Boucher faridun
SpectreY
AreaAvant-garde du Cuirassé, Le Refuge de la Ziggourat, Avant-garde du Cuirassé
Tags1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood
Packs
  • Avant-garde du Cuirassé, Avant-garde du Cuirassé: Boucher faridun
  • Le Refuge de la Ziggourat: Boucher faridun, Infanterie lourde faridun
  • Boucher faridun, Épéiste faridun, Néophyte faridun, Infanterie lourde faridun
  • Vie
    200%
    Armure
    +50%
    Résistance
    0 0 0 0
    Damage
    200%
    Précision
    100%
    Touches critiques Chance
    5%
    Bonus de Dégâts critiques
    +30%
    Attack Distance
    4 ~ 16
    Temps d'attaque
    1.995 Second
    Damage Spread
    ±20%
    Expérience
    200%
    Model Size
    100%
    Type
    MutewindBanditExecutioner
    Metadata
    MutewindBanditExecutioner
    Niveau
    70
    Vie
    17,432
    Armure
    5,816
    Score d'Évasion
    502
    Damage
    496
    Dégâts des sorts
    496
    Précision
    2,328
    Temps d'attaque
    1.995
    Expérience
    69,278
    Minion Life
    24,532
    Minion Damage
    4,325
    Minion Armour
    9,693
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque de base
    Base Damage: 397–595
    Chances de Touche critique: 5%
    Temps d'attaque: 1.995 sec.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    DTTMutewindBanditExecutioner
    Spell, Movement
    Temps d'incantation: 2 sec.
    Temps de recharge: 7 sec.
    action attack or cast time uses animation length [1]
    base leap slam maximum distance +% [46]
    leap slam minimum distance [28]
    walk emerge extra distance [-17]
    DTTMutewindBanditExecutioner2
    Spell, Movement
    Temps d'incantation: 1.67 sec.
    Temps de recharge: 7 sec.
    action attack or cast time uses animation length [1]
    base leap slam maximum distance +% [46]
    leap slam minimum distance [28]
    walk emerge extra distance [-10]
    EAAMutewindBanditExecutionerSweep
    Temps de recharge: 5 sec.
    +16 à l'Allonge de Mêlée
    action attack or cast time uses animation length [1]
    GAMutewindBanditExecutionerLeapCircularImpact
    Triggerable, Attack
    Base Damage: 397–595
    Chances de Touche critique: 5%
    Temps d'attaque: 1.995 sec.
    action attack or cast time uses animation length [1]
    is area damage [1]
    GAMutewindBanditExecutionerDashSlam
    Triggerable, Attack
    Base Damage: 397–595
    Chances de Touche critique: 5%
    Dégâts d'Attaque: 200%
    Temps d'attaque: 1.995 sec.
    100% Davantage de Dégâts d'Attaque
    is area damage [1]
    GAMutewindBanditExecutionerSweep
    Triggerable, Attack
    Base Damage: 397–595
    Chances de Touche critique: 5%
    Dégâts d'Attaque: 200%
    Temps d'attaque: 1.995 sec.
    100% Davantage de Dégâts d'Attaque
    is area damage [1]
    GTMutewindBanditExecutionerCascadeSlam
    Triggerable
    GAMutewindBanditExecutionerCascadeSlam
    Triggerable, Attack
    Base Damage: 397–595
    Chances de Touche critique: 5%
    Temps d'attaque: 1.995 sec.
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2433
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Mutewind/MutewindBanditExecutioner"] = {
        name = "Faridun Butcher",
        life = 2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 16,
        accuracy = 1,
        weaponType1 = "Two Hand Sword",
        skillList = {
            "MeleeAtAnimationSpeed",
            "GAMutewindBanditExecutionerLeapCircularImpact",
            "EAAMutewindBanditExecutionerSweep",
            "DTTMutewindBanditExecutioner",
            "DTTMutewindBanditExecutioner2",
            "GAMutewindBanditExecutionerDashSlam",
            "GAMutewindBanditExecutionerSweep",
            "GAMutewindBanditExecutionerCascadeSlam",
            "GTMutewindBanditExecutionerCascadeSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAMutewindBanditExecutionerLeapCircularImpact"] = {
        name = "GAMutewindBanditExecutionerLeapCircularImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAMutewindBanditExecutionerSweep"] = {
        name = "EAAMutewindBanditExecutionerSweep",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {16, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTMutewindBanditExecutioner"] = {
        name = "DTTMutewindBanditExecutioner",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "base_leap_slam_maximum_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-17, 28, 46, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTMutewindBanditExecutioner2"] = {
        name = "DTTMutewindBanditExecutioner2",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.67,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "base_leap_slam_maximum_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-10, 28, 46, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAMutewindBanditExecutionerDashSlam"] = {
        name = "GAMutewindBanditExecutionerDashSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAMutewindBanditExecutionerSweep"] = {
        name = "GAMutewindBanditExecutionerSweep",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAMutewindBanditExecutionerCascadeSlam"] = {
        name = "GAMutewindBanditExecutionerCascadeSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTMutewindBanditExecutionerCascadeSlam"] = {
        name = "GTMutewindBanditExecutionerCascadeSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
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