Archer Transcendent
SpectreY
AreaThe Ziggurat Refuge, The Black Chambers, The Black Chambers
Tagsallows_additional_projectiles, Arrow_onhit_audio, construct, humanoid, lightning_affinity, medium_movement, ranged, red_blood, 瓦尔
Packs
  • The Black Chambers, The Black Chambers: Surgical Experimentalist, Archer Transcendent
  • The Ziggurat Refuge: Surgical Experimentalist, Archer Transcendent
  • Surgical Experimentalist, Archer Transcendent
  • 生命
    140%
    Energy Shield From Life
    10%
    Armour
    +60%
    闪避值
    +30%
    Ailment Threshold
    %
    抗性
    0 0 0 0
    伤害
    98%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    Attack Distance
    8 ~ 60
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    经验值
    140%
    Model Size
    100%
    Type
    VaalHumanoidBow
    Metadata
    VaalHumanoidBow__

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable {}
    
    Actor
    {
    	basic_action = "MoveForced"
    }
    
    Stats
    {
        set_base_heavy_stun_duration_ms = 2733
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	on_transition =
    	"
    		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/VaalHumanoids/VaalHumanoidBow/VaalHumanoid07_Aggro.ao' ); } );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VaalHumanoids/VaalHumanoidBow/VaalHumanoidBow__"] = {
        name = "Archer Transcendent",
        life = 1.4,
        energyShield = 0.1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.98,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 60,
        accuracy = 1,
        skillList = {
        },
        modList = {
        },
    }
    
    Archer Transcendent
    SpectreY
    TagsArrow_onhit_audio, construct, humanoid, lightning_affinity, medium_movement, ranged, red_blood, 瓦尔
    生命
    140%
    Energy Shield From Life
    10%
    Armour
    +60%
    闪避值
    +30%
    Ailment Threshold
    %
    抗性
    0 0 0 0
    伤害
    98%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    Attack Distance
    8 ~ 60
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    经验值
    140%
    Model Size
    100%
    Type
    VaalHumanoidBow
    Metadata
    VaalHumanoidBowArms
    等级
    68
    生命
    10,860
    Armour
    3,451
    闪避值
    477
    能量护盾
    0
    伤害
    228
    法术伤害
    228
    命中
    0
    Attack Time
    1.5
    经验值
    40,088
    MAASVaalHumanoidBowArms
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    Base Damage: 183–274
    暴击几率: 5%
    Attack Time: 1.5 秒
    action attack or cast time uses animation length [1]
    maintain projectile direction when using contact position [1]
    projectile ballistic angle from reference event [1]
    projectile ballistic gravity override [0]
    projectile uses bearing as firing orientation [1]
    projectile uses contact position [1]
    projectiles not offset [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MPWVaalCyborgLightningArrow
    攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发
    Base Damage: 183–274
    暴击几率: 5%
    Attack Time: 1.5 秒
    冷却时间: 8 秒
    将[物理]伤害的 40% 转化为[闪电]伤害
    发射 5 个额外投射物
    action attack or cast time uses animation length [1]
    base is projectile [1]
    distribute projectiles over contact points [1]
    monster projectile variation [1039]
    projectile ballistic angle from reference event [1]
    projectile random angle based on distance to target location % [0]
    projectile uses bearing as firing orientation [1]
    projectile uses contact position [1]
    projectiles not offset [1]
    spell maximum action distance +% [-15]
    use scaled contact offset [1]
    GSVaalCyborgLightningArrowZap
    可触发, 法术, 伤害
    攻击暴击率: 6%
    施放间隔: 1 秒
    造成 1.398- 4.193 [闪电]伤害
    感电敌人如同伤害总增 50%

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents
    {
    	on_construction_complete = "SetAnimatedTurnDuration( 0.5 );"
    }
    
    Animated
    {
    	always_interpolate_bearing = true
    }
    
    Stats
    {
    	set_arrow_projectile_variation = 1003
    }
    
    Stats
    {
        set_base_heavy_stun_duration_ms = 2733
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VaalHumanoids/VaalHumanoidBow/VaalHumanoidBowArms"] = {
        name = "Archer Transcendent",
        life = 1.4,
        energyShield = 0.1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.98,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 60,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "MAASVaalHumanoidBowArms",
            "MPWVaalCyborgLightningArrow",
            "GSVaalCyborgLightningArrowZap",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MAASVaalHumanoidBowArms"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "projectile_ballistic_gravity_override",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "projectile_ballistic_angle_from_reference_event",
            "maintain_projectile_direction_when_using_contact_position",
            "projectile_uses_bearing_as_firing_orientation",
            "projectiles_not_offset",
        },
        levels = {
            [1] = {0, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWVaalCyborgLightningArrow"] = {
        name = "MPWVaalCyborgLightningArrow",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "projectile_random_angle_based_on_distance_to_target_location_%",
            "active_skill_base_physical_damage_%_to_convert_to_lightning",
            "number_of_additional_projectiles",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "projectile_ballistic_angle_from_reference_event",
            "projectile_uses_bearing_as_firing_orientation",
            "projectiles_not_offset",
            "distribute_projectiles_over_contact_points",
        },
        levels = {
            [1] = {1039, 0, 40, 5, -15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSVaalCyborgLightningArrowZap"] = {
        name = "GSVaalCyborgLightningArrowZap",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "active_skill_shock_as_though_damage_+%_final",
        },
        levels = {
            [1] = {0.5, 1.5, 50, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }