Sangtine
Démoncannot be damaged by things outside radius [0]
ignore cannot be damaged by enemies [0]
ignore cannot be damaged by enemies [0]
Bloodbilge
| Spectre | |
|---|---|
| Spectre Override | Metadata/Monsters/TumourMonsters/Statue07/QimarMonstrositySpectre |
| Area | Le Réservoir de Qimah |
| Tags | demon, medium_movement, MonsterBlunt_onhit_audio, mud_blood |
Vie
300%
Résistance
Damage
218%
Précision
100%
Touches critiques Chance
5%
Attack Distance
7 ~ 28
Temps d'attaque
1.5 Second
Damage Spread
±20%
Expérience
300%
Model Size
100%
Type
QimarMonstrosity
Metadata
QimarMonstrosity
113
51.9%
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
56
Vie
11,268
1,176
Damage
346
Dégâts des sorts
346
Précision
1,556
Temps d'attaque
1.5
Expérience
37,638
Minion Life
13,851
Minion Damage
1,118
Minion Armour
1,176
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Attaque de base
Base Damage: 277—416
Chances de Touche critique: 5%
Temps d'attaque: 1.5 sec.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Stats
{
set_base_heavy_stun_duration_ms = 3600
}
Actor
{
basic_action = "ChangeToStance1"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/TumourMonsters/Statue07/QimarMonstrosity"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Bloodbilge",
life = 3,
damage = 2.18,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 28,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeed",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = 4,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
cannot be damaged by things outside radius [0]
| Name | TBD |
|---|---|
| Family | MonsterModSpecialAura |
| Domains | Monster (3) |
| GenerationType | Préfixe (1) |
| Req. level | 5 (Effective: 4) |
| Stats | |
| Spawn Tags | magic: 0 default: 1 |
Bulle temporelle
Rayon: 32
Votre Vitesse d'action est considérablement réduite et vos Temps de recharge sont plus longs. Les effets néfastes qui vous affectent mettent plus de temps à expirer.
25% de Réduction de Vitesse d'action
60% de Réduction de la Vitesse de recharge
Les Effets néfastes vous affectant expirent 40% plus lentement
Temporal Bubble
| Name | TBD |
|---|---|
| Family | MonsterModSpecialAura |
| Domains | Monster (3) |
| GenerationType | Préfixe (1) |
| Req. level | 16 (Effective: 12) |
| Stats | |
| Spawn Tags | magic: 0 default: 1 |
Sécheresse
Rayon: 36
Vos charges de flacon et de charme se font drainer sur la durée et vous ne pouvez pas en gagner.
Les Flacons gagnent charges toutes les 3 secondes
Drought
ignore cannot be damaged by enemies [0]
| Name | | Family | MonsterProximalTangibility
| Domains | Monster (3)
| GenerationType | Préfixe (1)
| Req. level | 16 (Effective: 12)
| Stats | Spawn Tags | no_proximity_shield: 0 boss: 0 default: 1 | |
|---|
Sangtine
DémonZone : Le Réservoir de Qimah
Bloodbilge
| Spectre | |
|---|---|
| Area | Le Réservoir de Qimah |
| Tags | demon, medium_movement, MonsterBlunt_onhit_audio, mud_blood |
Vie
300%
Résistance
Damage
218%
Précision
100%
Touches critiques Chance
5%
Attack Distance
7 ~ 28
Temps d'attaque
1.5 Second
Damage Spread
±20%
Expérience
300%
Model Size
100%
Type
QimarMonstrosity
Metadata
QimarMonstrositySpectre
113
51.9%
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
56
Vie
11,268
1,176
Damage
346
Dégâts des sorts
346
Précision
1,556
Temps d'attaque
1.5
Expérience
37,638
Minion Life
13,851
Minion Damage
1,118
Minion Armour
1,176
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Attaque de base
Base Damage: 277—416
Chances de Touche critique: 5%
Temps d'attaque: 1.5 sec.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Stats
{
set_base_heavy_stun_duration_ms = 3600
}
Actor
{
basic_action = "ChangeToStance1"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/TumourMonsters/Statue07/QimarMonstrositySpectre"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Bloodbilge",
life = 3,
damage = 2.18,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 28,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeed",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = 4,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.












