IncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
ไหตะกอนเลือด
CategoryDemonปีศาจ
cannot be damaged by things outside radius [0]
ignore cannot be damaged by enemies [0]
Bloodbilge
Spectre
Spectre OverrideMetadata/Monsters/TumourMonsters/Statue07/QimarMonstrositySpectre
Tagsdemon, medium_movement, MonsterBlunt_onhit_audio, mud_blood
พลังชีวิต
300%
ค่าต้านทาน
IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
Damage
218%
ความแม่นยำ
100%
Attack Distance
7 ~ 28
{เวลาโจมตี}
1.5 Second
Damage Spread
±20%
ค่าประสบการณ์
300%
Model Size
100%
Type
QimarMonstrosity
Metadata
QimarMonstrosity
เลเวล
68
พลังชีวิต
24,771
Damage
508
ความเสียหายเวท
508
ความแม่นยำ
2,502
{เวลาโจมตี}
1.5
ค่าประสบการณ์
85,902
Minion Life
20,790
Minion Damage
2,112
Minion Armour
2,413
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
โจมตีพื้นฐาน
Base Damage: 407610
{เวลาโจมตี}: 1.5 {วิ}
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack

Object Type

version 2
extends "Metadata/Monsters/Monster"

Stats
{
	set_base_heavy_stun_duration_ms = 3600
}

Actor
{
	basic_action = "ChangeToStance1"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/TumourMonsters/Statue07/QimarMonstrosity"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Bloodbilge",
    life = 3,
    damage = 2.18,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 28,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
cannot be damaged by things outside radius [0]
NameTBD
FamilyMonsterModSpecialAura
DomainsMonster (3)
GenerationTypeม็อดพรีฟิกซ์ (1)
Req. level5 (Effective: 4)
Stats
  • action speed -% 25 25 Global
  • debuff time passed +% -40 -40 Global
  • base cooldown speed +% -60 -60 Global
  • cannot be damaged by things outside radius 0 0 Global
  • Spawn Tagsmagic: 0 default: 1
    โดมกาลเวลา
    รัศมี: 32
    คุณมีความเร็วในการกระทำ ลดลงเป็นอย่างมาก และคูลดาวน์ของคุณฟื้นฟูนานกว่าเดิม ผลเสียต่อตัวคุณใช้เวลานานกว่าเดิมในการหมดเวลา
    ลดความเร็วในการกระทำ 25%
    ดีบัฟ ต่อตัวคุณหมดเวลา ช้าลง 40%
    Temporal Bubble
    NameTBD
    FamilyMonsterModSpecialAura
    DomainsMonster (3)
    GenerationTypeม็อดพรีฟิกซ์ (1)
    Req. level16 (Effective: 12)
    Stats
  • generate x charges for any flask per minute -3 -3 Global
  • Spawn Tagsmagic: 0 default: 1
    แห้งแล้ง
    รัศมี: 36
    ชาร์จขวดยาและของขลังของคุณ ถูกดูดกลืนอย่างต่อเนื่อง และคุณไม่สามารถรับ ชาร์จขวดยาหรือของขลัง ได้
    ขวดยา ได้รับ ชาร์จทุก 3 วินาที
    Drought
    ignore cannot be damaged by enemies [0]
    NameEthereal
    FamilyMonsterProximalTangibility
    DomainsMonster (3)
    GenerationTypeม็อดพรีฟิกซ์ (1)
    Req. level16 (Effective: 12)
    Stats
  • ignore cannot be damaged by enemies 0 0 Global
  • Spawn Tagsno_proximity_shield: 0 boss: 0 default: 1
    ไหตะกอนเลือด
    CategoryDemonปีศาจ
    Bloodbilge
    Spectre
    Tagsdemon, medium_movement, MonsterBlunt_onhit_audio, mud_blood
    พลังชีวิต
    300%
    ค่าต้านทาน
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    218%
    ความแม่นยำ
    100%
    Attack Distance
    7 ~ 28
    {เวลาโจมตี}
    1.5 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    300%
    Model Size
    100%
    Type
    QimarMonstrosity
    Metadata
    QimarMonstrositySpectre
    เลเวล
    68
    พลังชีวิต
    24,771
    Damage
    508
    ความเสียหายเวท
    508
    ความแม่นยำ
    2,502
    {เวลาโจมตี}
    1.5
    ค่าประสบการณ์
    85,902
    Minion Life
    20,790
    Minion Damage
    2,112
    Minion Armour
    2,413
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    โจมตีพื้นฐาน
    Base Damage: 407610
    {เวลาโจมตี}: 1.5 {วิ}
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3600
    }
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/TumourMonsters/Statue07/QimarMonstrositySpectre"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Bloodbilge",
        life = 3,
        damage = 2.18,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 28,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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