Faridun Butcher
| Spectre | Y |
|---|---|
| Area | กองหน้าคาราวานประจัญบาน, อ่างเก็บน้ำคีมาห์, ที่หลบภัยซิกกุรัต |
| Tags | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood |
| Packs |
พลังชีวิต
200%
+50%
ค่าต้านทาน
Damage
200%
ความแม่นยำ
100%
ปะทะคริติคอล Chance
5%
Attack Distance
4 ~ 16
1.995 Second
Damage Spread
±20%
ค่าประสบการณ์
200%
Model Size
100%
Type
MutewindBanditExecutioner
Metadata
MutewindBanditExecutioner
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
65
พลังชีวิต
13,026
3,035
Damage
425
ความเสียหายเวท
425
ความแม่นยำ
2,228
1.995
ค่าประสบการณ์
43,014
Minion Life
12,564
Minion Damage
1,658
Minion Armour
5,058
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
โจมตีพื้นฐาน
Base Damage: 340—510
โอกาสปะทะคริติคอล: 5%
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DTTMutewindBanditExecutioner
Spell, Movement, AttackInPlace
คูลดาวน์: 7 {วิ}
action attack or cast time uses animation length [1]
base leap slam maximum distance +% [46]
leap slam minimum distance [28]
walk emerge extra distance [-17]
DTTMutewindBanditExecutioner2
Spell, Movement, AttackInPlace
คูลดาวน์: 7 {วิ}
action attack or cast time uses animation length [1]
base leap slam maximum distance +% [46]
leap slam minimum distance [28]
walk emerge extra distance [-10]
GAMutewindBanditExecutionerLeapCircularImpact
Triggerable, Attack, AttackInPlace
Base Damage: 340—510
โอกาสปะทะคริติคอล: 5%
action attack or cast time uses animation length [1]
is area damage [1]
GAMutewindBanditExecutionerDashSlam
Triggerable, Attack, AttackInPlace
Base Damage: 340—510
โอกาสปะทะคริติคอล: 5%
ความเสียหายโจมตี: 200%
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 100%
is area damage [1]
GAMutewindBanditExecutionerSweep
Triggerable, Attack, AttackInPlace
Base Damage: 340—510
โอกาสปะทะคริติคอล: 5%
ความเสียหายโจมตี: 200%
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 100%
is area damage [1]
GTMutewindBanditExecutionerCascadeSlam
Spell, Triggerable, AttackInPlace
GAMutewindBanditExecutionerCascadeSlam
Triggerable, Attack, AttackInPlace
Base Damage: 340—510
โอกาสปะทะคริติคอล: 5%
is area damage [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Stats
{
set_base_heavy_stun_duration_ms = 2433
}Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Mutewind/MutewindBanditExecutioner"] = {
name = "Faridun Butcher",
life = 2,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 2,
damageSpread = 0.2,
attackTime = 1.995,
attackRange = 16,
accuracy = 1,
weaponType1 = "Two Hand Sword",
skillList = {
"MeleeAtAnimationSpeed",
"GAMutewindBanditExecutionerLeapCircularImpact",
"EAAMutewindBanditExecutionerSweep",
"DTTMutewindBanditExecutioner",
"DTTMutewindBanditExecutioner2",
"GAMutewindBanditExecutionerDashSlam",
"GAMutewindBanditExecutionerSweep",
"GAMutewindBanditExecutionerCascadeSlam",
"GTMutewindBanditExecutionerCascadeSlam",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAMutewindBanditExecutionerLeapCircularImpact"] = {
name = "GAMutewindBanditExecutionerLeapCircularImpact",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EAAMutewindBanditExecutionerSweep"] = {
name = "EAAMutewindBanditExecutionerSweep",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"melee_range_+",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {16, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DTTMutewindBanditExecutioner"] = {
name = "DTTMutewindBanditExecutioner",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Movement] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_extra_distance",
"leap_slam_minimum_distance",
"base_leap_slam_maximum_distance_+%",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {-17, 28, 46, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DTTMutewindBanditExecutioner2"] = {
name = "DTTMutewindBanditExecutioner2",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Movement] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.67,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_extra_distance",
"leap_slam_minimum_distance",
"base_leap_slam_maximum_distance_+%",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {-10, 28, 46, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAMutewindBanditExecutionerDashSlam"] = {
name = "GAMutewindBanditExecutionerDashSlam",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
},
levels = {
[1] = {baseMultiplier = 2, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAMutewindBanditExecutionerSweep"] = {
name = "GAMutewindBanditExecutionerSweep",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
},
levels = {
[1] = {baseMultiplier = 2, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAMutewindBanditExecutionerCascadeSlam"] = {
name = "GAMutewindBanditExecutionerCascadeSlam",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GTMutewindBanditExecutionerCascadeSlam"] = {
name = "GTMutewindBanditExecutionerCascadeSlam",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
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