Spectre | N |
---|---|
Area | ジッグラトの避難所, 黒の間, 黒の間 |
Tags | allows_additional_projectiles, Arrow_onhit_audio, construct, humanoid, lightning_affinity, medium_movement, ranged, red_blood, ヴァール |
Packs |
ライフ
140%
Energy Shield From Life
10%
アーマー
+60%
回避力
+30%
耐性




Damage
98%
命中力
100%
クリティカルヒット Chance
6%
クリティカルダメージボーナス
+30%
Attack Distance
8 ~ 60
アタックタイム
1.5 Second
Damage Spread
±20%
経験値
140%
Model Size
100%
Type
VaalHumanoidBow
Metadata
VaalHumanoidBow__
Object Type
version 2 extends "Metadata/Monsters/Monster" Transitionable {} Actor { basic_action = "MoveForced" } Stats { set_base_heavy_stun_duration_ms = 2733 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/VaalHumanoids/VaalHumanoidBow/VaalHumanoid07_Aggro.ao' ); } ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/VaalHumanoids/VaalHumanoidBow/VaalHumanoidBow__"] = { name = "Archer Transcendent", life = 1.4, energyShield = 0.1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.98, damageSpread = 0.2, attackTime = 1.5, attackRange = 60, accuracy = 1, skillList = { }, modList = { }, }
超越せし弓兵



Archer Transcendent
Spectre | N |
---|---|
Tags | Arrow_onhit_audio, cannot_be_monolith, construct, humanoid, lightning_affinity, medium_movement, ranged, red_blood, unusable_corpse, ヴァール |
ライフ
140%
Energy Shield From Life
10%
アーマー
+60%
回避力
+30%
耐性




Damage
98%
命中力
100%
クリティカルヒット Chance
6%
クリティカルダメージボーナス
+30%
Attack Distance
8 ~ 60
アタックタイム
1.5 Second
Damage Spread
±20%
経験値
140%
Model Size
100%
Type
VaalHumanoidBow
Metadata
VaalHumanoidBowArms
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
9,774
アーマー
3,861
回避力
620
エナジーシールド
1,086
Damage
228
スペルダメージ
228
命中力
2,180
アタックタイム
1.5
経験値
40,088
Minion Life
8,732
Minion Energy Shield
970
Minion Damage
949
Minion Armour
6,756
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MAASVaalHumanoidBowArms
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
基本アタック
Base Damage: 183–274
クリティカルヒット率: 5%
アタックタイム: 1.5 秒
action attack or cast time uses animation length [1]
maintain projectile direction when using contact position [1]
projectile ballistic angle from reference event [1]
projectile ballistic gravity override [0]
projectile uses bearing as firing orientation [1]
projectile uses contact position [1]
projectiles not offset [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

MPWVaalCyborgLightningArrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 183–274
クリティカルヒット率: 5%
アタックタイム: 1.5 秒
クールダウン時間: 8 秒
物理ダメージの40%を雷ダメージに変換する
投射物を追加で個放つ
action attack or cast time uses animation length [1]
base is projectile [1]
distribute projectiles over contact points [1]
monster projectile variation [1039]
projectile ballistic angle from reference event [1]
projectile random angle based on distance to target location % [0]
projectile uses bearing as firing orientation [1]
projectile uses contact position [1]
projectiles not offset [1]
spell maximum action distance +% [-15]
use scaled contact offset [1]
GSVaalCyborgLightningArrowZap
Triggerable, Spell, Damage
クリティカルヒット率: 6%
キャストタイム: 1 秒
10.76から32.28の雷ダメージを与える
50%上昇したダメージを与えたと仮定して敵を感電させる
Object Type
version 2 extends "Metadata/Monsters/Monster" BaseEvents { on_construction_complete = "SetAnimatedTurnDuration( 0.5 );" } Animated { always_interpolate_bearing = true } Stats { set_arrow_projectile_variation = 1003 set_base_heavy_stun_duration_ms = 2733 } Life { corpse_usable = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/VaalHumanoids/VaalHumanoidBow/VaalHumanoidBowArms"] = { name = "Archer Transcendent", life = 1.4, energyShield = 0.1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.98, damageSpread = 0.2, attackTime = 1.5, attackRange = 60, accuracy = 1, weaponType1 = "Bow", skillList = { "MAASVaalHumanoidBowArms", "MPWVaalCyborgLightningArrow", "GSVaalCyborgLightningArrowZap", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MAASVaalHumanoidBowArms"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "projectile_ballistic_gravity_override", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", "projectile_ballistic_angle_from_reference_event", "maintain_projectile_direction_when_using_contact_position", "projectile_uses_bearing_as_firing_orientation", "projectiles_not_offset", }, levels = { [1] = {0, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWVaalCyborgLightningArrow"] = { name = "MPWVaalCyborgLightningArrow", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "projectile_random_angle_based_on_distance_to_target_location_%", "active_skill_base_physical_damage_%_to_convert_to_lightning", "number_of_additional_projectiles", "spell_maximum_action_distance_+%", "base_is_projectile", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", "projectile_ballistic_angle_from_reference_event", "projectile_uses_bearing_as_firing_orientation", "projectiles_not_offset", "distribute_projectiles_over_contact_points", }, levels = { [1] = {1039, 0, 40, 5, -15, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSVaalCyborgLightningArrowZap"] = { name = "GSVaalCyborgLightningArrowZap", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "active_skill_shock_as_though_damage_+%_final", }, levels = { [1] = {0.5, 1.5, 50, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.