Transcendant archer

Archer Transcendent
Spectre | N |
---|---|
Area | Le Refuge de la Ziggourat, Les Chambres noires, Les Chambres noires |
Tags | allows_additional_projectiles, Arrow_onhit_audio, construct, humanoid, lightning_affinity, medium_movement, ranged, red_blood, Vaal |
Packs |
Vie
140%
Energy Shield From Life
10%
Armure
+60%
Évasion
+30%
Résistance




Damage
98%
Précision
100%
Touches critiques Chance
6%
Bonus de Dégâts critiques
+30%
Attack Distance
8 ~ 60
Temps d'attaque
1.5 Second
Damage Spread
±20%
Expérience
140%
Model Size
100%
Type
VaalHumanoidBow
Metadata
VaalHumanoidBow__
Object Type
version 2 extends "Metadata/Monsters/Monster" Transitionable {} Actor { basic_action = "MoveForced" } Stats { set_base_heavy_stun_duration_ms = 2733 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/VaalHumanoids/VaalHumanoidBow/VaalHumanoid07_Aggro.ao' ); } ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/VaalHumanoids/VaalHumanoidBow/VaalHumanoidBow__"] = { name = "Archer Transcendent", life = 1.4, energyShield = 0.1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.98, damageSpread = 0.2, attackTime = 1.5, attackRange = 60, accuracy = 1, skillList = { }, modList = { }, }
Transcendant archer

Archer Transcendent
Spectre | N |
---|---|
Tags | Arrow_onhit_audio, cannot_be_monolith, construct, humanoid, lightning_affinity, medium_movement, ranged, red_blood, unusable_corpse, Vaal |
Vie
140%
Energy Shield From Life
10%
Armure
+60%
Évasion
+30%
Résistance




Damage
98%
Précision
100%
Touches critiques Chance
6%
Bonus de Dégâts critiques
+30%
Attack Distance
8 ~ 60
Temps d'attaque
1.5 Second
Damage Spread
±20%
Expérience
140%
Model Size
100%
Type
VaalHumanoidBow
Metadata
VaalHumanoidBowArms
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
9,774
Armure
3,861
Score d'Évasion
620
Bouclier d'énergie
1,086
Damage
228
Dégâts des sorts
228
Précision
2,180
Temps d'attaque
1.5
Expérience
40,088
Minion Life
8,732
Minion Energy Shield
970
Minion Damage
949
Minion Armour
6,756
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MAASVaalHumanoidBowArms
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Attaque de base
Base Damage: 183–274
Chances de Touche critique: 5%
Temps d'attaque: 1.5 sec.
action attack or cast time uses animation length [1]
maintain projectile direction when using contact position [1]
projectile ballistic angle from reference event [1]
projectile ballistic gravity override [0]
projectile uses bearing as firing orientation [1]
projectile uses contact position [1]
projectiles not offset [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

MPWVaalCyborgLightningArrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 183–274
Chances de Touche critique: 5%
Temps d'attaque: 1.5 sec.
Temps de recharge: 8 sec.
Convertit 40% des Dégâts Physiques en Dégâts de Foudre
Tire Projectiles supplémentaires
action attack or cast time uses animation length [1]
base is projectile [1]
distribute projectiles over contact points [1]
monster projectile variation [1039]
projectile ballistic angle from reference event [1]
projectile random angle based on distance to target location % [0]
projectile uses bearing as firing orientation [1]
projectile uses contact position [1]
projectiles not offset [1]
spell maximum action distance +% [-15]
use scaled contact offset [1]
GSVaalCyborgLightningArrowZap
Triggerable, Spell, Damage
Chances de Touche critique: 6%
Temps d'incantation: 1 sec.
Inflige 10.76 à 32.28 Dégâts de Foudre
Électrocute les Ennemis comme si vous aviez 50% Davantage de Dégâts
Object Type
version 2 extends "Metadata/Monsters/Monster" BaseEvents { on_construction_complete = "SetAnimatedTurnDuration( 0.5 );" } Animated { always_interpolate_bearing = true } Stats { set_arrow_projectile_variation = 1003 set_base_heavy_stun_duration_ms = 2733 } Life { corpse_usable = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/VaalHumanoids/VaalHumanoidBow/VaalHumanoidBowArms"] = { name = "Archer Transcendent", life = 1.4, energyShield = 0.1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.98, damageSpread = 0.2, attackTime = 1.5, attackRange = 60, accuracy = 1, weaponType1 = "Bow", skillList = { "MAASVaalHumanoidBowArms", "MPWVaalCyborgLightningArrow", "GSVaalCyborgLightningArrowZap", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MAASVaalHumanoidBowArms"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "projectile_ballistic_gravity_override", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", "projectile_ballistic_angle_from_reference_event", "maintain_projectile_direction_when_using_contact_position", "projectile_uses_bearing_as_firing_orientation", "projectiles_not_offset", }, levels = { [1] = {0, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWVaalCyborgLightningArrow"] = { name = "MPWVaalCyborgLightningArrow", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "projectile_random_angle_based_on_distance_to_target_location_%", "active_skill_base_physical_damage_%_to_convert_to_lightning", "number_of_additional_projectiles", "spell_maximum_action_distance_+%", "base_is_projectile", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", "projectile_ballistic_angle_from_reference_event", "projectile_uses_bearing_as_firing_orientation", "projectiles_not_offset", "distribute_projectiles_over_contact_points", }, levels = { [1] = {1039, 0, 40, 5, -15, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSVaalCyborgLightningArrowZap"] = { name = "GSVaalCyborgLightningArrowZap", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "active_skill_shock_as_though_damage_+%_final", }, levels = { [1] = {0.5, 1.5, 50, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.