血沼
恶魔
行动速度减慢 25%
冷却回复速度减慢 60%
你身上的减益效果消失速度减慢 40%
cannot be damaged by things outside radius [0]
药剂每秒获得 -0.05 次充能
ignore cannot be damaged by enemies [0]
Bloodbilge
SpectreY
Spectre OverrideMetadata/Monsters/TumourMonsters/Statue07/QimarMonstrositySpectre
Tagsdemon, medium_movement, MonsterBlunt_onhit_audio, mud_blood
生命
300%
抗性
0 0 0 0
伤害
218%
命中
100%
暴击 Chance
5%
Attack Distance
7 ~ 28
攻击间隔
1.5 Second
Damage Spread
±20%
经验值
300%
Model Size
100%
Type
QimarMonstrosity
Metadata
QimarMonstrosity
等级
68
生命
23,271
2,413
伤害
508
法术伤害
508
命中
2,464
攻击间隔
1.5
经验值
85,902
召唤物生命
20,790
召唤物伤害
2,112
召唤物护甲
2,413
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
基础攻击
Base Damage: 407–610
暴击率: 5%
攻击间隔: 1.5 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Stats
{
	set_base_heavy_stun_duration_ms = 3600
}

Actor
{
	basic_action = "ChangeToStance1"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/TumourMonsters/Statue07/QimarMonstrosity"] = {
    name = "Bloodbilge",
    life = 3,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 2.18,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 28,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
行动速度减慢 25%
冷却回复速度减慢 60%
你身上的减益效果消失速度减慢 40%
cannot be damaged by things outside radius [0]
Name待定
FamilyMonsterModSpecialAura
Domains怪物 (3)
GenerationType前缀 (1)
Req. level5 (Effective: 4)
Stats
  • action speed -% Min: 25 Max: 25 Global
  • debuff time passed +% Min: -40 Max: -40 Global
  • base cooldown speed +% Min: -60 Max: -60 Global
  • cannot be damaged by things outside radius Min: 0 Max: 0 Global
  • 时间泡泡
    范围: 32
    你的行动速度严重降低,冷却时间需要更长时间才能恢复。你身上的负面效果持续更久
    行动速度减慢 25%
    冷却回复速度减慢 60%
    你身上的减益效果消失速度减慢 40%
    Temporal Bubble
    药剂每秒获得 -0.05 次充能
    Name待定
    FamilyMonsterModSpecialAura
    Domains怪物 (3)
    GenerationType前缀 (1)
    Req. level16 (Effective: 12)
    Stats
  • generate x charges for any flask per minute Min: -3 Max: -3 Global
  • 干旱
    范围: 36
    你会持续丧失药剂和咒符充能,同时无法获得药剂或咒符充能
    药剂每 3 秒获得 次充能
    Drought
    ignore cannot be damaged by enemies [0]
    Name空灵的
    FamilyMonsterProximalTangibility
    Domains怪物 (3)
    GenerationType前缀 (1)
    Req. level16 (Effective: 12)
    Stats
  • ignore cannot be damaged by enemies Min: 0 Max: 0 Global
  • 血沼
    恶魔
    Bloodbilge
    SpectreY
    Tagsdemon, medium_movement, MonsterBlunt_onhit_audio, mud_blood
    生命
    300%
    抗性
    0 0 0 0
    伤害
    218%
    命中
    100%
    暴击 Chance
    5%
    Attack Distance
    7 ~ 28
    攻击间隔
    1.5 Second
    Damage Spread
    ±20%
    经验值
    300%
    Model Size
    100%
    Type
    QimarMonstrosity
    Metadata
    QimarMonstrositySpectre
    等级
    68
    生命
    23,271
    2,413
    伤害
    508
    法术伤害
    508
    命中
    2,464
    攻击间隔
    1.5
    经验值
    85,902
    召唤物生命
    20,790
    召唤物伤害
    2,112
    召唤物护甲
    2,413
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
    基础攻击
    Base Damage: 407–610
    暴击率: 5%
    攻击间隔: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3600
    }
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/TumourMonsters/Statue07/QimarMonstrositySpectre"] = {
        name = "Bloodbilge",
        life = 3,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.18,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 28,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
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