Зелина, жрица крови
Гуманоид
i am boss of tier [3]
monster dropped item rarity +% [4800]
monster slain experience +% [0]
monster slain flask charges granted +% [-50]
Zelina, Blood Priestess
SpectreN
AreaУбежище Куачик
Tags1HSword_onhit_audio, fast_movement, human, humanoid, not_int, not_str, red_blood, vaal, very_fast_movement
Здоровье
240%
Уклонение
+60%
Сопротивление
0 30 0 0
Damage
300%
Меткость
100%
Attack Distance
4 ~ 9
Время атаки
1.5 Second
Damage Spread
±20%
Опыт
300%
Model Size
135%
Type
VaalBloodPriestessBoss
Metadata
VaalBloodPriestessBoss_
Уровень
56
Здоровье
9,014
Damage
477
Урон от чар
477
Меткость
1,556
Время атаки
1.5
Опыт
37,638
Minion Life
11,081
Minion Damage
1,538
Minion Armour
1,176
MeleeAtAnimationSpeedBoss
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Обычная атака
Base Damage: 381–572
Время атаки: 1.5 сек.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EAABloodPriestessBloodSlash
Перезарядка: 8.5 сек.
action attack or cast time uses animation length [1]
attack maximum action distance + [35]
EAABloodPriestessCloneStrike
Перезарядка: 12.5 сек.
Не может быть отброшен
Не может быть оглушен
action attack or cast time uses animation length [1]
skill cannot be interrupted [1]
MASBloodPriestessFlurry
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Обычная атака
Base Damage: 381–572
Урон от атаки: 75%
Время атаки: 1.5 сек.
Перезарядка: 7.5 сек.
Наносит на 25% меньше урона атаками
На 33% больше силы накладываемого кровотечения
50% шанс наложить кровотечение при нанесении удара
action attack or cast time uses animation length [1]
attack maximum action distance + [5]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MASBloodPriestessFlurryEnraged
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Обычная атака
Base Damage: 381–572
Урон от атаки: 75%
Время атаки: 1.5 сек.
Перезарядка: 7.5 сек.
Наносит на 25% меньше урона атаками
На 33% больше силы накладываемого кровотечения
50% шанс наложить кровотечение при нанесении удара
action attack or cast time uses animation length [1]
attack maximum action distance + [5]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DTTBloodPriestessWhirlingBlades
Spell, Movement
Время применения: 1 сек.
Перезарядка: 6.25 сек.
action attack or cast time uses animation length [1]
leap slam minimum distance [64]
skill maximum travel distance [65]
spell maximum action distance +% [0]
walk emerge extra distance [0]
GABloodPriestessBloodSlash
Triggerable, Attack
Base Damage: 381–572
Урон от атаки: 110%
Время атаки: 1.5 сек.
Наносит на 10% больше урона атаками
На 33% больше силы накладываемого кровотечения
50% шанс наложить кровотечение при нанесении удара
base skill can be blocked [1]
is area damage [1]
GABloodPriestessCloneStrikeLeft
Triggerable, Attack
Base Damage: 381–572
Урон от атаки: 110%
Время атаки: 1.5 сек.
Наносит на 10% больше урона атаками
На 33% больше силы накладываемого кровотечения
50% шанс наложить кровотечение при нанесении удара
base skill can be blocked [1]
is area damage [1]
skill can be active blocked from all directions [1]
GABloodPriestessCloneStrike
Triggerable, Attack
Base Damage: 381–572
Время атаки: 1.5 сек.
На 33% больше силы накладываемого кровотечения
50% шанс наложить кровотечение при нанесении удара
base skill can be blocked [1]
is area damage [1]
skill can be active blocked from all directions [1]
EASVaalBloodPriestessBodySwap
Не может быть отброшен
Не может быть оглушен
action attack or cast time uses animation length [1]
skill cannot be interrupted [1]
SSMBloodElemental
Spell, Multicastable, Triggerable
Время применения: 1 сек.
action attack or cast time uses animation length [1]
alternate minion [1030]
monster no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
summoned monsters are minions [1]
GABloodPriestessGorrillaSlam
Triggerable, Attack
Base Damage: 381–572
Урон от атаки: 185%
Время атаки: 1.5 сек.
Наносит на 85% больше урона атаками
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [20]
GABloodPriestessWhirlingBladesDamage
Triggerable, Attack
Base Damage: 381–572
Урон от атаки: 85%
Время атаки: 1.5 сек.
Наносит на 15% меньше урона атаками
На 33% больше силы накладываемого кровотечения
33% шанс наложить кровотечение при нанесении удара
action attack or cast time uses animation length [1]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

Actor
{
	basic_action = "ChangeToStance3"
}

StateMachine
{
	define_shared_state =
	"
		valid_targets;
		teleport;
		teleportable;
		invisible;
		fading;
		elemental = 1;
		soul_core_empowered;
	"

	define_shared_checkpoint_state = "im_dead;"
}

Stats
{
	set_monster_delay_item_drops_millis = 5500
}

Positioned
{
	force_placement = true
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

Render
{
	use_ao_lights = true
}

StateMachine
{
	on_state_invisible_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodPriestess/epks/teleport/quick_step_out.epk' );"

	on_state_invisible_0 =
	"
		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodPriestess/epks/teleport/quick_step_out.epk' );
		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodPriestess/epks/teleport/quick_step_in.epk' );
	"

	on_state_disable_life_bar_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodPriestess/epks/Defeated_Bleeding.epk' );"
}

Life
{
	on_defeat =
	"
		If( And( GetState( am_final_boss_in_fight ) == 1, GetState( use_custom_sector_removal_handling ) == 0 ), (){ TriggerBracket( arena_sector_destruction, GetState( arena_sector_id ) ); } );
		SetGlobalAudioParam( FourBossAggro, 0.0 );
	"
}

Functions
{
	defeat_audio = "SetGlobalAudioParam( FourDualBossDefeated, 1.0 );"
	player_dialogue = "PlayCharacterAudioEvent( BloodTwinsBossSeen );"
}

Animated
{
	on_claw_combo_01 =
	"
		Roll( 4, 10, ()
		{
			PlayTextAudio( BloodPriestess_BloodSlashRandom, 'Metadata/Monsters/VaalMonsters/Living/BloodPriests/VaalBloodPriestessBoss' );
		} );
	"

	on_claw_combo_01 =
	"
		Roll( 7, 10, ()
		{
			PlayTextAudio( BloodPriestess_WhirlingBladeRandom, 'Metadata/Monsters/VaalMonsters/Living/BloodPriests/VaalBloodPriestessBoss', 0 );
		} );
	"
	on_claw_flurry_01 = "PlayTextAudio( BloodPriestess_ClawFlurryRandom, 'Metadata/Monsters/VaalMonsters/Living/BloodPriests/VaalBloodPriestessBoss', 0 );"
	on_claw_flurry_02 = "PlayTextAudio( BloodPriestess_ClawFlurryEnrageRandom, 'Metadata/Monsters/VaalMonsters/Living/BloodPriests/VaalBloodPriestessBoss', 0 );"
	on_claw_flurry_move_01 = "PlayTextAudio( BloodPriestess_ClawFlurryRandom, 'Metadata/Monsters/VaalMonsters/Living/BloodPriests/VaalBloodPriestessBoss', 0 );"
	on_claw_flurry_move_02 = "PlayTextAudio( BloodPriestess_ClawFlurryEnrageRandom, 'Metadata/Monsters/VaalMonsters/Living/BloodPriests/VaalBloodPriestessBoss', 0 );"
	on_knockdown_bwd_01 = "PlayTextAudio( BloodPriestess_KnockdownRandom, 'Metadata/Monsters/VaalMonsters/Living/BloodPriests/VaalBloodPriestessBoss', 0 );"
	on_knockdown_claw_01 = "PlayTextAudio( BloodPriestess_KnockdownRandom, 'Metadata/Monsters/VaalMonsters/Living/BloodPriests/VaalBloodPriestessBoss', 0 );"
	on_knockdown_fwd_01 = "PlayTextAudio( BloodPriestess_KnockdownRandom, 'Metadata/Monsters/VaalMonsters/Living/BloodPriests/VaalBloodPriestessBoss', 0 );"
	on_knockdown_knife_01 = "PlayTextAudio( BloodPriestess_KnockdownRandom, 'Metadata/Monsters/VaalMonsters/Living/BloodPriests/VaalBloodPriestessBoss', 0 );"
	on_multistrike_01 = "PlayTextAudio( BloodPriestess_CloneStrikeRandom, 'Metadata/Monsters/VaalMonsters/Living/BloodPriests/VaalBloodPriestessBoss', 0 );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/VaalMonsters/Living/BloodPriests/VaalBloodPriestessBoss_"] = {
    name = "Zelina, Blood Priestess",
    life = 2.4,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 3,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 9,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedBoss",
        "MASBloodPriestessFlurry",
        "MASBloodPriestessFlurryEnraged",
        "SSMBloodElemental",
        "GABloodPriestessBloodSlash",
        "GABloodPriestessCloneStrike",
        "GABloodPriestessGorrillaSlam",
        "GABloodPriestessWhirlingBladesDamage",
        "GABloodPriestessCloneStrikeLeft",
        "EAABloodPriestessBloodSlash",
        "EAABloodPriestessCloneStrike",
        "EASVaalBloodPriestessBodySwap",
        "DTTBloodPriestessWhirlingBlades",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedBoss"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MASBloodPriestessFlurry"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "base_chance_to_inflict_bleeding_%",
        "active_skill_bleeding_effect_+%_final",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {5, 50, 33, baseMultiplier = 0.75, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MASBloodPriestessFlurryEnraged"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "base_chance_to_inflict_bleeding_%",
        "active_skill_bleeding_effect_+%_final",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {5, 50, 33, baseMultiplier = 0.75, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SSMBloodElemental"] = {
    name = "SSMBloodElemental",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "alternate_minion",
        "number_of_monsters_to_summon",
        "summon_specific_monsters_radius_+%",
        "summoned_monsters_are_minions",
        "monster_no_drops_or_experience",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {1030, 1, -99, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GABloodPriestessBloodSlash"] = {
    name = "GABloodPriestessBloodSlash",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_chance_to_inflict_bleeding_%",
        "active_skill_bleeding_effect_+%_final",
        "is_area_damage",
        "base_skill_can_be_blocked",
    },
    levels = {
        [1] = {50, 33, baseMultiplier = 1.1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GABloodPriestessCloneStrike"] = {
    name = "GABloodPriestessCloneStrike",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_chance_to_inflict_bleeding_%",
        "active_skill_bleeding_effect_+%_final",
        "is_area_damage",
        "base_skill_can_be_blocked",
        "skill_can_be_active_blocked_from_all_directions",
    },
    levels = {
        [1] = {50, 33, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GABloodPriestessGorrillaSlam"] = {
    name = "GABloodPriestessGorrillaSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {20, baseMultiplier = 1.85, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GABloodPriestessWhirlingBladesDamage"] = {
    name = "GABloodPriestessWhirlingBladesDamage",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_chance_to_inflict_bleeding_%",
        "active_skill_bleeding_effect_+%_final",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {33, 33, baseMultiplier = 0.85, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GABloodPriestessCloneStrikeLeft"] = {
    name = "GABloodPriestessCloneStrikeLeft",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_chance_to_inflict_bleeding_%",
        "active_skill_bleeding_effect_+%_final",
        "is_area_damage",
        "base_skill_can_be_blocked",
        "skill_can_be_active_blocked_from_all_directions",
    },
    levels = {
        [1] = {50, 33, baseMultiplier = 1.1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAABloodPriestessBloodSlash"] = {
    name = "EAABloodPriestessBloodSlash",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {35, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAABloodPriestessCloneStrike"] = {
    name = "EAABloodPriestessCloneStrike",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4.17,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_cannot_be_stunned",
        "cannot_be_knocked_back",
        "skill_cannot_be_interrupted",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASVaalBloodPriestessBodySwap"] = {
    name = "EASVaalBloodPriestessBodySwap",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_cannot_be_stunned",
        "cannot_be_knocked_back",
        "skill_cannot_be_interrupted",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTBloodPriestessWhirlingBlades"] = {
    name = "DTTBloodPriestessWhirlingBlades",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
        "leap_slam_minimum_distance",
        "skill_maximum_travel_distance",
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0, 64, 65, 0, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
i am boss of tier [3]
monster dropped item rarity +% [4800]
monster slain experience +% [0]
FamilyMonsterActBoss
DomainsMonster (3)
GenerationTypeУникальный (3)
Req. level1
Stats
  • i am boss of tier Min: 3 Max: 3 Global
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item rarity +% Min: 4800 Max: 4800 Global
  • monster slain flask charges granted +% [-50]
    FamilyMonsterSlainFlaskCharges
    DomainsMonster (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster slain flask charges granted +% Min: -50 Max: -50 Global
  • Craft Tagsflask
    Зелина, жрица крови Text Audio /58
    Имя
    Режущая ярость!
    BloodPriestess_BloodSlashRandom
    Бушующая кровь!

    BloodPriestess_BloodSlash2
    Бушующая кровь!

    BloodPriestess_BloodSlash3
    Сейчас, Золин!
    BloodPriestess_BodySwapRandom
    Сейчас, Золин!
    BloodPriestess_BodySwap2
    Ко мне, брат!
    BloodPriestess_BodySwap3
    Золин, ко мне!
    BloodPriestess_BodySwap4
    Сгинь!
    BloodPriestess_ClawFlurryRandom
    Сгинь!
    BloodPriestess_ClawFlurry2
    Сгинь!
    BloodPriestess_ClawFlurry3
    Книга Гвателитзи!
    BloodPriestess_ClawFlurryEnrageRandom
    Гнев джунглей!
    BloodPriestess_ClawFlurryEnrage2
    Кромсай и царапай!
    BloodPriestess_CloneStrikeRandom
    Кромсай и царапай!
    BloodPriestess_CloneStrike2
    Разорву в клочья!

    BloodPriestess_CloneStrike3
    Разорву в клочья!
    BloodPriestess_CloneStrike4
    Кровавый горизонт!
    BloodPriestess_CloneStrike5
    Кровавый горизонт!
    BloodPriestess_CloneStrike6
    Кровавый горизонт!
    BloodPriestess_CloneStrike7
    {Ох... будь ты проклят!}{Ох... будь ты проклята!}
    BloodPriestess_Defeat
    Неважно, сейчас ты умрёшь!
    BloodPriestess_EmergeA
    Что ты там бормочешь?
    BloodPriestess_EmergeB
    Твоё пустословие тебя не спасёт!
    BloodPriestess_EmergeC
    {Ох... гадкий чужестранец!}{Ох... гадкая чужестранка!}
    BloodPriestess_KnockdownRandom
    {Ох... гадкий чужестранец!}{Ох... гадкая чужестранка!}
    BloodPriestess_Knockdown2
    Уф... это просто царапина!
    BloodPriestess_Knockdown3
    Смерть тебе к лицу.
    BloodPriestess_PlayerDeath
    Пади!
    BloodPriestess_WhirlingBladeRandom
    Пади!
    BloodPriestess_WhirlingBlade2
    Опустошение!
    BloodPriestess_WhirlingBlade3
    Опустошение!
    BloodPriestess_WhirlingBlade4
    Опустошение!
    BloodPriestess_WhirlingBlade5
    Нет! Золин! За это ты будешь страдать!
    BloodPriestess_ZolinDefeatRandom
    Нет! Золин! За это ты будешь страдать!
    BloodPriestess_ZolinDefeat2
    {Куксте' килмиль!}
    BloodPriestess_ChantARandom
    {Куксте' килмиль!}
    BloodPriestess_ChantA2
    {Куксте' килмиль!}
    BloodPriestess_ChantA3
    {Ма'оксе ик'ель!}
    BloodPriestess_ChantBRandom
    {Ма'оксе ик'ель!}
    BloodPriestess_ChantB2
    {Ма'оксе ик'ель!}
    BloodPriestess_ChantB3
    {Ксатлен кужкуали!}
    BloodPriestess_ChantCRandom
    {Ксатлен кужкуали!}
    BloodPriestess_ChantC2
    {Ксатлен кужкуали!}
    BloodPriestess_ChantC3
    {А'те 'ибил!}
    BloodPriestess_ChantDRandom
    {А'те 'ибил!}
    BloodPriestess_ChantD2
    {А'те 'ибил!}
    BloodPriestess_ChantD3
    {Яксе чикула'!}
    BloodPriestess_ChantERandom
    {Яксе чикула'!}
    BloodPriestess_ChantE2
    {Яксе чикула'!}
    BloodPriestess_ChantE3
    {А'те лиимек!}
    BloodPriestess_ChantFRandom
    {А'те лиимек!}
    BloodPriestess_ChantF2
    {А'те лиимек!}
    BloodPriestess_ChantF3
    {Тлайеб кутсен!}
    BloodPriestess_ChantGRandom
    {Тлайеб кутсен!}
    BloodPriestess_ChantG2
    {Тлайеб кутсен!}
    BloodPriestess_ChantG3
    {Ю'Те кукскал!}
    BloodPriestess_ChantHRandom
    {Ю'Те кукскал!}
    BloodPriestess_ChantH2
    {Ю'Те кукскал!}
    BloodPriestess_ChantH3
    Edit

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