Sentina Sanguinolenta
Demôniocannot be damaged by things outside radius [0]
ignore cannot be damaged by enemies [0]
ignore cannot be damaged by enemies [0]
Bloodbilge
| Spectre | |
|---|---|
| Spectre Override | Metadata/Monsters/TumourMonsters/Statue07/QimarMonstrositySpectre |
| Tags | demon, medium_movement, MonsterBlunt_onhit_audio, mud_blood |
Vida
300%
Resistência
Damage
218%
Precisão
100%
Golpes Críticos Chance
5%
Attack Distance
7 ~ 28
Tempo de Ataque
1.5 Second
Damage Spread
±20%
Experiência
300%
Model Size
100%
Type
QimarMonstrosity
Metadata
QimarMonstrosity
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
24,771
2,413
708
Damage
508
Dano Mágico
508
Precisão
2,502
Tempo de Ataque
1.5
Experiência
85,902
Minion Life
20,790
Minion Damage
2,112
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Ataque Básico
Base Damage: 407—610
Chance de Golpe Crítico: 5%
Tempo de Ataque: 1.5 s
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Stats
{
set_base_heavy_stun_duration_ms = 3600
}
Actor
{
basic_action = "ChangeToStance1"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/TumourMonsters/Statue07/QimarMonstrosity"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Bloodbilge",
life = 3,
damage = 2.18,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 28,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeed",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
cannot be damaged by things outside radius [0]
| Name | TBD |
|---|---|
| Family | MonsterModSpecialAura |
| Domains | Monster (3) |
| GenerationType | Prefixo (1) |
| Req. level | 5 (Effective: 4) |
| Stats | |
| Spawn Tags | magic: 0 default: 1 |
Bolha Temporal
Raio: 32
Sua velocidade de ação foi severamente reduzida, suas recargas demoram mais para se recuperar e os efeitos negativos permanecem por mais tempo em você.
Velocidade de ação reduzida em 25%
Velocidade de recarga reduzida em 60%
Penalidades em você expiram 40% mais devagar
Temporal Bubble
| Name | TBD |
|---|---|
| Family | MonsterModSpecialAura |
| Domains | Monster (3) |
| GenerationType | Prefixo (1) |
| Req. level | 16 (Effective: 12) |
| Stats | |
| Spawn Tags | magic: 0 default: 1 |
Seca
Raio: 36
Suas cargas de frascos e de patuás são drenadas gradualmente e você não ganha cargas desses itens.
Frascos ganham cargas a cada 3 segundos
Drought
ignore cannot be damaged by enemies [0]
| Name | | Family | MonsterProximalTangibility
| Domains | Monster (3)
| GenerationType | Prefixo (1)
| Req. level | 16 (Effective: 12)
| Stats | Spawn Tags | no_proximity_shield: 0 boss: 0 default: 1 | |
|---|
Sentina Sanguinolenta
Demônio
Bloodbilge
| Spectre | |
|---|---|
| Tags | demon, medium_movement, MonsterBlunt_onhit_audio, mud_blood |
Vida
300%
Resistência
Damage
218%
Precisão
100%
Golpes Críticos Chance
5%
Attack Distance
7 ~ 28
Tempo de Ataque
1.5 Second
Damage Spread
±20%
Experiência
300%
Model Size
100%
Type
QimarMonstrosity
Metadata
QimarMonstrositySpectre
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
24,771
2,413
708
Damage
508
Dano Mágico
508
Precisão
2,502
Tempo de Ataque
1.5
Experiência
85,902
Minion Life
20,790
Minion Damage
2,112
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Ataque Básico
Base Damage: 407—610
Chance de Golpe Crítico: 5%
Tempo de Ataque: 1.5 s
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Stats
{
set_base_heavy_stun_duration_ms = 3600
}
Actor
{
basic_action = "ChangeToStance1"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/TumourMonsters/Statue07/QimarMonstrositySpectre"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Bloodbilge",
life = 3,
damage = 2.18,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 28,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeed",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.












