Zelina, Blood Priestess



Area: The Cuachic Vault
monster dropped item rarity +% [4800]
monster slain experience +% [0]
monster slain flask charges granted +% [-50]
monster slain experience +% [0]
monster slain flask charges granted +% [-50]
Spectre | N |
---|---|
Area | The Cuachic Vault |
Tags | 1HSword_onhit_audio, fast_movement, human, humanoid, not_int, not_str, red_blood, vaal, very_fast_movement |
Life
240%
Evasion
+60%
Resistance




Damage
300%
Accuracy
100%
Critical Hits Chance
6%
Critical Damage Bonus
+30%
Attack Distance
4 ~ 9
Attack Time
1.5 Second
Damage Spread
±20%
Experience
300%
Model Size
135%
Type
VaalBloodPriestessBoss
Metadata
VaalBloodPriestessBoss_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
56
Life
9,014
Armour
1,176
Evasion Rating
859
Damage
477
Spell Damage
477
Accuracy
1,588
Attack Time
1.5
Experience
37,638
Minion Life
11,081
Minion Damage
1,538
Minion Armour
1,176
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedBoss
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Basic Attack
Base Damage: 381–572
Critical Hit Chance: 5%
Attack Time: 1.5 sec
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

EAABloodPriestessBloodSlash
Cooldown Time: 8.5 sec
action attack or cast time uses animation length [1]
attack maximum action distance + [35]
EAABloodPriestessCloneStrike
Cooldown Time: 12.5 sec
Cannot be Knocked Back
Cannot be Stunned
action attack or cast time uses animation length [1]
skill cannot be interrupted [1]
MASBloodPriestessFlurry
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Basic Attack
Base Damage: 381–572
Critical Hit Chance: 5%
Attack Damage: 75%
Attack Time: 1.5 sec
Cooldown Time: 7.5 sec
Deals 25% less Attack Damage
action attack or cast time uses animation length [1]
attack maximum action distance + [5]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

MASBloodPriestessFlurryEnraged
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Basic Attack
Base Damage: 381–572
Critical Hit Chance: 5%
Attack Damage: 75%
Attack Time: 1.5 sec
Cooldown Time: 7.5 sec
Deals 25% less Attack Damage
action attack or cast time uses animation length [1]
attack maximum action distance + [5]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

DTTBloodPriestessWhirlingBlades
Spell, Movement
Critical Hit Chance: 5%
Cast Time: 1 sec
Cooldown Time: 6.25 sec
action attack or cast time uses animation length [1]
leap slam minimum distance [64]
skill maximum travel distance [65]
spell maximum action distance +% [0]
walk emerge extra distance [0]
GABloodPriestessCloneStrikeLeft
Triggerable, Attack
Base Damage: 381–572
Critical Hit Chance: 5%
Attack Damage: 110%
Attack Time: 1.5 sec
Deals 10% more Attack Damage
base skill can be blocked [1]
is area damage [1]
skill can be active blocked from all directions [1]
GABloodPriestessCloneStrike
Triggerable, Attack
Base Damage: 381–572
Critical Hit Chance: 5%
Attack Time: 1.5 sec
base skill can be blocked [1]
is area damage [1]
skill can be active blocked from all directions [1]
EASVaalBloodPriestessBodySwap
Cannot be Knocked Back
Cannot be Stunned
action attack or cast time uses animation length [1]
skill cannot be interrupted [1]
SSMBloodElemental
Spell, Multicastable, Triggerable
Cast Time: 1 sec
action attack or cast time uses animation length [1]
alternate minion [1030]
monster no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
summoned monsters are minions [1]
GABloodPriestessGorrillaSlam
Triggerable, Attack
Base Damage: 381–572
Critical Hit Chance: 5%
Attack Damage: 185%
Attack Time: 1.5 sec
Deals 85% more Attack Damage
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [20]
GABloodPriestessWhirlingBladesDamage
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossBase" Actor {} StateMachine { define_shared_state = " valid_targets; teleport; teleportable; invisible; fading; elemental = 1; " }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossBase" StateMachine { on_state_invisible_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodPriestess/epks/teleport/quick_step_out.epk' );" on_state_invisible_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodPriestess/epks/teleport/quick_step_out.epk' );AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodPriestess/epks/teleport/quick_step_in.epk' );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/VaalMonsters/Living/BloodPriests/VaalBloodPriestessBoss_"] = { name = "Zelina, Blood Priestess", life = 2.4, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 3, damageSpread = 0.2, attackTime = 1.5, attackRange = 9, accuracy = 1, skillList = { "MeleeAtAnimationSpeedBoss", "MASBloodPriestessFlurry", "MASBloodPriestessFlurryEnraged", "SSMBloodElemental", "GABloodPriestessBloodSlash", "GABloodPriestessCloneStrike", "GABloodPriestessGorrillaSlam", "GABloodPriestessWhirlingBladesDamage", "GABloodPriestessCloneStrikeLeft", "EAABloodPriestessBloodSlash", "EAABloodPriestessCloneStrike", "EASVaalBloodPriestessBodySwap", "DTTBloodPriestessWhirlingBlades", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedBoss"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MASBloodPriestessFlurry"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "base_chance_to_inflict_bleeding_%", "active_skill_bleeding_effect_+%_final", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {5, 50, 33, baseMultiplier = 0.75, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MASBloodPriestessFlurryEnraged"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "base_chance_to_inflict_bleeding_%", "active_skill_bleeding_effect_+%_final", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {5, 50, 33, baseMultiplier = 0.75, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SSMBloodElemental"] = { name = "SSMBloodElemental", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "alternate_minion", "number_of_monsters_to_summon", "summon_specific_monsters_radius_+%", "summoned_monsters_are_minions", "monster_no_drops_or_experience", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {1030, 1, -99, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GABloodPriestessBloodSlash"] = { name = "GABloodPriestessBloodSlash", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chance_to_inflict_bleeding_%", "active_skill_bleeding_effect_+%_final", "is_area_damage", "base_skill_can_be_blocked", }, levels = { [1] = {50, 33, baseMultiplier = 1.1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GABloodPriestessCloneStrike"] = { name = "GABloodPriestessCloneStrike", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chance_to_inflict_bleeding_%", "active_skill_bleeding_effect_+%_final", "is_area_damage", "base_skill_can_be_blocked", "skill_can_be_active_blocked_from_all_directions", }, levels = { [1] = {50, 33, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GABloodPriestessGorrillaSlam"] = { name = "GABloodPriestessGorrillaSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "voll_slam_damage_+%_final_at_centre", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {20, baseMultiplier = 1.85, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GABloodPriestessWhirlingBladesDamage"] = { name = "GABloodPriestessWhirlingBladesDamage", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chance_to_inflict_bleeding_%", "active_skill_bleeding_effect_+%_final", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {33, 33, baseMultiplier = 0.85, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GABloodPriestessCloneStrikeLeft"] = { name = "GABloodPriestessCloneStrikeLeft", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chance_to_inflict_bleeding_%", "active_skill_bleeding_effect_+%_final", "is_area_damage", "base_skill_can_be_blocked", "skill_can_be_active_blocked_from_all_directions", }, levels = { [1] = {50, 33, baseMultiplier = 1.1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAABloodPriestessBloodSlash"] = { name = "EAABloodPriestessBloodSlash", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {35, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAABloodPriestessCloneStrike"] = { name = "EAABloodPriestessCloneStrike", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 4.17, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "base_cannot_be_stunned", "cannot_be_knocked_back", "skill_cannot_be_interrupted", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASVaalBloodPriestessBodySwap"] = { name = "EASVaalBloodPriestessBodySwap", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "base_cannot_be_stunned", "cannot_be_knocked_back", "skill_cannot_be_interrupted", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTBloodPriestessWhirlingBlades"] = { name = "DTTBloodPriestessWhirlingBlades", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "leap_slam_minimum_distance", "skill_maximum_travel_distance", "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0, 64, 65, 0, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster dropped item rarity +% [4800]
monster slain experience +% [0]
Family | MonsterActBoss |
---|---|
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
monster slain flask charges granted +% [-50]
Family | MonsterSlainFlaskCharges |
---|---|
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | flask |
Zelina, Blood Priestess Text Audio /58
Name |
---|
Slashing fury! — BloodPriestess_BloodSlashRandom |
Raging blood! — BloodPriestess_BloodSlash2 |
Raging blood! — BloodPriestess_BloodSlash3 |
Now, Zolin! — BloodPriestess_BodySwapRandom |
Now, Zolin! — BloodPriestess_BodySwap2 |
To me, brother! — BloodPriestess_BodySwap3 |
Come, Zolin! — BloodPriestess_BodySwap4 |
Perish! — BloodPriestess_ClawFlurryRandom |
Perish! — BloodPriestess_ClawFlurry2 |
Perish! — BloodPriestess_ClawFlurry3 |
Tome of Guatelitzi! — BloodPriestess_ClawFlurryEnrageRandom |
Wrath of the jungle! — BloodPriestess_ClawFlurryEnrage2 |
Claw and tear! — BloodPriestess_CloneStrikeRandom |
Claw and tear! — BloodPriestess_CloneStrike2 |
Rip to shreds! — BloodPriestess_CloneStrike3 |
Rip to shreds! — BloodPriestess_CloneStrike4 |
Blood horizon! — BloodPriestess_CloneStrike5 |
Blood horizon! — BloodPriestess_CloneStrike6 |
Blood horizon! — BloodPriestess_CloneStrike7 |
Ugh... damn you! — BloodPriestess_Defeat |
No matter, now you die! — BloodPriestess_EmergeA |
What do you ramble about? — BloodPriestess_EmergeB |
Your empty words won't save you! — BloodPriestess_EmergeC |
Ugh... foul Outlander! — BloodPriestess_KnockdownRandom |
Ugh... foul Outlander! — BloodPriestess_Knockdown2 |
Ugh... but a scratch! — BloodPriestess_Knockdown3 |
Death suits you well. — BloodPriestess_PlayerDeath |
Succumb! — BloodPriestess_WhirlingBladeRandom |
Succumb! — BloodPriestess_WhirlingBlade2 |
Ravage! — BloodPriestess_WhirlingBlade3 |
Ravage! — BloodPriestess_WhirlingBlade4 |
Ravage! — BloodPriestess_WhirlingBlade5 |
No! Zolin! You will suffer for this! — BloodPriestess_ZolinDefeatRandom |
No! Zolin! You will suffer for this! — BloodPriestess_ZolinDefeat2 |
{Kuxte' kíimil'!} — BloodPriestess_ChantARandom |
{Kuxte' kíimil'!} — BloodPriestess_ChantA2 |
{Kuxte' kíimil'!} — BloodPriestess_ChantA3 |
{Ma'oxe ik'el!} — BloodPriestess_ChantBRandom |
{Ma'oxe ik'el!} — BloodPriestess_ChantB2 |
{Ma'oxe ik'el!} — BloodPriestess_ChantB3 |
{Xatlene kujkuali!} — BloodPriestess_ChantCRandom |
{Xatlene kujkuali!} — BloodPriestess_ChantC2 |
{Xatlene kujkuali!} — BloodPriestess_ChantC3 |
{A'te 'Ibil!} — BloodPriestess_ChantDRandom |
{A'te 'Ibil!} — BloodPriestess_ChantD2 |
{A'te 'Ibil!} — BloodPriestess_ChantD3 |
{Yaxe chikula'!} — BloodPriestess_ChantERandom |
{Yaxe chikula'!} — BloodPriestess_ChantE2 |
{Yaxe chikula'!} — BloodPriestess_ChantE3 |
{A'te líimek!} — BloodPriestess_ChantFRandom |
{A'te líimek!} — BloodPriestess_ChantF2 |
{A'te líimek!} — BloodPriestess_ChantF3 |
{Tlayeb kutsen!} — BloodPriestess_ChantGRandom |
{Tlayeb kutsen!} — BloodPriestess_ChantG2 |
{Tlayeb kutsen!} — BloodPriestess_ChantG3 |
{U'Te kuxkal!} — BloodPriestess_ChantHRandom |
{U'Te kuxkal!} — BloodPriestess_ChantH2 |
{U'Te kuxkal!} — BloodPriestess_ChantH3 |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.