Porc-épic colossal
Bête
Pointes en Mourant
Porcupine Goliath
SpectreY
Spectre Override
Tagsallows_additional_projectiles, animal_claw_weapon, beast, Claw_onhit_audio, flesh_armour, has_dagger, has_one_handed_melee, mammal_beast, medium_height, medium_movement, melee, monster_has_on_death_mechanic, physical_affinity, red_blood, rodent_beast
Packs
  • Porc-épic colossal
  • Vie
    140%
    Résistance
    0 0 0 0
    Damage
    140%
    Précision
    100%
    Attack Distance
    6 ~ 9
    Temps d'attaque
    1.05 Second
    Damage Spread
    ±20%
    Expérience
    140%
    Model Size
    100%
    Type
    Spiker
    Metadata
    Spiker

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "ChangeToStance2"
    	basic_action = "ChangeToStance1"
    }
    
    StateMachine
    {
    	define_shared_state = "aggro;"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_spawned_dead = "HideMeshSegmentsBySubstring( _spike );"
    }
    
    Animated
    {
    	on_event_contact_for_death_01 = "HideMeshSegmentsBySubstring( _spike );"
    	on_event_contact_for_death_02 = "HideMeshSegmentsBySubstring( _spike );"
    	on_event_contact_for_death_projectile_01 = "HideMeshSegmentsBySubstring( _spike );"
    	on_event_contact_for_death_projectile_02 = "HideMeshSegmentsBySubstring( _spike );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Spiker/Spiker"] = {
        name = "Porcupine Goliath",
        life = 1.4,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.4,
        damageSpread = 0.2,
        attackTime = 1.05,
        attackRange = 9,
        accuracy = 1,
        skillList = {
        },
        modList = {
        },
    }
    
    Pointes en Mourant
    FamilyDisplayCastsSpikeNovaOnDeath
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • display monster spike nova on death text Min: 1 Max: 1 Global
  • Porc-épic colossal
    Bête
    is spectre with death action [1]
    Porcupine Goliath
    SpectreY
    AreaDeshar, Le Passage de Khari, Les Bassins de Khatal, Le Refuge de la Ziggourat
    Tagsallows_additional_projectiles, beast, Claw_onhit_audio, mammal_beast, medium_movement, melee, monster_has_on_death_mechanic, physical_affinity, red_blood, rodent_beast
    Packs
  • Deshar, Le Passage de Khari, Les Bassins de Khatal: Porc-épic colossal
  • Le Refuge de la Ziggourat: Porc-épic colossal
  • Vie
    140%
    Résistance
    0 0 0 0
    Damage
    140%
    Précision
    100%
    Attack Distance
    6 ~ 9
    Temps d'attaque
    1.05 Second
    Damage Spread
    ±20%
    Expérience
    140%
    Model Size
    100%
    Type
    Spiker
    Metadata
    Spiker3_
    Niveau
    65
    Vie
    9,118
    2,023
    Damage
    297
    Dégâts des sorts
    297
    Précision
    2,214
    Temps d'attaque
    1.05
    Expérience
    30,110
    Minion Life
    8,795
    Minion Damage
    1,161
    Minion Armour
    2,023
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Attaque de base
    Base Damage: 238–357
    Chances de Touche critique: 5%
    Temps d'attaque: 1.05 sec.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MMASpikerDeathSpike
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 238–357
    Chances de Touche critique: 5%
    Temps d'attaque: 1.05 sec.
    action attack or cast time uses animation length [1]
    base is projectile [1]
    monster projectile variation [1126]
    monster reverse point blank damage -% at minimum range [25]
    projectile ballistic angle from reference event [1]
    projectile ballistic gravity override [981]
    projectile speed variation +% [25]
    projectile spread radius [15]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    GTSpikerDeathExplosion
    Triggerable
    action attack or cast time uses animation length [1]
    MAASSpikerDoubleSlash
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Attaque de base
    Base Damage: 238–357
    Chances de Touche critique: 5%
    Temps d'attaque: 1.05 sec.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "ChangeToStance2"
    	basic_action = "ChangeToStance1"
    }
    
    StateMachine
    {
    	define_shared_state = "aggro;"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_spawned_dead = "HideMeshSegmentsBySubstring( _spike );"
    }
    
    Animated
    {
    	on_event_contact_for_death_01 = "HideMeshSegmentsBySubstring( _spike );"
    	on_event_contact_for_death_02 = "HideMeshSegmentsBySubstring( _spike );"
    	on_event_contact_for_death_projectile_01 = "HideMeshSegmentsBySubstring( _spike );"
    	on_event_contact_for_death_projectile_02 = "HideMeshSegmentsBySubstring( _spike );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Spiker/Spiker3_"] = {
        name = "Porcupine Goliath",
        life = 1.4,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.4,
        damageSpread = 0.2,
        attackTime = 1.05,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "MAASSpikerDoubleSlash",
            "MMASpikerDeathSpike",
            "GTSpikerDeathExplosion",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MAASSpikerDoubleSlash"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMASpikerDeathSpike"] = {
        name = "MMASpikerDeathSpike",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "projectile_spread_radius",
            "projectile_ballistic_gravity_override",
            "projectile_speed_variation_+%",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "base_is_projectile",
            "projectile_uses_contact_direction",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_ballistic_angle_from_reference_event",
        },
        levels = {
            [1] = {1126, 15, 981, 25, 25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTSpikerDeathExplosion"] = {
        name = "GTSpikerDeathExplosion",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    is spectre with death action [1]
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • is spectre with death action Min: 1 Max: 1 Global
  • Porc-épic colossal
    Bête
    is spectre with death action [1]
    Porcupine Goliath
    SpectreY
    AreaL'Épreuve des Sekhemas
    Tagsallows_additional_projectiles, beast, Claw_onhit_audio, mammal_beast, medium_movement, melee, monster_has_on_death_mechanic, physical_affinity, red_blood, rodent_beast, sanctum_monster
    Packs
  • L'Épreuve des Sekhemas: Porc-épic colossal, Charognard irritant
  • Vie
    140%
    Résistance
    0 0 0 0
    Damage
    140%
    Précision
    100%
    Attack Distance
    6 ~ 9
    Temps d'attaque
    1.05 Second
    Damage Spread
    ±20%
    Expérience
    140%
    Model Size
    100%
    Type
    SpikerSanctumTrial
    Metadata
    Spiker3SanctumTrial__
    Niveau
    22
    Vie
    427
    Damage
    58
    Dégâts des sorts
    58
    Précision
    340
    Temps d'attaque
    1.05
    Expérience
    1,114
    Minion Life
    1,410
    Minion Damage
    83
    Minion Armour
    106
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Attaque de base
    Base Damage: 46–69
    Chances de Touche critique: 5%
    Temps d'attaque: 1.05 sec.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MMASpikerDeathSpikeSanctum
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 46–69
    Chances de Touche critique: 5%
    Temps d'attaque: 1.05 sec.
    action attack or cast time uses animation length [1]
    base is projectile [1]
    monster projectile variation [1153]
    monster reverse point blank damage -% at minimum range [25]
    projectile ballistic angle from reference event [1]
    projectile ballistic gravity override [981]
    projectile speed variation +% [25]
    projectile spread radius [15]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    GTSpikerDeathExplosionSanctum
    Triggerable
    action attack or cast time uses animation length [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2450
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Animated
    {
    	on_event_contact_for_sanctum_projectile_01 = "HideMeshSegmentsBySubstring( _spike );"
    }
    
    BaseEvents
    {
    	on_construction_complete = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/Spiker/epk/spiker_poison.epk' );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Spiker/Spiker3SanctumTrial__"] = {
        name = "Porcupine Goliath",
        life = 1.4,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.4,
        damageSpread = 0.2,
        attackTime = 1.05,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "MMASpikerDeathSpikeSanctum",
            "GTSpikerDeathExplosionSanctum",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMASpikerDeathSpikeSanctum"] = {
        name = "MMASpikerDeathSpikeSanctum",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "projectile_spread_radius",
            "projectile_ballistic_gravity_override",
            "projectile_speed_variation_+%",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "base_chance_to_poison_on_hit_%",
            "base_is_projectile",
            "projectile_uses_contact_direction",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_ballistic_angle_from_reference_event",
        },
        levels = {
            [1] = {1153, 15, 981, 25, 25, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTSpikerDeathExplosionSanctum"] = {
        name = "GTSpikerDeathExplosionSanctum",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    is spectre with death action [1]
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • is spectre with death action Min: 1 Max: 1 Global
  • Edit

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