Blutbilge
Dämon
25% verringerte Aktionsgeschwindigkeit
60% verlangsamte Abklingzeit-Rate
Schwächungen auf Euch klingen 40% langsamer ab
cannot be damaged by things outside radius [0]
Fläschchen erhalten -0.05 Füllungen pro Sekunde
Bloodbilge
SpectreY
Tagsdemon, medium_movement, MonsterBlunt_onhit_audio, mud_blood
Leben
300%
Widerstand
0 0 0 0
Damage
218%
Genauigkeit
100%
Attack Distance
7 ~ 28
Angriffszeit
1.5 Second
Damage Spread
±20%
Erfahrung
300%
Model Size
100%
Type
QimarMonstrosity
Metadata
QimarMonstrosity
Stufe
68
Leben
23,271
Damage
508
Zauberschaden
508
Genauigkeit
2,464
Angriffszeit
1.5
Erfahrung
85,902
Minion Life
20,790
Minion Damage
2,112
Minion Armour
2,413
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Basisangriff
Base Damage: 407–610
Angriffszeit: 1.5 Sek.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type

Object Type Codes

 
-- src\Data\Spectres.lua
minions["Metadata/Monsters/TumourMonsters/Statue07/QimarMonstrosity"] = {
    name = "Bloodbilge",
    life = 3,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 2.18,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 28,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
25% verringerte Aktionsgeschwindigkeit
60% verlangsamte Abklingzeit-Rate
Schwächungen auf Euch klingen 40% langsamer ab
cannot be damaged by things outside radius [0]
NameTBD
FamilyMonsterModSpecialAura
DomainsMonster (3)
GenerationTypePräfix (1)
Req. level5 (Effective: 4)
Stats
  • action speed -% Min: 25 Max: 25 Global
  • debuff time passed +% Min: -40 Max: -40 Global
  • base cooldown speed +% Min: -60 Max: -60 Global
  • cannot be damaged by things outside radius Min: 0 Max: 0 Global
  • Temporale Blase
    Radius: 32
    Eure Aktionsgeschwindigkeit ist bedeutend verlangsamt und Eure Abklingzeiten sind langsamer. Negative Effekte auf Euch halten länger an.
    25% verringerte Aktionsgeschwindigkeit
    60% verlangsamte Abklingzeit-Rate
    Schwächungen auf Euch klingen 40% langsamer ab
    Temporal Bubble
    Fläschchen erhalten -0.05 Füllungen pro Sekunde
    NameTBD
    FamilyMonsterModSpecialAura
    DomainsMonster (3)
    GenerationTypePräfix (1)
    Req. level16 (Effective: 12)
    Stats
  • generate x charges for any flask per minute Min: -3 Max: -3 Global
  • Dürre
    Radius: 36
    Eure Fläschchen- und Phiolenfüllungen werden über die Zeit entzogen und Ihr könnt keine Fläschchen- und Phiolenfüllungen erhalten.
    Fläschchen erhalten alle 3 Sekunden Füllungen
    Drought
    Name{Ätherischer}{Ätherische}{Ätherisches}{Ätherische}{Ätherische}{Ätherische}
    FamilyMonsterProximalTangibility
    DomainsMonster (3)
    GenerationTypePräfix (1)
    Req. level16 (Effective: 12)
    Bloodbilge
    Dämon
    SpectreY
    Tagsdemon, medium_movement, MonsterBlunt_onhit_audio, mud_blood
    Leben
    300%
    Widerstand
    0 0 0 0
    Damage
    218%
    Genauigkeit
    100%
    Attack Distance
    7 ~ 28
    Angriffszeit
    1.5 Second
    Damage Spread
    ±20%
    Erfahrung
    300%
    Model Size
    100%
    Type
    QimarMonstrosity
    Metadata
    QimarMonstrositySpectre
    Stufe
    68
    Leben
    23,271
    Damage
    508
    Zauberschaden
    508
    Genauigkeit
    2,464
    Angriffszeit
    1.5
    Erfahrung
    85,902
    Minion Life
    20,790
    Minion Damage
    2,112
    Minion Armour
    2,413
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Basisangriff
    Base Damage: 407–610
    Angriffszeit: 1.5 Sek.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/TumourMonsters/Statue07/QimarMonstrositySpectre"] = {
        name = "Bloodbilge",
        life = 3,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.18,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 28,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
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