Zelina, Blutpriesterin
Humanoid
i am boss of tier [3]
monster dropped item rarity +% [4800]
monster slain experience +% [0]
monster slain flask charges granted +% [-50]
Zelina, Blood Priestess
SpectreN
AreaDie Cuachic-Schatzkammer
Tags1HSword_onhit_audio, fast_movement, human, humanoid, not_int, not_str, red_blood, vaal, very_fast_movement
Leben
240%
Ausweichen
+60%
Widerstand
0 30 0 0
Damage
300%
Genauigkeit
100%
Attack Distance
4 ~ 9
Angriffszeit
1.5 Second
Damage Spread
±20%
Erfahrung
300%
Model Size
135%
Type
VaalBloodPriestessBoss
Metadata
VaalBloodPriestessBoss_
Stufe
56
Leben
9,014
Damage
477
Zauberschaden
477
Genauigkeit
1,556
Angriffszeit
1.5
Erfahrung
37,638
Minion Life
11,081
Minion Damage
1,538
Minion Armour
1,176
MeleeAtAnimationSpeedBoss
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Basisangriff
Base Damage: 381—572
Angriffszeit: 1.5 Sek.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EAABloodPriestessBloodSlash
Abklingzeit: 8.5 Sek.
action attack or cast time uses animation length [1]
attack maximum action distance + [35]
EAABloodPriestessCloneStrike
Abklingzeit: 12.5 Sek.
Kann nicht zurückgestoßen werden
Kann nicht betäubt werden
action attack or cast time uses animation length [1]
skill cannot be interrupted [1]
MASBloodPriestessFlurry
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Basisangriff
Base Damage: 381—572
Angriffsschaden: 75%
Angriffszeit: 1.5 Sek.
Abklingzeit: 7.5 Sek.
Verursacht 25% weniger Angriffsschaden
33% mehr Magnitude von verursachtem Bluten
50% Chance, bei Treffer Bluten zu verursachen
action attack or cast time uses animation length [1]
attack maximum action distance + [5]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MASBloodPriestessFlurryEnraged
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Basisangriff
Base Damage: 381—572
Angriffsschaden: 75%
Angriffszeit: 1.5 Sek.
Abklingzeit: 7.5 Sek.
Verursacht 25% weniger Angriffsschaden
33% mehr Magnitude von verursachtem Bluten
50% Chance, bei Treffer Bluten zu verursachen
action attack or cast time uses animation length [1]
attack maximum action distance + [5]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DTTBloodPriestessWhirlingBlades
Spell, Movement, AttackInPlace
Zauberzeit: 1 Sek.
Abklingzeit: 6.25 Sek.
action attack or cast time uses animation length [1]
leap slam minimum distance [64]
skill maximum travel distance [65]
spell maximum action distance +% [0]
walk emerge extra distance [0]
GABloodPriestessBloodSlash
Triggerable, Attack, AttackInPlace
Base Damage: 381—572
Angriffsschaden: 110%
Angriffszeit: 1.5 Sek.
Verursacht 10% mehr Angriffsschaden
33% mehr Magnitude von verursachtem Bluten
50% Chance, bei Treffer Bluten zu verursachen
base skill can be blocked [1]
is area damage [1]
GABloodPriestessCloneStrikeLeft
Triggerable, Attack, AttackInPlace
Base Damage: 381—572
Angriffsschaden: 110%
Angriffszeit: 1.5 Sek.
Verursacht 10% mehr Angriffsschaden
33% mehr Magnitude von verursachtem Bluten
50% Chance, bei Treffer Bluten zu verursachen
base skill can be blocked [1]
is area damage [1]
skill can be active blocked from all directions [1]
GABloodPriestessCloneStrike
Triggerable, Attack, AttackInPlace
Base Damage: 381—572
Angriffszeit: 1.5 Sek.
33% mehr Magnitude von verursachtem Bluten
50% Chance, bei Treffer Bluten zu verursachen
base skill can be blocked [1]
is area damage [1]
skill can be active blocked from all directions [1]
EASVaalBloodPriestessBodySwap
Kann nicht zurückgestoßen werden
Kann nicht betäubt werden
action attack or cast time uses animation length [1]
skill cannot be interrupted [1]
SSMBloodElemental
Spell, Multicastable, Triggerable, AttackInPlace
Zauberzeit: 1 Sek.
action attack or cast time uses animation length [1]
alternate minion [1030]
monster no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
summoned monsters are minions [1]
GABloodPriestessGorrillaSlam
Triggerable, Attack, AttackInPlace
Base Damage: 381—572
Angriffsschaden: 185%
Angriffszeit: 1.5 Sek.
Verursacht 85% mehr Angriffsschaden
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [20]
GABloodPriestessWhirlingBladesDamage
Triggerable, Attack, AttackInPlace
Base Damage: 381—572
Angriffsschaden: 85%
Angriffszeit: 1.5 Sek.
Verursacht 15% weniger Angriffsschaden
33% mehr Magnitude von verursachtem Bluten
33% Chance, bei Treffer Bluten zu verursachen
action attack or cast time uses animation length [1]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

Actor
{
	basic_action = "ChangeToStance3"
}

StateMachine
{
	define_shared_state =
	"
		valid_targets;
		teleport;
		teleportable;
		invisible;
		fading;
		elemental = 1;
		soul_core_empowered;
	"

	define_shared_checkpoint_state = "im_dead;"
}

Stats
{
	set_monster_delay_item_drops_millis = 5500
}

Positioned
{
	force_placement = true
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

Render
{
	use_ao_lights = true
}

StateMachine
{
	on_state_invisible_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodPriestess/epks/teleport/quick_step_out.epk' );"

	on_state_invisible_0 =
	"
		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodPriestess/epks/teleport/quick_step_out.epk' );
		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodPriestess/epks/teleport/quick_step_in.epk' );
	"

	on_state_disable_life_bar_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BloodPriestess/epks/Defeated_Bleeding.epk' );"
}

Life
{
	on_defeat =
	"
		If( And( GetState( am_final_boss_in_fight ) == 1, GetState( use_custom_sector_removal_handling ) == 0 ), (){ TriggerBracket( arena_sector_destruction, GetState( arena_sector_id ) ); } );
		SetGlobalAudioParam( FourBossAggro, 0.0 );
	"
}

Functions
{
	defeat_audio = "SetGlobalAudioParam( FourDualBossDefeated, 1.0 );"
	player_dialogue = "PlayCharacterAudioEvent( BloodTwinsBossSeen );"
}

Animated
{
	on_claw_combo_01 =
	"
		Roll( 4, 10, ()
		{
			PlayTextAudio( BloodPriestess_BloodSlashRandom, 'Metadata/Monsters/VaalMonsters/Living/BloodPriests/VaalBloodPriestessBoss' );
		} );
	"

	on_claw_combo_01 =
	"
		Roll( 7, 10, ()
		{
			PlayTextAudio( BloodPriestess_WhirlingBladeRandom, 'Metadata/Monsters/VaalMonsters/Living/BloodPriests/VaalBloodPriestessBoss', 0 );
		} );
	"
	on_claw_flurry_01 = "PlayTextAudio( BloodPriestess_ClawFlurryRandom, 'Metadata/Monsters/VaalMonsters/Living/BloodPriests/VaalBloodPriestessBoss', 0 );"
	on_claw_flurry_02 = "PlayTextAudio( BloodPriestess_ClawFlurryEnrageRandom, 'Metadata/Monsters/VaalMonsters/Living/BloodPriests/VaalBloodPriestessBoss', 0 );"
	on_claw_flurry_move_01 = "PlayTextAudio( BloodPriestess_ClawFlurryRandom, 'Metadata/Monsters/VaalMonsters/Living/BloodPriests/VaalBloodPriestessBoss', 0 );"
	on_claw_flurry_move_02 = "PlayTextAudio( BloodPriestess_ClawFlurryEnrageRandom, 'Metadata/Monsters/VaalMonsters/Living/BloodPriests/VaalBloodPriestessBoss', 0 );"
	on_knockdown_bwd_01 = "PlayTextAudio( BloodPriestess_KnockdownRandom, 'Metadata/Monsters/VaalMonsters/Living/BloodPriests/VaalBloodPriestessBoss', 0 );"
	on_knockdown_claw_01 = "PlayTextAudio( BloodPriestess_KnockdownRandom, 'Metadata/Monsters/VaalMonsters/Living/BloodPriests/VaalBloodPriestessBoss', 0 );"
	on_knockdown_fwd_01 = "PlayTextAudio( BloodPriestess_KnockdownRandom, 'Metadata/Monsters/VaalMonsters/Living/BloodPriests/VaalBloodPriestessBoss', 0 );"
	on_knockdown_knife_01 = "PlayTextAudio( BloodPriestess_KnockdownRandom, 'Metadata/Monsters/VaalMonsters/Living/BloodPriests/VaalBloodPriestessBoss', 0 );"
	on_multistrike_01 = "PlayTextAudio( BloodPriestess_CloneStrikeRandom, 'Metadata/Monsters/VaalMonsters/Living/BloodPriests/VaalBloodPriestessBoss', 0 );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/VaalMonsters/Living/BloodPriests/VaalBloodPriestessBoss_"] = {
    name = "Zelina, Blood Priestess",
    life = 2.4,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 3,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 9,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedBoss",
        "MASBloodPriestessFlurry",
        "MASBloodPriestessFlurryEnraged",
        "SSMBloodElemental",
        "GABloodPriestessBloodSlash",
        "GABloodPriestessCloneStrike",
        "GABloodPriestessGorrillaSlam",
        "GABloodPriestessWhirlingBladesDamage",
        "GABloodPriestessCloneStrikeLeft",
        "EAABloodPriestessBloodSlash",
        "EAABloodPriestessCloneStrike",
        "EASVaalBloodPriestessBodySwap",
        "DTTBloodPriestessWhirlingBlades",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedBoss"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MASBloodPriestessFlurry"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "base_chance_to_inflict_bleeding_%",
        "active_skill_bleeding_effect_+%_final",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {5, 50, 33, baseMultiplier = 0.75, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MASBloodPriestessFlurryEnraged"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "base_chance_to_inflict_bleeding_%",
        "active_skill_bleeding_effect_+%_final",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {5, 50, 33, baseMultiplier = 0.75, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SSMBloodElemental"] = {
    name = "SSMBloodElemental",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "alternate_minion",
        "number_of_monsters_to_summon",
        "summon_specific_monsters_radius_+%",
        "summoned_monsters_are_minions",
        "monster_no_drops_or_experience",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {1030, 1, -99, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GABloodPriestessBloodSlash"] = {
    name = "GABloodPriestessBloodSlash",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_chance_to_inflict_bleeding_%",
        "active_skill_bleeding_effect_+%_final",
        "is_area_damage",
        "base_skill_can_be_blocked",
    },
    levels = {
        [1] = {50, 33, baseMultiplier = 1.1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GABloodPriestessCloneStrike"] = {
    name = "GABloodPriestessCloneStrike",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_chance_to_inflict_bleeding_%",
        "active_skill_bleeding_effect_+%_final",
        "is_area_damage",
        "base_skill_can_be_blocked",
        "skill_can_be_active_blocked_from_all_directions",
    },
    levels = {
        [1] = {50, 33, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GABloodPriestessGorrillaSlam"] = {
    name = "GABloodPriestessGorrillaSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {20, baseMultiplier = 1.85, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GABloodPriestessWhirlingBladesDamage"] = {
    name = "GABloodPriestessWhirlingBladesDamage",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_chance_to_inflict_bleeding_%",
        "active_skill_bleeding_effect_+%_final",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {33, 33, baseMultiplier = 0.85, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GABloodPriestessCloneStrikeLeft"] = {
    name = "GABloodPriestessCloneStrikeLeft",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_chance_to_inflict_bleeding_%",
        "active_skill_bleeding_effect_+%_final",
        "is_area_damage",
        "base_skill_can_be_blocked",
        "skill_can_be_active_blocked_from_all_directions",
    },
    levels = {
        [1] = {50, 33, baseMultiplier = 1.1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAABloodPriestessBloodSlash"] = {
    name = "EAABloodPriestessBloodSlash",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {35, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAABloodPriestessCloneStrike"] = {
    name = "EAABloodPriestessCloneStrike",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4.17,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_cannot_be_stunned",
        "cannot_be_knocked_back",
        "skill_cannot_be_interrupted",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASVaalBloodPriestessBodySwap"] = {
    name = "EASVaalBloodPriestessBodySwap",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_cannot_be_stunned",
        "cannot_be_knocked_back",
        "skill_cannot_be_interrupted",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTBloodPriestessWhirlingBlades"] = {
    name = "DTTBloodPriestessWhirlingBlades",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
        "leap_slam_minimum_distance",
        "skill_maximum_travel_distance",
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0, 64, 65, 0, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
i am boss of tier [3]
monster dropped item rarity +% [4800]
monster slain experience +% [0]
FamilyMonsterActBoss
DomainsMonster (3)
GenerationTypeEinzigartig (3)
Req. level1
Stats
  • i am boss of tier Min: 3 Max: 3 Global
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item rarity +% Min: 4800 Max: 4800 Global
  • monster slain flask charges granted +% [-50]
    FamilyMonsterSlainFlaskCharges
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • monster slain flask charges granted +% Min: -50 Max: -50 Global
  • Craft Tagsflask
    Zelina, Blutpriesterin
    Humanoid
    i am boss of tier [3]
    monster dropped item rarity +% [4800]
    monster slain experience +% [0]
    monster slain flask charges granted +% [-50]
    Zelina, Blood Priestess
    SpectreN
    Tags1HSword_onhit_audio, fast_movement, human, humanoid, not_int, not_str, red_blood, vaal, very_fast_movement
    Leben
    240%
    Ausweichen
    +60%
    Widerstand
    0 30 0 0
    Damage
    300%
    Genauigkeit
    100%
    Attack Distance
    4 ~ 9
    Angriffszeit
    1.5 Second
    Damage Spread
    ±20%
    Erfahrung
    300%
    Model Size
    135%
    Type
    VaalBloodPriestessBossSTANDALONE
    Metadata
    VaalBloodPriestessBossSTANDALONE
    Stufe
    68
    Leben
    18,617
    Damage
    699
    Zauberschaden
    699
    Genauigkeit
    2,502
    Angriffszeit
    1.5
    Erfahrung
    85,902
    Minion Life
    16,632
    Minion Damage
    2,906
    Minion Armour
    2,413
    MeleeAtAnimationSpeedBoss
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Basisangriff
    Base Damage: 559—839
    Angriffszeit: 1.5 Sek.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    EAABloodPriestessBloodSlash
    Abklingzeit: 8.5 Sek.
    action attack or cast time uses animation length [1]
    attack maximum action distance + [35]
    EAABloodPriestessCloneStrike
    Abklingzeit: 12.5 Sek.
    Kann nicht zurückgestoßen werden
    Kann nicht betäubt werden
    action attack or cast time uses animation length [1]
    skill cannot be interrupted [1]
    MASBloodPriestessFlurry
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Basisangriff
    Base Damage: 559—839
    Angriffsschaden: 75%
    Angriffszeit: 1.5 Sek.
    Abklingzeit: 7.5 Sek.
    Verursacht 25% weniger Angriffsschaden
    33% mehr Magnitude von verursachtem Bluten
    50% Chance, bei Treffer Bluten zu verursachen
    action attack or cast time uses animation length [1]
    attack maximum action distance + [5]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MASBloodPriestessFlurryEnraged
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Basisangriff
    Base Damage: 559—839
    Angriffsschaden: 75%
    Angriffszeit: 1.5 Sek.
    Abklingzeit: 7.5 Sek.
    Verursacht 25% weniger Angriffsschaden
    33% mehr Magnitude von verursachtem Bluten
    50% Chance, bei Treffer Bluten zu verursachen
    action attack or cast time uses animation length [1]
    attack maximum action distance + [5]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    DTTBloodPriestessWhirlingBlades
    Spell, Movement, AttackInPlace
    Zauberzeit: 1 Sek.
    Abklingzeit: 6.25 Sek.
    action attack or cast time uses animation length [1]
    leap slam minimum distance [64]
    skill maximum travel distance [65]
    spell maximum action distance +% [0]
    walk emerge extra distance [0]
    GABloodPriestessBloodSlash
    Triggerable, Attack, AttackInPlace
    Base Damage: 559—839
    Angriffsschaden: 110%
    Angriffszeit: 1.5 Sek.
    Verursacht 10% mehr Angriffsschaden
    33% mehr Magnitude von verursachtem Bluten
    50% Chance, bei Treffer Bluten zu verursachen
    base skill can be blocked [1]
    is area damage [1]
    GABloodPriestessCloneStrikeLeft
    Triggerable, Attack, AttackInPlace
    Base Damage: 559—839
    Angriffsschaden: 110%
    Angriffszeit: 1.5 Sek.
    Verursacht 10% mehr Angriffsschaden
    33% mehr Magnitude von verursachtem Bluten
    50% Chance, bei Treffer Bluten zu verursachen
    base skill can be blocked [1]
    is area damage [1]
    skill can be active blocked from all directions [1]
    GABloodPriestessCloneStrike
    Triggerable, Attack, AttackInPlace
    Base Damage: 559—839
    Angriffszeit: 1.5 Sek.
    33% mehr Magnitude von verursachtem Bluten
    50% Chance, bei Treffer Bluten zu verursachen
    base skill can be blocked [1]
    is area damage [1]
    skill can be active blocked from all directions [1]
    EASVaalBloodPriestessBodySwap
    Kann nicht zurückgestoßen werden
    Kann nicht betäubt werden
    action attack or cast time uses animation length [1]
    skill cannot be interrupted [1]
    SSMBloodElemental
    Spell, Multicastable, Triggerable, AttackInPlace
    Zauberzeit: 1 Sek.
    action attack or cast time uses animation length [1]
    alternate minion [1030]
    monster no drops or experience [1]
    number of monsters to summon [1]
    summon specific monsters radius +% [-99]
    summoned monsters are minions [1]
    GABloodPriestessGorrillaSlam
    Triggerable, Attack, AttackInPlace
    Base Damage: 559—839
    Angriffsschaden: 185%
    Angriffszeit: 1.5 Sek.
    Verursacht 85% mehr Angriffsschaden
    action attack or cast time uses animation length [1]
    is area damage [1]
    voll slam damage +% final at centre [20]
    GABloodPriestessWhirlingBladesDamage
    Triggerable, Attack, AttackInPlace
    Base Damage: 559—839
    Angriffsschaden: 85%
    Angriffszeit: 1.5 Sek.
    Verursacht 15% weniger Angriffsschaden
    33% mehr Magnitude von verursachtem Bluten
    33% Chance, bei Treffer Bluten zu verursachen
    action attack or cast time uses animation length [1]
    is area damage [1]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VaalMonsters/Living/BloodPriests/VaalBloodPriestessBossSTANDALONE"] = {
        name = "Zelina, Blood Priestess",
        life = 2.4,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 3,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedBoss",
            "MASBloodPriestessFlurry",
            "MASBloodPriestessFlurryEnraged",
            "SSMBloodElemental",
            "GABloodPriestessBloodSlash",
            "GABloodPriestessCloneStrike",
            "GABloodPriestessGorrillaSlam",
            "GABloodPriestessWhirlingBladesDamage",
            "GABloodPriestessCloneStrikeLeft",
            "EAABloodPriestessBloodSlash",
            "EAABloodPriestessCloneStrike",
            "EASVaalBloodPriestessBodySwap",
            "DTTBloodPriestessWhirlingBlades",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedBoss"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MASBloodPriestessFlurry"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "base_chance_to_inflict_bleeding_%",
            "active_skill_bleeding_effect_+%_final",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {5, 50, 33, baseMultiplier = 0.75, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MASBloodPriestessFlurryEnraged"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "base_chance_to_inflict_bleeding_%",
            "active_skill_bleeding_effect_+%_final",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {5, 50, 33, baseMultiplier = 0.75, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SSMBloodElemental"] = {
        name = "SSMBloodElemental",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "alternate_minion",
            "number_of_monsters_to_summon",
            "summon_specific_monsters_radius_+%",
            "summoned_monsters_are_minions",
            "monster_no_drops_or_experience",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {1030, 1, -99, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABloodPriestessBloodSlash"] = {
        name = "GABloodPriestessBloodSlash",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chance_to_inflict_bleeding_%",
            "active_skill_bleeding_effect_+%_final",
            "is_area_damage",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {50, 33, baseMultiplier = 1.1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABloodPriestessCloneStrike"] = {
        name = "GABloodPriestessCloneStrike",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chance_to_inflict_bleeding_%",
            "active_skill_bleeding_effect_+%_final",
            "is_area_damage",
            "base_skill_can_be_blocked",
            "skill_can_be_active_blocked_from_all_directions",
        },
        levels = {
            [1] = {50, 33, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABloodPriestessGorrillaSlam"] = {
        name = "GABloodPriestessGorrillaSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "voll_slam_damage_+%_final_at_centre",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {20, baseMultiplier = 1.85, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABloodPriestessWhirlingBladesDamage"] = {
        name = "GABloodPriestessWhirlingBladesDamage",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chance_to_inflict_bleeding_%",
            "active_skill_bleeding_effect_+%_final",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {33, 33, baseMultiplier = 0.85, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABloodPriestessCloneStrikeLeft"] = {
        name = "GABloodPriestessCloneStrikeLeft",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chance_to_inflict_bleeding_%",
            "active_skill_bleeding_effect_+%_final",
            "is_area_damage",
            "base_skill_can_be_blocked",
            "skill_can_be_active_blocked_from_all_directions",
        },
        levels = {
            [1] = {50, 33, baseMultiplier = 1.1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAABloodPriestessBloodSlash"] = {
        name = "EAABloodPriestessBloodSlash",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {35, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAABloodPriestessCloneStrike"] = {
        name = "EAABloodPriestessCloneStrike",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4.17,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_cannot_be_stunned",
            "cannot_be_knocked_back",
            "skill_cannot_be_interrupted",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASVaalBloodPriestessBodySwap"] = {
        name = "EASVaalBloodPriestessBodySwap",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_cannot_be_stunned",
            "cannot_be_knocked_back",
            "skill_cannot_be_interrupted",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTBloodPriestessWhirlingBlades"] = {
        name = "DTTBloodPriestessWhirlingBlades",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "skill_maximum_travel_distance",
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0, 64, 65, 0, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    i am boss of tier [3]
    monster dropped item rarity +% [4800]
    monster slain experience +% [0]
    FamilyMonsterActBoss
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • i am boss of tier Min: 3 Max: 3 Global
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item rarity +% Min: 4800 Max: 4800 Global
  • monster slain flask charges granted +% [-50]
    FamilyMonsterSlainFlaskCharges
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • monster slain flask charges granted +% Min: -50 Max: -50 Global
  • Craft Tagsflask
    Zelina, Blutpriesterin Text Audio /60
    Name
    Schlitzender Zorn!
    BloodPriestess_BloodSlashRandom
    Kochendes Blut!
    BloodPriestess_BloodSlash2
    Kochendes Blut!
    BloodPriestess_BloodSlash3
    Jetzt, Zolin!
    BloodPriestess_BodySwapRandom
    Jetzt, Zolin!
    BloodPriestess_BodySwap2
    Zu mir, Bruder!
    BloodPriestess_BodySwap3
    Komm, Zolin!
    BloodPriestess_BodySwap4
    Vergeht!
    BloodPriestess_ClawFlurryRandom
    Vergeht!
    BloodPriestess_ClawFlurry2
    Vergeht!
    BloodPriestess_ClawFlurry3
    Foliant von Guatelitzi
    BloodPriestess_ClawFlurryEnrageRandom
    Zorn des Dschungels!
    BloodPriestess_ClawFlurryEnrage2
    Krallen und Reißen!
    BloodPriestess_CloneStrikeRandom
    Krallen und Reißen!
    BloodPriestess_CloneStrike2
    In Stücke gerissen!
    BloodPriestess_CloneStrike3
    In Stücke gerissen!
    BloodPriestess_CloneStrike4
    Bluthorizont!
    BloodPriestess_CloneStrike5
    Bluthorizont!
    BloodPriestess_CloneStrike6
    Bluthorizont!
    BloodPriestess_CloneStrike7
    Ugh … verdammt sollt Ihr sein!
    BloodPriestess_Defeat
    Das macht nichts, jetzt werdet Ihr sterben!
    BloodPriestess_EmergeA
    Von was schwafelt Ihr?
    BloodPriestess_EmergeB
    Eure leeren Worte werden Euch nicht retten!
    BloodPriestess_EmergeC
    {Ugh … widerlicher Fremder!}{Ugh … widerliche Fremde!}
    BloodPriestess_KnockdownRandom
    {Ugh … widerlicher Fremder!}{Ugh … widerliche Fremde!}
    BloodPriestess_Knockdown2
    Ugh … nur ein Kratzer!
    BloodPriestess_Knockdown3
    Der Tod steht Euch gut.
    BloodPriestess_PlayerDeath
    Unterlegenheit!
    BloodPriestess_WhirlingBladeRandom
    Unterlegenheit!
    BloodPriestess_WhirlingBlade2
    Zerstörung!
    BloodPriestess_WhirlingBlade3
    Zerstörung!
    BloodPriestess_WhirlingBlade4
    Zerstörung!
    BloodPriestess_WhirlingBlade5
    Nein! Zolin! Dafür werdet Ihr leiden!
    BloodPriestess_ZolinDefeatRandom
    Nein! Zolin! Dafür werdet Ihr leiden!
    BloodPriestess_ZolinDefeat2
    Nein! Dafür werdet Ihr leiden!
    BloodPriestessMAP_ZolinDefeatRandom
    Nein! Dafür werdet Ihr leiden!
    BloodPriestessMAP_ZolinDefeat2
    {Kuxte' kíimil'!}
    BloodPriestess_ChantARandom
    {Kuxte' kíimil'!}
    BloodPriestess_ChantA2
    {Kuxte' kíimil'!}
    BloodPriestess_ChantA3
    {Ma'oxe ik'el!}
    BloodPriestess_ChantBRandom
    {Ma'oxe ik'el!}
    BloodPriestess_ChantB2
    {Ma'oxe ik'el!}
    BloodPriestess_ChantB3
    {Xatlene kujkuali!}
    BloodPriestess_ChantCRandom
    {Xatlene kujkuali!}
    BloodPriestess_ChantC2
    {Xatlene kujkuali!}
    BloodPriestess_ChantC3
    {A'te 'Ibil!}
    BloodPriestess_ChantDRandom
    {A'te 'Ibil!}
    BloodPriestess_ChantD2
    {A'te 'Ibil!}
    BloodPriestess_ChantD3
    {Yaxe chikula'!}
    BloodPriestess_ChantERandom
    {Yaxe chikula'!}
    BloodPriestess_ChantE2
    {Yaxe chikula'!}
    BloodPriestess_ChantE3
    {A'te líimek!}
    BloodPriestess_ChantFRandom
    {A'te líimek!}
    BloodPriestess_ChantF2
    {A'te líimek!}
    BloodPriestess_ChantF3
    {Tlayeb kutsen!}
    BloodPriestess_ChantGRandom
    {Tlayeb kutsen!}
    BloodPriestess_ChantG2
    {Tlayeb kutsen!}
    BloodPriestess_ChantG3
    {U'Te kuxkal!}
    BloodPriestess_ChantHRandom
    {U'Te kuxkal!}
    BloodPriestess_ChantH2
    {U'Te kuxkal!}
    BloodPriestess_ChantH3
    Edit

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