Неупокоенный стражник ваал
Нежить
is spectre with death action [1]
Undead Vaal Guard
SpectreY
AreaСвятилище Джиквани, Убежище в зиккурате, Святилище Джиквани
Tagsallows_additional_projectiles, allows_inc_aoe, fast_movement, fire_affinity, human, humanoid, not_int, ranged, red_blood, Unarmed_onhit_audio, undead, Ваал
Packs
  • Святилище Джиквани, Святилище Джиквани: Неупокоенный стражник ваал
  • Убежище в зиккурате: Неупокоенный стражник ваал
  • Здоровье
    125%
    Броня
    +40%
    Уклонение
    +20%
    Сопротивление
    0 0 0 0
    Damage
    125%
    Меткость
    100%
    Критические попадания Chance
    5%
    Бонус к критическому урону
    +30%
    Attack Distance
    3 ~ 17
    Время атаки
    1.17 Second
    Damage Spread
    ±20%
    Опыт
    125%
    Model Size
    100%
    Type
    VaalUndeadGuard
    Metadata
    UndeadGuardMortar
    Уровень
    65
    Здоровье
    8,141
    Броня
    2,832
    Уклонение
    528
    Damage
    265
    Урон от чар
    265
    Меткость
    1,974
    Время атаки
    1.17
    Опыт
    26,884
    Minion Life
    7,853
    Minion Damage
    1,036
    Minion Armour
    4,451
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Обычная атака
    Base Damage: 212–319
    Шанс крит. попадания: 5%
    Время атаки: 1.17 сек.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MMSUndeadVaalGuardGrenade
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Время применения: 1.5 сек.
    Перезарядка: 2 сек.
    Generic monster mortar skill. Like Monster Projectile but has an impact effect.
    Наносит от 209.4 до 314.2 урона от огня
    Наносит удар по цепи 1 раз(а)
    action attack or cast time uses animation length [1]
    base is projectile [1]
    monster mortar bounce angle variance [90]
    projectile spread radius [5]
    projectile uses contact position [1]
    spell maximum action distance +% [-60]
    use scaled contact offset [1]
    GSUndeadVaalGuardGrenadeExplode
    Triggerable, Spell, Damage
    Время применения: 1 сек.
    Наносит от 349.1 до 523.6 урона от огня
    is area damage [1]
    MMSUndeadVaalGuardGrenadeDeath
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Время применения: 1.5 сек.
    Generic monster mortar skill. Like Monster Projectile but has an impact effect.
    Наносит от до урона от огня
    Наносит удар по цепи 1 раз(а)
    action attack or cast time uses animation length [1]
    base is projectile [1]
    monster mortar bounce angle variance [90]
    projectile spread radius [5]
    projectile uses contact position [1]
    spell maximum action distance +% [-60]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    
    	// NO AI CONDITIONS, ONLY GEAL >:(
    	on_start_MonsterMortar = 
    	"
    		this.to_target = target_location - GetLocation();
    		this.target_div = GetStat( number_of_chains ) / 4.0;
    		this.target_div = this.target_div + 1.5f;
    		this.new_to_target = to_target / target_div;
    		SetTargetLocation( GetLocation() + new_to_target );
    	"
    }
    
    StateMachine
    {
    	define_shared_state = "mortar_time;"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2300
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	on_or_create_state_mortar_time_1 = "AddAttachedObjectToBones( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalGuards/VaalGuard03/ao/mortar.ao', R_Weapon, 0 );"
    	on_state_mortar_time_0 = "DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalGuards/VaalGuard03/ao/mortar.ao' );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VaalMonsters/Machinarium/VaalGuards/UndeadGuardMortar"] = {
        name = "Undead Vaal Guard",
        life = 1.25,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.25,
        damageSpread = 0.2,
        attackTime = 1.17,
        attackRange = 17,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "MMSUndeadVaalGuardGrenade",
            "MMSUndeadVaalGuardGrenadeDeath",
            "GSUndeadVaalGuardGrenadeExplode",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMSUndeadVaalGuardGrenade"] = {
        name = "MMSUndeadVaalGuardGrenade",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "projectile_spread_radius",
            "number_of_chains",
            "monster_mortar_bounce_angle_variance",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 5, 1, 90, -60, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMSUndeadVaalGuardGrenadeDeath"] = {
        name = "MMSUndeadVaalGuardGrenadeDeath",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "projectile_spread_radius",
            "number_of_chains",
            "monster_mortar_bounce_angle_variance",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 5, 1, 90, -60, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSUndeadVaalGuardGrenadeExplode"] = {
        name = "GSUndeadVaalGuardGrenadeExplode",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    is spectre with death action [1]
    IdSpectrePlayDeathAction
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • is spectre with death action Min: 1 Max: 1 Global
  • Неупокоенный стражник ваал
    Undead Vaal Guard
    SpectreY
    AreaСвятилище Джиквани, Убежище в зиккурате, Святилище Джиквани
    Tags2HSharpMetal_onhit_audio, allows_inc_aoe, human, humanoid, medium_movement, melee, not_int, physical_affinity, red_blood, undead, Ваал
    Packs
  • Святилище Джиквани, Святилище Джиквани: Неупокоенный стражник ваал
  • Убежище в зиккурате: Неупокоенный стражник ваал
  • Здоровье
    125%
    Броня
    +60%
    Уклонение
    +20%
    Сопротивление
    0 0 0 0
    Damage
    125%
    Меткость
    100%
    Критические попадания Chance
    5%
    Бонус к критическому урону
    +30%
    Attack Distance
    3 ~ 18
    Время атаки
    1.17 Second
    Damage Spread
    ±20%
    Опыт
    125%
    Model Size
    100%
    Type
    VaalUndeadGuardSpear
    Metadata
    UndeadGuardSpear
    Уровень
    65
    Здоровье
    8,141
    Броня
    3,237
    Уклонение
    528
    Damage
    265
    Урон от чар
    265
    Меткость
    1,974
    Время атаки
    1.17
    Опыт
    26,884
    Minion Life
    7,853
    Minion Damage
    1,036
    Minion Armour
    5,664
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Обычная атака
    Base Damage: 212–319
    Шанс крит. попадания: 5%
    Время атаки: 1.17 сек.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GAUndeadVaalGuardSpearSlam
    Triggerable, Attack
    Base Damage: 212–319
    Шанс крит. попадания: 5%
    Урон от атаки: 200%
    Время атаки: 1.17 сек.
    Перезарядка: 7 сек.
    Наносит на 100% больше урона атаками
    +10 к дальности ударов ближнего боя
    action attack or cast time uses animation length [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2733
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VaalMonsters/Machinarium/VaalGuards/UndeadGuardSpear"] = {
        name = "Undead Vaal Guard",
        life = 1.25,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.25,
        damageSpread = 0.2,
        attackTime = 1.17,
        attackRange = 18,
        accuracy = 1,
        weaponType1 = "Spear",
        skillList = {
            "MeleeAtAnimationSpeed",
            "GAUndeadVaalGuardSpearSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAUndeadVaalGuardSpearSlam"] = {
        name = "GAUndeadVaalGuardSpearSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.666,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {10, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Неупокоенный стражник ваал
    Нежить
    is spectre with death action [1]
    Undead Vaal Guard
    SpectreN
    Tagsallows_additional_projectiles, allows_inc_aoe, fast_movement, fire_affinity, human, humanoid, not_int, ranged, red_blood, Unarmed_onhit_audio, undead, Ваал
    Packs
  • Неупокоенный танцующий с саблями ваал, Неупокоенный стражник ваал, Неупокоенный стражник ваал
  • Здоровье
    125%
    Броня
    +40%
    Уклонение
    +20%
    Сопротивление
    0 0 0 0
    Damage
    125%
    Меткость
    100%
    Критические попадания Chance
    5%
    Бонус к критическому урону
    +30%
    Attack Distance
    3 ~ 17
    Время атаки
    1.17 Second
    Damage Spread
    ±20%
    Опыт
    125%
    Model Size
    100%
    Type
    VaalUndeadGuard
    Metadata
    UndeadGuardMortarStrongbox
    Уровень
    68
    Здоровье
    9,696
    Броня
    3,378
    Уклонение
    572
    Damage
    291
    Урон от чар
    291
    Меткость
    2,180
    Время атаки
    1.17
    Опыт
    35,793
    Minion Life
    8,663
    Minion Damage
    1,211
    Minion Armour
    5,309
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Обычная атака
    Base Damage: 233–350
    Шанс крит. попадания: 5%
    Время атаки: 1.17 сек.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MMSUndeadVaalGuardGrenade
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Время применения: 1.5 сек.
    Перезарядка: 2 сек.
    Generic monster mortar skill. Like Monster Projectile but has an impact effect.
    Наносит от 229.6 до 344.4 урона от огня
    Наносит удар по цепи 1 раз(а)
    action attack or cast time uses animation length [1]
    base is projectile [1]
    monster mortar bounce angle variance [90]
    projectile spread radius [5]
    projectile uses contact position [1]
    spell maximum action distance +% [-60]
    use scaled contact offset [1]
    GSUndeadVaalGuardGrenadeExplode
    Triggerable, Spell, Damage
    Время применения: 1 сек.
    Наносит от 382.6 до 573.9 урона от огня
    is area damage [1]
    MMSUndeadVaalGuardGrenadeDeath
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Время применения: 1.5 сек.
    Generic monster mortar skill. Like Monster Projectile but has an impact effect.
    Наносит от до урона от огня
    Наносит удар по цепи 1 раз(а)
    action attack or cast time uses animation length [1]
    base is projectile [1]
    monster mortar bounce angle variance [90]
    projectile spread radius [5]
    projectile uses contact position [1]
    spell maximum action distance +% [-60]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    
    	// NO AI CONDITIONS, ONLY GEAL >:(
    	on_start_MonsterMortar = 
    	"
    		this.to_target = target_location - GetLocation();
    		this.target_div = GetStat( number_of_chains ) / 4.0;
    		this.target_div = this.target_div + 1.5f;
    		this.new_to_target = to_target / target_div;
    		SetTargetLocation( GetLocation() + new_to_target );
    	"
    }
    
    StateMachine
    {
    	define_shared_state = "mortar_time;"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2300
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	on_or_create_state_mortar_time_1 = "AddAttachedObjectToBones( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalGuards/VaalGuard03/ao/mortar.ao', R_Weapon, 0 );"
    	on_state_mortar_time_0 = "DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalGuards/VaalGuard03/ao/mortar.ao' );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VaalMonsters/Machinarium/VaalGuards/UndeadGuardMortarStrongbox"] = {
        name = "Undead Vaal Guard",
        life = 1.25,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.25,
        damageSpread = 0.2,
        attackTime = 1.17,
        attackRange = 17,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "MMSUndeadVaalGuardGrenade",
            "MMSUndeadVaalGuardGrenadeDeath",
            "GSUndeadVaalGuardGrenadeExplode",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMSUndeadVaalGuardGrenade"] = {
        name = "MMSUndeadVaalGuardGrenade",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "projectile_spread_radius",
            "number_of_chains",
            "monster_mortar_bounce_angle_variance",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 5, 1, 90, -60, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMSUndeadVaalGuardGrenadeDeath"] = {
        name = "MMSUndeadVaalGuardGrenadeDeath",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "projectile_spread_radius",
            "number_of_chains",
            "monster_mortar_bounce_angle_variance",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 5, 1, 90, -60, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSUndeadVaalGuardGrenadeExplode"] = {
        name = "GSUndeadVaalGuardGrenadeExplode",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    is spectre with death action [1]
    IdSpectrePlayDeathAction
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • is spectre with death action Min: 1 Max: 1 Global
  • Неупокоенный стражник ваал
    Нежить
    Undead Vaal Guard
    SpectreN
    Tags2HSharpMetal_onhit_audio, allows_inc_aoe, human, humanoid, medium_movement, melee, not_int, physical_affinity, red_blood, undead, Ваал
    Packs
  • Неупокоенный танцующий с саблями ваал, Неупокоенный стражник ваал, Неупокоенный стражник ваал
  • Здоровье
    125%
    Броня
    +60%
    Уклонение
    +20%
    Сопротивление
    0 0 0 0
    Damage
    125%
    Меткость
    100%
    Критические попадания Chance
    5%
    Бонус к критическому урону
    +30%
    Attack Distance
    3 ~ 18
    Время атаки
    1.17 Second
    Damage Spread
    ±20%
    Опыт
    125%
    Model Size
    100%
    Type
    VaalUndeadGuardSpear
    Metadata
    UndeadGuardSpearStrongbox
    Уровень
    68
    Здоровье
    9,696
    Броня
    3,861
    Уклонение
    572
    Damage
    291
    Урон от чар
    291
    Меткость
    2,180
    Время атаки
    1.17
    Опыт
    35,793
    Minion Life
    8,663
    Minion Damage
    1,211
    Minion Armour
    6,756
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Обычная атака
    Base Damage: 233–350
    Шанс крит. попадания: 5%
    Время атаки: 1.17 сек.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GAUndeadVaalGuardSpearSlam
    Triggerable, Attack
    Base Damage: 233–350
    Шанс крит. попадания: 5%
    Урон от атаки: 200%
    Время атаки: 1.17 сек.
    Перезарядка: 7 сек.
    Наносит на 100% больше урона атаками
    +10 к дальности ударов ближнего боя
    action attack or cast time uses animation length [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2733
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VaalMonsters/Machinarium/VaalGuards/UndeadGuardSpearStrongbox"] = {
        name = "Undead Vaal Guard",
        life = 1.25,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.25,
        damageSpread = 0.2,
        attackTime = 1.17,
        attackRange = 18,
        accuracy = 1,
        weaponType1 = "Spear",
        skillList = {
            "MeleeAtAnimationSpeed",
            "GAUndeadVaalGuardSpearSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAUndeadVaalGuardSpearSlam"] = {
        name = "GAUndeadVaalGuardSpearSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.666,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {10, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.