Sangtine
Démon
cannot be damaged by things outside radius [0]
ignore cannot be damaged by enemies [0]
Bloodbilge
SpectreY
Spectre OverrideMetadata/Monsters/TumourMonsters/Statue07/QimarMonstrositySpectre
Tagsdemon, medium_movement, MonsterBlunt_onhit_audio, mud_blood
Vie
300%
Résistance
0 0 0 0
Damage
218%
Précision
100%
Attack Distance
7 ~ 28
Temps d'attaque
1.5 Second
Damage Spread
±20%
Expérience
300%
Model Size
100%
Type
QimarMonstrosity
Metadata
QimarMonstrosity
Niveau
68
Vie
23,271
2,413
Damage
508
Dégâts des sorts
508
Précision
2,502
Temps d'attaque
1.5
Expérience
85,902
Minion Life
20,790
Minion Damage
2,112
Minion Armour
2,413
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Attaque de base
Base Damage: 407—610
Chances de Touche critique: 5%
Temps d'attaque: 1.5 sec.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Stats
{
	set_base_heavy_stun_duration_ms = 3600
}

Actor
{
	basic_action = "ChangeToStance1"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/TumourMonsters/Statue07/QimarMonstrosity"] = {
    name = "Bloodbilge",
    life = 3,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 2.18,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 28,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
cannot be damaged by things outside radius [0]
NameTBD
FamilyMonsterModSpecialAura
DomainsMonster (3)
GenerationTypePréfixe (1)
Req. level5 (Effective: 4)
Stats
  • action speed -% Min: 25 Max: 25 Global
  • debuff time passed +% Min: -40 Max: -40 Global
  • base cooldown speed +% Min: -60 Max: -60 Global
  • cannot be damaged by things outside radius Min: 0 Max: 0 Global
  • Spawn Tagsmagic: 0 default: 1
    Bulle temporelle
    Rayon: 32
    Votre Vitesse d'action est considérablement réduite et vos Temps de recharge sont plus longs. Les effets néfastes qui vous affectent mettent plus de temps à expirer.
    25% de Réduction de Vitesse d'action
    60% de Réduction de la Vitesse de recharge
    Les Effets néfastes vous affectant expirent 40% plus lentement
    Temporal Bubble
    NameTBD
    FamilyMonsterModSpecialAura
    DomainsMonster (3)
    GenerationTypePréfixe (1)
    Req. level16 (Effective: 12)
    Stats
  • generate x charges for any flask per minute Min: -3 Max: -3 Global
  • Spawn Tagsmagic: 0 default: 1
    Sécheresse
    Rayon: 36
    Vos charges de flacon et de charme se font drainer sur la durée et vous ne pouvez pas en gagner.
    Les Flacons gagnent charges toutes les 3 secondes
    Drought
    ignore cannot be damaged by enemies [0]
    Name{Éthéré}{Éthérée}{Éthérés}{Éthérées}
    FamilyMonsterProximalTangibility
    DomainsMonster (3)
    GenerationTypePréfixe (1)
    Req. level16 (Effective: 12)
    Stats
  • ignore cannot be damaged by enemies Min: 0 Max: 0 Global
  • Spawn Tagsno_proximity_shield: 0 boss: 0 default: 1
    Sangtine
    Démon
    Bloodbilge
    SpectreY
    Tagsdemon, medium_movement, MonsterBlunt_onhit_audio, mud_blood
    Vie
    300%
    Résistance
    0 0 0 0
    Damage
    218%
    Précision
    100%
    Attack Distance
    7 ~ 28
    Temps d'attaque
    1.5 Second
    Damage Spread
    ±20%
    Expérience
    300%
    Model Size
    100%
    Type
    QimarMonstrosity
    Metadata
    QimarMonstrositySpectre
    Niveau
    68
    Vie
    23,271
    2,413
    Damage
    508
    Dégâts des sorts
    508
    Précision
    2,502
    Temps d'attaque
    1.5
    Expérience
    85,902
    Minion Life
    20,790
    Minion Damage
    2,112
    Minion Armour
    2,413
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Attaque de base
    Base Damage: 407—610
    Chances de Touche critique: 5%
    Temps d'attaque: 1.5 sec.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3600
    }
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/TumourMonsters/Statue07/QimarMonstrositySpectre"] = {
        name = "Bloodbilge",
        life = 3,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.18,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 28,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
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