Drowned Bearer
Spectre | Y |
---|---|
Tags | 2HBluntWood_onhit_audio, humanoid, not_dex, not_int, very_slow_movement, zombie |
พลังชีวิต
135%
เกราะ
+40%
Ailment Threshold
%
ค่าต้านทาน
0 0 0 0
Damage
135%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
4 ~ 20
Attack Time
4.8 Second
Damage Spread
±20%
ค่าประสบการณ์
135%
Model Size
100%
Type
DrownedCrewFigurehead
Metadata
DrownedCrewFigurehead
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
68
พลังชีวิต
10,472
เกราะ
4,831
การหลบหลีก
477
Energy Shield
0
Damage
315
ความเสียหายเวท
315
ความแม่นยำ
1,090
Attack Time
4.8
ค่าประสบการณ์
38,656
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MASStatueWretchPush
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีพื้นฐาน
Base Damage: 252–378
โอกาส[Critical|ปะทะคริติคอล]: 5%
ความเสียหายโจมตี: 10%
Attack Time: 4.8 {วิ}
สร้างความเสียหาย โจมตี ลดลง อีก 90%
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GAFigureheadSlamGhostFlame
Triggerable, Attack
Base Damage: 252–378
โอกาส[Critical|ปะทะคริติคอล]: 5%
ความเสียหายโจมตี: 200%
Attack Time: 4.8 {วิ}
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 100%
แปลงความเสียหาย กายภาพ 40% เป็น ไฟ
ระยะการฟาดประชิด +42
action attack or cast time uses animation length [1]
is area damage [1]
แปลงความเสียหาย กายภาพ 40% เป็น ไฟ
ระยะการฟาดประชิด +42
action attack or cast time uses animation length [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { set_base_heavy_stun_duration_ms = 2866 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_death = " HideWeapons(); AddAttached( 'Metadata/Monsters/DrownedCrew/attachments/DrownedCrew04Weapon.ao',); PlayAnimationAttached( 'Metadata/Monsters/DrownedCrew/attachments/DrownedCrew04Weapon.ao', break ); " on_spawned_dead = " HideWeapons(); AddAttached( 'Metadata/Monsters/DrownedCrew/attachments/DrownedCrew04Weapon.ao', ); PlayAnimationAttached( 'Metadata/Monsters/DrownedCrew/attachments/DrownedCrew04Weapon.ao', break ); GoToAttachedAnimationEnd( 'Metadata/Monsters/DrownedCrew/attachments/DrownedCrew04Weapon.ao' ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/DrownedCrew/DrownedCrewFigurehead"] = { name = "Drowned Bearer", life = 1.35, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.35, damageSpread = 0.2, attackTime = 4.8, attackRange = 20, accuracy = 1, weaponType1 = "Two Hand Mace", skillList = { "MASStatueWretchPush", "GAFigureheadSlamGhostFlame", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MASStatueWretchPush"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {baseMultiplier = 0.1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAFigureheadSlamGhostFlame"] = { name = "GAFigureheadSlamGhostFlame", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4.8, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "active_skill_base_physical_damage_%_to_convert_to_fire", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {42, 40, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Drowned Bearer
Spectre | Y |
---|---|
Tags | 2HBluntWood_onhit_audio, humanoid, not_dex, not_int, very_slow_movement, zombie |
พลังชีวิต
135%
เกราะ
+40%
Ailment Threshold
%
ค่าต้านทาน
0 0 0 0
Damage
135%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
4 ~ 20
Attack Time
4.8 Second
Damage Spread
±20%
ค่าประสบการณ์
135%
Model Size
100%
Type
DrownedCrewFigurehead
Metadata
DrownedCrewFigureheadNoLantern
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
68
พลังชีวิต
10,472
เกราะ
4,831
การหลบหลีก
477
Energy Shield
0
Damage
315
ความเสียหายเวท
315
ความแม่นยำ
1,090
Attack Time
4.8
ค่าประสบการณ์
38,656
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MASStatueWretchPush
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีพื้นฐาน
Base Damage: 252–378
โอกาส[Critical|ปะทะคริติคอล]: 5%
ความเสียหายโจมตี: 10%
Attack Time: 4.8 {วิ}
สร้างความเสียหาย โจมตี ลดลง อีก 90%
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GAFigureheadSlam
Triggerable, Attack
Base Damage: 252–378
โอกาส[Critical|ปะทะคริติคอล]: 5%
ความเสียหายโจมตี: 160%
Attack Time: 4.8 {วิ}
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 60%
ระยะการฟาดประชิด +42
action attack or cast time uses animation length [1]
is area damage [1]
ระยะการฟาดประชิด +42
action attack or cast time uses animation length [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { set_base_heavy_stun_duration_ms = 2866 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_death = " HideWeapons(); AddAttached( 'Metadata/Monsters/DrownedCrew/attachments/DrownedCrew04Weapon.ao',); PlayAnimationAttached( 'Metadata/Monsters/DrownedCrew/attachments/DrownedCrew04Weapon.ao', break ); " on_spawned_dead = " HideWeapons(); AddAttached( 'Metadata/Monsters/DrownedCrew/attachments/DrownedCrew04Weapon.ao', ); PlayAnimationAttached( 'Metadata/Monsters/DrownedCrew/attachments/DrownedCrew04Weapon.ao', break ); GoToAttachedAnimationEnd( 'Metadata/Monsters/DrownedCrew/attachments/DrownedCrew04Weapon.ao' ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/DrownedCrew/DrownedCrewFigureheadNoLantern"] = { name = "Drowned Bearer", life = 1.35, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.35, damageSpread = 0.2, attackTime = 4.8, attackRange = 20, accuracy = 1, weaponType1 = "Two Hand Mace", skillList = { "MASStatueWretchPush", "GAFigureheadSlam", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MASStatueWretchPush"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {baseMultiplier = 0.1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAFigureheadSlam"] = { name = "GAFigureheadSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4.8, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {42, baseMultiplier = 1.6, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }