ไหตะกอนเลือด
ปีศาจcannot be damaged by things outside radius [0]
ignore cannot be damaged by enemies [0]
ignore cannot be damaged by enemies [0]
Bloodbilge
| Spectre | Y |
|---|---|
| Spectre Override | Metadata/Monsters/TumourMonsters/Statue07/QimarMonstrositySpectre |
| Tags | demon, medium_movement, MonsterBlunt_onhit_audio, mud_blood |
พลังชีวิต
300%
ค่าต้านทาน
Damage
218%
ความแม่นยำ
100%
ปะทะคริติคอล Chance
5%
Attack Distance
7 ~ 28
1.5 Second
Damage Spread
±20%
ค่าประสบการณ์
300%
Model Size
100%
Type
QimarMonstrosity
Metadata
QimarMonstrosity
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
68
พลังชีวิต
23,271
2,413
Damage
508
ความเสียหายเวท
508
ความแม่นยำ
2,502
1.5
ค่าประสบการณ์
85,902
Minion Life
20,790
Minion Damage
2,112
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
โจมตีพื้นฐาน
Base Damage: 407—610
โอกาสปะทะคริติคอล: 5%
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Stats
{
set_base_heavy_stun_duration_ms = 3600
}
Actor
{
basic_action = "ChangeToStance1"
}Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/TumourMonsters/Statue07/QimarMonstrosity"] = {
name = "Bloodbilge",
life = 3,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 2.18,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 28,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeed",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
cannot be damaged by things outside radius [0]
| Name | TBD |
|---|---|
| Family | MonsterModSpecialAura |
| Domains | Monster (3) |
| GenerationType | ม็อดพรีฟิกซ์ (1) |
| Req. level | 5 (Effective: 4) |
| Stats | |
| Spawn Tags | magic: 0 default: 1 |
โดมกาลเวลา
รัศมี: 32
คุณมีความเร็วในการกระทำ ลดลงเป็นอย่างมาก และคูลดาวน์ของคุณฟื้นฟูนานกว่าเดิม ผลเสียต่อตัวคุณใช้เวลานานกว่าเดิมในการหมดเวลา
ลดความเร็วในการกระทำ 25%
ดีบัฟ ต่อตัวคุณหมดเวลา ช้าลง 40%
Temporal Bubble
| Name | TBD |
|---|---|
| Family | MonsterModSpecialAura |
| Domains | Monster (3) |
| GenerationType | ม็อดพรีฟิกซ์ (1) |
| Req. level | 16 (Effective: 12) |
| Stats | |
| Spawn Tags | magic: 0 default: 1 |
แห้งแล้ง
รัศมี: 36
ชาร์จขวดยาและของขลังของคุณ ถูกดูดกลืนอย่างต่อเนื่อง และคุณไม่สามารถรับ ชาร์จขวดยาหรือของขลัง ได้
ขวดยา ได้รับ ชาร์จทุก 3 วินาที
Drought
ignore cannot be damaged by enemies [0]
| Name | Ethereal |
|---|---|
| Family | MonsterProximalTangibility |
| Domains | Monster (3) |
| GenerationType | ม็อดพรีฟิกซ์ (1) |
| Req. level | 16 (Effective: 12) |
| Stats | |
| Spawn Tags | no_proximity_shield: 0 boss: 0 default: 1 |
ไหตะกอนเลือด
ปีศาจ
Bloodbilge
| Spectre | Y |
|---|---|
| Tags | demon, medium_movement, MonsterBlunt_onhit_audio, mud_blood |
พลังชีวิต
300%
ค่าต้านทาน
Damage
218%
ความแม่นยำ
100%
ปะทะคริติคอล Chance
5%
Attack Distance
7 ~ 28
1.5 Second
Damage Spread
±20%
ค่าประสบการณ์
300%
Model Size
100%
Type
QimarMonstrosity
Metadata
QimarMonstrositySpectre
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
68
พลังชีวิต
23,271
2,413
Damage
508
ความเสียหายเวท
508
ความแม่นยำ
2,502
1.5
ค่าประสบการณ์
85,902
Minion Life
20,790
Minion Damage
2,112
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
โจมตีพื้นฐาน
Base Damage: 407—610
โอกาสปะทะคริติคอล: 5%
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Stats
{
set_base_heavy_stun_duration_ms = 3600
}
Actor
{
basic_action = "ChangeToStance1"
}Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/TumourMonsters/Statue07/QimarMonstrositySpectre"] = {
name = "Bloodbilge",
life = 3,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 2.18,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 28,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeed",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.