Spectre | Y |
---|---|
Area | 吉卡尼的聖域, 高地神塔庇護所, 吉卡尼的聖域 |
Tags | allows_additional_projectiles, allows_inc_aoe, fast_movement, fire_affinity, human, humanoid, not_int, ranged, red_blood, Unarmed_onhit_audio, undead, 瓦爾 |
Packs |
生命
125%
護甲
+40%
閃避值
+20%
Ailment Threshold
%
抗性
0
0
0
0
傷害
125%
命中
100%
暴擊率
+5%
暴擊加成
+130%
Attack Distance
3 ~ 17
Attack Time
1.17 Second
Damage Spread
±20%
經驗值
125%
Model Size
100%
Type
VaalUndeadGuard
Metadata
UndeadGuardMortar
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
70
生命
10,895
護甲
3,877
閃避值
502
能量護盾
0
傷害
310
法術傷害
310
命中
0
Attack Time
1.17
經驗值
43,299
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
基礎攻擊
Base Damage: 248–372
[Critical|暴擊]率: 5%
Attack Time: 1.17 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MMSUndeadVaalGuardGrenade
投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
施放時間: 1.5 秒
冷卻時間: 2 秒
通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
造成 30.87 至 46.3 火焰傷害
連鎖 1 次
action attack or cast time uses animation length [1]
base is projectile [1]
monster mortar bounce angle variance [90]
projectile spread radius [5]
projectile uses contact position [1]
spell maximum action distance +% [-60]
use scaled contact offset [1]
連鎖 1 次
action attack or cast time uses animation length [1]
base is projectile [1]
monster mortar bounce angle variance [90]
projectile spread radius [5]
projectile uses contact position [1]
spell maximum action distance +% [-60]
use scaled contact offset [1]
GSUndeadVaalGuardGrenadeExplode
可觸發, 法術, 傷害
施放時間: 1 秒
造成 51.45 至 77.17 火焰傷害
is area damage [1]
is area damage [1]
MMSUndeadVaalGuardGrenadeDeath
投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
施放時間: 1.5 秒
通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
造成 至 火焰傷害
連鎖 1 次
action attack or cast time uses animation length [1]
base is projectile [1]
monster mortar bounce angle variance [90]
projectile spread radius [5]
projectile uses contact position [1]
spell maximum action distance +% [-60]
use scaled contact offset [1]
連鎖 1 次
action attack or cast time uses animation length [1]
base is projectile [1]
monster mortar bounce angle variance [90]
projectile spread radius [5]
projectile uses contact position [1]
spell maximum action distance +% [-60]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" // NO AI CONDITIONS, ONLY GEAL >:( on_start_MonsterMortar = " this.to_target = target_location - GetLocation(); this.target_div = GetStat( number_of_chains ) / 4.0; this.target_div = this.target_div + 1.5f; this.new_to_target = to_target / target_div; SetTargetLocation( GetLocation() + new_to_target ); " } StateMachine { define_shared_state = "mortar_time;" } Stats { set_base_heavy_stun_duration_ms = 2300 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { on_or_create_state_mortar_time_1 = "AddAttachedObjectToBones( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalGuards/VaalGuard03/ao/mortar.ao', R_Weapon, 0 );" on_state_mortar_time_0 = "DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalGuards/VaalGuard03/ao/mortar.ao' );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/VaalMonsters/Machinarium/VaalGuards/UndeadGuardMortar"] = { name = "Undead Vaal Guard", life = 1.25, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.25, damageSpread = 0.2, attackTime = 1.17, attackRange = 17, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "MMSUndeadVaalGuardGrenade", "MMSUndeadVaalGuardGrenadeDeath", "GSUndeadVaalGuardGrenadeExplode", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MMSUndeadVaalGuardGrenade"] = { name = "MMSUndeadVaalGuardGrenade", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "projectile_spread_radius", "number_of_chains", "monster_mortar_bounce_angle_variance", "spell_maximum_action_distance_+%", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 5, 1, 90, -60, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MMSUndeadVaalGuardGrenadeDeath"] = { name = "MMSUndeadVaalGuardGrenadeDeath", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "projectile_spread_radius", "number_of_chains", "monster_mortar_bounce_angle_variance", "spell_maximum_action_distance_+%", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 5, 1, 90, -60, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSUndeadVaalGuardGrenadeExplode"] = { name = "GSUndeadVaalGuardGrenadeExplode", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
Spectre | Y |
---|---|
Area | 吉卡尼的聖域, 高地神塔庇護所, 吉卡尼的聖域 |
Tags | 2HSharpMetal_onhit_audio, allows_inc_aoe, human, humanoid, medium_movement, melee, not_int, physical_affinity, red_blood, undead, 瓦爾 |
Packs |
生命
125%
護甲
+60%
閃避值
+20%
Ailment Threshold
%
抗性
0
0
0
0
傷害
125%
命中
100%
暴擊率
+5%
暴擊加成
+130%
Attack Distance
3 ~ 18
Attack Time
1.17 Second
Damage Spread
±20%
經驗值
125%
Model Size
100%
Type
VaalUndeadGuardSpear
Metadata
UndeadGuardSpear
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
70
生命
10,895
護甲
3,877
閃避值
502
能量護盾
0
傷害
310
法術傷害
310
命中
0
Attack Time
1.17
經驗值
43,299
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
基礎攻擊
Base Damage: 248–372
[Critical|暴擊]率: 5%
Attack Time: 1.17 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GAUndeadVaalGuardSpearSlam
可觸發, 攻擊
Base Damage: 248–372
[Critical|暴擊]率: 5%
攻擊傷害: 200%
Attack Time: 1.17 秒
冷卻時間: 7 秒
造成 100% 更多攻擊傷害
+10 近戰打擊距離
action attack or cast time uses animation length [1]
is area damage [1]
+10 近戰打擊距離
action attack or cast time uses animation length [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { set_base_heavy_stun_duration_ms = 2733 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/VaalMonsters/Machinarium/VaalGuards/UndeadGuardSpear"] = { name = "Undead Vaal Guard", life = 1.25, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.25, damageSpread = 0.2, attackTime = 1.17, attackRange = 18, accuracy = 1, weaponType1 = "Spear", skillList = { "MeleeAtAnimationSpeed", "GAUndeadVaalGuardSpearSlam", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAUndeadVaalGuardSpearSlam"] = { name = "GAUndeadVaalGuardSpearSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.666, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {10, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }