溺死したベアラー
Drowned Bearer
Spectre | Y |
---|---|
Tags | 2HBluntWood_onhit_audio, humanoid, not_dex, not_int, very_slow_movement, zombie |
ライフ
135%
防具
+40%
Ailment Threshold
%
耐性
0
0
0
0
Damage
135%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
4 ~ 20
Attack Time
4.8 Second
Damage Spread
±20%
経験値
135%
Model Size
100%
Type
DrownedCrewFigurehead
Metadata
DrownedCrewFigurehead
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
10,472
防具
3,451
回避
477
エナジーシールド
0
Damage
315
スペルダメージ
315
命中
0
Attack Time
4.8
経験値
38,656
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MASStatueWretchPush
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
基本アタック
Base Damage: 252–378
[Critical|クリティカルヒット]率: 5%
アタックダメージ: 10%
Attack Time: 4.8 秒
アタックダメージが90%低下する
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GAFigureheadSlamGhostFlame
Triggerable, Attack
Base Damage: 252–378
[Critical|クリティカルヒット]率: 5%
アタックダメージ: 200%
Attack Time: 4.8 秒
アタックダメージが100%上昇する
物理ダメージの40%を火ダメージに変換する
近接ストライク距離 +42
action attack or cast time uses animation length [1]
is area damage [1]
物理ダメージの40%を火ダメージに変換する
近接ストライク距離 +42
action attack or cast time uses animation length [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { set_base_heavy_stun_duration_ms = 2866 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_death = " HideWeapons(); AddAttached( 'Metadata/Monsters/DrownedCrew/attachments/DrownedCrew04Weapon.ao',); PlayAnimationAttached( 'Metadata/Monsters/DrownedCrew/attachments/DrownedCrew04Weapon.ao', break ); " on_spawned_dead = " HideWeapons(); AddAttached( 'Metadata/Monsters/DrownedCrew/attachments/DrownedCrew04Weapon.ao', ); PlayAnimationAttached( 'Metadata/Monsters/DrownedCrew/attachments/DrownedCrew04Weapon.ao', break ); GoToAttachedAnimationEnd( 'Metadata/Monsters/DrownedCrew/attachments/DrownedCrew04Weapon.ao' ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/DrownedCrew/DrownedCrewFigurehead"] = { name = "Drowned Bearer", life = 1.35, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.35, damageSpread = 0.2, attackTime = 4.8, attackRange = 20, accuracy = 1, weaponType1 = "Two Hand Mace", skillList = { "MASStatueWretchPush", "GAFigureheadSlamGhostFlame", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MASStatueWretchPush"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {baseMultiplier = 0.1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAFigureheadSlamGhostFlame"] = { name = "GAFigureheadSlamGhostFlame", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4.8, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "active_skill_base_physical_damage_%_to_convert_to_fire", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {42, 40, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
溺死したベアラー
Drowned Bearer
Spectre | Y |
---|---|
Tags | 2HBluntWood_onhit_audio, humanoid, not_dex, not_int, very_slow_movement, zombie |
ライフ
135%
防具
+40%
Ailment Threshold
%
耐性
0
0
0
0
Damage
135%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
4 ~ 20
Attack Time
4.8 Second
Damage Spread
±20%
経験値
135%
Model Size
100%
Type
DrownedCrewFigurehead
Metadata
DrownedCrewFigureheadNoLantern
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
10,472
防具
3,451
回避
477
エナジーシールド
0
Damage
315
スペルダメージ
315
命中
0
Attack Time
4.8
経験値
38,656
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MASStatueWretchPush
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
基本アタック
Base Damage: 252–378
[Critical|クリティカルヒット]率: 5%
アタックダメージ: 10%
Attack Time: 4.8 秒
アタックダメージが90%低下する
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GAFigureheadSlam
Triggerable, Attack
Base Damage: 252–378
[Critical|クリティカルヒット]率: 5%
アタックダメージ: 160%
Attack Time: 4.8 秒
アタックダメージが60%上昇する
近接ストライク距離 +42
action attack or cast time uses animation length [1]
is area damage [1]
近接ストライク距離 +42
action attack or cast time uses animation length [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { set_base_heavy_stun_duration_ms = 2866 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_death = " HideWeapons(); AddAttached( 'Metadata/Monsters/DrownedCrew/attachments/DrownedCrew04Weapon.ao',); PlayAnimationAttached( 'Metadata/Monsters/DrownedCrew/attachments/DrownedCrew04Weapon.ao', break ); " on_spawned_dead = " HideWeapons(); AddAttached( 'Metadata/Monsters/DrownedCrew/attachments/DrownedCrew04Weapon.ao', ); PlayAnimationAttached( 'Metadata/Monsters/DrownedCrew/attachments/DrownedCrew04Weapon.ao', break ); GoToAttachedAnimationEnd( 'Metadata/Monsters/DrownedCrew/attachments/DrownedCrew04Weapon.ao' ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/DrownedCrew/DrownedCrewFigureheadNoLantern"] = { name = "Drowned Bearer", life = 1.35, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.35, damageSpread = 0.2, attackTime = 4.8, attackRange = 20, accuracy = 1, weaponType1 = "Two Hand Mace", skillList = { "MASStatueWretchPush", "GAFigureheadSlam", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MASStatueWretchPush"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {baseMultiplier = 0.1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAFigureheadSlam"] = { name = "GAFigureheadSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4.8, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {42, baseMultiplier = 1.6, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }