溺死したベアラー
Drowned Bearer
SpectreN
Areaケッジ湾, 漂流物, 難破, ジッグラトの避難所
Tags2HBluntWood_onhit_audio, allows_inc_aoe, fire_affinity, melee_mod, physical_affinity, undead, very_slow_movement, zombie
Packs
  • ケッジ湾, 難破: 溺死したベアラー, シーロットの骸骨, 溺死した探検家
  • ジッグラトの避難所: 溺死したベアラー, 腐ったソウルキャッチャー, 溺死した探検家
  • ライフ
    180%
    耐性
    30 0 0 0
    Damage
    180%
    命中力
    100%
    Attack Distance
    4 ~ 20
    アタックタイム
    4.8 Second
    Damage Spread
    ±20%
    経験値
    180%
    Model Size
    100%
    Type
    DrownedCrewFigurehead
    Metadata
    DrownedCrewFigurehead
    レベル
    65
    ライフ
    11,723
    Damage
    382
    スペルダメージ
    382
    命中力
    2,214
    アタックタイム
    4.8
    経験値
    38,713
    Minion Life
    11,308
    Minion Damage
    1,492
    Minion Armour
    2,023
    MASStatueWretchPush
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    基本アタック
    Base Damage: 306–459
    アタックダメージ: 10%
    アタックタイム: 4.8 秒
    アタックダメージが90%低下する
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GAFigureheadSlamGhostFlame
    Triggerable, Attack
    Base Damage: 306–459
    アタックダメージ: 200%
    アタックタイム: 4.8 秒
    アタックダメージが100%上昇する
    物理ダメージの40%をダメージに変換する
    近接ストライク距離 +42
    action attack or cast time uses animation length [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2866
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_death =
    	"
    		HideWeapons();
    		AddAttached( 'Metadata/Monsters/DrownedCrew/attachments/DrownedCrew04Weapon.ao',  );
    		PlayAnimationAttached( 'Metadata/Monsters/DrownedCrew/attachments/DrownedCrew04Weapon.ao', break );
    	"
    
    	on_spawned_dead =
    	"
    		HideWeapons();
    		AddAttached( 'Metadata/Monsters/DrownedCrew/attachments/DrownedCrew04Weapon.ao',  );
    		PlayAnimationAttached( 'Metadata/Monsters/DrownedCrew/attachments/DrownedCrew04Weapon.ao', break );
    		GoToAttachedAnimationEnd( 'Metadata/Monsters/DrownedCrew/attachments/DrownedCrew04Weapon.ao' );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/DrownedCrew/DrownedCrewFigurehead"] = {
        name = "Drowned Bearer",
        life = 1.8,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.8,
        damageSpread = 0.2,
        attackTime = 4.8,
        attackRange = 20,
        accuracy = 1,
        weaponType1 = "Two Hand Mace",
        skillList = {
            "MASStatueWretchPush",
            "GAFigureheadSlamGhostFlame",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MASStatueWretchPush"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {baseMultiplier = 0.1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAFigureheadSlamGhostFlame"] = {
        name = "GAFigureheadSlamGhostFlame",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4.8,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {42, 40, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    溺死したベアラー
    アンデッド
    Drowned Bearer
    SpectreN
    Tags2HBluntWood_onhit_audio, allows_inc_aoe, melee_mod, physical_affinity, undead, very_slow_movement, zombie
    ライフ
    180%
    耐性
    30 0 0 0
    Damage
    180%
    命中力
    100%
    Attack Distance
    4 ~ 20
    アタックタイム
    4.8 Second
    Damage Spread
    ±20%
    経験値
    180%
    Model Size
    100%
    Type
    DrownedCrewFigurehead
    Metadata
    DrownedCrewFigureheadNoLantern
    レベル
    68
    ライフ
    13,963
    Damage
    420
    スペルダメージ
    420
    命中力
    2,464
    アタックタイム
    4.8
    経験値
    51,541
    Minion Life
    12,474
    Minion Damage
    1,744
    Minion Armour
    2,413
    MASStatueWretchPush
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    基本アタック
    Base Damage: 336–504
    アタックダメージ: 10%
    アタックタイム: 4.8 秒
    アタックダメージが90%低下する
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GAFigureheadSlam
    Triggerable, Attack
    Base Damage: 336–504
    アタックダメージ: 160%
    アタックタイム: 4.8 秒
    アタックダメージが60%上昇する
    近接ストライク距離 +42
    action attack or cast time uses animation length [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2866
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_death =
    	"
    		HideWeapons();
    		AddAttached( 'Metadata/Monsters/DrownedCrew/attachments/DrownedCrew04Weapon.ao',  );
    		PlayAnimationAttached( 'Metadata/Monsters/DrownedCrew/attachments/DrownedCrew04Weapon.ao', break );
    	"
    
    	on_spawned_dead =
    	"
    		HideWeapons();
    		AddAttached( 'Metadata/Monsters/DrownedCrew/attachments/DrownedCrew04Weapon.ao',  );
    		PlayAnimationAttached( 'Metadata/Monsters/DrownedCrew/attachments/DrownedCrew04Weapon.ao', break );
    		GoToAttachedAnimationEnd( 'Metadata/Monsters/DrownedCrew/attachments/DrownedCrew04Weapon.ao' );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/DrownedCrew/DrownedCrewFigureheadNoLantern"] = {
        name = "Drowned Bearer",
        life = 1.8,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.8,
        damageSpread = 0.2,
        attackTime = 4.8,
        attackRange = 20,
        accuracy = 1,
        weaponType1 = "Two Hand Mace",
        skillList = {
            "MASStatueWretchPush",
            "GAFigureheadSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MASStatueWretchPush"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {baseMultiplier = 0.1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAFigureheadSlam"] = {
        name = "GAFigureheadSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4.8,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {42, baseMultiplier = 1.6, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
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