Sangre cuajada
Demonio
Velocidad de acción reducida un 25%
Velocidad de recuperación del enfriamiento reducida un 60%
Los efectos nocivos expiran un 40% más despacio sobre ti
cannot be damaged by things outside radius [0]
Los frascos ganan -0.05 cargas por segundo
Bloodbilge
SpectreY
Tagsdemon, medium_movement, MonsterBlunt_onhit_audio, mud_blood
Vida
300%
Resistencia
0 0 0 0
Damage
218%
Precisión
100%
Attack Distance
7 ~ 28
Tiempo de ataque
1.5 Second
Damage Spread
±20%
Experiencia
300%
Model Size
100%
Type
QimarMonstrosity
Metadata
QimarMonstrosity
Nivel
68
Vida
23,271
Damage
508
Daño de hechizos
508
Precisión
2,464
Tiempo de ataque
1.5
Experiencia
85,902
Minion Life
20,790
Minion Damage
2,112
Minion Armour
2,413
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Ataque básico
Base Damage: 407–610
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 1.5 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type

Object Type Codes

 
-- src\Data\Spectres.lua
minions["Metadata/Monsters/TumourMonsters/Statue07/QimarMonstrosity"] = {
    name = "Bloodbilge",
    life = 3,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 2.18,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 28,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Velocidad de acción reducida un 25%
Velocidad de recuperación del enfriamiento reducida un 60%
Los efectos nocivos expiran un 40% más despacio sobre ti
cannot be damaged by things outside radius [0]
Name{TBD}{TBD}{TBD}{TBD}
FamilyMonsterModSpecialAura
DomainsMonster (3)
GenerationTypePrefijo (1)
Req. level5 (Effective: 4)
Stats
  • action speed -% Min: 25 Max: 25 Global
  • debuff time passed +% Min: -40 Max: -40 Global
  • base cooldown speed +% Min: -60 Max: -60 Global
  • cannot be damaged by things outside radius Min: 0 Max: 0 Global
  • Burbuja temporal
    Radio: 32
    Tienes la velocidad de acción muy reducida y tus enfriamientos aumentan. Los efectos negativos sobre ti tardan más en expirar
    Velocidad de acción reducida un 25%
    Los efectos nocivos expiran un 40% más despacio sobre ti
    Temporal Bubble
    Los frascos ganan -0.05 cargas por segundo
    Name{TBD}{TBD}{TBD}{TBD}
    FamilyMonsterModSpecialAura
    DomainsMonster (3)
    GenerationTypePrefijo (1)
    Req. level16 (Effective: 12)
    Stats
  • generate x charges for any flask per minute Min: -3 Max: -3 Global
  • Sequía
    Radio: 36
    Tus cargas de frascos y viales se drenan con el paso del tiempo y no puedes ganar cargas de frascos ni viales
    Los frascos ganan cargas cada 3 segundos
    Drought
    Name{etéreo}{etérea}{etéreos}{etéreas}
    FamilyMonsterProximalTangibility
    DomainsMonster (3)
    GenerationTypePrefijo (1)
    Req. level16 (Effective: 12)
    Bloodbilge
    Demonio
    SpectreY
    Tagsdemon, medium_movement, MonsterBlunt_onhit_audio, mud_blood
    Vida
    300%
    Resistencia
    0 0 0 0
    Damage
    218%
    Precisión
    100%
    Attack Distance
    7 ~ 28
    Tiempo de ataque
    1.5 Second
    Damage Spread
    ±20%
    Experiencia
    300%
    Model Size
    100%
    Type
    QimarMonstrosity
    Metadata
    QimarMonstrositySpectre
    Nivel
    68
    Vida
    23,271
    Damage
    508
    Daño de hechizos
    508
    Precisión
    2,464
    Tiempo de ataque
    1.5
    Experiencia
    85,902
    Minion Life
    20,790
    Minion Damage
    2,112
    Minion Armour
    2,413
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Ataque básico
    Base Damage: 407–610
    Probabilidad de impacto crítico: 5%
    Tiempo de ataque: 1.5 seg
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/TumourMonsters/Statue07/QimarMonstrositySpectre"] = {
        name = "Bloodbilge",
        life = 3,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.18,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 28,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
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