Portador Afogado
SpectreN
AreaBaía Ancoreta, Destroços à Deriva, Náufrago, O Refúgio Zigurate
Tags2HBluntWood_onhit_audio, allows_inc_aoe, fire_affinity, melee_mod, physical_affinity, undead, very_slow_movement, zombie
Packs
  • Baía Ancoreta, Náufrago: Portador Afogado, Esqueleto Apodrecido, Explorador Afogado
  • O Refúgio Zigurate: Portador Afogado, Pega-Almas Apodrecido, Explorador Afogado
  • Vida
    180%
    Resistência
    30 0 0 0
    Damage
    180%
    Precisão
    100%
    Attack Distance
    4 ~ 20
    Tempo de Ataque
    4.8 Second
    Damage Spread
    ±20%
    Experiência
    180%
    Model Size
    100%
    Type
    DrownedCrewFigurehead
    Metadata
    DrownedCrewFigurehead
    Nível
    65
    Vida
    11,723
    Damage
    382
    Dano Mágico
    382
    Precisão
    2,214
    Tempo de Ataque
    4.8
    Experiência
    38,713
    Minion Life
    11,308
    Minion Damage
    1,492
    Minion Armour
    2,023
    MASStatueWretchPush
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Ataque Básico
    Base Damage: 306–459
    Chance de Acerto Crítico: 5%
    Dano de Ataque: 10%
    Tempo de Ataque: 4.8 seg
    Causa 90% menos Dano com Ataque
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GAFigureheadSlamGhostFlame
    Triggerable, Attack
    Base Damage: 306–459
    Chance de Acerto Crítico: 5%
    Dano de Ataque: 200%
    Tempo de Ataque: 4.8 seg
    Causa 100% mais Dano com Ataque
    Converte 40% do Dano Físico para Dano de Fogo
    +42 ao Alcance de Golpes Corpo a Corpo
    action attack or cast time uses animation length [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2866
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_death =
    	"
    		HideWeapons();
    		AddAttached( 'Metadata/Monsters/DrownedCrew/attachments/DrownedCrew04Weapon.ao',  );
    		PlayAnimationAttached( 'Metadata/Monsters/DrownedCrew/attachments/DrownedCrew04Weapon.ao', break );
    	"
    
    	on_spawned_dead =
    	"
    		HideWeapons();
    		AddAttached( 'Metadata/Monsters/DrownedCrew/attachments/DrownedCrew04Weapon.ao',  );
    		PlayAnimationAttached( 'Metadata/Monsters/DrownedCrew/attachments/DrownedCrew04Weapon.ao', break );
    		GoToAttachedAnimationEnd( 'Metadata/Monsters/DrownedCrew/attachments/DrownedCrew04Weapon.ao' );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/DrownedCrew/DrownedCrewFigurehead"] = {
        name = "Drowned Bearer",
        life = 1.8,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.8,
        damageSpread = 0.2,
        attackTime = 4.8,
        attackRange = 20,
        accuracy = 1,
        weaponType1 = "Two Hand Mace",
        skillList = {
            "MASStatueWretchPush",
            "GAFigureheadSlamGhostFlame",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MASStatueWretchPush"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {baseMultiplier = 0.1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAFigureheadSlamGhostFlame"] = {
        name = "GAFigureheadSlamGhostFlame",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4.8,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {42, 40, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Portador Afogado
    Morto-vivo
    Drowned Bearer
    SpectreN
    Tags2HBluntWood_onhit_audio, allows_inc_aoe, melee_mod, physical_affinity, undead, very_slow_movement, zombie
    Vida
    180%
    Resistência
    30 0 0 0
    Damage
    180%
    Precisão
    100%
    Attack Distance
    4 ~ 20
    Tempo de Ataque
    4.8 Second
    Damage Spread
    ±20%
    Experiência
    180%
    Model Size
    100%
    Type
    DrownedCrewFigurehead
    Metadata
    DrownedCrewFigureheadNoLantern
    Nível
    68
    Vida
    13,963
    Damage
    420
    Dano Mágico
    420
    Precisão
    2,464
    Tempo de Ataque
    4.8
    Experiência
    51,541
    Minion Life
    12,474
    Minion Damage
    1,744
    Minion Armour
    2,413
    MASStatueWretchPush
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Ataque Básico
    Base Damage: 336–504
    Chance de Acerto Crítico: 5%
    Dano de Ataque: 10%
    Tempo de Ataque: 4.8 seg
    Causa 90% menos Dano com Ataque
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GAFigureheadSlam
    Triggerable, Attack
    Base Damage: 336–504
    Chance de Acerto Crítico: 5%
    Dano de Ataque: 160%
    Tempo de Ataque: 4.8 seg
    Causa 60% mais Dano com Ataque
    +42 ao Alcance de Golpes Corpo a Corpo
    action attack or cast time uses animation length [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2866
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_death =
    	"
    		HideWeapons();
    		AddAttached( 'Metadata/Monsters/DrownedCrew/attachments/DrownedCrew04Weapon.ao',  );
    		PlayAnimationAttached( 'Metadata/Monsters/DrownedCrew/attachments/DrownedCrew04Weapon.ao', break );
    	"
    
    	on_spawned_dead =
    	"
    		HideWeapons();
    		AddAttached( 'Metadata/Monsters/DrownedCrew/attachments/DrownedCrew04Weapon.ao',  );
    		PlayAnimationAttached( 'Metadata/Monsters/DrownedCrew/attachments/DrownedCrew04Weapon.ao', break );
    		GoToAttachedAnimationEnd( 'Metadata/Monsters/DrownedCrew/attachments/DrownedCrew04Weapon.ao' );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/DrownedCrew/DrownedCrewFigureheadNoLantern"] = {
        name = "Drowned Bearer",
        life = 1.8,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.8,
        damageSpread = 0.2,
        attackTime = 4.8,
        attackRange = 20,
        accuracy = 1,
        weaponType1 = "Two Hand Mace",
        skillList = {
            "MASStatueWretchPush",
            "GAFigureheadSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MASStatueWretchPush"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {baseMultiplier = 0.1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAFigureheadSlam"] = {
        name = "GAFigureheadSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4.8,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {42, baseMultiplier = 1.6, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
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