Arqueiro Transcendental
Archer Transcendent
SpectreY
AreaO Refúgio Zigurate, As Câmaras Negras, As Câmaras Negras
Tagsallows_additional_projectiles, Arrow_onhit_audio, construct, humanoid, lightning_affinity, medium_movement, ranged, red_blood, Vaal
Packs
  • As Câmaras Negras, As Câmaras Negras: Experimentalista Cirúrgico, Arqueiro Transcendental
  • O Refúgio Zigurate: Experimentalista Cirúrgico, Arqueiro Transcendental
  • Experimentalista Cirúrgico, Arqueiro Transcendental
  • Vida
    140%
    Energy Shield From Life
    10%
    Armadura
    +60%
    Evasão
    +30%
    Ailment Threshold
    %
    Resistência
    0 0 0 0
    Damage
    98%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    8 ~ 60
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiência
    140%
    Model Size
    100%
    Type
    VaalHumanoidBow
    Metadata
    VaalHumanoidBow__

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable {}
    
    Actor
    {
    	basic_action = "MoveForced"
    }
    
    Stats
    {
        set_base_heavy_stun_duration_ms = 2733
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	on_transition =
    	"
    		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/VaalHumanoids/VaalHumanoidBow/VaalHumanoid07_Aggro.ao' ); } );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VaalHumanoids/VaalHumanoidBow/VaalHumanoidBow__"] = {
        name = "Archer Transcendent",
        life = 1.4,
        energyShield = 0.1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.98,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 60,
        accuracy = 1,
        skillList = {
        },
        modList = {
        },
    }
    
    Arqueiro Transcendental
    Archer Transcendent
    SpectreY
    TagsArrow_onhit_audio, construct, humanoid, lightning_affinity, medium_movement, ranged, red_blood, Vaal
    Vida
    140%
    Energy Shield From Life
    10%
    Armadura
    +60%
    Evasão
    +30%
    Ailment Threshold
    %
    Resistência
    0 0 0 0
    Damage
    98%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    8 ~ 60
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiência
    140%
    Model Size
    100%
    Type
    VaalHumanoidBow
    Metadata
    VaalHumanoidBowArms
    Nível
    68
    Vida
    10,860
    Armadura
    5,522
    Evasão
    620
    Energy Shield
    776
    Damage
    228
    Dano Mágico
    228
    Precisão
    1,090
    Attack Time
    1.5
    Experiência
    40,088
    MAASVaalHumanoidBowArms
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Básico
    Base Damage: 183–274
    Chance de [Critical|Acerto Crítico]: 5%
    Attack Time: 1.5 seg
    action attack or cast time uses animation length [1]
    maintain projectile direction when using contact position [1]
    projectile ballistic angle from reference event [1]
    projectile ballistic gravity override [0]
    projectile uses bearing as firing orientation [1]
    projectile uses contact position [1]
    projectiles not offset [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MPWVaalCyborgLightningArrow
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 183–274
    Chance de [Critical|Acerto Crítico]: 5%
    Attack Time: 1.5 seg
    Recarga: 8 seg
    Converte 40% do Dano Físico para Dano de Raio
    Dispara Projéteis adicionais
    action attack or cast time uses animation length [1]
    base is projectile [1]
    distribute projectiles over contact points [1]
    monster projectile variation [1039]
    projectile ballistic angle from reference event [1]
    projectile random angle based on distance to target location % [0]
    projectile uses bearing as firing orientation [1]
    projectile uses contact position [1]
    projectiles not offset [1]
    spell maximum action distance +% [-15]
    use scaled contact offset [1]
    GSVaalCyborgLightningArrowZap
    Triggerable, Spell, Damage
    Chance de Crítico: 6%
    Tempo de Conjuração: 1 seg
    Causa 1.398 a 4.193 de Dano de Raio
    Eletriza Inimigos como se causasse 50% mais Dano

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents
    {
    	on_construction_complete = "SetAnimatedTurnDuration( 0.5 );"
    }
    
    Animated
    {
    	always_interpolate_bearing = true
    }
    
    Stats
    {
    	set_arrow_projectile_variation = 1003
    }
    
    Stats
    {
        set_base_heavy_stun_duration_ms = 2733
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VaalHumanoids/VaalHumanoidBow/VaalHumanoidBowArms"] = {
        name = "Archer Transcendent",
        life = 1.4,
        energyShield = 0.1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.98,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 60,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "MAASVaalHumanoidBowArms",
            "MPWVaalCyborgLightningArrow",
            "GSVaalCyborgLightningArrowZap",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MAASVaalHumanoidBowArms"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "projectile_ballistic_gravity_override",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "projectile_ballistic_angle_from_reference_event",
            "maintain_projectile_direction_when_using_contact_position",
            "projectile_uses_bearing_as_firing_orientation",
            "projectiles_not_offset",
        },
        levels = {
            [1] = {0, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWVaalCyborgLightningArrow"] = {
        name = "MPWVaalCyborgLightningArrow",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "projectile_random_angle_based_on_distance_to_target_location_%",
            "active_skill_base_physical_damage_%_to_convert_to_lightning",
            "number_of_additional_projectiles",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "projectile_ballistic_angle_from_reference_event",
            "projectile_uses_bearing_as_firing_orientation",
            "projectiles_not_offset",
            "distribute_projectiles_over_contact_points",
        },
        levels = {
            [1] = {1039, 0, 40, 5, -15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSVaalCyborgLightningArrowZap"] = {
        name = "GSVaalCyborgLightningArrowZap",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "active_skill_shock_as_though_damage_+%_final",
        },
        levels = {
            [1] = {0.5, 1.5, 50, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }