Açougueiro Faridun
Faridun Butcher
Spectre | Y |
---|---|
Area | Vanguarda do Couraçado, O Refúgio Zigurate, Vanguarda do Couraçado |
Tags | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood |
Packs |
Vida
200%
Armadura
+50%
Resistência
0
0
0
0
Damage
200%
Precisão
100%
Acertos Críticos Chance
5%
Bônus de Dano Crítico
+30%
Attack Distance
4 ~ 16
Tempo de Ataque
1.995 Second
Damage Spread
±20%
Experiência
200%
Model Size
100%
Type
MutewindBanditExecutioner
Metadata
MutewindBanditExecutioner
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
70
Vida
17,432
Armadura
5,816
Evasão
502
Damage
496
Dano Mágico
496
Precisão
2,328
Tempo de Ataque
1.995
Experiência
69,278
Minion Life
24,532
Minion Damage
4,325
Minion Armour
9,693
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Básico
Base Damage: 397–595
Chance de Acerto Crítico: 5%
Tempo de Ataque: 1.995 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DTTMutewindBanditExecutioner
Spell, Movement
Tempo de Conjuração: 2 seg
Recarga: 7 seg
action attack or cast time uses animation length [1]
base leap slam maximum distance +% [46]
leap slam minimum distance [28]
walk emerge extra distance [-17]
DTTMutewindBanditExecutioner2
Spell, Movement
Tempo de Conjuração: 1.67 seg
Recarga: 7 seg
action attack or cast time uses animation length [1]
base leap slam maximum distance +% [46]
leap slam minimum distance [28]
walk emerge extra distance [-10]
EAAMutewindBanditExecutionerSweep
Recarga: 5 seg
+16 ao Alcance de Golpes Corpo a Corpo
action attack or cast time uses animation length [1]
GAMutewindBanditExecutionerLeapCircularImpact
Triggerable, Attack
Base Damage: 397–595
Chance de Acerto Crítico: 5%
Tempo de Ataque: 1.995 seg
action attack or cast time uses animation length [1]
is area damage [1]
GAMutewindBanditExecutionerDashSlam
Triggerable, Attack
Base Damage: 397–595
Chance de Acerto Crítico: 5%
Dano de Ataque: 200%
Tempo de Ataque: 1.995 seg
Causa 100% mais Dano de Ataque
is area damage [1]
GAMutewindBanditExecutionerSweep
Triggerable, Attack
Base Damage: 397–595
Chance de Acerto Crítico: 5%
Dano de Ataque: 200%
Tempo de Ataque: 1.995 seg
Causa 100% mais Dano de Ataque
is area damage [1]
GTMutewindBanditExecutionerCascadeSlam
Triggerable
GAMutewindBanditExecutionerCascadeSlam
Triggerable, Attack
Base Damage: 397–595
Chance de Acerto Crítico: 5%
Tempo de Ataque: 1.995 seg
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { set_base_heavy_stun_duration_ms = 2433 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Mutewind/MutewindBanditExecutioner"] = { name = "Faridun Butcher", life = 2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2, damageSpread = 0.2, attackTime = 1.995, attackRange = 16, accuracy = 1, weaponType1 = "Two Hand Sword", skillList = { "MeleeAtAnimationSpeed", "GAMutewindBanditExecutionerLeapCircularImpact", "EAAMutewindBanditExecutionerSweep", "DTTMutewindBanditExecutioner", "DTTMutewindBanditExecutioner2", "GAMutewindBanditExecutionerDashSlam", "GAMutewindBanditExecutionerSweep", "GAMutewindBanditExecutionerCascadeSlam", "GTMutewindBanditExecutionerCascadeSlam", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAMutewindBanditExecutionerLeapCircularImpact"] = { name = "GAMutewindBanditExecutionerLeapCircularImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAMutewindBanditExecutionerSweep"] = { name = "EAAMutewindBanditExecutionerSweep", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {16, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTMutewindBanditExecutioner"] = { name = "DTTMutewindBanditExecutioner", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "leap_slam_minimum_distance", "base_leap_slam_maximum_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-17, 28, 46, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTMutewindBanditExecutioner2"] = { name = "DTTMutewindBanditExecutioner2", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.67, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "leap_slam_minimum_distance", "base_leap_slam_maximum_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-10, 28, 46, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAMutewindBanditExecutionerDashSlam"] = { name = "GAMutewindBanditExecutionerDashSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAMutewindBanditExecutionerSweep"] = { name = "GAMutewindBanditExecutionerSweep", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAMutewindBanditExecutionerCascadeSlam"] = { name = "GAMutewindBanditExecutionerCascadeSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTMutewindBanditExecutionerCascadeSlam"] = { name = "GTMutewindBanditExecutionerCascadeSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.