IncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Blutbilge
CategoryDemonDämon
cannot be damaged by things outside radius [0]
ignore cannot be damaged by enemies [0]
Bloodbilge
Spectre
Spectre OverrideMetadata/Monsters/TumourMonsters/Statue07/QimarMonstrositySpectre
Tagsdemon, medium_movement, MonsterBlunt_onhit_audio, mud_blood
Leben
300%
Widerstand
IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
Damage
218%
Genauigkeit
100%
Attack Distance
7 ~ 28
Angriffszeit
1.5 Second
Damage Spread
±20%
Erfahrung
300%
Model Size
100%
Type
QimarMonstrosity
Metadata
QimarMonstrosity
Stufe
68
Leben
24,771
Damage
508
Zauberschaden
508
Genauigkeit
2,502
Angriffszeit
1.5
Erfahrung
85,902
Minion Life
20,790
Minion Damage
2,112
Minion Armour
2,413
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Basisangriff
Base Damage: 407610
Angriffszeit: 1.5 Sek.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack

Object Type

version 2
extends "Metadata/Monsters/Monster"

Stats
{
	set_base_heavy_stun_duration_ms = 3600
}

Actor
{
	basic_action = "ChangeToStance1"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/TumourMonsters/Statue07/QimarMonstrosity"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Bloodbilge",
    life = 3,
    damage = 2.18,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 28,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
cannot be damaged by things outside radius [0]
NameTBD
FamilyMonsterModSpecialAura
DomainsMonster (3)
GenerationTypePräfix (1)
Req. level5 (Effective: 4)
Stats
  • action speed -% 25 25 Global
  • debuff time passed +% -40 -40 Global
  • base cooldown speed +% -60 -60 Global
  • cannot be damaged by things outside radius 0 0 Global
  • Spawn Tagsmagic: 0 default: 1
    Temporale Blase
    Radius: 32
    Eure Aktionsgeschwindigkeit ist bedeutend verlangsamt und Eure Abklingzeiten sind langsamer. Negative Effekte auf Euch halten länger an.
    25% verringerte Aktionsgeschwindigkeit
    60% verlangsamte Abklingzeit-Rate
    Schwächungen auf Euch klingen 40% langsamer ab
    Temporal Bubble
    NameTBD
    FamilyMonsterModSpecialAura
    DomainsMonster (3)
    GenerationTypePräfix (1)
    Req. level16 (Effective: 12)
    Stats
  • generate x charges for any flask per minute -3 -3 Global
  • Spawn Tagsmagic: 0 default: 1
    Dürre
    Radius: 36
    Eure Fläschchen- und Phiolenfüllungen werden über die Zeit entzogen und Ihr könnt keine Fläschchen- und Phiolenfüllungen erhalten.
    Fläschchen erhalten alle 3 Sekunden Füllungen
    Drought
    ignore cannot be damaged by enemies [0]
    Name{Ätherischer}{Ätherische}{Ätherisches}{Ätherische}{Ätherische}{Ätherische}
    FamilyMonsterProximalTangibility
    DomainsMonster (3)
    GenerationTypePräfix (1)
    Req. level16 (Effective: 12)
    Stats
  • ignore cannot be damaged by enemies 0 0 Global
  • Spawn Tagsno_proximity_shield: 0 boss: 0 default: 1
    Blutbilge
    CategoryDemonDämon
    Bloodbilge
    Spectre
    Tagsdemon, medium_movement, MonsterBlunt_onhit_audio, mud_blood
    Leben
    300%
    Widerstand
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    218%
    Genauigkeit
    100%
    Attack Distance
    7 ~ 28
    Angriffszeit
    1.5 Second
    Damage Spread
    ±20%
    Erfahrung
    300%
    Model Size
    100%
    Type
    QimarMonstrosity
    Metadata
    QimarMonstrositySpectre
    Stufe
    68
    Leben
    24,771
    Damage
    508
    Zauberschaden
    508
    Genauigkeit
    2,502
    Angriffszeit
    1.5
    Erfahrung
    85,902
    Minion Life
    20,790
    Minion Damage
    2,112
    Minion Armour
    2,413
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Basisangriff
    Base Damage: 407610
    Angriffszeit: 1.5 Sek.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3600
    }
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/TumourMonsters/Statue07/QimarMonstrositySpectre"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Bloodbilge",
        life = 3,
        damage = 2.18,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 28,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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