Porteur noyé
Drowned Bearer
Spectre | Y |
---|---|
Tags | 2HBluntWood_onhit_audio, humanoid, not_dex, not_int, very_slow_movement, zombie |
Vie
135%
Armure
+40%
Ailment Threshold
%
Résistance
0
0
0
0
Damage
135%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
4 ~ 20
Attack Time
4.8 Second
Damage Spread
±20%
Expérience
135%
Model Size
100%
Type
DrownedCrewFigurehead
Metadata
DrownedCrewFigurehead
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
10,472
Armure
3,451
Évasion
477
Bouclier d'énergie
0
Damage
315
Dégâts des sorts
315
Précision
0
Attack Time
4.8
Expérience
38,656
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MASStatueWretchPush
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque de base
Base Damage: 252–378
Chances de [Critical|Touche critique]: 5%
Dégâts d'Attaque: 10%
Attack Time: 4.8 sec.
90% de Perte de Dégâts d'Attaque
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GAFigureheadSlamGhostFlame
Triggerable, Attack
Base Damage: 252–378
Chances de [Critical|Touche critique]: 5%
Dégâts d'Attaque: 200%
Attack Time: 4.8 sec.
100% Davantage de Dégâts d'Attaque
Convertit 40% des Dégâts Physiques en Dégâts de Feu
+42 à l'Allonge
action attack or cast time uses animation length [1]
is area damage [1]
Convertit 40% des Dégâts Physiques en Dégâts de Feu
+42 à l'Allonge
action attack or cast time uses animation length [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { set_base_heavy_stun_duration_ms = 2866 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_death = " HideWeapons(); AddAttached( 'Metadata/Monsters/DrownedCrew/attachments/DrownedCrew04Weapon.ao',); PlayAnimationAttached( 'Metadata/Monsters/DrownedCrew/attachments/DrownedCrew04Weapon.ao', break ); " on_spawned_dead = " HideWeapons(); AddAttached( 'Metadata/Monsters/DrownedCrew/attachments/DrownedCrew04Weapon.ao', ); PlayAnimationAttached( 'Metadata/Monsters/DrownedCrew/attachments/DrownedCrew04Weapon.ao', break ); GoToAttachedAnimationEnd( 'Metadata/Monsters/DrownedCrew/attachments/DrownedCrew04Weapon.ao' ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/DrownedCrew/DrownedCrewFigurehead"] = { name = "Drowned Bearer", life = 1.35, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.35, damageSpread = 0.2, attackTime = 4.8, attackRange = 20, accuracy = 1, weaponType1 = "Two Hand Mace", skillList = { "MASStatueWretchPush", "GAFigureheadSlamGhostFlame", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MASStatueWretchPush"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {baseMultiplier = 0.1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAFigureheadSlamGhostFlame"] = { name = "GAFigureheadSlamGhostFlame", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4.8, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "active_skill_base_physical_damage_%_to_convert_to_fire", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {42, 40, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Porteur noyé
Drowned Bearer
Spectre | Y |
---|---|
Tags | 2HBluntWood_onhit_audio, humanoid, not_dex, not_int, very_slow_movement, zombie |
Vie
135%
Armure
+40%
Ailment Threshold
%
Résistance
0
0
0
0
Damage
135%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
4 ~ 20
Attack Time
4.8 Second
Damage Spread
±20%
Expérience
135%
Model Size
100%
Type
DrownedCrewFigurehead
Metadata
DrownedCrewFigureheadNoLantern
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
10,472
Armure
3,451
Évasion
477
Bouclier d'énergie
0
Damage
315
Dégâts des sorts
315
Précision
0
Attack Time
4.8
Expérience
38,656
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MASStatueWretchPush
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque de base
Base Damage: 252–378
Chances de [Critical|Touche critique]: 5%
Dégâts d'Attaque: 10%
Attack Time: 4.8 sec.
90% de Perte de Dégâts d'Attaque
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GAFigureheadSlam
Triggerable, Attack
Base Damage: 252–378
Chances de [Critical|Touche critique]: 5%
Dégâts d'Attaque: 160%
Attack Time: 4.8 sec.
60% Davantage de Dégâts d'Attaque
+42 à l'Allonge
action attack or cast time uses animation length [1]
is area damage [1]
+42 à l'Allonge
action attack or cast time uses animation length [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { set_base_heavy_stun_duration_ms = 2866 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_death = " HideWeapons(); AddAttached( 'Metadata/Monsters/DrownedCrew/attachments/DrownedCrew04Weapon.ao',); PlayAnimationAttached( 'Metadata/Monsters/DrownedCrew/attachments/DrownedCrew04Weapon.ao', break ); " on_spawned_dead = " HideWeapons(); AddAttached( 'Metadata/Monsters/DrownedCrew/attachments/DrownedCrew04Weapon.ao', ); PlayAnimationAttached( 'Metadata/Monsters/DrownedCrew/attachments/DrownedCrew04Weapon.ao', break ); GoToAttachedAnimationEnd( 'Metadata/Monsters/DrownedCrew/attachments/DrownedCrew04Weapon.ao' ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/DrownedCrew/DrownedCrewFigureheadNoLantern"] = { name = "Drowned Bearer", life = 1.35, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.35, damageSpread = 0.2, attackTime = 4.8, attackRange = 20, accuracy = 1, weaponType1 = "Two Hand Mace", skillList = { "MASStatueWretchPush", "GAFigureheadSlam", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MASStatueWretchPush"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {baseMultiplier = 0.1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAFigureheadSlam"] = { name = "GAFigureheadSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4.8, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {42, baseMultiplier = 1.6, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }