Especialista arquero
Archer Transcendent
SpectreN
AreaEl refugio del zigurat, Las cámaras negras, Las cámaras negras
Tagsallows_additional_projectiles, Arrow_onhit_audio, construct, humanoid, lightning_affinity, medium_movement, ranged, red_blood, Vaal
Packs
  • Las cámaras negras, Las cámaras negras: Experimentador quirúrgico, Especialista arquero
  • El refugio del zigurat: Experimentador quirúrgico, Especialista arquero
  • Experimentador quirúrgico, Especialista arquero
  • Vida
    140%
    Energy Shield From Life
    10%
    Armadura
    +60%
    Evasión
    +30%
    Resistencia
    0 0 0 0
    Damage
    98%
    Precisión
    100%
    Impactos críticos Chance
    6%
    Bonificación de daño crítico
    +30%
    Attack Distance
    8 ~ 60
    Tiempo de ataque
    1.5 Second
    Damage Spread
    ±20%
    Experiencia
    140%
    Model Size
    100%
    Type
    VaalHumanoidBow
    Metadata
    VaalHumanoidBow__

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable {}
    
    Actor
    {
    	basic_action = "MoveForced"
    }
    
    Stats
    {
        set_base_heavy_stun_duration_ms = 2733
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	on_transition =
    	"
    		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/VaalHumanoids/VaalHumanoidBow/VaalHumanoid07_Aggro.ao' ); } );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VaalHumanoids/VaalHumanoidBow/VaalHumanoidBow__"] = {
        name = "Archer Transcendent",
        life = 1.4,
        energyShield = 0.1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.98,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 60,
        accuracy = 1,
        skillList = {
        },
        modList = {
        },
    }
    
    Especialista arquero
    Archer Transcendent
    SpectreN
    TagsArrow_onhit_audio, cannot_be_monolith, construct, humanoid, lightning_affinity, medium_movement, ranged, red_blood, unusable_corpse, Vaal
    Vida
    140%
    Energy Shield From Life
    10%
    Armadura
    +60%
    Evasión
    +30%
    Resistencia
    0 0 0 0
    Damage
    98%
    Precisión
    100%
    Impactos críticos Chance
    6%
    Bonificación de daño crítico
    +30%
    Attack Distance
    8 ~ 60
    Tiempo de ataque
    1.5 Second
    Damage Spread
    ±20%
    Experiencia
    140%
    Model Size
    100%
    Type
    VaalHumanoidBow
    Metadata
    VaalHumanoidBowArms
    Nivel
    68
    Vida
    9,774
    Armadura
    3,861
    Evasión
    620
    Escudo de energía
    1,086
    Damage
    228
    Daño de hechizos
    228
    Precisión
    2,180
    Tiempo de ataque
    1.5
    Experiencia
    40,088
    Minion Life
    8,355
    Minion Energy Shield
    928
    Minion Damage
    509
    Minion Armour
    6,756
    MAASVaalHumanoidBowArms
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Ataque básico
    Base Damage: 183–274
    Probabilidad de impacto crítico: 5%
    Tiempo de ataque: 1.5 seg
    action attack or cast time uses animation length [1]
    maintain projectile direction when using contact position [1]
    projectile ballistic angle from reference event [1]
    projectile ballistic gravity override [0]
    projectile uses bearing as firing orientation [1]
    projectile uses contact position [1]
    projectiles not offset [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MPWVaalCyborgLightningArrow
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 183–274
    Probabilidad de impacto crítico: 5%
    Tiempo de ataque: 1.5 seg
    Tiempo de recarga: 8 seg
    Convierte el 40% del daño físico en daño de rayo
    Dispara 5 proyectiles adicionales
    action attack or cast time uses animation length [1]
    base is projectile [1]
    distribute projectiles over contact points [1]
    monster projectile variation [1039]
    projectile ballistic angle from reference event [1]
    projectile random angle based on distance to target location % [0]
    projectile uses bearing as firing orientation [1]
    projectile uses contact position [1]
    projectiles not offset [1]
    spell maximum action distance +% [-15]
    use scaled contact offset [1]
    GSVaalCyborgLightningArrowZap
    Triggerable, Spell, Damage
    Probabilidad de impacto crítico: 6%
    Tiempo de lanzamiento: 1 seg
    Inflige de 10.76 a 32.28 de daño de rayo
    Electrocuta a los enemigos como si infligiera un 50% más de daño

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents
    {
    	on_construction_complete = "SetAnimatedTurnDuration( 0.5 );"
    }
    
    Animated
    {
    	always_interpolate_bearing = true
    }
    
    Stats
    {
    	set_arrow_projectile_variation = 1003
    	set_base_heavy_stun_duration_ms = 2733
    }
    
    Life
    {
    	corpse_usable = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VaalHumanoids/VaalHumanoidBow/VaalHumanoidBowArms"] = {
        name = "Archer Transcendent",
        life = 1.4,
        energyShield = 0.1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.98,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 60,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "MAASVaalHumanoidBowArms",
            "MPWVaalCyborgLightningArrow",
            "GSVaalCyborgLightningArrowZap",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MAASVaalHumanoidBowArms"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "projectile_ballistic_gravity_override",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "projectile_ballistic_angle_from_reference_event",
            "maintain_projectile_direction_when_using_contact_position",
            "projectile_uses_bearing_as_firing_orientation",
            "projectiles_not_offset",
        },
        levels = {
            [1] = {0, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWVaalCyborgLightningArrow"] = {
        name = "MPWVaalCyborgLightningArrow",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "projectile_random_angle_based_on_distance_to_target_location_%",
            "active_skill_base_physical_damage_%_to_convert_to_lightning",
            "number_of_additional_projectiles",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "projectile_ballistic_angle_from_reference_event",
            "projectile_uses_bearing_as_firing_orientation",
            "projectiles_not_offset",
            "distribute_projectiles_over_contact_points",
        },
        levels = {
            [1] = {1039, 0, 40, 5, -15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSVaalCyborgLightningArrowZap"] = {
        name = "GSVaalCyborgLightningArrowZap",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "active_skill_shock_as_though_damage_+%_final",
        },
        levels = {
            [1] = {0.5, 1.5, 50, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.