Spectre | N |
---|---|
Area | 高地神塔庇護所, 漆黑密室, 漆黑密室 |
Tags | allows_additional_projectiles, Arrow_onhit_audio, construct, humanoid, lightning_affinity, medium_movement, ranged, red_blood, 瓦爾 |
Packs |
生命
140%
Energy Shield From Life
10%
護甲值
+60%
閃避值
+30%
抗性
0
0
0
0
傷害
98%
命中
100%
暴擊 Chance
5%
暴擊傷害加成
+30%
Attack Distance
8 ~ 60
攻擊時間
1.5 Second
Damage Spread
±20%
經驗值
140%
Model Size
100%
Type
VaalHumanoidBow
Metadata
VaalHumanoidBow__
Object Type
version 2 extends "Metadata/Monsters/Monster" Transitionable {} Actor { basic_action = "MoveForced" } Stats { set_base_heavy_stun_duration_ms = 2733 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/VaalHumanoids/VaalHumanoidBow/VaalHumanoid07_Aggro.ao' ); } ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/VaalHumanoids/VaalHumanoidBow/VaalHumanoidBow__"] = { name = "Archer Transcendent", life = 1.4, energyShield = 0.1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.98, damageSpread = 0.2, attackTime = 1.5, attackRange = 60, accuracy = 1, skillList = { }, modList = { }, }
超越者弓手
Archer Transcendent
Spectre | N |
---|---|
Tags | Arrow_onhit_audio, construct, humanoid, lightning_affinity, medium_movement, ranged, red_blood, unusable_corpse, 瓦爾 |
生命
140%
Energy Shield From Life
10%
護甲值
+60%
閃避值
+30%
抗性
0
0
0
0
傷害
98%
命中
100%
暴擊 Chance
5%
暴擊傷害加成
+30%
Attack Distance
8 ~ 60
攻擊時間
1.5 Second
Damage Spread
±20%
經驗值
140%
Model Size
100%
Type
VaalHumanoidBow
Metadata
VaalHumanoidBowArms
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
9,774
護甲值
5,522
閃避值
620
能量護盾
1,086
傷害
228
法術傷害
228
命中
2,180
攻擊時間
1.5
經驗值
40,088
Minion Life
14,213
Minion Energy Shield
1,579
Minion Damage
1,859
Minion Armour
9,663
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MAASVaalHumanoidBowArms
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
基礎攻擊
Base Damage: 183–274
暴擊率: 5%
攻擊時間: 1.5 秒
action attack or cast time uses animation length [1]
maintain projectile direction when using contact position [1]
projectile ballistic angle from reference event [1]
projectile ballistic gravity override [0]
projectile uses bearing as firing orientation [1]
projectile uses contact position [1]
projectiles not offset [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MPWVaalCyborgLightningArrow
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
Base Damage: 183–274
暴擊率: 5%
攻擊時間: 1.5 秒
冷卻時間: 8 秒
將 40% 的物理傷害轉換為閃電傷害
發射 個額外投射物
action attack or cast time uses animation length [1]
base is projectile [1]
distribute projectiles over contact points [1]
monster projectile variation [1039]
projectile ballistic angle from reference event [1]
projectile random angle based on distance to target location % [0]
projectile uses bearing as firing orientation [1]
projectile uses contact position [1]
projectiles not offset [1]
spell maximum action distance +% [-15]
use scaled contact offset [1]
GSVaalCyborgLightningArrowZap
可觸發, 法術, 傷害
暴擊率: 6%
施放時間: 1 秒
造成 259.3 至 778 閃電傷害
感電敵人如同造成 50% 更多傷害
Object Type
version 2 extends "Metadata/Monsters/Monster" BaseEvents { on_construction_complete = "SetAnimatedTurnDuration( 0.5 );" } Animated { always_interpolate_bearing = true } Stats { set_arrow_projectile_variation = 1003 } Stats { set_base_heavy_stun_duration_ms = 2733 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/VaalHumanoids/VaalHumanoidBow/VaalHumanoidBowArms"] = { name = "Archer Transcendent", life = 1.4, energyShield = 0.1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.98, damageSpread = 0.2, attackTime = 1.5, attackRange = 60, accuracy = 1, weaponType1 = "Bow", skillList = { "MAASVaalHumanoidBowArms", "MPWVaalCyborgLightningArrow", "GSVaalCyborgLightningArrowZap", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MAASVaalHumanoidBowArms"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "projectile_ballistic_gravity_override", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", "projectile_ballistic_angle_from_reference_event", "maintain_projectile_direction_when_using_contact_position", "projectile_uses_bearing_as_firing_orientation", "projectiles_not_offset", }, levels = { [1] = {0, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWVaalCyborgLightningArrow"] = { name = "MPWVaalCyborgLightningArrow", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "projectile_random_angle_based_on_distance_to_target_location_%", "active_skill_base_physical_damage_%_to_convert_to_lightning", "number_of_additional_projectiles", "spell_maximum_action_distance_+%", "base_is_projectile", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", "projectile_ballistic_angle_from_reference_event", "projectile_uses_bearing_as_firing_orientation", "projectiles_not_offset", "distribute_projectiles_over_contact_points", }, levels = { [1] = {1039, 0, 40, 5, -15, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSVaalCyborgLightningArrowZap"] = { name = "GSVaalCyborgLightningArrowZap", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "active_skill_shock_as_though_damage_+%_final", }, levels = { [1] = {0.5, 1.5, 50, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.