Especialista arquero
Archer Transcendent
SpectreY
AreaEl refugio del zigurat, Las cámaras negras, Las cámaras negras
Tagsallows_additional_projectiles, Arrow_onhit_audio, construct, humanoid, lightning_affinity, medium_movement, ranged, red_blood, Vaal
Packs
  • Las cámaras negras, Las cámaras negras: Experimentador quirúrgico, Especialista arquero
  • El refugio del zigurat: Experimentador quirúrgico, Especialista arquero
  • Experimentador quirúrgico, Especialista arquero
  • Vida
    140%
    Energy Shield From Life
    10%
    Armadura
    +60%
    Evasión
    +30%
    Ailment Threshold
    %
    Resistencia
    0 0 0 0
    Damage
    98%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    8 ~ 60
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiencia
    140%
    Model Size
    100%
    Type
    VaalHumanoidBow
    Metadata
    VaalHumanoidBow__

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable {}
    
    Actor
    {
    	basic_action = "MoveForced"
    }
    
    Stats
    {
        set_base_heavy_stun_duration_ms = 2733
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	on_transition =
    	"
    		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/VaalHumanoids/VaalHumanoidBow/VaalHumanoid07_Aggro.ao' ); } );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VaalHumanoids/VaalHumanoidBow/VaalHumanoidBow__"] = {
        name = "Archer Transcendent",
        life = 1.4,
        energyShield = 0.1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.98,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 60,
        accuracy = 1,
        skillList = {
        },
        modList = {
        },
    }
    
    Especialista arquero
    Archer Transcendent
    SpectreY
    TagsArrow_onhit_audio, construct, humanoid, lightning_affinity, medium_movement, ranged, red_blood, Vaal
    Vida
    140%
    Energy Shield From Life
    10%
    Armadura
    +60%
    Evasión
    +30%
    Ailment Threshold
    %
    Resistencia
    0 0 0 0
    Damage
    98%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    8 ~ 60
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiencia
    140%
    Model Size
    100%
    Type
    VaalHumanoidBow
    Metadata
    VaalHumanoidBowArms
    Nivel
    68
    Vida
    10,860
    Armadura
    5,522
    Evasión
    620
    Energy Shield
    776
    Damage
    228
    Daño de hechizos
    228
    Precisión
    1,090
    Attack Time
    1.5
    Experiencia
    40,088
    MAASVaalHumanoidBowArms
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque básico
    Base Damage: 183–274
    Probabilidad de [Critical|impacto crítico]: 5%
    Attack Time: 1.5 seg
    action attack or cast time uses animation length [1]
    maintain projectile direction when using contact position [1]
    projectile ballistic angle from reference event [1]
    projectile ballistic gravity override [0]
    projectile uses bearing as firing orientation [1]
    projectile uses contact position [1]
    projectiles not offset [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MPWVaalCyborgLightningArrow
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 183–274
    Probabilidad de [Critical|impacto crítico]: 5%
    Attack Time: 1.5 seg
    Tiempo de recarga: 8 seg
    Convierte el 40% del daño físico en daño de rayo
    Dispara 5 proyectiles adicionales
    action attack or cast time uses animation length [1]
    base is projectile [1]
    distribute projectiles over contact points [1]
    monster projectile variation [1039]
    projectile ballistic angle from reference event [1]
    projectile random angle based on distance to target location % [0]
    projectile uses bearing as firing orientation [1]
    projectile uses contact position [1]
    projectiles not offset [1]
    spell maximum action distance +% [-15]
    use scaled contact offset [1]
    GSVaalCyborgLightningArrowZap
    Triggerable, Spell, Damage
    Probabilidad de golpe crítico: 6%
    Tiempo de lanzamiento: 1 seg
    Inflige de 1.398 a 4.193 de daño de rayo
    Electrocuta a los enemigos como si infligiera un 50% más de daño

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents
    {
    	on_construction_complete = "SetAnimatedTurnDuration( 0.5 );"
    }
    
    Animated
    {
    	always_interpolate_bearing = true
    }
    
    Stats
    {
    	set_arrow_projectile_variation = 1003
    }
    
    Stats
    {
        set_base_heavy_stun_duration_ms = 2733
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VaalHumanoids/VaalHumanoidBow/VaalHumanoidBowArms"] = {
        name = "Archer Transcendent",
        life = 1.4,
        energyShield = 0.1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.98,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 60,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "MAASVaalHumanoidBowArms",
            "MPWVaalCyborgLightningArrow",
            "GSVaalCyborgLightningArrowZap",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MAASVaalHumanoidBowArms"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "projectile_ballistic_gravity_override",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "projectile_ballistic_angle_from_reference_event",
            "maintain_projectile_direction_when_using_contact_position",
            "projectile_uses_bearing_as_firing_orientation",
            "projectiles_not_offset",
        },
        levels = {
            [1] = {0, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWVaalCyborgLightningArrow"] = {
        name = "MPWVaalCyborgLightningArrow",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "projectile_random_angle_based_on_distance_to_target_location_%",
            "active_skill_base_physical_damage_%_to_convert_to_lightning",
            "number_of_additional_projectiles",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "projectile_ballistic_angle_from_reference_event",
            "projectile_uses_bearing_as_firing_orientation",
            "projectiles_not_offset",
            "distribute_projectiles_over_contact_points",
        },
        levels = {
            [1] = {1039, 0, 40, 5, -15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSVaalCyborgLightningArrowZap"] = {
        name = "GSVaalCyborgLightningArrowZap",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "active_skill_shock_as_though_damage_+%_final",
        },
        levels = {
            [1] = {0.5, 1.5, 50, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }