Undead Vaal Guard
Undead
is spectre with death action [1]
SpectreY
AreaJiquani's Sanctum, The Ziggurat Refuge, Jiquani's Sanctum
Tagsallows_additional_projectiles, allows_inc_aoe, fast_movement, fire_affinity, human, humanoid, not_int, ranged, red_blood, Unarmed_onhit_audio, undead, 瓦尔
Packs
  • Jiquani's Sanctum, Jiquani's Sanctum: Undead Vaal Guard, Undead Vaal Bladedancer
  • The Ziggurat Refuge: Undead Vaal Bladedancer, Undead Vaal Guard
  • The Ziggurat Refuge: Undead Vaal Guard, Undead Vaal Guard
  • Undead Vaal Guard
  • 生命
    125%
    [护甲]
    +40%
    闪避值
    +20%
    抗性
    0 0 0 0
    伤害
    125%
    命中
    100%
    Critical Hits Chance
    5%
    Critical Damage Bonus
    +30%
    Attack Distance
    3 ~ 17
    攻击间隔
    1.17 Second
    Damage Spread
    ±20%
    经验值
    125%
    Model Size
    100%
    Type
    VaalUndeadGuard
    Metadata
    UndeadGuardMortar
    等级
    65
    生命
    8,141
    [护甲]
    2,832
    闪避值
    528
    伤害
    265
    法术伤害
    265
    命中
    1,974
    攻击间隔
    1.17
    经验值
    26,884
    Minion Life
    7,853
    Minion Damage
    1,036
    Minion Armour
    4,451
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
    普通攻击
    Base Damage: 212–319
    暴击几率: 5%
    攻击间隔: 1.17 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MMSUndeadVaalGuardGrenade
    投射物, 玩家投射物, 法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 范围法术
    施放间隔: 1.5 秒
    冷却时间: 2 秒
    通用的怪物炮击技能。与怪物投射物相似,但带有冲击效果。
    造成 209.4 - 314.2 [火焰]伤害
    连锁 1
    action attack or cast time uses animation length [1]
    base is projectile [1]
    monster mortar bounce angle variance [90]
    projectile spread radius [5]
    projectile uses contact position [1]
    spell maximum action distance +% [-60]
    use scaled contact offset [1]
    GSUndeadVaalGuardGrenadeExplode
    可触发, 法术, 伤害
    施放间隔: 1 秒
    造成 349.1 - 523.6 [火焰]伤害
    is area damage [1]
    MMSUndeadVaalGuardGrenadeDeath
    投射物, 玩家投射物, 法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 范围法术
    施放间隔: 1.5 秒
    通用的怪物炮击技能。与怪物投射物相似,但带有冲击效果。
    造成 - [火焰]伤害
    连锁 1
    action attack or cast time uses animation length [1]
    base is projectile [1]
    monster mortar bounce angle variance [90]
    projectile spread radius [5]
    projectile uses contact position [1]
    spell maximum action distance +% [-60]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    
    	// NO AI CONDITIONS, ONLY GEAL >:(
    	on_start_MonsterMortar = 
    	"
    		this.to_target = target_location - GetLocation();
    		this.target_div = GetStat( number_of_chains ) / 4.0;
    		this.target_div = this.target_div + 1.5f;
    		this.new_to_target = to_target / target_div;
    		SetTargetLocation( GetLocation() + new_to_target );
    	"
    }
    
    StateMachine
    {
    	define_shared_state = "mortar_time;"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2300
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	on_or_create_state_mortar_time_1 = "AddAttachedObjectToBones( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalGuards/VaalGuard03/ao/mortar.ao', R_Weapon, 0 );"
    	on_state_mortar_time_0 = "DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalGuards/VaalGuard03/ao/mortar.ao' );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VaalMonsters/Machinarium/VaalGuards/UndeadGuardMortar"] = {
        name = "Undead Vaal Guard",
        life = 1.25,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.25,
        damageSpread = 0.2,
        attackTime = 1.17,
        attackRange = 17,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "MMSUndeadVaalGuardGrenade",
            "MMSUndeadVaalGuardGrenadeDeath",
            "GSUndeadVaalGuardGrenadeExplode",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMSUndeadVaalGuardGrenade"] = {
        name = "MMSUndeadVaalGuardGrenade",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "projectile_spread_radius",
            "number_of_chains",
            "monster_mortar_bounce_angle_variance",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 5, 1, 90, -60, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMSUndeadVaalGuardGrenadeDeath"] = {
        name = "MMSUndeadVaalGuardGrenadeDeath",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "projectile_spread_radius",
            "number_of_chains",
            "monster_mortar_bounce_angle_variance",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 5, 1, 90, -60, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSUndeadVaalGuardGrenadeExplode"] = {
        name = "GSUndeadVaalGuardGrenadeExplode",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    is spectre with death action [1]
    IdSpectrePlayDeathAction
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • is spectre with death action Min: 1 Max: 1 Global
  • Undead Vaal Guard
    SpectreY
    AreaJiquani's Sanctum, The Ziggurat Refuge, Jiquani's Sanctum
    Tags2HSharpMetal_onhit_audio, allows_inc_aoe, human, humanoid, medium_movement, melee, not_int, physical_affinity, red_blood, undead, 瓦尔
    Packs
  • Jiquani's Sanctum, Jiquani's Sanctum: Undead Vaal Guard, Undead Vaal Bladedancer
  • The Ziggurat Refuge: Undead Vaal Guard, Undead Vaal Guard
  • 生命
    125%
    [护甲]
    +60%
    闪避值
    +20%
    抗性
    0 0 0 0
    伤害
    125%
    命中
    100%
    Critical Hits Chance
    5%
    Critical Damage Bonus
    +30%
    Attack Distance
    3 ~ 18
    攻击间隔
    1.17 Second
    Damage Spread
    ±20%
    经验值
    125%
    Model Size
    100%
    Type
    VaalUndeadGuardSpear
    Metadata
    UndeadGuardSpear
    等级
    65
    生命
    8,141
    [护甲]
    3,237
    闪避值
    528
    伤害
    265
    法术伤害
    265
    命中
    1,974
    攻击间隔
    1.17
    经验值
    26,884
    Minion Life
    7,853
    Minion Damage
    1,036
    Minion Armour
    5,664
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
    普通攻击
    Base Damage: 212–319
    暴击几率: 5%
    攻击间隔: 1.17 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GAUndeadVaalGuardSpearSlam
    可触发, 攻击
    Base Damage: 212–319
    暴击几率: 5%
    攻击伤害: 200%
    攻击间隔: 1.17 秒
    冷却时间: 7 秒
    攻击伤害总增 100%
    action attack or cast time uses animation length [1]
    attack maximum action distance + [10]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2733
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VaalMonsters/Machinarium/VaalGuards/UndeadGuardSpear"] = {
        name = "Undead Vaal Guard",
        life = 1.25,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.25,
        damageSpread = 0.2,
        attackTime = 1.17,
        attackRange = 18,
        accuracy = 1,
        weaponType1 = "Spear",
        skillList = {
            "MeleeAtAnimationSpeed",
            "GAUndeadVaalGuardSpearSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAUndeadVaalGuardSpearSlam"] = {
        name = "GAUndeadVaalGuardSpearSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.666,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {10, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Undead Vaal Guard
    Undead
    is spectre with death action [1]
    SpectreN
    Tagsallows_additional_projectiles, allows_inc_aoe, fast_movement, fire_affinity, human, humanoid, not_int, ranged, red_blood, Unarmed_onhit_audio, undead, 瓦尔
    Packs
  • Undead Vaal Bladedancer, Undead Vaal Guard, Undead Vaal Guard
  • 生命
    125%
    [护甲]
    +40%
    闪避值
    +20%
    抗性
    0 0 0 0
    伤害
    125%
    命中
    100%
    Critical Hits Chance
    5%
    Critical Damage Bonus
    +30%
    Attack Distance
    3 ~ 17
    攻击间隔
    1.17 Second
    Damage Spread
    ±20%
    经验值
    125%
    Model Size
    100%
    Type
    VaalUndeadGuard
    Metadata
    UndeadGuardMortarStrongbox
    等级
    68
    生命
    9,696
    [护甲]
    3,378
    闪避值
    572
    伤害
    291
    法术伤害
    291
    命中
    2,180
    攻击间隔
    1.17
    经验值
    35,793
    Minion Life
    8,663
    Minion Damage
    1,211
    Minion Armour
    5,309
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
    普通攻击
    Base Damage: 233–350
    暴击几率: 5%
    攻击间隔: 1.17 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MMSUndeadVaalGuardGrenade
    投射物, 玩家投射物, 法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 范围法术
    施放间隔: 1.5 秒
    冷却时间: 2 秒
    通用的怪物炮击技能。与怪物投射物相似,但带有冲击效果。
    造成 229.6 - 344.4 [火焰]伤害
    连锁 1
    action attack or cast time uses animation length [1]
    base is projectile [1]
    monster mortar bounce angle variance [90]
    projectile spread radius [5]
    projectile uses contact position [1]
    spell maximum action distance +% [-60]
    use scaled contact offset [1]
    GSUndeadVaalGuardGrenadeExplode
    可触发, 法术, 伤害
    施放间隔: 1 秒
    造成 382.6 - 573.9 [火焰]伤害
    is area damage [1]
    MMSUndeadVaalGuardGrenadeDeath
    投射物, 玩家投射物, 法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 范围法术
    施放间隔: 1.5 秒
    通用的怪物炮击技能。与怪物投射物相似,但带有冲击效果。
    造成 - [火焰]伤害
    连锁 1
    action attack or cast time uses animation length [1]
    base is projectile [1]
    monster mortar bounce angle variance [90]
    projectile spread radius [5]
    projectile uses contact position [1]
    spell maximum action distance +% [-60]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    
    	// NO AI CONDITIONS, ONLY GEAL >:(
    	on_start_MonsterMortar = 
    	"
    		this.to_target = target_location - GetLocation();
    		this.target_div = GetStat( number_of_chains ) / 4.0;
    		this.target_div = this.target_div + 1.5f;
    		this.new_to_target = to_target / target_div;
    		SetTargetLocation( GetLocation() + new_to_target );
    	"
    }
    
    StateMachine
    {
    	define_shared_state = "mortar_time;"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2300
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	on_or_create_state_mortar_time_1 = "AddAttachedObjectToBones( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalGuards/VaalGuard03/ao/mortar.ao', R_Weapon, 0 );"
    	on_state_mortar_time_0 = "DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalGuards/VaalGuard03/ao/mortar.ao' );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VaalMonsters/Machinarium/VaalGuards/UndeadGuardMortarStrongbox"] = {
        name = "Undead Vaal Guard",
        life = 1.25,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.25,
        damageSpread = 0.2,
        attackTime = 1.17,
        attackRange = 17,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "MMSUndeadVaalGuardGrenade",
            "MMSUndeadVaalGuardGrenadeDeath",
            "GSUndeadVaalGuardGrenadeExplode",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMSUndeadVaalGuardGrenade"] = {
        name = "MMSUndeadVaalGuardGrenade",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "projectile_spread_radius",
            "number_of_chains",
            "monster_mortar_bounce_angle_variance",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 5, 1, 90, -60, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMSUndeadVaalGuardGrenadeDeath"] = {
        name = "MMSUndeadVaalGuardGrenadeDeath",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "projectile_spread_radius",
            "number_of_chains",
            "monster_mortar_bounce_angle_variance",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 5, 1, 90, -60, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSUndeadVaalGuardGrenadeExplode"] = {
        name = "GSUndeadVaalGuardGrenadeExplode",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    is spectre with death action [1]
    IdSpectrePlayDeathAction
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • is spectre with death action Min: 1 Max: 1 Global
  • Undead Vaal Guard
    Undead
    SpectreN
    Tags2HSharpMetal_onhit_audio, allows_inc_aoe, human, humanoid, medium_movement, melee, not_int, physical_affinity, red_blood, undead, 瓦尔
    Packs
  • Undead Vaal Bladedancer, Undead Vaal Guard, Undead Vaal Guard
  • 生命
    125%
    [护甲]
    +60%
    闪避值
    +20%
    抗性
    0 0 0 0
    伤害
    125%
    命中
    100%
    Critical Hits Chance
    5%
    Critical Damage Bonus
    +30%
    Attack Distance
    3 ~ 18
    攻击间隔
    1.17 Second
    Damage Spread
    ±20%
    经验值
    125%
    Model Size
    100%
    Type
    VaalUndeadGuardSpear
    Metadata
    UndeadGuardSpearStrongbox
    等级
    68
    生命
    9,696
    [护甲]
    3,861
    闪避值
    572
    伤害
    291
    法术伤害
    291
    命中
    2,180
    攻击间隔
    1.17
    经验值
    35,793
    Minion Life
    8,663
    Minion Damage
    1,211
    Minion Armour
    6,756
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
    普通攻击
    Base Damage: 233–350
    暴击几率: 5%
    攻击间隔: 1.17 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GAUndeadVaalGuardSpearSlam
    可触发, 攻击
    Base Damage: 233–350
    暴击几率: 5%
    攻击伤害: 200%
    攻击间隔: 1.17 秒
    冷却时间: 7 秒
    攻击伤害总增 100%
    action attack or cast time uses animation length [1]
    attack maximum action distance + [10]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2733
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VaalMonsters/Machinarium/VaalGuards/UndeadGuardSpearStrongbox"] = {
        name = "Undead Vaal Guard",
        life = 1.25,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.25,
        damageSpread = 0.2,
        attackTime = 1.17,
        attackRange = 18,
        accuracy = 1,
        weaponType1 = "Spear",
        skillList = {
            "MeleeAtAnimationSpeed",
            "GAUndeadVaalGuardSpearSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAUndeadVaalGuardSpearSlam"] = {
        name = "GAUndeadVaalGuardSpearSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.666,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {10, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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