Portador ahogado
Drowned Bearer
SpectreY
Tags2HBluntWood_onhit_audio, humanoid, not_dex, not_int, very_slow_movement, zombie
Vida
135%
Armadura
+40%
Resistencia
0 0 0 0
Damage
135%
Precisión
100%
Impactos críticos Chance
5%
Bonificación de daño crítico
+30%
Attack Distance
4 ~ 20
Tiempo de ataque
4.8 Second
Damage Spread
±20%
Experiencia
135%
Model Size
100%
Type
DrownedCrewFigurehead
Metadata
DrownedCrewFigurehead
Nivel
68
Vida
10,472
Armadura
4,831
Evasión
477
Damage
315
Daño de hechizos
315
Precisión
2,180
Tiempo de ataque
4.8
Experiencia
38,656
Minion Life
15,228
Minion Damage
2,560
Minion Armour
7,592
MASStatueWretchPush
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque básico
Base Damage: 252–378
Probabilidad de impacto crítico: 5%
Daño de ataque: 10%
Tiempo de ataque: 4.8 seg
Inflige un 90% menos de daño de ataques
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GAFigureheadSlamGhostFlame
Triggerable, Attack
Base Damage: 252–378
Probabilidad de impacto crítico: 5%
Daño de ataque: 200%
Tiempo de ataque: 4.8 seg
Inflige un 100% más de daño de ataques
Convierte el 40% del daño físico en daño de fuego
+42 al alcance de los golpes cuerpo a cuerpo
action attack or cast time uses animation length [1]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Stats
{
	set_base_heavy_stun_duration_ms = 2866
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Life
{
	on_death =
	"
		HideWeapons();
		AddAttached( 'Metadata/Monsters/DrownedCrew/attachments/DrownedCrew04Weapon.ao',  );
		PlayAnimationAttached( 'Metadata/Monsters/DrownedCrew/attachments/DrownedCrew04Weapon.ao', break );
	"

	on_spawned_dead =
	"
		HideWeapons();
		AddAttached( 'Metadata/Monsters/DrownedCrew/attachments/DrownedCrew04Weapon.ao',  );
		PlayAnimationAttached( 'Metadata/Monsters/DrownedCrew/attachments/DrownedCrew04Weapon.ao', break );
		GoToAttachedAnimationEnd( 'Metadata/Monsters/DrownedCrew/attachments/DrownedCrew04Weapon.ao' );
	"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/DrownedCrew/DrownedCrewFigurehead"] = {
    name = "Drowned Bearer",
    life = 1.35,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.35,
    damageSpread = 0.2,
    attackTime = 4.8,
    attackRange = 20,
    accuracy = 1,
    weaponType1 = "Two Hand Mace",
    skillList = {
        "MASStatueWretchPush",
        "GAFigureheadSlamGhostFlame",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MASStatueWretchPush"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {baseMultiplier = 0.1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAFigureheadSlamGhostFlame"] = {
    name = "GAFigureheadSlamGhostFlame",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4.8,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {42, 40, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Portador ahogado
Drowned Bearer
SpectreY
Tags2HBluntWood_onhit_audio, humanoid, not_dex, not_int, very_slow_movement, zombie
Vida
135%
Armadura
+40%
Resistencia
0 0 0 0
Damage
135%
Precisión
100%
Impactos críticos Chance
5%
Bonificación de daño crítico
+30%
Attack Distance
4 ~ 20
Tiempo de ataque
4.8 Second
Damage Spread
±20%
Experiencia
135%
Model Size
100%
Type
DrownedCrewFigurehead
Metadata
DrownedCrewFigureheadNoLantern
Nivel
68
Vida
10,472
Armadura
4,831
Evasión
477
Damage
315
Daño de hechizos
315
Precisión
2,180
Tiempo de ataque
4.8
Experiencia
38,656
Minion Life
15,228
Minion Damage
2,560
Minion Armour
7,592
MASStatueWretchPush
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque básico
Base Damage: 252–378
Probabilidad de impacto crítico: 5%
Daño de ataque: 10%
Tiempo de ataque: 4.8 seg
Inflige un 90% menos de daño de ataques
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GAFigureheadSlam
Triggerable, Attack
Base Damage: 252–378
Probabilidad de impacto crítico: 5%
Daño de ataque: 160%
Tiempo de ataque: 4.8 seg
Inflige un 60% más de daño de ataques
+42 al alcance de los golpes cuerpo a cuerpo
action attack or cast time uses animation length [1]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Stats
{
	set_base_heavy_stun_duration_ms = 2866
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Life
{
	on_death =
	"
		HideWeapons();
		AddAttached( 'Metadata/Monsters/DrownedCrew/attachments/DrownedCrew04Weapon.ao',  );
		PlayAnimationAttached( 'Metadata/Monsters/DrownedCrew/attachments/DrownedCrew04Weapon.ao', break );
	"

	on_spawned_dead =
	"
		HideWeapons();
		AddAttached( 'Metadata/Monsters/DrownedCrew/attachments/DrownedCrew04Weapon.ao',  );
		PlayAnimationAttached( 'Metadata/Monsters/DrownedCrew/attachments/DrownedCrew04Weapon.ao', break );
		GoToAttachedAnimationEnd( 'Metadata/Monsters/DrownedCrew/attachments/DrownedCrew04Weapon.ao' );
	"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/DrownedCrew/DrownedCrewFigureheadNoLantern"] = {
    name = "Drowned Bearer",
    life = 1.35,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.35,
    damageSpread = 0.2,
    attackTime = 4.8,
    attackRange = 20,
    accuracy = 1,
    weaponType1 = "Two Hand Mace",
    skillList = {
        "MASStatueWretchPush",
        "GAFigureheadSlam",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MASStatueWretchPush"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {baseMultiplier = 0.1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAFigureheadSlam"] = {
    name = "GAFigureheadSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4.8,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {42, baseMultiplier = 1.6, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
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