Expedition2RemnantActiveIncursionAtziriActiveShrineActiveStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
血沼
CategoryDemon恶魔
cannot be damaged by things outside radius [0]
ignore cannot be damaged by enemies [0]
Bloodbilge
Spectre
Spectre OverrideMetadata/Monsters/TumourMonsters/Statue07/QimarMonstrositySpectre
Tagsdemon, medium_movement, MonsterBlunt_onhit_audio, mud_blood
生命
300%
抗性
IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
伤害
218%
命中
100%
暴击 Chance
5%
Attack Distance
7 ~ 28
攻击时间
1.5 Second
Damage Spread
±20%
经验值
300%
Model Size
100%
Type
QimarMonstrosity
Metadata
QimarMonstrosity
Spectre Reservation
113%
Companion Reservation
51.9%
等级
68
生命
24,771
2,413
伤害
508
法术伤害
508
命中
2,502
攻击时间
1.5
经验值
85,902
召唤物生命
20,790
召唤物伤害
2,112
召唤物护甲
2,413
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物, AttackInPlace
基础攻击
Base Damage: 407610
暴击率: 5%
攻击时间: 1.5 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack

Object Type

version 2
extends "Metadata/Monsters/Monster"

Stats
{
	set_base_heavy_stun_duration_ms = 3600
}

Actor
{
	basic_action = "ChangeToStance1"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/TumourMonsters/Statue07/QimarMonstrosity"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Bloodbilge",
    life = 3,
    damage = 2.18,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 28,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
cannot be damaged by things outside radius [0]
Name待定
FamilyMonsterModSpecialAura
Domains怪物 (3)
GenerationType前缀 (1)
Req. level5 (Effective: 4)
Stats
  • action speed -% 25 25 Global
  • debuff time passed +% -40 -40 Global
  • base cooldown speed +% -60 -60 Global
  • cannot be damaged by things outside radius 0 0 Global
  • Spawn Tagsmagic: 0 default: 1
    时空泡泡
    范围: 32
    你的行动速度严重降低,冷却时间需要更长时间才能恢复。你身上的负面效果持续更久
    行动速度降低 25%
    你身上的减益消失速度减慢 40%
    Temporal Bubble
    Name待定
    FamilyMonsterModSpecialAura
    Domains怪物 (3)
    GenerationType前缀 (1)
    Req. level16 (Effective: 12)
    Stats
  • generate x charges for any flask per minute -3 -3 Global
  • Spawn Tagsmagic: 0 default: 1
    干旱
    范围: 36
    你会持续丧失药剂和咒符充能,同时无法获得药剂或咒符充能
    药剂每 3 秒获得 次充能
    Drought
    ignore cannot be damaged by enemies [0]
    Name空灵的
    FamilyMonsterProximalTangibility
    Domains怪物 (3)
    GenerationType前缀 (1)
    Req. level16 (Effective: 12)
    Stats
  • ignore cannot be damaged by enemies 0 0 Global
  • Spawn Tagsno_proximity_shield: 0 boss: 0 default: 1
    血沼
    CategoryDemon恶魔
    Bloodbilge
    Spectre
    Tagsdemon, medium_movement, MonsterBlunt_onhit_audio, mud_blood
    生命
    300%
    抗性
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    伤害
    218%
    命中
    100%
    暴击 Chance
    5%
    Attack Distance
    7 ~ 28
    攻击时间
    1.5 Second
    Damage Spread
    ±20%
    经验值
    300%
    Model Size
    100%
    Type
    QimarMonstrosity
    Metadata
    QimarMonstrositySpectre
    Spectre Reservation
    113%
    Companion Reservation
    51.9%
    等级
    68
    生命
    24,771
    2,413
    伤害
    508
    法术伤害
    508
    命中
    2,502
    攻击时间
    1.5
    经验值
    85,902
    召唤物生命
    20,790
    召唤物伤害
    2,112
    召唤物护甲
    2,413
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物, AttackInPlace
    基础攻击
    Base Damage: 407610
    暴击率: 5%
    攻击时间: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3600
    }
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/TumourMonsters/Statue07/QimarMonstrositySpectre"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Bloodbilge",
        life = 3,
        damage = 2.18,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 28,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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