IncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Guarda Vaal Morto-Vivo
CategoryUndeadMorto-vivo
IconEnemyArmour IconEnemyEvasion
is spectre with death action [1]
Undead Vaal Guard
Spectre
AreaSantuário de Jiquani, Picos Kriar, O Refúgio Zigurate
Tagsallows_additional_projectiles, allows_inc_aoe, fast_movement, fire_affinity, human, humanoid, not_int, ranged, red_blood, Unarmed_onhit_audio, undead, vaal
Packs
  • Santuário de Jiquani, Picos Kriar: Guarda Vaal Morto-Vivo, Dançarino das Lâminas Vaal Morto-Vivo
  • O Refúgio Zigurate: Dançarino das Lâminas Vaal Morto-Vivo, Guarda Vaal Morto-Vivo
  • O Refúgio Zigurate: Guarda Vaal Morto-Vivo, Guarda Vaal Morto-Vivo
  • Guarda Vaal Morto-Vivo
  • Vida
    125%
    Evasão
    +20%
    Resistência
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    125%
    Precisão
    100%
    Attack Distance
    3 ~ 17
    Tempo de Ataque
    1.17 Second
    Damage Spread
    ±20%
    Experiência
    125%
    Model Size
    100%
    Type
    VaalUndeadGuard
    Metadata
    UndeadGuardMortar
    Nível
    65
    Vida
    8,194
    Damage
    265
    Dano Mágico
    265
    Precisão
    2,228
    Tempo de Ataque
    1.17
    Experiência
    26,884
    Minion Life
    7,853
    Minion Damage
    1,036
    Minion Armour
    4,451
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Ataque Básico
    Base Damage: 212319
    Chance de Golpe Crítico: 5%
    Tempo de Ataque: 1.17 s
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    MMSUndeadVaalGuardGrenade
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell, AttackInPlace
    Tempo de Conjuração: 1.5 s
    Tempo de Recarga: 2 s
    Habilidade de morteiro de monstro genérica. Igual ao projétil de monstro, mas com um efeito de impacto.
    Causa de 209.4 a 314.2 de dano de fogo
    action attack or cast time uses animation length [1]
    base is projectile [1]
    monster mortar bounce angle variance [90]
    projectile spread radius [5]
    projectile uses contact position [1]
    spell maximum action distance +% [-60]
    use scaled contact offset [1]
    GSUndeadVaalGuardGrenadeExplode
    Triggerable, Spell, Damage, AttackInPlace
    Tempo de Conjuração: 1 s
    Causa de 349.1 a 523.6 de dano de fogo
    is area damage [1]
    MMSUndeadVaalGuardGrenadeDeath
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell, AttackInPlace
    Tempo de Conjuração: 1.5 s
    Habilidade de morteiro de monstro genérica. Igual ao projétil de monstro, mas com um efeito de impacto.
    Causa de a de dano de fogo
    action attack or cast time uses animation length [1]
    base is projectile [1]
    monster mortar bounce angle variance [90]
    projectile spread radius [5]
    projectile uses contact position [1]
    spell maximum action distance +% [-60]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    
    	// NO AI CONDITIONS, ONLY GEAL >:(
    	on_start_MonsterMortar = 
    	"
    		this.to_target = target_location - GetLocation();
    		this.target_div = GetStat( number_of_chains ) / 4.0;
    		this.target_div = this.target_div + 1.5f;
    		this.new_to_target = to_target / target_div;
    		SetTargetLocation( GetLocation() + new_to_target );
    	"
    }
    
    StateMachine
    {
    	define_shared_state = "mortar_time;"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2300
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VaalMonsters/Machinarium/VaalGuards/UndeadGuardMortar"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Undead Vaal Guard",
        life = 1.25,
        damage = 1.25,
        damageSpread = 0.2,
        attackTime = 1.17,
        attackRange = 17,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "MMSUndeadVaalGuardGrenade",
            "MMSUndeadVaalGuardGrenadeDeath",
            "GSUndeadVaalGuardGrenadeExplode",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMSUndeadVaalGuardGrenade"] = {
        name = "MMSUndeadVaalGuardGrenade",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "projectile_spread_radius",
            "number_of_chains",
            "monster_mortar_bounce_angle_variance",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 5, 1, 90, -60, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMSUndeadVaalGuardGrenadeDeath"] = {
        name = "MMSUndeadVaalGuardGrenadeDeath",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "projectile_spread_radius",
            "number_of_chains",
            "monster_mortar_bounce_angle_variance",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 5, 1, 90, -60, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSUndeadVaalGuardGrenadeExplode"] = {
        name = "GSUndeadVaalGuardGrenadeExplode",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    is spectre with death action [1]
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • is spectre with death action 1 1 Global
  • Guarda Vaal Morto-Vivo
    Undead Vaal Guard
    Spectre
    AreaSantuário de Jiquani, Picos Kriar, O Refúgio Zigurate
    Tags2HSharpMetal_onhit_audio, allows_inc_aoe, human, humanoid, medium_movement, melee, not_int, physical_affinity, red_blood, undead, vaal
    Packs
  • Santuário de Jiquani, Picos Kriar: Guarda Vaal Morto-Vivo, Dançarino das Lâminas Vaal Morto-Vivo
  • O Refúgio Zigurate: Guarda Vaal Morto-Vivo, Guarda Vaal Morto-Vivo
  • Vida
    125%
    Evasão
    +20%
    Resistência
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    125%
    Precisão
    100%
    Attack Distance
    3 ~ 18
    Tempo de Ataque
    1.17 Second
    Damage Spread
    ±20%
    Experiência
    125%
    Model Size
    100%
    Type
    VaalUndeadGuardSpear
    Metadata
    UndeadGuardSpear
    Nível
    65
    Vida
    8,194
    Damage
    265
    Dano Mágico
    265
    Precisão
    2,228
    Tempo de Ataque
    1.17
    Experiência
    26,884
    Minion Life
    7,853
    Minion Damage
    1,036
    Minion Armour
    5,664
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Ataque Básico
    Base Damage: 212319
    Chance de Golpe Crítico: 5%
    Tempo de Ataque: 1.17 s
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    GAUndeadVaalGuardSpearSlam
    Triggerable, Attack, AttackInPlace
    Base Damage: 212319
    Chance de Golpe Crítico: 5%
    Dano de Ataque: 200%
    Tempo de Ataque: 1.17 s
    Tempo de Recarga: 7 s
    Causa +100% de dano de ataque
    action attack or cast time uses animation length [1]
    attack maximum action distance + [10]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2733
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VaalMonsters/Machinarium/VaalGuards/UndeadGuardSpear"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Undead Vaal Guard",
        life = 1.25,
        damage = 1.25,
        damageSpread = 0.2,
        attackTime = 1.17,
        attackRange = 18,
        accuracy = 1,
        weaponType1 = "Spear",
        skillList = {
            "MeleeAtAnimationSpeed",
            "GAUndeadVaalGuardSpearSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAUndeadVaalGuardSpearSlam"] = {
        name = "GAUndeadVaalGuardSpearSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.666,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {10, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Guarda Vaal Morto-Vivo
    CategoryUndeadMorto-vivo
    IconEnemyArmour IconEnemyEvasion
    is spectre with death action [1]
    Undead Vaal Guard
    Spectre
    Tagsallows_additional_projectiles, allows_inc_aoe, fast_movement, fire_affinity, human, humanoid, not_int, ranged, red_blood, Unarmed_onhit_audio, undead, vaal
    Packs
  • Dançarino das Lâminas Vaal Morto-Vivo, Guarda Vaal Morto-Vivo, Guarda Vaal Morto-Vivo
  • Vida
    125%
    Evasão
    +20%
    Resistência
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    125%
    Precisão
    100%
    Attack Distance
    3 ~ 17
    Tempo de Ataque
    1.17 Second
    Damage Spread
    ±20%
    Experiência
    125%
    Model Size
    100%
    Type
    VaalUndeadGuard
    Metadata
    UndeadGuardMortarStrongbox
    Nível
    68
    Vida
    10,321
    Damage
    291
    Dano Mágico
    291
    Precisão
    2,502
    Tempo de Ataque
    1.17
    Experiência
    35,793
    Minion Life
    8,663
    Minion Damage
    1,211
    Minion Armour
    5,309
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Ataque Básico
    Base Damage: 233350
    Chance de Golpe Crítico: 5%
    Tempo de Ataque: 1.17 s
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    MMSUndeadVaalGuardGrenade
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell, AttackInPlace
    Tempo de Conjuração: 1.5 s
    Tempo de Recarga: 2 s
    Habilidade de morteiro de monstro genérica. Igual ao projétil de monstro, mas com um efeito de impacto.
    Causa de 229.6 a 344.4 de dano de fogo
    action attack or cast time uses animation length [1]
    base is projectile [1]
    monster mortar bounce angle variance [90]
    projectile spread radius [5]
    projectile uses contact position [1]
    spell maximum action distance +% [-60]
    use scaled contact offset [1]
    GSUndeadVaalGuardGrenadeExplode
    Triggerable, Spell, Damage, AttackInPlace
    Tempo de Conjuração: 1 s
    Causa de 382.6 a 573.9 de dano de fogo
    is area damage [1]
    MMSUndeadVaalGuardGrenadeDeath
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell, AttackInPlace
    Tempo de Conjuração: 1.5 s
    Habilidade de morteiro de monstro genérica. Igual ao projétil de monstro, mas com um efeito de impacto.
    Causa de a de dano de fogo
    action attack or cast time uses animation length [1]
    base is projectile [1]
    monster mortar bounce angle variance [90]
    projectile spread radius [5]
    projectile uses contact position [1]
    spell maximum action distance +% [-60]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    
    	// NO AI CONDITIONS, ONLY GEAL >:(
    	on_start_MonsterMortar = 
    	"
    		this.to_target = target_location - GetLocation();
    		this.target_div = GetStat( number_of_chains ) / 4.0;
    		this.target_div = this.target_div + 1.5f;
    		this.new_to_target = to_target / target_div;
    		SetTargetLocation( GetLocation() + new_to_target );
    	"
    }
    
    StateMachine
    {
    	define_shared_state = "mortar_time;"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2300
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VaalMonsters/Machinarium/VaalGuards/UndeadGuardMortarStrongbox"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Undead Vaal Guard",
        life = 1.25,
        damage = 1.25,
        damageSpread = 0.2,
        attackTime = 1.17,
        attackRange = 17,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "MMSUndeadVaalGuardGrenade",
            "MMSUndeadVaalGuardGrenadeDeath",
            "GSUndeadVaalGuardGrenadeExplode",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMSUndeadVaalGuardGrenade"] = {
        name = "MMSUndeadVaalGuardGrenade",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "projectile_spread_radius",
            "number_of_chains",
            "monster_mortar_bounce_angle_variance",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 5, 1, 90, -60, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMSUndeadVaalGuardGrenadeDeath"] = {
        name = "MMSUndeadVaalGuardGrenadeDeath",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "projectile_spread_radius",
            "number_of_chains",
            "monster_mortar_bounce_angle_variance",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 5, 1, 90, -60, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSUndeadVaalGuardGrenadeExplode"] = {
        name = "GSUndeadVaalGuardGrenadeExplode",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    is spectre with death action [1]
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • is spectre with death action 1 1 Global
  • Guarda Vaal Morto-Vivo
    CategoryUndeadMorto-vivo
    IconEnemyArmourStrong IconEnemyEvasion
    Undead Vaal Guard
    Spectre
    Tags2HSharpMetal_onhit_audio, allows_inc_aoe, human, humanoid, medium_movement, melee, not_int, physical_affinity, red_blood, undead, vaal
    Packs
  • Dançarino das Lâminas Vaal Morto-Vivo, Guarda Vaal Morto-Vivo, Guarda Vaal Morto-Vivo
  • Vida
    125%
    Evasão
    +20%
    Resistência
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    125%
    Precisão
    100%
    Attack Distance
    3 ~ 18
    Tempo de Ataque
    1.17 Second
    Damage Spread
    ±20%
    Experiência
    125%
    Model Size
    100%
    Type
    VaalUndeadGuardSpear
    Metadata
    UndeadGuardSpearStrongbox
    Nível
    68
    Vida
    10,321
    Damage
    291
    Dano Mágico
    291
    Precisão
    2,502
    Tempo de Ataque
    1.17
    Experiência
    35,793
    Minion Life
    8,663
    Minion Damage
    1,211
    Minion Armour
    6,756
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Ataque Básico
    Base Damage: 233350
    Chance de Golpe Crítico: 5%
    Tempo de Ataque: 1.17 s
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    GAUndeadVaalGuardSpearSlam
    Triggerable, Attack, AttackInPlace
    Base Damage: 233350
    Chance de Golpe Crítico: 5%
    Dano de Ataque: 200%
    Tempo de Ataque: 1.17 s
    Tempo de Recarga: 7 s
    Causa +100% de dano de ataque
    action attack or cast time uses animation length [1]
    attack maximum action distance + [10]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2733
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VaalMonsters/Machinarium/VaalGuards/UndeadGuardSpearStrongbox"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Undead Vaal Guard",
        life = 1.25,
        damage = 1.25,
        damageSpread = 0.2,
        attackTime = 1.17,
        attackRange = 18,
        accuracy = 1,
        weaponType1 = "Spear",
        skillList = {
            "MeleeAtAnimationSpeed",
            "GAUndeadVaalGuardSpearSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAUndeadVaalGuardSpearSlam"] = {
        name = "GAUndeadVaalGuardSpearSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.666,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {10, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Guarda Vaal Morto-Vivo
    CategoryUndeadMorto-vivo
    IconEnemyArmourStrong IconEnemyEvasion
    Undead Vaal Guard
    Spectre
    Tags2HSharpMetal_onhit_audio, allows_inc_aoe, human, humanoid, medium_movement, melee, not_int, physical_affinity, red_blood, undead, vaal
    Packs
  • Dançarino das Lâminas Vaal Morto-Vivo, Guarda Vaal Morto-Vivo, Guarda Vaal Morto-Vivo
  • Guarda Vaal Morto-Vivo, Guarda Vaal Morto-Vivo
  • Vida
    125%
    Evasão
    +20%
    Resistência
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    125%
    Precisão
    100%
    Attack Distance
    3 ~ 18
    Tempo de Ataque
    1.17 Second
    Damage Spread
    ±20%
    Experiência
    125%
    Model Size
    100%
    Type
    VaalUndeadGuardSpear
    Metadata
    UndeadVaalGuardSpearIncursion
    Nível
    68
    Vida
    10,321
    Damage
    291
    Dano Mágico
    291
    Precisão
    2,502
    Tempo de Ataque
    1.17
    Experiência
    35,793
    Minion Life
    8,663
    Minion Damage
    1,211
    Minion Armour
    6,756
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Ataque Básico
    Base Damage: 233350
    Chance de Golpe Crítico: 5%
    Tempo de Ataque: 1.17 s
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    GAUndeadVaalGuardSpearSlam
    Triggerable, Attack, AttackInPlace
    Base Damage: 233350
    Chance de Golpe Crítico: 5%
    Dano de Ataque: 200%
    Tempo de Ataque: 1.17 s
    Tempo de Recarga: 7 s
    Causa +100% de dano de ataque
    action attack or cast time uses animation length [1]
    attack maximum action distance + [10]
    is area damage [1]
    EGDummyBeingHit
    Triggerable

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueIncursionNew/CommanderOld/UndeadVaalGuardSpearIncursion"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Undead Vaal Guard",
        life = 1.25,
        damage = 1.25,
        damageSpread = 0.2,
        attackTime = 1.17,
        attackRange = 18,
        accuracy = 1,
        weaponType1 = "Spear",
        skillList = {
            "MeleeAtAnimationSpeed",
            "GAUndeadVaalGuardSpearSlam",
            "EGDummyBeingHit",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAUndeadVaalGuardSpearSlam"] = {
        name = "GAUndeadVaalGuardSpearSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.666,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {10, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGDummyBeingHit"] = {
        name = "EGDummyBeingHit",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Guarda Vaal Morto-Vivo
    CategoryUndeadMorto-vivo
    IconEnemyArmour IconEnemyEvasion
    is spectre with death action [1]
    Undead Vaal Guard
    Spectre
    Tagsallows_additional_projectiles, allows_inc_aoe, fast_movement, fire_affinity, human, humanoid, not_int, ranged, red_blood, Unarmed_onhit_audio, undead, vaal
    Packs
  • Dançarino das Lâminas Vaal Morto-Vivo, Guarda Vaal Morto-Vivo, Guarda Vaal Morto-Vivo
  • Dançarino das Lâminas Vaal Morto-Vivo, Guarda Vaal Morto-Vivo
  • Guarda Vaal Morto-Vivo, Guarda Vaal Morto-Vivo
  • Vida
    125%
    Evasão
    +20%
    Resistência
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    125%
    Precisão
    100%
    Attack Distance
    3 ~ 17
    Tempo de Ataque
    1.17 Second
    Damage Spread
    ±20%
    Experiência
    125%
    Model Size
    100%
    Type
    VaalUndeadGuard
    Metadata
    UndeadVaalGuardTrapsIncursion
    Nível
    68
    Vida
    10,321
    Damage
    291
    Dano Mágico
    291
    Precisão
    2,502
    Tempo de Ataque
    1.17
    Experiência
    35,793
    Minion Life
    8,663
    Minion Damage
    1,211
    Minion Armour
    5,309
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Ataque Básico
    Base Damage: 233350
    Chance de Golpe Crítico: 5%
    Tempo de Ataque: 1.17 s
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    MMSUndeadVaalGuardGrenade
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell, AttackInPlace
    Tempo de Conjuração: 1.5 s
    Tempo de Recarga: 2 s
    Habilidade de morteiro de monstro genérica. Igual ao projétil de monstro, mas com um efeito de impacto.
    Causa de 229.6 a 344.4 de dano de fogo
    action attack or cast time uses animation length [1]
    base is projectile [1]
    monster mortar bounce angle variance [90]
    projectile spread radius [5]
    projectile uses contact position [1]
    spell maximum action distance +% [-60]
    use scaled contact offset [1]
    GSUndeadVaalGuardGrenadeExplode
    Triggerable, Spell, Damage, AttackInPlace
    Tempo de Conjuração: 1 s
    Causa de 382.6 a 573.9 de dano de fogo
    is area damage [1]
    MMSUndeadVaalGuardGrenadeDeath
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell, AttackInPlace
    Tempo de Conjuração: 1.5 s
    Habilidade de morteiro de monstro genérica. Igual ao projétil de monstro, mas com um efeito de impacto.
    Causa de a de dano de fogo
    action attack or cast time uses animation length [1]
    base is projectile [1]
    monster mortar bounce angle variance [90]
    projectile spread radius [5]
    projectile uses contact position [1]
    spell maximum action distance +% [-60]
    use scaled contact offset [1]

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueIncursionNew/CommanderOld/UndeadVaalGuardTrapsIncursion"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Undead Vaal Guard",
        life = 1.25,
        damage = 1.25,
        damageSpread = 0.2,
        attackTime = 1.17,
        attackRange = 17,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "MMSUndeadVaalGuardGrenade",
            "MMSUndeadVaalGuardGrenadeDeath",
            "GSUndeadVaalGuardGrenadeExplode",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMSUndeadVaalGuardGrenade"] = {
        name = "MMSUndeadVaalGuardGrenade",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "projectile_spread_radius",
            "number_of_chains",
            "monster_mortar_bounce_angle_variance",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 5, 1, 90, -60, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMSUndeadVaalGuardGrenadeDeath"] = {
        name = "MMSUndeadVaalGuardGrenadeDeath",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "projectile_spread_radius",
            "number_of_chains",
            "monster_mortar_bounce_angle_variance",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 5, 1, 90, -60, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSUndeadVaalGuardGrenadeExplode"] = {
        name = "GSUndeadVaalGuardGrenadeExplode",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    is spectre with death action [1]
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • is spectre with death action 1 1 Global
  • Edit

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