Porteur noyé
Drowned Bearer
SpectreY
Tags2HBluntWood_onhit_audio, humanoid, not_dex, not_int, very_slow_movement, zombie
Vie
135%
Armure
+40%
Ailment Threshold
%
Résistance
0 0 0 0
Damage
135%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
4 ~ 20
Attack Time
4.8 Second
Damage Spread
±20%
Expérience
135%
Model Size
100%
Type
DrownedCrewFigurehead
Metadata
DrownedCrewFigurehead
Niveau
68
Vie
10,472
Armure
3,451
Évasion
477
Bouclier d'énergie
0
Damage
315
Dégâts des sorts
315
Précision
0
Attack Time
4.8
Expérience
38,656
MASStatueWretchPush
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque de base
Base Damage: 252–378
Chances de [Critical|Touche critique]: 5%
Dégâts d'Attaque: 10%
Attack Time: 4.8 sec.
90% de Perte de Dégâts d'Attaque
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GAFigureheadSlamGhostFlame
Triggerable, Attack
Base Damage: 252–378
Chances de [Critical|Touche critique]: 5%
Dégâts d'Attaque: 200%
Attack Time: 4.8 sec.
100% Davantage de Dégâts d'Attaque
Convertit 40% des Dégâts Physiques en Dégâts de Feu
+42 à l'Allonge
action attack or cast time uses animation length [1]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Stats
{
	set_base_heavy_stun_duration_ms = 2866
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Life
{
	on_death =
	"
		HideWeapons();
		AddAttached( 'Metadata/Monsters/DrownedCrew/attachments/DrownedCrew04Weapon.ao',  );
		PlayAnimationAttached( 'Metadata/Monsters/DrownedCrew/attachments/DrownedCrew04Weapon.ao', break );
	"

	on_spawned_dead =
	"
		HideWeapons();
		AddAttached( 'Metadata/Monsters/DrownedCrew/attachments/DrownedCrew04Weapon.ao',  );
		PlayAnimationAttached( 'Metadata/Monsters/DrownedCrew/attachments/DrownedCrew04Weapon.ao', break );
		GoToAttachedAnimationEnd( 'Metadata/Monsters/DrownedCrew/attachments/DrownedCrew04Weapon.ao' );
	"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/DrownedCrew/DrownedCrewFigurehead"] = {
    name = "Drowned Bearer",
    life = 1.35,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.35,
    damageSpread = 0.2,
    attackTime = 4.8,
    attackRange = 20,
    accuracy = 1,
    weaponType1 = "Two Hand Mace",
    skillList = {
        "MASStatueWretchPush",
        "GAFigureheadSlamGhostFlame",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MASStatueWretchPush"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {baseMultiplier = 0.1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAFigureheadSlamGhostFlame"] = {
    name = "GAFigureheadSlamGhostFlame",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4.8,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {42, 40, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Porteur noyé
Drowned Bearer
SpectreY
Tags2HBluntWood_onhit_audio, humanoid, not_dex, not_int, very_slow_movement, zombie
Vie
135%
Armure
+40%
Ailment Threshold
%
Résistance
0 0 0 0
Damage
135%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
4 ~ 20
Attack Time
4.8 Second
Damage Spread
±20%
Expérience
135%
Model Size
100%
Type
DrownedCrewFigurehead
Metadata
DrownedCrewFigureheadNoLantern
Niveau
68
Vie
10,472
Armure
3,451
Évasion
477
Bouclier d'énergie
0
Damage
315
Dégâts des sorts
315
Précision
0
Attack Time
4.8
Expérience
38,656
MASStatueWretchPush
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque de base
Base Damage: 252–378
Chances de [Critical|Touche critique]: 5%
Dégâts d'Attaque: 10%
Attack Time: 4.8 sec.
90% de Perte de Dégâts d'Attaque
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GAFigureheadSlam
Triggerable, Attack
Base Damage: 252–378
Chances de [Critical|Touche critique]: 5%
Dégâts d'Attaque: 160%
Attack Time: 4.8 sec.
60% Davantage de Dégâts d'Attaque
+42 à l'Allonge
action attack or cast time uses animation length [1]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Stats
{
	set_base_heavy_stun_duration_ms = 2866
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Life
{
	on_death =
	"
		HideWeapons();
		AddAttached( 'Metadata/Monsters/DrownedCrew/attachments/DrownedCrew04Weapon.ao',  );
		PlayAnimationAttached( 'Metadata/Monsters/DrownedCrew/attachments/DrownedCrew04Weapon.ao', break );
	"

	on_spawned_dead =
	"
		HideWeapons();
		AddAttached( 'Metadata/Monsters/DrownedCrew/attachments/DrownedCrew04Weapon.ao',  );
		PlayAnimationAttached( 'Metadata/Monsters/DrownedCrew/attachments/DrownedCrew04Weapon.ao', break );
		GoToAttachedAnimationEnd( 'Metadata/Monsters/DrownedCrew/attachments/DrownedCrew04Weapon.ao' );
	"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/DrownedCrew/DrownedCrewFigureheadNoLantern"] = {
    name = "Drowned Bearer",
    life = 1.35,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.35,
    damageSpread = 0.2,
    attackTime = 4.8,
    attackRange = 20,
    accuracy = 1,
    weaponType1 = "Two Hand Mace",
    skillList = {
        "MASStatueWretchPush",
        "GAFigureheadSlam",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MASStatueWretchPush"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {baseMultiplier = 0.1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAFigureheadSlam"] = {
    name = "GAFigureheadSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4.8,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {42, baseMultiplier = 1.6, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}