Expedition2RemnantActiveIncursionAtziriActiveShrineActiveStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
ブラッドビルゲ
CategoryDemonデーモン
cannot be damaged by things outside radius [0]
ignore cannot be damaged by enemies [0]
Bloodbilge
Spectre
Spectre OverrideMetadata/Monsters/TumourMonsters/Statue07/QimarMonstrositySpectre
Areaキーマの貯水池
Tagsdemon, medium_movement, MonsterBlunt_onhit_audio, mud_blood
ライフ
300%
耐性
IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
Damage
218%
命中力
100%
Attack Distance
7 ~ 28
アタックタイム
1.5 Second
Damage Spread
±20%
経験値
300%
Model Size
100%
Type
QimarMonstrosity
Metadata
QimarMonstrosity
リザーブ
113
耐性
IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
リザーブ
51.9%
耐性
IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
レベル
56
ライフ
11,268
Damage
346
スペルダメージ
346
命中力
1,556
アタックタイム
1.5
経験値
37,638
Minion Life
13,851
Minion Damage
1,118
Minion Armour
1,176
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
基本アタック
Base Damage: 277—416
アタックタイム: 1.5 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack

Object Type

version 2
extends "Metadata/Monsters/Monster"

Stats
{
	set_base_heavy_stun_duration_ms = 3600
}

Actor
{
	basic_action = "ChangeToStance1"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/TumourMonsters/Statue07/QimarMonstrosity"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Bloodbilge",
    life = 3,
    damage = 2.18,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 28,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
cannot be damaged by things outside radius [0]
NameTBD
FamilyMonsterModSpecialAura
DomainsMonster (3)
GenerationTypeプレフィックス (1)
Req. level5 (Effective: 4)
Stats
  • action speed -% 25 — 25 Global
  • debuff time passed +% -40 — -40 Global
  • base cooldown speed +% -60 — -60 Global
  • cannot be damaged by things outside radius 0 — 0 Global
  • Spawn Tagsmagic: 0 default: 1
    テンポーラルバブル
    半径: 32
    アクションスピードが極端に下がり、クールダウンが解消により時間がかる。ネガティブなエフェクトの消失により時間がかかる。
    アクションスピードが25%減少する
    プレイヤーに対するデバフは40%遅く消える
    Temporal Bubble
    NameTBD
    FamilyMonsterModSpecialAura
    DomainsMonster (3)
    GenerationTypeプレフィックス (1)
    Req. level16 (Effective: 12)
    Stats
  • generate x charges for any flask per minute -3 — -3 Global
  • Spawn Tagsmagic: 0 default: 1
    渇水
    半径: 36
    フラスコおよびチャームのチャージが時間と共に失われ、フラスコおよびチャームのチャージを獲得できない。
    フラスコは3秒ごとにチャージを獲得する
    Drought
    ignore cannot be damaged by enemies [0]
    Name幽玄な
    FamilyMonsterProximalTangibility
    DomainsMonster (3)
    GenerationTypeプレフィックス (1)
    Req. level16 (Effective: 12)
    Stats
  • ignore cannot be damaged by enemies 0 — 0 Global
  • Spawn Tagsno_proximity_shield: 0 boss: 0 default: 1
    ブラッドビルゲ
    CategoryDemonデーモン
    Bloodbilge
    Spectre
    Areaキーマの貯水池
    Tagsdemon, medium_movement, MonsterBlunt_onhit_audio, mud_blood
    ライフ
    300%
    耐性
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Damage
    218%
    命中力
    100%
    Attack Distance
    7 ~ 28
    アタックタイム
    1.5 Second
    Damage Spread
    ±20%
    経験値
    300%
    Model Size
    100%
    Type
    QimarMonstrosity
    Metadata
    QimarMonstrositySpectre
    リザーブ
    113
    耐性
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    リザーブ
    51.9%
    耐性
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    レベル
    56
    ライフ
    11,268
    Damage
    346
    スペルダメージ
    346
    命中力
    1,556
    アタックタイム
    1.5
    経験値
    37,638
    Minion Life
    13,851
    Minion Damage
    1,118
    Minion Armour
    1,176
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    基本アタック
    Base Damage: 277—416
    アタックタイム: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3600
    }
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/TumourMonsters/Statue07/QimarMonstrositySpectre"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Bloodbilge",
        life = 3,
        damage = 2.18,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 28,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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