IncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Sentina Sanguinolenta
CategoryDemonDemônio
cannot be damaged by things outside radius [0]
ignore cannot be damaged by enemies [0]
Bloodbilge
Spectre
Spectre OverrideMetadata/Monsters/TumourMonsters/Statue07/QimarMonstrositySpectre
Tagsdemon, medium_movement, MonsterBlunt_onhit_audio, mud_blood
Vida
300%
Resistência
IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
Damage
218%
Precisão
100%
Attack Distance
7 ~ 28
Tempo de Ataque
1.5 Second
Damage Spread
±20%
Experiência
300%
Model Size
100%
Type
QimarMonstrosity
Metadata
QimarMonstrosity
Nível
68
Vida
24,771
Damage
508
Dano Mágico
508
Precisão
2,502
Tempo de Ataque
1.5
Experiência
85,902
Minion Life
20,790
Minion Damage
2,112
Minion Armour
2,413
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Ataque Básico
Base Damage: 407610
Chance de Golpe Crítico: 5%
Tempo de Ataque: 1.5 s
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack

Object Type

version 2
extends "Metadata/Monsters/Monster"

Stats
{
	set_base_heavy_stun_duration_ms = 3600
}

Actor
{
	basic_action = "ChangeToStance1"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/TumourMonsters/Statue07/QimarMonstrosity"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Bloodbilge",
    life = 3,
    damage = 2.18,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 28,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
cannot be damaged by things outside radius [0]
NameTBD
FamilyMonsterModSpecialAura
DomainsMonster (3)
GenerationTypePrefixo (1)
Req. level5 (Effective: 4)
Stats
  • action speed -% 25 25 Global
  • debuff time passed +% -40 -40 Global
  • base cooldown speed +% -60 -60 Global
  • cannot be damaged by things outside radius 0 0 Global
  • Spawn Tagsmagic: 0 default: 1
    Bolha Temporal
    Raio: 32
    Sua velocidade de ação foi severamente reduzida, suas recargas demoram mais para se recuperar e os efeitos negativos permanecem por mais tempo em você.
    Velocidade de ação reduzida em 25%
    Velocidade de recarga reduzida em 60%
    Penalidades em você expiram 40% mais devagar
    Temporal Bubble
    NameTBD
    FamilyMonsterModSpecialAura
    DomainsMonster (3)
    GenerationTypePrefixo (1)
    Req. level16 (Effective: 12)
    Stats
  • generate x charges for any flask per minute -3 -3 Global
  • Spawn Tagsmagic: 0 default: 1
    Seca
    Raio: 36
    Suas cargas de frascos e de patuás são drenadas gradualmente e você não ganha cargas desses itens.
    Frascos ganham cargas a cada 3 segundos
    Drought
    ignore cannot be damaged by enemies [0]
    Name{Etéreo}{Etérea}{Etéreo}{Etéreos}{Etéreas}{Etéreos}
    FamilyMonsterProximalTangibility
    DomainsMonster (3)
    GenerationTypePrefixo (1)
    Req. level16 (Effective: 12)
    Stats
  • ignore cannot be damaged by enemies 0 0 Global
  • Spawn Tagsno_proximity_shield: 0 boss: 0 default: 1
    Sentina Sanguinolenta
    CategoryDemonDemônio
    Bloodbilge
    Spectre
    Tagsdemon, medium_movement, MonsterBlunt_onhit_audio, mud_blood
    Vida
    300%
    Resistência
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    218%
    Precisão
    100%
    Attack Distance
    7 ~ 28
    Tempo de Ataque
    1.5 Second
    Damage Spread
    ±20%
    Experiência
    300%
    Model Size
    100%
    Type
    QimarMonstrosity
    Metadata
    QimarMonstrositySpectre
    Nível
    68
    Vida
    24,771
    Damage
    508
    Dano Mágico
    508
    Precisão
    2,502
    Tempo de Ataque
    1.5
    Experiência
    85,902
    Minion Life
    20,790
    Minion Damage
    2,112
    Minion Armour
    2,413
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Ataque Básico
    Base Damage: 407610
    Chance de Golpe Crítico: 5%
    Tempo de Ataque: 1.5 s
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3600
    }
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/TumourMonsters/Statue07/QimarMonstrositySpectre"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Bloodbilge",
        life = 3,
        damage = 2.18,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 28,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.