Porteur noyé
Drowned Bearer
Spectre | N |
---|---|
Area | La Baie des Ancres, Flotsam, Naufrage, Le Refuge de la Ziggourat |
Tags | 2HBluntWood_onhit_audio, allows_inc_aoe, fire_affinity, melee_mod, physical_affinity, undead, very_slow_movement, zombie |
Packs |
Vie
180%
Résistance




Damage
180%
Précision
100%
Touches critiques Chance
5%
Attack Distance
4 ~ 20
Temps d'attaque
4.8 Second
Damage Spread
±20%
Expérience
180%
Model Size
100%
Type
DrownedCrewFigurehead
Metadata
DrownedCrewFigurehead
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
65
Vie
11,723
2,023
Damage
382
Dégâts des sorts
382
Précision
2,214
Temps d'attaque
4.8
Expérience
38,713
Minion Life
11,308
Minion Damage
1,492
Minion Armour
2,023
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MASStatueWretchPush
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Attaque de base
Base Damage: 306–459
Chances de Touche critique: 5%
Dégâts d'Attaque: 10%
Temps d'attaque: 4.8 sec.
90% de Perte de Dégâts d'Attaque
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

GAFigureheadSlamGhostFlame
Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { set_base_heavy_stun_duration_ms = 2866 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_death = " HideWeapons(); AddAttached( 'Metadata/Monsters/DrownedCrew/attachments/DrownedCrew04Weapon.ao',); PlayAnimationAttached( 'Metadata/Monsters/DrownedCrew/attachments/DrownedCrew04Weapon.ao', break ); " on_spawned_dead = " HideWeapons(); AddAttached( 'Metadata/Monsters/DrownedCrew/attachments/DrownedCrew04Weapon.ao', ); PlayAnimationAttached( 'Metadata/Monsters/DrownedCrew/attachments/DrownedCrew04Weapon.ao', break ); GoToAttachedAnimationEnd( 'Metadata/Monsters/DrownedCrew/attachments/DrownedCrew04Weapon.ao' ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/DrownedCrew/DrownedCrewFigurehead"] = { name = "Drowned Bearer", life = 1.8, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.8, damageSpread = 0.2, attackTime = 4.8, attackRange = 20, accuracy = 1, weaponType1 = "Two Hand Mace", skillList = { "MASStatueWretchPush", "GAFigureheadSlamGhostFlame", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MASStatueWretchPush"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {baseMultiplier = 0.1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAFigureheadSlamGhostFlame"] = { name = "GAFigureheadSlamGhostFlame", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4.8, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "active_skill_base_physical_damage_%_to_convert_to_fire", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {42, 40, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Porteur noyé


Drowned Bearer
Spectre | N |
---|---|
Tags | 2HBluntWood_onhit_audio, allows_inc_aoe, melee_mod, physical_affinity, undead, very_slow_movement, zombie |
Vie
180%
Résistance




Damage
180%
Précision
100%
Touches critiques Chance
5%
Attack Distance
4 ~ 20
Temps d'attaque
4.8 Second
Damage Spread
±20%
Expérience
180%
Model Size
100%
Type
DrownedCrewFigurehead
Metadata
DrownedCrewFigureheadNoLantern
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
13,963
2,413
Damage
420
Dégâts des sorts
420
Précision
2,464
Temps d'attaque
4.8
Expérience
51,541
Minion Life
12,474
Minion Damage
1,744
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MASStatueWretchPush
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Attaque de base
Base Damage: 336–504
Chances de Touche critique: 5%
Dégâts d'Attaque: 10%
Temps d'attaque: 4.8 sec.
90% de Perte de Dégâts d'Attaque
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

GAFigureheadSlam
Triggerable, Attack
Base Damage: 336–504
Chances de Touche critique: 5%
Dégâts d'Attaque: 160%
Temps d'attaque: 4.8 sec.
60% Davantage de Dégâts d'Attaque
+42 à l'Allonge de Mêlée
action attack or cast time uses animation length [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { set_base_heavy_stun_duration_ms = 2866 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_death = " HideWeapons(); AddAttached( 'Metadata/Monsters/DrownedCrew/attachments/DrownedCrew04Weapon.ao',); PlayAnimationAttached( 'Metadata/Monsters/DrownedCrew/attachments/DrownedCrew04Weapon.ao', break ); " on_spawned_dead = " HideWeapons(); AddAttached( 'Metadata/Monsters/DrownedCrew/attachments/DrownedCrew04Weapon.ao', ); PlayAnimationAttached( 'Metadata/Monsters/DrownedCrew/attachments/DrownedCrew04Weapon.ao', break ); GoToAttachedAnimationEnd( 'Metadata/Monsters/DrownedCrew/attachments/DrownedCrew04Weapon.ao' ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/DrownedCrew/DrownedCrewFigureheadNoLantern"] = { name = "Drowned Bearer", life = 1.8, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.8, damageSpread = 0.2, attackTime = 4.8, attackRange = 20, accuracy = 1, weaponType1 = "Two Hand Mace", skillList = { "MASStatueWretchPush", "GAFigureheadSlam", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MASStatueWretchPush"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {baseMultiplier = 0.1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAFigureheadSlam"] = { name = "GAFigureheadSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4.8, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {42, baseMultiplier = 1.6, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.