Faridun Butcher


Spectre | Y |
---|---|
Area | Dreadnought Vanguard, Qimah Reservoir, Sacred Reservoir, The Copper Citadel, The Ziggurat Refuge |
Tags | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood |
Packs |
Life
200%
Armour
+50%
Resistance




Damage
200%
Accuracy
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
4 ~ 16
Attack Time
1.995 Second
Damage Spread
±20%
Experience
200%
Model Size
100%
Type
MutewindBanditExecutioner
Metadata
MutewindBanditExecutioner
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
80
Life
31,218
Armour
7,205
Evasion Rating
905
Damage
668
Spell Damage
668
Accuracy
3,718
Attack Time
1.995
Experience
200,000
Minion Life
20,168
Minion Damage
3,553
Minion Armour
12,008
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Basic Attack
Base Damage: 534–801
Critical Hit Chance: 5%
Attack Time: 1.995 sec
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

DTTMutewindBanditExecutioner
Spell, Movement
Cast Time: 2 sec
Cooldown Time: 7 sec
action attack or cast time uses animation length [1]
base leap slam maximum distance +% [46]
leap slam minimum distance [28]
walk emerge extra distance [-17]
DTTMutewindBanditExecutioner2
Spell, Movement
Cast Time: 1.67 sec
Cooldown Time: 7 sec
action attack or cast time uses animation length [1]
base leap slam maximum distance +% [46]
leap slam minimum distance [28]
walk emerge extra distance [-10]
GAMutewindBanditExecutionerLeapCircularImpact
Triggerable, Attack
Base Damage: 534–801
Critical Hit Chance: 5%
Attack Time: 1.995 sec
action attack or cast time uses animation length [1]
is area damage [1]
GAMutewindBanditExecutionerDashSlam
Triggerable, Attack
Base Damage: 534–801
Critical Hit Chance: 5%
Attack Damage: 200%
Attack Time: 1.995 sec
Deals 100% more Attack Damage
is area damage [1]
GAMutewindBanditExecutionerSweep
Triggerable, Attack
Base Damage: 534–801
Critical Hit Chance: 5%
Attack Damage: 200%
Attack Time: 1.995 sec
Deals 100% more Attack Damage
is area damage [1]
GTMutewindBanditExecutionerCascadeSlam
Triggerable
GAMutewindBanditExecutionerCascadeSlam
Triggerable, Attack
Base Damage: 534–801
Critical Hit Chance: 5%
Attack Time: 1.995 sec
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { set_base_heavy_stun_duration_ms = 2433 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Mutewind/MutewindBanditExecutioner"] = { name = "Faridun Butcher", life = 2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2, damageSpread = 0.2, attackTime = 1.995, attackRange = 16, accuracy = 1, weaponType1 = "Two Hand Sword", skillList = { "MeleeAtAnimationSpeed", "GAMutewindBanditExecutionerLeapCircularImpact", "EAAMutewindBanditExecutionerSweep", "DTTMutewindBanditExecutioner", "DTTMutewindBanditExecutioner2", "GAMutewindBanditExecutionerDashSlam", "GAMutewindBanditExecutionerSweep", "GAMutewindBanditExecutionerCascadeSlam", "GTMutewindBanditExecutionerCascadeSlam", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAMutewindBanditExecutionerLeapCircularImpact"] = { name = "GAMutewindBanditExecutionerLeapCircularImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAMutewindBanditExecutionerSweep"] = { name = "EAAMutewindBanditExecutionerSweep", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {16, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTMutewindBanditExecutioner"] = { name = "DTTMutewindBanditExecutioner", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "leap_slam_minimum_distance", "base_leap_slam_maximum_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-17, 28, 46, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTMutewindBanditExecutioner2"] = { name = "DTTMutewindBanditExecutioner2", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.67, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "leap_slam_minimum_distance", "base_leap_slam_maximum_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-10, 28, 46, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAMutewindBanditExecutionerDashSlam"] = { name = "GAMutewindBanditExecutionerDashSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAMutewindBanditExecutionerSweep"] = { name = "GAMutewindBanditExecutionerSweep", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAMutewindBanditExecutionerCascadeSlam"] = { name = "GAMutewindBanditExecutionerCascadeSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTMutewindBanditExecutionerCascadeSlam"] = { name = "GTMutewindBanditExecutionerCascadeSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.