超越せし弓兵
コンストラクト
Archer Transcendent
SpectreN
Area黒の間, ジッグラトの避難所
Tagsallows_additional_projectiles, Arrow_onhit_audio, construct, humanoid, lightning_affinity, medium_movement, ranged, red_blood, vaal
Packs
  • 黒の間: 外科実験者, 超越せし弓兵
  • ジッグラトの避難所: 外科実験者, 超越せし弓兵
  • 外科実験者, 超越せし弓兵
  • ライフ
    140%
    Energy Shield From Life
    10%
    回避力
    +30%
    耐性
    0 0 0 0
    Damage
    98%
    命中力
    100%
    Attack Distance
    8 ~ 60
    アタックタイム
    1.5 Second
    Damage Spread
    ±20%
    経験値
    140%
    Model Size
    100%
    Type
    VaalHumanoidBow
    Metadata
    VaalHumanoidBow__

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable {}
    
    Actor
    {
    	basic_action = "MoveForced"
    }
    
    Stats
    {
        set_base_heavy_stun_duration_ms = 2733
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	on_transition =
    	"
    		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/VaalHumanoids/VaalHumanoidBow/VaalHumanoid07_Aggro.ao' ); } );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VaalHumanoids/VaalHumanoidBow/VaalHumanoidBow__"] = {
        name = "Archer Transcendent",
        life = 1.4,
        energyShield = 0.1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.98,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 60,
        accuracy = 1,
        skillList = {
        },
        modList = {
        },
    }
    
    超越せし弓兵
    コンストラクト
    Archer Transcendent
    SpectreN
    TagsArrow_onhit_audio, cannot_be_monolith, construct, humanoid, lightning_affinity, medium_movement, ranged, red_blood, unusable_corpse, vaal
    ライフ
    140%
    Energy Shield From Life
    10%
    回避力
    +30%
    耐性
    0 0 0 0
    Damage
    98%
    命中力
    100%
    Attack Distance
    8 ~ 60
    アタックタイム
    1.5 Second
    Damage Spread
    ±20%
    経験値
    140%
    Model Size
    100%
    Type
    VaalHumanoidBow
    Metadata
    VaalHumanoidBowArms
    レベル
    68
    ライフ
    9,774
    Damage
    228
    スペルダメージ
    228
    命中力
    2,502
    アタックタイム
    1.5
    経験値
    40,088
    Minion Life
    8,732
    Minion Energy Shield
    970
    Minion Damage
    949
    Minion Armour
    6,756
    MAASVaalHumanoidBowArms
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    基本アタック
    Base Damage: 183–274
    アタックタイム: 1.5 秒
    action attack or cast time uses animation length [1]
    maintain projectile direction when using contact position [1]
    projectile ballistic angle from reference event [1]
    projectile ballistic gravity override [0]
    projectile uses bearing as firing orientation [1]
    projectile uses contact position [1]
    projectiles not offset [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MPWVaalCyborgLightningArrow
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 183–274
    アタックタイム: 1.5 秒
    クールダウン時間: 8 秒
    物理ダメージの40%をダメージに変換する
    投射物を追加で個放つ
    action attack or cast time uses animation length [1]
    base is projectile [1]
    distribute projectiles over contact points [1]
    monster projectile variation [1039]
    projectile ballistic angle from reference event [1]
    projectile random angle based on distance to target location % [0]
    projectile uses bearing as firing orientation [1]
    projectile uses contact position [1]
    projectiles not offset [1]
    spell maximum action distance +% [-15]
    use scaled contact offset [1]
    GSVaalCyborgLightningArrowZap
    Triggerable, Spell, Damage
    キャストタイム: 1 秒
    10.76から32.28ダメージを与える
    50%上昇したダメージを与えたと仮定して敵を感電させる

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents
    {
    	on_construction_complete = "SetAnimatedTurnDuration( 0.5 );"
    }
    
    Animated
    {
    	always_interpolate_bearing = true
    }
    
    Stats
    {
    	set_arrow_projectile_variation = 1003
    	set_base_heavy_stun_duration_ms = 2733
    }
    
    Life
    {
    	corpse_usable = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VaalHumanoids/VaalHumanoidBow/VaalHumanoidBowArms"] = {
        name = "Archer Transcendent",
        life = 1.4,
        energyShield = 0.1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.98,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 60,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "MAASVaalHumanoidBowArms",
            "MPWVaalCyborgLightningArrow",
            "GSVaalCyborgLightningArrowZap",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MAASVaalHumanoidBowArms"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "projectile_ballistic_gravity_override",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "projectile_ballistic_angle_from_reference_event",
            "maintain_projectile_direction_when_using_contact_position",
            "projectile_uses_bearing_as_firing_orientation",
            "projectiles_not_offset",
        },
        levels = {
            [1] = {0, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWVaalCyborgLightningArrow"] = {
        name = "MPWVaalCyborgLightningArrow",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "projectile_random_angle_based_on_distance_to_target_location_%",
            "active_skill_base_physical_damage_%_to_convert_to_lightning",
            "number_of_additional_projectiles",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "projectile_ballistic_angle_from_reference_event",
            "projectile_uses_bearing_as_firing_orientation",
            "projectiles_not_offset",
            "distribute_projectiles_over_contact_points",
        },
        levels = {
            [1] = {1039, 0, 40, 5, -15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSVaalCyborgLightningArrowZap"] = {
        name = "GSVaalCyborgLightningArrowZap",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "active_skill_shock_as_though_damage_+%_final",
        },
        levels = {
            [1] = {0.5, 1.5, 50, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    keyval
    Stats.item_drop_slots1
    Stats.energy_shield_recharge_rate_per_minute_%750
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%75
    Stats.base_maximum_all_resistances_%75
    Stats.monster_base_flask_charges_percent_of_monster_power50
    Stats.base_critical_hit_damage_bonus30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.object_inherent_base_maximum_block_%_from_ot50
    Stats.movement_velocity_cap128
    Stats.max_azurite_debuff_stacks10
    Stats.ignore_skill_weapon_restrictions1
    Stats.melee_hit_damage_stun_multiplier_+%_final_from_ot33
    Stats.physical_hit_damage_stun_multiplier_+%_final_from_ot100
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.melee_swing_not_scaled_by_area_modifiers1
    Stats.actor_scale_+%_limit200
    Stats.base_heavy_stun_duration_ms2733
    Stats.melee_defer_damage_prediction1
    Stats.poise_decay_delay_ms8000
    Stats.poise_decay_%_per_second5
    Stats.base_block_angle_degrees180
    Stats.action_attack_or_cast_time_uses_animation_length1
    Stats.slow_potency_+%_final_per_additional_player-10
    Stats.check_for_targets_between_initiator_and_projectile_source1
    Stats.maximum_life_+%_final_per_additional_player50
    Stats.maximum_energy_shield_+%_final_per_additional_player50
    Stats.poise_threshold_+%_final_per_additional_player50
    Stats.stun_base_duration_override_ms500
    Stats.bleeding_moving_damage_%_of_base_override200
    Stats.arrow_projectile_variation1003
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.csd
    Positioned.blockingtrue
    Positioned.team0
    Positioned.serialise_collidabletrue
    BaseEvents.server_onlytrue
    BaseEvents.on_construction_completeSetAnimatedTurnDuration( 0.5 );
    Actor.basic_actionMove, MoveForced, MoveToFormation, Flee, StrafeLeft, StrafeRight, StrafeRandom, Advance, DoNothing, MonsterPickup, MinionInteraction
    Actor.slow_animations_go_to_idlefalse
    Animated.always_interpolate_bearingtrue
    Life.corpse_usablefalse
    Edit

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