Zelina, Blood Priestess
Humanoid
monster dropped item rarity +% [4800]
monster slain experience +% [0]
monster slain flask charges granted +% [-50]
SpectreN
AreaThe Cuachic Vault
Tags1HSword_onhit_audio, fast_movement, human, humanoid, not_int, not_str, red_blood, 瓦尔, very_fast_movement
生命
240%
闪避值
+60%
抗性
0 30 0 0
伤害
300%
命中
100%
Critical Hits Chance
6%
Critical Damage Bonus
+30%
Attack Distance
4 ~ 9
攻击间隔
1.5 Second
Damage Spread
±20%
经验值
300%
Model Size
135%
Type
VaalBloodPriestessBoss
Metadata
VaalBloodPriestessBoss_
等级
56
生命
9,014
[护甲]
1,176
伤害
477
法术伤害
477
命中
1,588
攻击间隔
1.5
经验值
37,638
召唤物生命
11,081
召唤物伤害
1,538
召唤物护甲
1,176
MeleeAtAnimationSpeedBoss
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
普通攻击
Base Damage: 381–572
暴击几率: 5%
攻击间隔: 1.5 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EAABloodPriestessBloodSlash
冷却时间: 8.5 秒
action attack or cast time uses animation length [1]
attack maximum action distance + [35]
EAABloodPriestessCloneStrike
冷却时间: 12.5 秒
无法被击退
免疫晕眩
action attack or cast time uses animation length [1]
skill cannot be interrupted [1]
MASBloodPriestessFlurry
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
普通攻击
Base Damage: 381–572
暴击几率: 5%
攻击伤害: 75%
攻击间隔: 1.5 秒
冷却时间: 7.5 秒
攻击伤害总降 25%
造成的流血强度总增 33%
击中时有 50% 的几率造成流血
action attack or cast time uses animation length [1]
attack maximum action distance + [5]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MASBloodPriestessFlurryEnraged
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
普通攻击
Base Damage: 381–572
暴击几率: 5%
攻击伤害: 75%
攻击间隔: 1.5 秒
冷却时间: 7.5 秒
攻击伤害总降 25%
造成的流血强度总增 33%
击中时有 50% 的几率造成流血
action attack or cast time uses animation length [1]
attack maximum action distance + [5]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DTTBloodPriestessWhirlingBlades
法术, 位移
暴击几率: 5%
施放间隔: 1 秒
冷却时间: 6.25 秒
action attack or cast time uses animation length [1]
leap slam minimum distance [64]
skill maximum travel distance [65]
spell maximum action distance +% [0]
walk emerge extra distance [0]
GABloodPriestessBloodSlash
可触发, 攻击
Base Damage: 381–572
暴击几率: 5%
攻击伤害: 110%
攻击间隔: 1.5 秒
攻击伤害总增 10%
造成的流血强度总增 33%
击中时有 50% 的几率造成流血
base skill can be blocked [1]
is area damage [1]
GABloodPriestessCloneStrikeLeft
可触发, 攻击
Base Damage: 381–572
暴击几率: 5%
攻击伤害: 110%
攻击间隔: 1.5 秒
攻击伤害总增 10%
造成的流血强度总增 33%
击中时有 50% 的几率造成流血
base skill can be blocked [1]
is area damage [1]
skill can be active blocked from all directions [1]
GABloodPriestessCloneStrike
可触发, 攻击
Base Damage: 381–572
暴击几率: 5%
攻击间隔: 1.5 秒
造成的流血强度总增 33%
击中时有 50% 的几率造成流血
base skill can be blocked [1]
is area damage [1]
skill can be active blocked from all directions [1]
EASVaalBloodPriestessBodySwap
无法被击退
免疫晕眩
action attack or cast time uses animation length [1]
skill cannot be interrupted [1]
SSMBloodElemental
法术, 法术可重复, 可触发
施放间隔: 1 秒
action attack or cast time uses animation length [1]
alternate minion [1030]
monster no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
summoned monsters are minions [1]
GABloodPriestessGorrillaSlam
可触发, 攻击
Base Damage: 381–572
暴击几率: 5%
攻击伤害: 185%
攻击间隔: 1.5 秒
攻击伤害总增 85%
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [20]
GABloodPriestessWhirlingBladesDamage
可触发, 攻击
Base Damage: 381–572
暴击几率: 5%
攻击伤害: 85%
攻击间隔: 1.5 秒
攻击伤害总降 15%
造成的流血强度总增 33%
击中时有 33% 的几率造成流血
action attack or cast time uses animation length [1]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

Actor {}

StateMachine
{
	define_shared_state =
	"
		valid_targets;
		teleport;
		teleportable;
		invisible;
		fading;
		elemental = 1;
	"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

StateMachine
{
	on_state_invisible_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodPriestess/epks/teleport/quick_step_out.epk' );"
	on_state_invisible_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodPriestess/epks/teleport/quick_step_out.epk' );AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodPriestess/epks/teleport/quick_step_in.epk' );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/VaalMonsters/Living/BloodPriests/VaalBloodPriestessBoss_"] = {
    name = "Zelina, Blood Priestess",
    life = 2.4,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 3,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 9,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedBoss",
        "MASBloodPriestessFlurry",
        "MASBloodPriestessFlurryEnraged",
        "SSMBloodElemental",
        "GABloodPriestessBloodSlash",
        "GABloodPriestessCloneStrike",
        "GABloodPriestessGorrillaSlam",
        "GABloodPriestessWhirlingBladesDamage",
        "GABloodPriestessCloneStrikeLeft",
        "EAABloodPriestessBloodSlash",
        "EAABloodPriestessCloneStrike",
        "EASVaalBloodPriestessBodySwap",
        "DTTBloodPriestessWhirlingBlades",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedBoss"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MASBloodPriestessFlurry"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "base_chance_to_inflict_bleeding_%",
        "active_skill_bleeding_effect_+%_final",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {5, 50, 33, baseMultiplier = 0.75, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MASBloodPriestessFlurryEnraged"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "base_chance_to_inflict_bleeding_%",
        "active_skill_bleeding_effect_+%_final",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {5, 50, 33, baseMultiplier = 0.75, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SSMBloodElemental"] = {
    name = "SSMBloodElemental",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "alternate_minion",
        "number_of_monsters_to_summon",
        "summon_specific_monsters_radius_+%",
        "summoned_monsters_are_minions",
        "monster_no_drops_or_experience",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {1030, 1, -99, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GABloodPriestessBloodSlash"] = {
    name = "GABloodPriestessBloodSlash",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_chance_to_inflict_bleeding_%",
        "active_skill_bleeding_effect_+%_final",
        "is_area_damage",
        "base_skill_can_be_blocked",
    },
    levels = {
        [1] = {50, 33, baseMultiplier = 1.1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GABloodPriestessCloneStrike"] = {
    name = "GABloodPriestessCloneStrike",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_chance_to_inflict_bleeding_%",
        "active_skill_bleeding_effect_+%_final",
        "is_area_damage",
        "base_skill_can_be_blocked",
        "skill_can_be_active_blocked_from_all_directions",
    },
    levels = {
        [1] = {50, 33, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GABloodPriestessGorrillaSlam"] = {
    name = "GABloodPriestessGorrillaSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {20, baseMultiplier = 1.85, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GABloodPriestessWhirlingBladesDamage"] = {
    name = "GABloodPriestessWhirlingBladesDamage",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_chance_to_inflict_bleeding_%",
        "active_skill_bleeding_effect_+%_final",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {33, 33, baseMultiplier = 0.85, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GABloodPriestessCloneStrikeLeft"] = {
    name = "GABloodPriestessCloneStrikeLeft",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_chance_to_inflict_bleeding_%",
        "active_skill_bleeding_effect_+%_final",
        "is_area_damage",
        "base_skill_can_be_blocked",
        "skill_can_be_active_blocked_from_all_directions",
    },
    levels = {
        [1] = {50, 33, baseMultiplier = 1.1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAABloodPriestessBloodSlash"] = {
    name = "EAABloodPriestessBloodSlash",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {35, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAABloodPriestessCloneStrike"] = {
    name = "EAABloodPriestessCloneStrike",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4.17,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_cannot_be_stunned",
        "cannot_be_knocked_back",
        "skill_cannot_be_interrupted",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASVaalBloodPriestessBodySwap"] = {
    name = "EASVaalBloodPriestessBodySwap",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_cannot_be_stunned",
        "cannot_be_knocked_back",
        "skill_cannot_be_interrupted",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTBloodPriestessWhirlingBlades"] = {
    name = "DTTBloodPriestessWhirlingBlades",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
        "leap_slam_minimum_distance",
        "skill_maximum_travel_distance",
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0, 64, 65, 0, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster dropped item rarity +% [4800]
monster slain experience +% [0]
FamilyMonsterActBoss
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item rarity +% Min: 4800 Max: 4800 Global
  • monster slain flask charges granted +% [-50]
    FamilyMonsterSlainFlaskCharges
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster slain flask charges granted +% Min: -50 Max: -50 Global
  • Craft Tagsflask
    Zelina, Blood Priestess Text Audio /58
    名字
    Slashing fury!
    BloodPriestess_BloodSlashRandom
    Raging blood!

    BloodPriestess_BloodSlash2
    Raging blood!

    BloodPriestess_BloodSlash3
    Now, Zolin!
    BloodPriestess_BodySwapRandom
    Now, Zolin!
    BloodPriestess_BodySwap2
    To me, brother!
    BloodPriestess_BodySwap3
    Come, Zolin!
    BloodPriestess_BodySwap4
    Perish!
    BloodPriestess_ClawFlurryRandom
    Perish!
    BloodPriestess_ClawFlurry2
    Perish!
    BloodPriestess_ClawFlurry3
    Tome of Guatelitzi!
    BloodPriestess_ClawFlurryEnrageRandom
    Wrath of the jungle!
    BloodPriestess_ClawFlurryEnrage2
    Claw and tear!
    BloodPriestess_CloneStrikeRandom
    Claw and tear!
    BloodPriestess_CloneStrike2
    Rip to shreds!

    BloodPriestess_CloneStrike3
    Rip to shreds!
    BloodPriestess_CloneStrike4
    Blood horizon!
    BloodPriestess_CloneStrike5
    Blood horizon!
    BloodPriestess_CloneStrike6
    Blood horizon!
    BloodPriestess_CloneStrike7
    Ugh... damn you!
    BloodPriestess_Defeat
    No matter, now you die!
    BloodPriestess_EmergeA
    What do you ramble about?
    BloodPriestess_EmergeB
    Your empty words won't save you!
    BloodPriestess_EmergeC
    Ugh... foul Outlander!
    BloodPriestess_KnockdownRandom
    Ugh... foul Outlander!
    BloodPriestess_Knockdown2
    Ugh... but a scratch!
    BloodPriestess_Knockdown3
    Death suits you well.
    BloodPriestess_PlayerDeath
    Succumb!
    BloodPriestess_WhirlingBladeRandom
    Succumb!
    BloodPriestess_WhirlingBlade2
    Ravage!
    BloodPriestess_WhirlingBlade3
    Ravage!
    BloodPriestess_WhirlingBlade4
    Ravage!
    BloodPriestess_WhirlingBlade5
    No! Zolin! You will suffer for this!
    BloodPriestess_ZolinDefeatRandom
    No! Zolin! You will suffer for this!
    BloodPriestess_ZolinDefeat2
    {Kuxte' kíimil'!}
    BloodPriestess_ChantARandom
    {Kuxte' kíimil'!}
    BloodPriestess_ChantA2
    {Kuxte' kíimil'!}
    BloodPriestess_ChantA3
    {Ma'oxe ik'el!}
    BloodPriestess_ChantBRandom
    {Ma'oxe ik'el!}
    BloodPriestess_ChantB2
    {Ma'oxe ik'el!}
    BloodPriestess_ChantB3
    {Xatlene kujkuali!}
    BloodPriestess_ChantCRandom
    {Xatlene kujkuali!}
    BloodPriestess_ChantC2
    {Xatlene kujkuali!}
    BloodPriestess_ChantC3
    {A'te 'Ibil!}
    BloodPriestess_ChantDRandom
    {A'te 'Ibil!}
    BloodPriestess_ChantD2
    {A'te 'Ibil!}
    BloodPriestess_ChantD3
    {Yaxe chikula'!}
    BloodPriestess_ChantERandom
    {Yaxe chikula'!}
    BloodPriestess_ChantE2
    {Yaxe chikula'!}
    BloodPriestess_ChantE3
    {A'te líimek!}
    BloodPriestess_ChantFRandom
    {A'te líimek!}
    BloodPriestess_ChantF2
    {A'te líimek!}
    BloodPriestess_ChantF3
    {Tlayeb kutsen!}
    BloodPriestess_ChantGRandom
    {Tlayeb kutsen!}
    BloodPriestess_ChantG2
    {Tlayeb kutsen!}
    BloodPriestess_ChantG3
    {U'Te kuxkal!}
    BloodPriestess_ChantHRandom
    {U'Te kuxkal!}
    BloodPriestess_ChantH2
    {U'Te kuxkal!}
    BloodPriestess_ChantH3
    Edit

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