Expedition2RemnantActiveIncursionAtziriActiveShrineActiveStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Zelina, Blood Priestess
CategoryHumanoidHumanoid
IconEnemyEvasionStrong IconEnemyResistanceCold
i am boss of tier [3]
monster dropped item rarity +% [4800]
monster slain experience +% [0]
monster slain flask charges granted +% [-50]
Spectre
AreaThe Cuachic Vault
Tagsfast_movement, human, humanoid, not_int, not_str, red_blood, Sword1H_onhit_audio, vaal, very_fast_movement
Life
240%
Evasion
+60%
Resistance
IconEnemyResistanceFire0% IconEnemyResistanceCold45% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
Damage
300%
Accuracy
100%
6%
Attack Distance
4 ~ 9
Attack Time
1.5 Second
Damage Spread
±20%
Experience
300%
Model Size
135%
Type
VaalBloodPriestessBoss
Metadata
VaalBloodPriestessBoss_
Reservation
113
Resistance
IconEnemyResistanceFire0% IconEnemyResistanceCold30% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
Reservation
51.9%
Resistance
IconEnemyResistanceFire0% IconEnemyResistanceCold30% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
Level
56
Life
9,014
Armour
1,176
Evasion Rating
859
Damage
477
Spell Damage
477
Accuracy
1,556
Attack Time
1.5
Experience
37,638
Minion Life
11,081
Minion Damage
1,538
Minion Armour
1,176
MeleeAtAnimationSpeedBoss
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Basic Attack
Base Damage: 381—572
Critical Hit Chance: 5%
Attack Time: 1.5 sec
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
EAABloodPriestessBloodSlash
Attack
Base Damage: 381—572
Critical Hit Chance: 5%
Attack Time: 1.5 sec
Cooldown Time: 8.5 sec
action attack or cast time uses animation length [1]
attack maximum action distance + [35]
EAABloodPriestessCloneStrike
Attack
Base Damage: 381—572
Critical Hit Chance: 5%
Attack Time: 1.5 sec
Cooldown Time: 12.5 sec
Cannot be Knocked Back
Cannot be Stunned
action attack or cast time uses animation length [1]
skill cannot be interrupted [1]
MASBloodPriestessFlurry
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Basic Attack
Base Damage: 381—572
Critical Hit Chance: 5%
Attack Damage: 75%
Attack Time: 1.5 sec
Cooldown Time: 7.5 sec
Deals 25% less Attack damage
33% more Magnitude of Bleeding inflicted
50% chance to inflict Bleeding on Hit
action attack or cast time uses animation length [1]
attack maximum action distance + [5]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
MASBloodPriestessFlurryEnraged
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Basic Attack
Base Damage: 381—572
Critical Hit Chance: 5%
Attack Damage: 75%
Attack Time: 1.5 sec
Cooldown Time: 7.5 sec
Deals 25% less Attack damage
33% more Magnitude of Bleeding inflicted
50% chance to inflict Bleeding on Hit
action attack or cast time uses animation length [1]
attack maximum action distance + [5]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
DTTBloodPriestessWhirlingBlades
Spell, Movement, AttackInPlace
Critical Hit Chance: 5%
Cast Time: 1 sec
Cooldown Time: 6.25 sec
action attack or cast time uses animation length [1]
leap slam minimum distance [64]
skill maximum travel distance [65]
spell maximum action distance +% [0]
walk emerge extra distance [0]
GABloodPriestessBloodSlash
Triggerable, Attack, AttackInPlace
Base Damage: 381—572
Critical Hit Chance: 5%
Attack Damage: 110%
Attack Time: 1.5 sec
Deals 10% more Attack damage
33% more Magnitude of Bleeding inflicted
50% chance to inflict Bleeding on Hit
base skill can be blocked [1]
is area damage [1]
GABloodPriestessCloneStrikeLeft
Triggerable, Attack, AttackInPlace
Base Damage: 381—572
Critical Hit Chance: 5%
Attack Damage: 110%
Attack Time: 1.5 sec
Deals 10% more Attack damage
33% more Magnitude of Bleeding inflicted
50% chance to inflict Bleeding on Hit
base skill can be blocked [1]
is area damage [1]
skill can be active blocked from all directions [1]
GABloodPriestessCloneStrike
Triggerable, Attack, AttackInPlace
Base Damage: 381—572
Critical Hit Chance: 5%
Attack Time: 1.5 sec
33% more Magnitude of Bleeding inflicted
50% chance to inflict Bleeding on Hit
base skill can be blocked [1]
is area damage [1]
skill can be active blocked from all directions [1]
EASVaalBloodPriestessBodySwap
Spell
Cast Time: 1 sec
Cannot be Knocked Back
Cannot be Stunned
action attack or cast time uses animation length [1]
skill cannot be interrupted [1]
SSMBloodElemental
Spell, Multicastable, Triggerable, AttackInPlace
Cast Time: 1 sec
action attack or cast time uses animation length [1]
alternate minion [1030]
monster no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
summoned monsters are minions [1]
GABloodPriestessGorrillaSlam
Triggerable, Attack, AttackInPlace
Base Damage: 381—572
Critical Hit Chance: 5%
Attack Damage: 185%
Attack Time: 1.5 sec
Deals 85% more Attack damage
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [20]
GABloodPriestessWhirlingBladesDamage
Triggerable, Attack, AttackInPlace
Base Damage: 381—572
Critical Hit Chance: 5%
Attack Damage: 85%
Attack Time: 1.5 sec
Deals 15% less Attack damage
33% more Magnitude of Bleeding inflicted
33% chance to inflict Bleeding on Hit
action attack or cast time uses animation length [1]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

Actor
{
	basic_action = "ChangeToStance3"
}

StateMachine
{
	define_shared_state =
	"
		valid_targets;
		teleport;
		teleportable;
		invisible;
		fading;
		elemental = 1;
		soul_core_empowered;
	"

	define_shared_checkpoint_state = "im_dead;"
}

Stats
{
	set_monster_delay_item_drops_millis = 5500
}

Positioned
{
	force_placement = true
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/VaalMonsters/Living/BloodPriests/VaalBloodPriestessBoss_"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Zelina, Blood Priestess",
    life = 2.4,
    damage = 3,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 9,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedBoss",
        "MASBloodPriestessFlurry",
        "MASBloodPriestessFlurryEnraged",
        "SSMBloodElemental",
        "GABloodPriestessBloodSlash",
        "GABloodPriestessCloneStrike",
        "GABloodPriestessGorrillaSlam",
        "GABloodPriestessWhirlingBladesDamage",
        "GABloodPriestessCloneStrikeLeft",
        "EAABloodPriestessBloodSlash",
        "EAABloodPriestessCloneStrike",
        "EASVaalBloodPriestessBodySwap",
        "DTTBloodPriestessWhirlingBlades",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedBoss"] = {
    name = "Basic Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MASBloodPriestessFlurry"] = {
    name = "Basic Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "base_chance_to_inflict_bleeding_%",
        "active_skill_bleeding_effect_+%_final",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {5, 50, 33, baseMultiplier = 0.75, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MASBloodPriestessFlurryEnraged"] = {
    name = "Basic Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "base_chance_to_inflict_bleeding_%",
        "active_skill_bleeding_effect_+%_final",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {5, 50, 33, baseMultiplier = 0.75, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SSMBloodElemental"] = {
    name = "SSMBloodElemental",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "alternate_minion",
        "number_of_monsters_to_summon",
        "summon_specific_monsters_radius_+%",
        "summoned_monsters_are_minions",
        "monster_no_drops_or_experience",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {1030, 1, -99, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GABloodPriestessBloodSlash"] = {
    name = "GABloodPriestessBloodSlash",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_chance_to_inflict_bleeding_%",
        "active_skill_bleeding_effect_+%_final",
        "is_area_damage",
        "base_skill_can_be_blocked",
    },
    levels = {
        [1] = {50, 33, baseMultiplier = 1.1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GABloodPriestessCloneStrike"] = {
    name = "GABloodPriestessCloneStrike",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_chance_to_inflict_bleeding_%",
        "active_skill_bleeding_effect_+%_final",
        "is_area_damage",
        "base_skill_can_be_blocked",
        "skill_can_be_active_blocked_from_all_directions",
    },
    levels = {
        [1] = {50, 33, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GABloodPriestessGorrillaSlam"] = {
    name = "GABloodPriestessGorrillaSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {20, baseMultiplier = 1.85, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GABloodPriestessWhirlingBladesDamage"] = {
    name = "GABloodPriestessWhirlingBladesDamage",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_chance_to_inflict_bleeding_%",
        "active_skill_bleeding_effect_+%_final",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {33, 33, baseMultiplier = 0.85, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GABloodPriestessCloneStrikeLeft"] = {
    name = "GABloodPriestessCloneStrikeLeft",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_chance_to_inflict_bleeding_%",
        "active_skill_bleeding_effect_+%_final",
        "is_area_damage",
        "base_skill_can_be_blocked",
        "skill_can_be_active_blocked_from_all_directions",
    },
    levels = {
        [1] = {50, 33, baseMultiplier = 1.1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAABloodPriestessBloodSlash"] = {
    name = "EAABloodPriestessBloodSlash",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {35, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAABloodPriestessCloneStrike"] = {
    name = "EAABloodPriestessCloneStrike",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4.17,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_cannot_be_stunned",
        "cannot_be_knocked_back",
        "skill_cannot_be_interrupted",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASVaalBloodPriestessBodySwap"] = {
    name = "EASVaalBloodPriestessBodySwap",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_cannot_be_stunned",
        "cannot_be_knocked_back",
        "skill_cannot_be_interrupted",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTBloodPriestessWhirlingBlades"] = {
    name = "DTTBloodPriestessWhirlingBlades",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
        "leap_slam_minimum_distance",
        "skill_maximum_travel_distance",
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0, 64, 65, 0, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
i am boss of tier [3]
monster dropped item rarity +% [4800]
monster slain experience +% [0]
FamilyMonsterActBoss
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • i am boss of tier 3 — 3 Global
  • monster slain experience +% 0 — 0 Global
  • monster dropped item rarity +% 4800 — 4800 Global
  • monster slain flask charges granted +% [-50]
    FamilyMonsterSlainFlaskCharges
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain flask charges granted +% -50 — -50 Global
  • Craft Tagsflask
    Zelina, Blood Priestess Text Audio /60
    Name
    Slashing fury!
    BloodPriestess_BloodSlashRandom — Zelina, Blood Priestess
    Raging blood!

    BloodPriestess_BloodSlash2 — Zelina, Blood Priestess
    Raging blood!

    BloodPriestess_BloodSlash3 — Zelina, Blood Priestess
    Now, Zolin!
    BloodPriestess_BodySwapRandom — Zelina, Blood Priestess
    Now, Zolin!
    BloodPriestess_BodySwap2 — Zelina, Blood Priestess
    To me, brother!
    BloodPriestess_BodySwap3 — Zelina, Blood Priestess
    Come, Zolin!
    BloodPriestess_BodySwap4 — Zelina, Blood Priestess
    Perish!
    BloodPriestess_ClawFlurryRandom — Zelina, Blood Priestess
    Perish!
    BloodPriestess_ClawFlurry2 — Zelina, Blood Priestess
    Perish!
    BloodPriestess_ClawFlurry3 — Zelina, Blood Priestess
    Tome of Guatelitzi!
    BloodPriestess_ClawFlurryEnrageRandom — Zelina, Blood Priestess
    Wrath of the jungle!
    BloodPriestess_ClawFlurryEnrage2 — Zelina, Blood Priestess
    Claw and tear!
    BloodPriestess_CloneStrikeRandom — Zelina, Blood Priestess
    Claw and tear!
    BloodPriestess_CloneStrike2 — Zelina, Blood Priestess
    Rip to shreds!

    BloodPriestess_CloneStrike3 — Zelina, Blood Priestess
    Rip to shreds!
    BloodPriestess_CloneStrike4 — Zelina, Blood Priestess
    Blood horizon!
    BloodPriestess_CloneStrike5 — Zelina, Blood Priestess
    Blood horizon!
    BloodPriestess_CloneStrike6 — Zelina, Blood Priestess
    Blood horizon!
    BloodPriestess_CloneStrike7 — Zelina, Blood Priestess
    Ugh... damn you!
    BloodPriestess_Defeat — Zelina, Blood Priestess
    No matter, now you die!
    BloodPriestess_EmergeA — Zelina, Blood Priestess
    What do you ramble about?
    BloodPriestess_EmergeB — Zelina, Blood Priestess
    Your empty words won't save you!
    BloodPriestess_EmergeC — Zelina, Blood Priestess
    Ugh... foul Outlander!
    BloodPriestess_KnockdownRandom — Zelina, Blood Priestess
    Ugh... foul Outlander!
    BloodPriestess_Knockdown2 — Zelina, Blood Priestess
    Ugh... but a scratch!
    BloodPriestess_Knockdown3 — Zelina, Blood Priestess
    Death suits you well.
    BloodPriestess_PlayerDeath — Zelina, Blood Priestess
    Succumb!
    BloodPriestess_WhirlingBladeRandom — Zelina, Blood Priestess
    Succumb!
    BloodPriestess_WhirlingBlade2 — Zelina, Blood Priestess
    Ravage!
    BloodPriestess_WhirlingBlade3 — Zelina, Blood Priestess
    Ravage!
    BloodPriestess_WhirlingBlade4 — Zelina, Blood Priestess
    Ravage!
    BloodPriestess_WhirlingBlade5 — Zelina, Blood Priestess
    No! Zolin! You will suffer for this!
    BloodPriestess_ZolinDefeatRandom — Zelina, Blood Priestess
    No! Zolin! You will suffer for this!
    BloodPriestess_ZolinDefeat2 — Zelina, Blood Priestess
    No! You will suffer for this!
    BloodPriestessMAP_ZolinDefeatRandom — Zelina, Blood Priestess
    No! You will suffer for this!
    BloodPriestessMAP_ZolinDefeat2 — Zelina, Blood Priestess
    {Kuxte' kíimil'!}
    BloodPriestess_ChantARandom — Zelina, Blood Priestess
    {Kuxte' kíimil'!}
    BloodPriestess_ChantA2 — Zelina, Blood Priestess
    {Kuxte' kíimil'!}
    BloodPriestess_ChantA3 — Zelina, Blood Priestess
    {Ma'oxe ik'el!}
    BloodPriestess_ChantBRandom — Zelina, Blood Priestess
    {Ma'oxe ik'el!}
    BloodPriestess_ChantB2 — Zelina, Blood Priestess
    {Ma'oxe ik'el!}
    BloodPriestess_ChantB3 — Zelina, Blood Priestess
    {Xatlene kujkuali!}
    BloodPriestess_ChantCRandom — Zelina, Blood Priestess
    {Xatlene kujkuali!}
    BloodPriestess_ChantC2 — Zelina, Blood Priestess
    {Xatlene kujkuali!}
    BloodPriestess_ChantC3 — Zelina, Blood Priestess
    {A'te 'Ibil!}
    BloodPriestess_ChantDRandom — Zelina, Blood Priestess
    {A'te 'Ibil!}
    BloodPriestess_ChantD2 — Zelina, Blood Priestess
    {A'te 'Ibil!}
    BloodPriestess_ChantD3 — Zelina, Blood Priestess
    {Yaxe chikula'!}
    BloodPriestess_ChantERandom — Zelina, Blood Priestess
    {Yaxe chikula'!}
    BloodPriestess_ChantE2 — Zelina, Blood Priestess
    {Yaxe chikula'!}
    BloodPriestess_ChantE3 — Zelina, Blood Priestess
    {A'te líimek!}
    BloodPriestess_ChantFRandom — Zelina, Blood Priestess
    {A'te líimek!}
    BloodPriestess_ChantF2 — Zelina, Blood Priestess
    {A'te líimek!}
    BloodPriestess_ChantF3 — Zelina, Blood Priestess
    {Tlayeb kutsen!}
    BloodPriestess_ChantGRandom — Zelina, Blood Priestess
    {Tlayeb kutsen!}
    BloodPriestess_ChantG2 — Zelina, Blood Priestess
    {Tlayeb kutsen!}
    BloodPriestess_ChantG3 — Zelina, Blood Priestess
    {U'Te kuxkal!}
    BloodPriestess_ChantHRandom — Zelina, Blood Priestess
    {U'Te kuxkal!}
    BloodPriestess_ChantH2 — Zelina, Blood Priestess
    {U'Te kuxkal!}
    BloodPriestess_ChantH3 — Zelina, Blood Priestess
    Edit

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