Zelina, Sacerdotisa de sangre



Área: La bóveda de Cuachic
monster dropped item rarity +% [4800]
monster slain experience +% [0]
monster slain flask charges granted +% [-50]
monster slain experience +% [0]
monster slain flask charges granted +% [-50]
Zelina, Blood Priestess
Spectre | N |
---|---|
Area | La bóveda de Cuachic |
Tags | 1HSword_onhit_audio, fast_movement, human, humanoid, not_int, not_str, red_blood, Vaal, very_fast_movement |
Vida
240%
Evasión
+60%
Resistencia




Damage
300%
Precisión
100%
Impactos críticos Chance
6%
Attack Distance
4 ~ 9
Tiempo de ataque
1.5 Second
Damage Spread
±20%
Experiencia
300%
Model Size
135%
Type
VaalBloodPriestessBoss
Metadata
VaalBloodPriestessBoss_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
56
Vida
9,014
1,176
859
Damage
477
Daño de hechizos
477
Precisión
1,588
Tiempo de ataque
1.5
Experiencia
37,638
Minion Life
11,081
Minion Damage
1,538
Minion Armour
1,176
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedBoss
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Ataque básico
Base Damage: 381–572
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 1.5 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

EAABloodPriestessBloodSlash
Tiempo de recarga: 8.5 seg
action attack or cast time uses animation length [1]
attack maximum action distance + [35]
EAABloodPriestessCloneStrike
Tiempo de recarga: 12.5 seg
No puede ser empujado
No te pueden aturdir
action attack or cast time uses animation length [1]
skill cannot be interrupted [1]
MASBloodPriestessFlurry
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Ataque básico
Base Damage: 381–572
Probabilidad de impacto crítico: 5%
Daño de ataque: 75%
Tiempo de ataque: 1.5 seg
Tiempo de recarga: 7.5 seg
Inflige un 25% menos de daño de ataques
action attack or cast time uses animation length [1]
attack maximum action distance + [5]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

MASBloodPriestessFlurryEnraged
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Ataque básico
Base Damage: 381–572
Probabilidad de impacto crítico: 5%
Daño de ataque: 75%
Tiempo de ataque: 1.5 seg
Tiempo de recarga: 7.5 seg
Inflige un 25% menos de daño de ataques
action attack or cast time uses animation length [1]
attack maximum action distance + [5]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

DTTBloodPriestessWhirlingBlades
Spell, Movement
Probabilidad de impacto crítico: 5%
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 6.25 seg
action attack or cast time uses animation length [1]
leap slam minimum distance [64]
skill maximum travel distance [65]
spell maximum action distance +% [0]
walk emerge extra distance [0]
GABloodPriestessBloodSlash
GABloodPriestessCloneStrikeLeft
Triggerable, Attack
Base Damage: 381–572
Probabilidad de impacto crítico: 5%
Daño de ataque: 110%
Tiempo de ataque: 1.5 seg
Inflige un 10% más de daño de ataques
base skill can be blocked [1]
is area damage [1]
skill can be active blocked from all directions [1]
GABloodPriestessCloneStrike
Triggerable, Attack
Base Damage: 381–572
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 1.5 seg
base skill can be blocked [1]
is area damage [1]
skill can be active blocked from all directions [1]
EASVaalBloodPriestessBodySwap
No puede ser empujado
No te pueden aturdir
action attack or cast time uses animation length [1]
skill cannot be interrupted [1]
SSMBloodElemental
Spell, Multicastable, Triggerable
Tiempo de lanzamiento: 1 seg
action attack or cast time uses animation length [1]
alternate minion [1030]
monster no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
summoned monsters are minions [1]
GABloodPriestessGorrillaSlam
Triggerable, Attack
Base Damage: 381–572
Probabilidad de impacto crítico: 5%
Daño de ataque: 185%
Tiempo de ataque: 1.5 seg
Inflige un 85% más de daño de ataques
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [20]
GABloodPriestessWhirlingBladesDamage
Triggerable, Attack
Base Damage: 381–572
Probabilidad de impacto crítico: 5%
Daño de ataque: 85%
Tiempo de ataque: 1.5 seg
Inflige un 15% menos de daño de ataques
action attack or cast time uses animation length [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossBase" Actor {} StateMachine { define_shared_state = " valid_targets; teleport; teleportable; invisible; fading; elemental = 1; " }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossBase" StateMachine { on_state_invisible_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodPriestess/epks/teleport/quick_step_out.epk' );" on_state_invisible_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodPriestess/epks/teleport/quick_step_out.epk' );AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodPriestess/epks/teleport/quick_step_in.epk' );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/VaalMonsters/Living/BloodPriests/VaalBloodPriestessBoss_"] = { name = "Zelina, Blood Priestess", life = 2.4, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 3, damageSpread = 0.2, attackTime = 1.5, attackRange = 9, accuracy = 1, skillList = { "MeleeAtAnimationSpeedBoss", "MASBloodPriestessFlurry", "MASBloodPriestessFlurryEnraged", "SSMBloodElemental", "GABloodPriestessBloodSlash", "GABloodPriestessCloneStrike", "GABloodPriestessGorrillaSlam", "GABloodPriestessWhirlingBladesDamage", "GABloodPriestessCloneStrikeLeft", "EAABloodPriestessBloodSlash", "EAABloodPriestessCloneStrike", "EASVaalBloodPriestessBodySwap", "DTTBloodPriestessWhirlingBlades", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedBoss"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MASBloodPriestessFlurry"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "base_chance_to_inflict_bleeding_%", "active_skill_bleeding_effect_+%_final", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {5, 50, 33, baseMultiplier = 0.75, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MASBloodPriestessFlurryEnraged"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "base_chance_to_inflict_bleeding_%", "active_skill_bleeding_effect_+%_final", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {5, 50, 33, baseMultiplier = 0.75, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SSMBloodElemental"] = { name = "SSMBloodElemental", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "alternate_minion", "number_of_monsters_to_summon", "summon_specific_monsters_radius_+%", "summoned_monsters_are_minions", "monster_no_drops_or_experience", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {1030, 1, -99, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GABloodPriestessBloodSlash"] = { name = "GABloodPriestessBloodSlash", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chance_to_inflict_bleeding_%", "active_skill_bleeding_effect_+%_final", "is_area_damage", "base_skill_can_be_blocked", }, levels = { [1] = {50, 33, baseMultiplier = 1.1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GABloodPriestessCloneStrike"] = { name = "GABloodPriestessCloneStrike", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chance_to_inflict_bleeding_%", "active_skill_bleeding_effect_+%_final", "is_area_damage", "base_skill_can_be_blocked", "skill_can_be_active_blocked_from_all_directions", }, levels = { [1] = {50, 33, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GABloodPriestessGorrillaSlam"] = { name = "GABloodPriestessGorrillaSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "voll_slam_damage_+%_final_at_centre", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {20, baseMultiplier = 1.85, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GABloodPriestessWhirlingBladesDamage"] = { name = "GABloodPriestessWhirlingBladesDamage", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chance_to_inflict_bleeding_%", "active_skill_bleeding_effect_+%_final", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {33, 33, baseMultiplier = 0.85, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GABloodPriestessCloneStrikeLeft"] = { name = "GABloodPriestessCloneStrikeLeft", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chance_to_inflict_bleeding_%", "active_skill_bleeding_effect_+%_final", "is_area_damage", "base_skill_can_be_blocked", "skill_can_be_active_blocked_from_all_directions", }, levels = { [1] = {50, 33, baseMultiplier = 1.1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAABloodPriestessBloodSlash"] = { name = "EAABloodPriestessBloodSlash", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {35, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAABloodPriestessCloneStrike"] = { name = "EAABloodPriestessCloneStrike", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 4.17, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "base_cannot_be_stunned", "cannot_be_knocked_back", "skill_cannot_be_interrupted", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASVaalBloodPriestessBodySwap"] = { name = "EASVaalBloodPriestessBodySwap", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "base_cannot_be_stunned", "cannot_be_knocked_back", "skill_cannot_be_interrupted", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTBloodPriestessWhirlingBlades"] = { name = "DTTBloodPriestessWhirlingBlades", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "leap_slam_minimum_distance", "skill_maximum_travel_distance", "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0, 64, 65, 0, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster dropped item rarity +% [4800]
monster slain experience +% [0]
Family | MonsterActBoss |
---|---|
Domains | Monster (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
monster slain flask charges granted +% [-50]
Family | MonsterSlainFlaskCharges |
---|---|
Domains | Monster (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | flask |
Zelina, Sacerdotisa de sangre Text Audio /58
Nombre |
---|
¡Furia cortante! — BloodPriestess_BloodSlashRandom |
¡Sangre encolerizada! — BloodPriestess_BloodSlash2 |
¡Sangre encolerizada! — BloodPriestess_BloodSlash3 |
¡Ahora, Zolin! — BloodPriestess_BodySwapRandom |
¡Ahora, Zolin! — BloodPriestess_BodySwap2 |
¡A mí, hermano! — BloodPriestess_BodySwap3 |
¡Ven, Zolin! — BloodPriestess_BodySwap4 |
¡Perece! — BloodPriestess_ClawFlurryRandom |
¡Perece! — BloodPriestess_ClawFlurry2 |
¡Perece! — BloodPriestess_ClawFlurry3 |
¡Tomo de Guatelitzi! — BloodPriestess_ClawFlurryEnrageRandom |
¡La ira de la jungla! — BloodPriestess_ClawFlurryEnrage2 |
¡Rasga y desgarra! — BloodPriestess_CloneStrikeRandom |
¡Rasga y desgarra! — BloodPriestess_CloneStrike2 |
— BloodPriestess_CloneStrike3 |
— BloodPriestess_CloneStrike4 |
¡Horizonte sangriento! — BloodPriestess_CloneStrike5 |
¡Horizonte sangriento! — BloodPriestess_CloneStrike6 |
¡Horizonte sangriento! — BloodPriestess_CloneStrike7 |
— BloodPriestess_Defeat |
No importa, ¡ahora morirás! — BloodPriestess_EmergeA |
¿De qué parloteas tanto? — BloodPriestess_EmergeB |
¡Tus palabras vacías no te salvarán! — BloodPriestess_EmergeC |
— BloodPriestess_KnockdownRandom |
— BloodPriestess_Knockdown2 |
¡Solo un rasguño! — BloodPriestess_Knockdown3 |
La muerte te sienta bien. — BloodPriestess_PlayerDeath |
¡Sucumbe! — BloodPriestess_WhirlingBladeRandom |
¡Sucumbe! — BloodPriestess_WhirlingBlade2 |
¡Devastación! — BloodPriestess_WhirlingBlade3 |
¡Devastación! — BloodPriestess_WhirlingBlade4 |
¡Devastación! — BloodPriestess_WhirlingBlade5 |
¡No! ¡Zolin! ¡Sufrirás por esto! — BloodPriestess_ZolinDefeatRandom |
¡No! ¡Zolin! ¡Sufrirás por esto! — BloodPriestess_ZolinDefeat2 |
Kuxte' kíimil'! — BloodPriestess_ChantARandom |
Kuxte' kíimil'! — BloodPriestess_ChantA2 |
Kuxte' kíimil'! — BloodPriestess_ChantA3 |
Ma'oxe ik'el! — BloodPriestess_ChantBRandom |
Ma'oxe ik'el! — BloodPriestess_ChantB2 |
Ma'oxe ik'el! — BloodPriestess_ChantB3 |
Xatlene kujkuali! — BloodPriestess_ChantCRandom |
Xatlene kujkuali! — BloodPriestess_ChantC2 |
Xatlene kujkuali! — BloodPriestess_ChantC3 |
A'te 'Ibil! — BloodPriestess_ChantDRandom |
A'te 'Ibil! — BloodPriestess_ChantD2 |
A'te 'Ibil! — BloodPriestess_ChantD3 |
Yaxe chikula'! — BloodPriestess_ChantERandom |
Yaxe chikula'! — BloodPriestess_ChantE2 |
Yaxe chikula'! — BloodPriestess_ChantE3 |
A'te Líimek! — BloodPriestess_ChantFRandom |
A'te Líimek! — BloodPriestess_ChantF2 |
A'te Líimek! — BloodPriestess_ChantF3 |
Tlayeb kutsen! — BloodPriestess_ChantGRandom |
Tlayeb kutsen! — BloodPriestess_ChantG2 |
Tlayeb kutsen! — BloodPriestess_ChantG3 |
U'Te kuxkal! — BloodPriestess_ChantHRandom |
U'Te kuxkal! — BloodPriestess_ChantH2 |
U'Te kuxkal! — BloodPriestess_ChantH3 |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.