Arqueiro Transcendental
Archer Transcendent
| Spectre | |
|---|---|
| Area | As Câmaras Sombrias, O Refúgio Zigurate |
| Tags | allows_additional_projectiles, Arrow_onhit_audio, construct, humanoid, lightning_affinity, medium_movement, ranged, red_blood, vaal |
| Packs |
Vida
140%
Energy Shield From Life
10%
+60%
Evasão
+30%
Resistência
Damage
98%
Precisão
100%
Golpes Críticos Chance
6%
Attack Distance
8 ~ 60
Tempo de Ataque
1.5 Second
Damage Spread
±20%
Experiência
140%
Model Size
100%
Type
VaalHumanoidBow
Metadata
VaalHumanoidBow__
Object Type
version 2
extends "Metadata/Monsters/Monster"
Transitionable {}
Actor
{
basic_action = "MoveForced"
}
Stats
{
set_base_heavy_stun_duration_ms = 2733
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/VaalHumanoids/VaalHumanoidBow/VaalHumanoidBow__"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Archer Transcendent",
life = 1.4,
energyShield = 0.1,
damage = 0.98,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 60,
accuracy = 1,
skillList = {
},
modList = {
},
}
Arqueiro Transcendental
Construto
Archer Transcendent
| Spectre | |
|---|---|
| Tags | Arrow_onhit_audio, cannot_be_monolith, construct, humanoid, lightning_affinity, medium_movement, ranged, red_blood, unusable_corpse, vaal |
Vida
140%
Energy Shield From Life
10%
+60%
Evasão
+30%
Resistência
Damage
98%
Precisão
100%
Golpes Críticos Chance
6%
Attack Distance
8 ~ 60
Tempo de Ataque
1.5 Second
Damage Spread
±20%
Experiência
140%
Model Size
100%
Type
VaalHumanoidBow
Metadata
VaalHumanoidBowArms
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
11,560
3,861
920
1,156
Damage
228
Dano Mágico
228
Precisão
2,502
Tempo de Ataque
1.5
Experiência
40,088
Minion Life
9,702
Minion Energy Shield
970
Minion Damage
949
Minion Armour
6,756
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MAASVaalHumanoidBowArms
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Ataque Básico
Base Damage: 183—274
Chance de Golpe Crítico: 5%
Tempo de Ataque: 1.5 s
action attack or cast time uses animation length [1]
maintain projectile direction when using contact position [1]
projectile ballistic angle from reference event [1]
projectile ballistic gravity override [0]
projectile uses bearing as firing orientation [1]
projectile uses contact position [1]
projectiles not offset [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MPWVaalCyborgLightningArrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable, AttackInPlace
Base Damage: 183—274
Chance de Golpe Crítico: 5%
Tempo de Ataque: 1.5 s
Tempo de Recarga: 8 s
Dispara projéteis adicionais
action attack or cast time uses animation length [1]
base is projectile [1]
distribute projectiles over contact points [1]
monster projectile variation [1039]
projectile ballistic angle from reference event [1]
projectile random angle based on distance to target location % [0]
projectile uses bearing as firing orientation [1]
projectile uses contact position [1]
projectiles not offset [1]
spell maximum action distance +% [-15]
use scaled contact offset [1]
GSVaalCyborgLightningArrowZap
Triggerable, Spell, Damage, AttackInPlace
Chance de Golpe Crítico: 6%
Tempo de Conjuração: 1 s
Eletrifica inimigos como se causasse +50% de dano
Object Type
version 2
extends "Metadata/Monsters/Monster"
BaseEvents
{
on_construction_complete = "SetAnimatedTurnDuration( 0.5 );"
}
Animated
{
always_interpolate_bearing = true
}
Stats
{
set_arrow_projectile_variation = 1003
set_base_heavy_stun_duration_ms = 2733
}
Life
{
corpse_usable = false
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/VaalHumanoids/VaalHumanoidBow/VaalHumanoidBowArms"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Archer Transcendent",
life = 1.4,
energyShield = 0.1,
damage = 0.98,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 60,
accuracy = 1,
weaponType1 = "Bow",
skillList = {
"MAASVaalHumanoidBowArms",
"MPWVaalCyborgLightningArrow",
"GSVaalCyborgLightningArrowZap",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MAASVaalHumanoidBowArms"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"projectile_ballistic_gravity_override",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"projectile_ballistic_angle_from_reference_event",
"maintain_projectile_direction_when_using_contact_position",
"projectile_uses_bearing_as_firing_orientation",
"projectiles_not_offset",
},
levels = {
[1] = {0, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPWVaalCyborgLightningArrow"] = {
name = "MPWVaalCyborgLightningArrow",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_projectile_variation",
"projectile_random_angle_based_on_distance_to_target_location_%",
"active_skill_base_physical_damage_%_to_convert_to_lightning",
"number_of_additional_projectiles",
"spell_maximum_action_distance_+%",
"base_is_projectile",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"projectile_ballistic_angle_from_reference_event",
"projectile_uses_bearing_as_firing_orientation",
"projectiles_not_offset",
"distribute_projectiles_over_contact_points",
},
levels = {
[1] = {1039, 0, 40, 5, -15, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSVaalCyborgLightningArrowZap"] = {
name = "GSVaalCyborgLightningArrowZap",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"active_skill_shock_as_though_damage_+%_final",
},
levels = {
[1] = {0.5, 1.5, 50, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
| key | val |
|---|---|
| Stats.item_drop_slots | 1 |
| Stats.energy_shield_recharge_rate_per_minute_% | 750 |
| Stats.base_maximum_mana | 200 |
| Stats.maximum_physical_damage_reduction_% | 75 |
| Stats.base_maximum_all_resistances_% | 75 |
| Stats.monster_base_flask_charges_percent_of_monster_power | 50 |
| Stats.base_critical_hit_damage_bonus | 30 |
| Stats.max_endurance_charges | 3 |
| Stats.max_frenzy_charges | 3 |
| Stats.max_power_charges | 3 |
| Stats.object_inherent_base_maximum_block_%_from_ot | 50 |
| Stats.movement_velocity_cap | 128 |
| Stats.max_azurite_debuff_stacks | 10 |
| Stats.ignore_skill_weapon_restrictions | 1 |
| Stats.melee_hit_damage_stun_multiplier_+%_final_from_ot | 33 |
| Stats.physical_hit_damage_stun_multiplier_+%_final_from_ot | 100 |
| Stats.scale_melee_range_to_actor_scale | 1 |
| Stats.use_melee_pattern_range | 1 |
| Stats.melee_swing_not_scaled_by_area_modifiers | 1 |
| Stats.actor_scale_+%_limit | 200 |
| Stats.base_heavy_stun_duration_ms | 2733 |
| Stats.melee_defer_damage_prediction | 1 |
| Stats.poise_decay_delay_ms | 8000 |
| Stats.poise_decay_%_per_second | 5 |
| Stats.base_block_angle_degrees | 180 |
| Stats.action_attack_or_cast_time_uses_animation_length | 1 |
| Stats.slow_potency_+%_final_per_additional_player | -10 |
| Stats.check_for_targets_between_initiator_and_projectile_source | 1 |
| Stats.maximum_life_+%_final_per_additional_player | 50 |
| Stats.maximum_energy_shield_+%_final_per_additional_player | 50 |
| Stats.poise_threshold_+%_final_per_additional_player | 50 |
| Stats.stun_base_duration_override_ms | 500 |
| Stats.bleeding_moving_damage_%_of_base_override | 200 |
| Stats.arrow_projectile_variation | 1003 |
| ObjectMagicProperties.stat_description_list | Metadata/StatDescriptions/monster_stat_descriptions.csd |
| Positioned.blocking | true |
| Positioned.team | 0 |
| Positioned.serialise_collidable | true |
| BaseEvents.server_only | true |
| BaseEvents.on_construction_complete | SetAnimatedTurnDuration( 0.5 ); |
| Actor.basic_action | Move, MoveForced, MoveToFormation, Flee, StrafeLeft, StrafeRight, StrafeRandom, Advance, DoNothing, MonsterPickup, MinionInteraction |
| Actor.slow_animations_go_to_idle | false |
| Animated.always_interpolate_bearing | true |
| Life.corpse_usable | false |
Arqueiro Transcendental
Construto
Archer Transcendent
| Spectre | |
|---|---|
| Tags | allows_additional_projectiles, Arrow_onhit_audio, construct, humanoid, lightning_affinity, medium_movement, ranged, red_blood, vaal |
| Packs |
Vida
140%
Energy Shield From Life
10%
+60%
Evasão
+30%
Resistência
Damage
98%
Precisão
100%
Golpes Críticos Chance
6%
Attack Distance
8 ~ 60
Tempo de Ataque
1.5 Second
Damage Spread
±20%
Experiência
140%
Model Size
100%
Type
VaalHumanoidBow
Metadata
VaalHumanoidBowIncursion
Object Type
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueIncursionNew/Transcended/VaalHumanoidBowIncursion"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Archer Transcendent",
life = 1.4,
energyShield = 0.1,
damage = 0.98,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 60,
accuracy = 1,
skillList = {
},
modList = {
},
}
Arqueiro Transcendental
Construto
Archer Transcendent
| Spectre | |
|---|---|
| Tags | Arrow_onhit_audio, cannot_be_monolith, construct, humanoid, lightning_affinity, medium_movement, ranged, red_blood, unusable_corpse, vaal |
Vida
140%
Energy Shield From Life
10%
+60%
Evasão
+30%
Resistência
Damage
98%
Precisão
100%
Golpes Críticos Chance
6%
Attack Distance
8 ~ 60
Tempo de Ataque
1.5 Second
Damage Spread
±20%
Experiência
140%
Model Size
100%
Type
VaalHumanoidBow
Metadata
VaalHumanoidBowArmsIncursion
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
11,560
3,861
920
1,156
Damage
228
Dano Mágico
228
Precisão
2,502
Tempo de Ataque
1.5
Experiência
40,088
Minion Life
9,702
Minion Energy Shield
970
Minion Damage
949
Minion Armour
6,756
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MAASVaalHumanoidBowArms
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Ataque Básico
Base Damage: 183—274
Chance de Golpe Crítico: 5%
Tempo de Ataque: 1.5 s
action attack or cast time uses animation length [1]
maintain projectile direction when using contact position [1]
projectile ballistic angle from reference event [1]
projectile ballistic gravity override [0]
projectile uses bearing as firing orientation [1]
projectile uses contact position [1]
projectiles not offset [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MPWVaalCyborgLightningArrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable, AttackInPlace
Base Damage: 183—274
Chance de Golpe Crítico: 5%
Tempo de Ataque: 1.5 s
Tempo de Recarga: 8 s
Dispara projéteis adicionais
action attack or cast time uses animation length [1]
base is projectile [1]
distribute projectiles over contact points [1]
monster projectile variation [1039]
projectile ballistic angle from reference event [1]
projectile random angle based on distance to target location % [0]
projectile uses bearing as firing orientation [1]
projectile uses contact position [1]
projectiles not offset [1]
spell maximum action distance +% [-15]
use scaled contact offset [1]
GSVaalCyborgLightningArrowZap
Triggerable, Spell, Damage, AttackInPlace
Chance de Golpe Crítico: 6%
Tempo de Conjuração: 1 s
Eletrifica inimigos como se causasse +50% de dano
Object Type
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueIncursionNew/Transcended/VaalHumanoidBowArmsIncursion"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Archer Transcendent",
life = 1.4,
energyShield = 0.1,
damage = 0.98,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 60,
accuracy = 1,
weaponType1 = "Bow",
skillList = {
"MAASVaalHumanoidBowArms",
"MPWVaalCyborgLightningArrow",
"GSVaalCyborgLightningArrowZap",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MAASVaalHumanoidBowArms"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"projectile_ballistic_gravity_override",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"projectile_ballistic_angle_from_reference_event",
"maintain_projectile_direction_when_using_contact_position",
"projectile_uses_bearing_as_firing_orientation",
"projectiles_not_offset",
},
levels = {
[1] = {0, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPWVaalCyborgLightningArrow"] = {
name = "MPWVaalCyborgLightningArrow",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_projectile_variation",
"projectile_random_angle_based_on_distance_to_target_location_%",
"active_skill_base_physical_damage_%_to_convert_to_lightning",
"number_of_additional_projectiles",
"spell_maximum_action_distance_+%",
"base_is_projectile",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"projectile_ballistic_angle_from_reference_event",
"projectile_uses_bearing_as_firing_orientation",
"projectiles_not_offset",
"distribute_projectiles_over_contact_points",
},
levels = {
[1] = {1039, 0, 40, 5, -15, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSVaalCyborgLightningArrowZap"] = {
name = "GSVaalCyborgLightningArrowZap",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"active_skill_shock_as_though_damage_+%_final",
},
levels = {
[1] = {0.5, 1.5, 50, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.












