淤積鮮血
惡魔
cannot be damaged by things outside radius [0]
ignore cannot be damaged by enemies [0]
Bloodbilge
SpectreY
Spectre OverrideMetadata/Monsters/TumourMonsters/Statue07/QimarMonstrositySpectre
Tagsdemon, medium_movement, MonsterBlunt_onhit_audio, mud_blood
生命
300%
抗性
0 0 0 0
傷害
218%
命中
100%
暴擊 Chance
5%
Attack Distance
7 ~ 28
攻擊時間
1.5 Second
Damage Spread
±20%
經驗值
300%
Model Size
100%
Type
QimarMonstrosity
Metadata
QimarMonstrosity
等級
68
生命
23,271
傷害
508
法術傷害
508
命中
2,502
攻擊時間
1.5
經驗值
85,902
召喚物生命
20,790
召喚物傷害
2,112
召喚物護甲
2,413
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物, AttackInPlace
基礎攻擊
Base Damage: 407—610
暴擊率: 5%
攻擊時間: 1.5 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Stats
{
	set_base_heavy_stun_duration_ms = 3600
}

Actor
{
	basic_action = "ChangeToStance1"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/TumourMonsters/Statue07/QimarMonstrosity"] = {
    name = "Bloodbilge",
    life = 3,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 2.18,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 28,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
cannot be damaged by things outside radius [0]
NameTBD
FamilyMonsterModSpecialAura
Domains怪物 (3)
GenerationType前綴 (1)
Req. level5 (Effective: 4)
Stats
  • action speed -% Min: 25 Max: 25 Global
  • debuff time passed +% Min: -40 Max: -40 Global
  • base cooldown speed +% Min: -60 Max: -60 Global
  • cannot be damaged by things outside radius Min: 0 Max: 0 Global
  • Spawn Tagsmagic: 0 default: 1
    短暫幻想
    範圍: 32
    你大幅降低行動速度和你的冷卻時間更長。你身上的負面效果要更久才會消逝
    減少 25% 行動速度
    你身上的減益效果減緩 40% 失效
    Temporal Bubble
    NameTBD
    FamilyMonsterModSpecialAura
    Domains怪物 (3)
    GenerationType前綴 (1)
    Req. level16 (Effective: 12)
    Stats
  • generate x charges for any flask per minute Min: -3 Max: -3 Global
  • Spawn Tagsmagic: 0 default: 1
    乾旱
    範圍: 36
    你的藥劑和護符充能被持續抽乾,且你不會獲得藥劑或護符充能
    藥劑每 3 秒獲得 個充能
    Drought
    ignore cannot be damaged by enemies [0]
    Name虛空幻影
    FamilyMonsterProximalTangibility
    Domains怪物 (3)
    GenerationType前綴 (1)
    Req. level16 (Effective: 12)
    Stats
  • ignore cannot be damaged by enemies Min: 0 Max: 0 Global
  • Spawn Tagsno_proximity_shield: 0 boss: 0 default: 1
    淤積鮮血
    惡魔
    Bloodbilge
    SpectreY
    Tagsdemon, medium_movement, MonsterBlunt_onhit_audio, mud_blood
    生命
    300%
    抗性
    0 0 0 0
    傷害
    218%
    命中
    100%
    暴擊 Chance
    5%
    Attack Distance
    7 ~ 28
    攻擊時間
    1.5 Second
    Damage Spread
    ±20%
    經驗值
    300%
    Model Size
    100%
    Type
    QimarMonstrosity
    Metadata
    QimarMonstrositySpectre
    等級
    68
    生命
    23,271
    傷害
    508
    法術傷害
    508
    命中
    2,502
    攻擊時間
    1.5
    經驗值
    85,902
    召喚物生命
    20,790
    召喚物傷害
    2,112
    召喚物護甲
    2,413
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物, AttackInPlace
    基礎攻擊
    Base Damage: 407—610
    暴擊率: 5%
    攻擊時間: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3600
    }
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/TumourMonsters/Statue07/QimarMonstrositySpectre"] = {
        name = "Bloodbilge",
        life = 3,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.18,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 28,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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