Blutbilge
Dämoncannot be damaged by things outside radius [0]
ignore cannot be damaged by enemies [0]
ignore cannot be damaged by enemies [0]
Bloodbilge
| Spectre | Y |
|---|---|
| Spectre Override | Metadata/Monsters/TumourMonsters/Statue07/QimarMonstrositySpectre |
| Tags | demon, medium_movement, MonsterBlunt_onhit_audio, mud_blood |
Leben
300%
Widerstand
Damage
218%
Genauigkeit
100%
Kritische Treffer Chance
5%
Attack Distance
7 ~ 28
Angriffszeit
1.5 Second
Damage Spread
±20%
Erfahrung
300%
Model Size
100%
Type
QimarMonstrosity
Metadata
QimarMonstrosity
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
23,271
2,413
708
Damage
508
Zauberschaden
508
Genauigkeit
2,502
Angriffszeit
1.5
Erfahrung
85,902
Minion Life
20,790
Minion Damage
2,112
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Basisangriff
Base Damage: 407—610
Angriffszeit: 1.5 Sek.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Stats
{
set_base_heavy_stun_duration_ms = 3600
}
Actor
{
basic_action = "ChangeToStance1"
}Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/TumourMonsters/Statue07/QimarMonstrosity"] = {
name = "Bloodbilge",
life = 3,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 2.18,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 28,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeed",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
cannot be damaged by things outside radius [0]
| Name | TBD |
|---|---|
| Family | MonsterModSpecialAura |
| Domains | Monster (3) |
| GenerationType | Präfix (1) |
| Req. level | 5 (Effective: 4) |
| Stats | |
| Spawn Tags | magic: 0 default: 1 |
Temporale Blase
Radius: 32
Eure Aktionsgeschwindigkeit ist bedeutend verlangsamt und Eure Abklingzeiten sind langsamer. Negative Effekte auf Euch halten länger an.
25% verringerte Aktionsgeschwindigkeit
60% verlangsamte Abklingzeit-Rate
Schwächungen auf Euch klingen 40% langsamer ab
Temporal Bubble
| Name | TBD |
|---|---|
| Family | MonsterModSpecialAura |
| Domains | Monster (3) |
| GenerationType | Präfix (1) |
| Req. level | 16 (Effective: 12) |
| Stats | |
| Spawn Tags | magic: 0 default: 1 |
Dürre
Radius: 36
Eure Fläschchen- und Phiolenfüllungen werden über die Zeit entzogen und Ihr könnt keine Fläschchen- und Phiolenfüllungen erhalten.
Fläschchen erhalten alle 3 Sekunden Füllungen
Drought
ignore cannot be damaged by enemies [0]
| Name | | Family | MonsterProximalTangibility
| Domains | Monster (3)
| GenerationType | Präfix (1)
| Req. level | 16 (Effective: 12)
| Stats | Spawn Tags | no_proximity_shield: 0 boss: 0 default: 1 | |
|---|
Blutbilge
Dämon
Bloodbilge
| Spectre | Y |
|---|---|
| Tags | demon, medium_movement, MonsterBlunt_onhit_audio, mud_blood |
Leben
300%
Widerstand
Damage
218%
Genauigkeit
100%
Kritische Treffer Chance
5%
Attack Distance
7 ~ 28
Angriffszeit
1.5 Second
Damage Spread
±20%
Erfahrung
300%
Model Size
100%
Type
QimarMonstrosity
Metadata
QimarMonstrositySpectre
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
23,271
2,413
708
Damage
508
Zauberschaden
508
Genauigkeit
2,502
Angriffszeit
1.5
Erfahrung
85,902
Minion Life
20,790
Minion Damage
2,112
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Basisangriff
Base Damage: 407—610
Angriffszeit: 1.5 Sek.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Stats
{
set_base_heavy_stun_duration_ms = 3600
}
Actor
{
basic_action = "ChangeToStance1"
}Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/TumourMonsters/Statue07/QimarMonstrositySpectre"] = {
name = "Bloodbilge",
life = 3,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 2.18,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 28,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeed",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.