Zelina, Sacerdotisa de Sangue
Humanóide
monster dropped item rarity +% [4800]
monster slain experience +% [0]
monster slain flask charges granted +% [-50]
Zelina, Blood Priestess
SpectreN
AreaO Cofre Cuachic
Tags1HSword_onhit_audio, fast_movement, human, humanoid, not_int, not_str, red_blood, Vaal, very_fast_movement
Vida
240%
Evasão
+60%
Resistência
0 30 0 0
Damage
300%
Precisão
100%
Attack Distance
4 ~ 9
Tempo de Ataque
1.5 Second
Damage Spread
±20%
Experiência
300%
Model Size
135%
Type
VaalBloodPriestessBoss
Metadata
VaalBloodPriestessBoss_
Nível
56
Vida
9,014
Damage
477
Dano Mágico
477
Precisão
1,588
Tempo de Ataque
1.5
Experiência
37,638
Minion Life
11,081
Minion Damage
1,538
Minion Armour
1,176
MeleeAtAnimationSpeedBoss
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Ataque Básico
Base Damage: 381–572
Chance de Acerto Crítico: 5%
Tempo de Ataque: 1.5 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EAABloodPriestessBloodSlash
Recarga: 8.5 seg
action attack or cast time uses animation length [1]
attack maximum action distance + [35]
EAABloodPriestessCloneStrike
Recarga: 12.5 seg
Não Pode ser Empurrado
Não Pode ser Atordoado
action attack or cast time uses animation length [1]
skill cannot be interrupted [1]
MASBloodPriestessFlurry
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Ataque Básico
Base Damage: 381–572
Chance de Acerto Crítico: 5%
Dano de Ataque: 75%
Tempo de Ataque: 1.5 seg
Recarga: 7.5 seg
Causa 25% menos Dano com Ataque
33% mais Magnitude dos Sangramentos infligidos
50% de chance de infligir Sangramentos ao Acertar
action attack or cast time uses animation length [1]
attack maximum action distance + [5]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MASBloodPriestessFlurryEnraged
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Ataque Básico
Base Damage: 381–572
Chance de Acerto Crítico: 5%
Dano de Ataque: 75%
Tempo de Ataque: 1.5 seg
Recarga: 7.5 seg
Causa 25% menos Dano com Ataque
33% mais Magnitude dos Sangramentos infligidos
50% de chance de infligir Sangramentos ao Acertar
action attack or cast time uses animation length [1]
attack maximum action distance + [5]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DTTBloodPriestessWhirlingBlades
Spell, Movement
Chance de Acerto Crítico: 5%
Tempo de Conjuração: 1 seg
Recarga: 6.25 seg
action attack or cast time uses animation length [1]
leap slam minimum distance [64]
skill maximum travel distance [65]
spell maximum action distance +% [0]
walk emerge extra distance [0]
GABloodPriestessBloodSlash
Triggerable, Attack
Base Damage: 381–572
Chance de Acerto Crítico: 5%
Dano de Ataque: 110%
Tempo de Ataque: 1.5 seg
Causa 10% mais Dano com Ataque
33% mais Magnitude dos Sangramentos infligidos
50% de chance de infligir Sangramentos ao Acertar
base skill can be blocked [1]
is area damage [1]
GABloodPriestessCloneStrikeLeft
Triggerable, Attack
Base Damage: 381–572
Chance de Acerto Crítico: 5%
Dano de Ataque: 110%
Tempo de Ataque: 1.5 seg
Causa 10% mais Dano com Ataque
33% mais Magnitude dos Sangramentos infligidos
50% de chance de infligir Sangramentos ao Acertar
base skill can be blocked [1]
is area damage [1]
skill can be active blocked from all directions [1]
GABloodPriestessCloneStrike
Triggerable, Attack
Base Damage: 381–572
Chance de Acerto Crítico: 5%
Tempo de Ataque: 1.5 seg
33% mais Magnitude dos Sangramentos infligidos
50% de chance de infligir Sangramentos ao Acertar
base skill can be blocked [1]
is area damage [1]
skill can be active blocked from all directions [1]
EASVaalBloodPriestessBodySwap
Não Pode ser Empurrado
Não Pode ser Atordoado
action attack or cast time uses animation length [1]
skill cannot be interrupted [1]
SSMBloodElemental
Spell, Multicastable, Triggerable
Tempo de Conjuração: 1 seg
action attack or cast time uses animation length [1]
alternate minion [1030]
monster no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
summoned monsters are minions [1]
GABloodPriestessGorrillaSlam
Triggerable, Attack
Base Damage: 381–572
Chance de Acerto Crítico: 5%
Dano de Ataque: 185%
Tempo de Ataque: 1.5 seg
Causa 85% mais Dano com Ataque
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [20]
GABloodPriestessWhirlingBladesDamage
Triggerable, Attack
Base Damage: 381–572
Chance de Acerto Crítico: 5%
Dano de Ataque: 85%
Tempo de Ataque: 1.5 seg
Causa 15% menos Dano com Ataque
33% mais Magnitude dos Sangramentos infligidos
33% de chance de infligir Sangramentos ao Acertar
action attack or cast time uses animation length [1]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

Actor {}

StateMachine
{
	define_shared_state =
	"
		valid_targets;
		teleport;
		teleportable;
		invisible;
		fading;
		elemental = 1;
	"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

StateMachine
{
	on_state_invisible_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodPriestess/epks/teleport/quick_step_out.epk' );"
	on_state_invisible_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodPriestess/epks/teleport/quick_step_out.epk' );AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodPriestess/epks/teleport/quick_step_in.epk' );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/VaalMonsters/Living/BloodPriests/VaalBloodPriestessBoss_"] = {
    name = "Zelina, Blood Priestess",
    life = 2.4,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 3,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 9,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedBoss",
        "MASBloodPriestessFlurry",
        "MASBloodPriestessFlurryEnraged",
        "SSMBloodElemental",
        "GABloodPriestessBloodSlash",
        "GABloodPriestessCloneStrike",
        "GABloodPriestessGorrillaSlam",
        "GABloodPriestessWhirlingBladesDamage",
        "GABloodPriestessCloneStrikeLeft",
        "EAABloodPriestessBloodSlash",
        "EAABloodPriestessCloneStrike",
        "EASVaalBloodPriestessBodySwap",
        "DTTBloodPriestessWhirlingBlades",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedBoss"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MASBloodPriestessFlurry"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "base_chance_to_inflict_bleeding_%",
        "active_skill_bleeding_effect_+%_final",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {5, 50, 33, baseMultiplier = 0.75, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MASBloodPriestessFlurryEnraged"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "base_chance_to_inflict_bleeding_%",
        "active_skill_bleeding_effect_+%_final",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {5, 50, 33, baseMultiplier = 0.75, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SSMBloodElemental"] = {
    name = "SSMBloodElemental",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "alternate_minion",
        "number_of_monsters_to_summon",
        "summon_specific_monsters_radius_+%",
        "summoned_monsters_are_minions",
        "monster_no_drops_or_experience",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {1030, 1, -99, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GABloodPriestessBloodSlash"] = {
    name = "GABloodPriestessBloodSlash",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_chance_to_inflict_bleeding_%",
        "active_skill_bleeding_effect_+%_final",
        "is_area_damage",
        "base_skill_can_be_blocked",
    },
    levels = {
        [1] = {50, 33, baseMultiplier = 1.1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GABloodPriestessCloneStrike"] = {
    name = "GABloodPriestessCloneStrike",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_chance_to_inflict_bleeding_%",
        "active_skill_bleeding_effect_+%_final",
        "is_area_damage",
        "base_skill_can_be_blocked",
        "skill_can_be_active_blocked_from_all_directions",
    },
    levels = {
        [1] = {50, 33, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GABloodPriestessGorrillaSlam"] = {
    name = "GABloodPriestessGorrillaSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {20, baseMultiplier = 1.85, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GABloodPriestessWhirlingBladesDamage"] = {
    name = "GABloodPriestessWhirlingBladesDamage",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_chance_to_inflict_bleeding_%",
        "active_skill_bleeding_effect_+%_final",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {33, 33, baseMultiplier = 0.85, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GABloodPriestessCloneStrikeLeft"] = {
    name = "GABloodPriestessCloneStrikeLeft",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_chance_to_inflict_bleeding_%",
        "active_skill_bleeding_effect_+%_final",
        "is_area_damage",
        "base_skill_can_be_blocked",
        "skill_can_be_active_blocked_from_all_directions",
    },
    levels = {
        [1] = {50, 33, baseMultiplier = 1.1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAABloodPriestessBloodSlash"] = {
    name = "EAABloodPriestessBloodSlash",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {35, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAABloodPriestessCloneStrike"] = {
    name = "EAABloodPriestessCloneStrike",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4.17,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_cannot_be_stunned",
        "cannot_be_knocked_back",
        "skill_cannot_be_interrupted",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASVaalBloodPriestessBodySwap"] = {
    name = "EASVaalBloodPriestessBodySwap",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_cannot_be_stunned",
        "cannot_be_knocked_back",
        "skill_cannot_be_interrupted",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTBloodPriestessWhirlingBlades"] = {
    name = "DTTBloodPriestessWhirlingBlades",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
        "leap_slam_minimum_distance",
        "skill_maximum_travel_distance",
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0, 64, 65, 0, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster dropped item rarity +% [4800]
monster slain experience +% [0]
FamilyMonsterActBoss
DomainsMonster (3)
GenerationTypeunico (3)
Req. level1
Stats
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item rarity +% Min: 4800 Max: 4800 Global
  • monster slain flask charges granted +% [-50]
    FamilyMonsterSlainFlaskCharges
    DomainsMonster (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • monster slain flask charges granted +% Min: -50 Max: -50 Global
  • Craft Tagsflask
    Zelina, Sacerdotisa de Sangue Text Audio /58
    Nome
    Fúria cortante!
    BloodPriestess_BloodSlashRandom
    Sangue fervente!
    BloodPriestess_BloodSlash2
    Sangue fervente!
    BloodPriestess_BloodSlash3
    Agora, Zolin!
    BloodPriestess_BodySwapRandom
    Agora, Zolin!
    BloodPriestess_BodySwap2
    Comigo, irmão!
    BloodPriestess_BodySwap3
    Venha, Zolin!
    BloodPriestess_BodySwap4
    Morra!
    BloodPriestess_ClawFlurryRandom
    Morra!
    BloodPriestess_ClawFlurry2
    Morra!
    BloodPriestess_ClawFlurry3
    Tomo de Guatelitzi!
    BloodPriestess_ClawFlurryEnrageRandom
    Fúria da selva!
    BloodPriestess_ClawFlurryEnrage2
    Arranhar e rasguar!
    BloodPriestess_CloneStrikeRandom
    Arranhar e rasguar!
    BloodPriestess_CloneStrike2
    Cortar em pedacinhos!
    BloodPriestess_CloneStrike3
    Cortar em pedacinhos!
    BloodPriestess_CloneStrike4
    Horizonte de sangue!
    BloodPriestess_CloneStrike5
    Horizonte de sangue!
    BloodPriestess_CloneStrike6
    Horizonte de sangue!
    BloodPriestess_CloneStrike7
    Ugh... Miserável!
    BloodPriestess_Defeat
    Não importa, agora você morre!
    BloodPriestess_EmergeA
    O que é que você está tagarelando?
    BloodPriestess_EmergeB
    Suas palavras vazias não vão te salvar!
    BloodPriestess_EmergeC
    {Ugh... Forasteiro imundo!}{Ugh... Forasteira imunda!}
    BloodPriestess_KnockdownRandom
    {Ugh... Forasteiro imundo!}{Ugh... Forasteira imunda!}
    BloodPriestess_Knockdown2
    Ugh... Só um arranhão!
    BloodPriestess_Knockdown3
    A morte lhe convém.
    BloodPriestess_PlayerDeath
    Sucumba!
    BloodPriestess_WhirlingBladeRandom
    Sucumba!
    BloodPriestess_WhirlingBlade2
    Devastação!
    BloodPriestess_WhirlingBlade3
    Devastação!
    BloodPriestess_WhirlingBlade4
    Devastação!
    BloodPriestess_WhirlingBlade5
    Não! Zolin! Você sofrerá por isso!
    BloodPriestess_ZolinDefeatRandom
    Não! Zolin! Você sofrerá por isso!
    BloodPriestess_ZolinDefeat2
    {Kuxte' kíimil'}!
    BloodPriestess_ChantARandom
    {Kuxte' kíimil'}!
    BloodPriestess_ChantA2
    {Kuxte' kíimil'}!
    BloodPriestess_ChantA3
    {Ma'oxe ik'el}!
    BloodPriestess_ChantBRandom
    {Ma'oxe ik'el}!
    BloodPriestess_ChantB2
    {Ma'oxe ik'el}!
    BloodPriestess_ChantB3
    {Xatlene kujkuali}!
    BloodPriestess_ChantCRandom
    {Xatlene kujkuali}!
    BloodPriestess_ChantC2
    {Xatlene kujkuali}!
    BloodPriestess_ChantC3
    {A'te 'Ibil}!
    BloodPriestess_ChantDRandom
    {A'te 'Ibil}!
    BloodPriestess_ChantD2
    {A'te 'Ibil}!
    BloodPriestess_ChantD3
    {Yaxe chikula'}!
    BloodPriestess_ChantERandom
    {Yaxe chikula'}!
    BloodPriestess_ChantE2
    {Yaxe chikula'}!
    BloodPriestess_ChantE3
    {A'te líimek}!
    BloodPriestess_ChantFRandom
    {A'te líimek}!
    BloodPriestess_ChantF2
    {A'te líimek}!
    BloodPriestess_ChantF3
    {Tlayeb kutsen}!
    BloodPriestess_ChantGRandom
    {Tlayeb kutsen}!
    BloodPriestess_ChantG2
    {Tlayeb kutsen}!
    BloodPriestess_ChantG3
    {U'Te kuxkal}!
    BloodPriestess_ChantHRandom
    {U'Te kuxkal}!
    BloodPriestess_ChantH2
    {U'Te kuxkal}!
    BloodPriestess_ChantH3
    Edit

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