Expedition2RemnantActiveIncursionAtziriActiveShrineActiveStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Sangre cuajada
CategoryDemonDemonio
cannot be damaged by things outside radius [0]
ignore cannot be damaged by enemies [0]
Bloodbilge
Spectre
Spectre OverrideMetadata/Monsters/TumourMonsters/Statue07/QimarMonstrositySpectre
AreaReservorio de Qimah
Tagsdemon, medium_movement, MonsterBlunt_onhit_audio, mud_blood
Vida
300%
Resistencia
IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
Damage
218%
Precisión
100%
Attack Distance
7 ~ 28
Tiempo de ataque
1.5 Second
Damage Spread
±20%
Experiencia
300%
Model Size
100%
Type
QimarMonstrosity
Metadata
QimarMonstrosity
Reserva
113
Resistencia
IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
Reserva
51.9%
Resistencia
IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
Nivel
56
Vida
11,268
Damage
346
Daño de hechizos
346
Precisión
1,556
Tiempo de ataque
1.5
Experiencia
37,638
Minion Life
13,851
Minion Damage
1,118
Minion Armour
1,176
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Ataque básico
Base Damage: 277—416
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 1.5 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack

Object Type

version 2
extends "Metadata/Monsters/Monster"

Stats
{
	set_base_heavy_stun_duration_ms = 3600
}

Actor
{
	basic_action = "ChangeToStance1"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/TumourMonsters/Statue07/QimarMonstrosity"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Bloodbilge",
    life = 3,
    damage = 2.18,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 28,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
cannot be damaged by things outside radius [0]
Name{TBD}{TBD}{TBD}{TBD}
FamilyMonsterModSpecialAura
DomainsMonster (3)
GenerationTypePrefijo (1)
Req. level5 (Effective: 4)
Stats
  • action speed -% 25 — 25 Global
  • debuff time passed +% -40 — -40 Global
  • base cooldown speed +% -60 — -60 Global
  • cannot be damaged by things outside radius 0 — 0 Global
  • Spawn Tagsmagic: 0 default: 1
    Burbuja temporal
    Radio: 32
    Tienes la velocidad de acción muy reducida y tus enfriamientos aumentan. Los efectos negativos sobre ti tardan más en expirar
    Velocidad de acción reducida un 25%
    Los efectos nocivos expiran un 40% más despacio sobre ti
    Temporal Bubble
    Name{TBD}{TBD}{TBD}{TBD}
    FamilyMonsterModSpecialAura
    DomainsMonster (3)
    GenerationTypePrefijo (1)
    Req. level16 (Effective: 12)
    Stats
  • generate x charges for any flask per minute -3 — -3 Global
  • Spawn Tagsmagic: 0 default: 1
    Sequía
    Radio: 36
    Tus cargas de frascos y viales se drenan con el paso del tiempo y no puedes ganar cargas de frascos ni viales
    Los frascos ganan cargas cada 3 segundos
    Drought
    ignore cannot be damaged by enemies [0]
    Name{etéreo}{etérea}{etéreos}{etéreas}
    FamilyMonsterProximalTangibility
    DomainsMonster (3)
    GenerationTypePrefijo (1)
    Req. level16 (Effective: 12)
    Stats
  • ignore cannot be damaged by enemies 0 — 0 Global
  • Spawn Tagsno_proximity_shield: 0 boss: 0 default: 1
    Sangre cuajada
    CategoryDemonDemonio
    Bloodbilge
    Spectre
    AreaReservorio de Qimah
    Tagsdemon, medium_movement, MonsterBlunt_onhit_audio, mud_blood
    Vida
    300%
    Resistencia
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Damage
    218%
    Precisión
    100%
    Attack Distance
    7 ~ 28
    Tiempo de ataque
    1.5 Second
    Damage Spread
    ±20%
    Experiencia
    300%
    Model Size
    100%
    Type
    QimarMonstrosity
    Metadata
    QimarMonstrositySpectre
    Reserva
    113
    Resistencia
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Reserva
    51.9%
    Resistencia
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Nivel
    56
    Vida
    11,268
    Damage
    346
    Daño de hechizos
    346
    Precisión
    1,556
    Tiempo de ataque
    1.5
    Experiencia
    37,638
    Minion Life
    13,851
    Minion Damage
    1,118
    Minion Armour
    1,176
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Ataque básico
    Base Damage: 277—416
    Probabilidad de impacto crítico: 5%
    Tiempo de ataque: 1.5 seg
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3600
    }
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/TumourMonsters/Statue07/QimarMonstrositySpectre"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Bloodbilge",
        life = 3,
        damage = 2.18,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 28,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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