SpectreY
AreaVanguarda do Couraçado, Reservatório Qimah, Reservatório Sagrado, A Cidadela de Cobre, O Refúgio Zigurate
Tags1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood
Packs
  • Vanguarda do Couraçado, Reservatório Qimah: Açougueiro Faridun
  • O Refúgio Zigurate: Açougueiro Faridun, Infantaria Faridun
  • Açougueiro Faridun, Espadachim Faridun, Neófito Faridun, Infantaria Pesada Faridun
  • Vida
    200%
    Resistência
    0 0 0 0
    Damage
    200%
    Precisão
    100%
    Attack Distance
    4 ~ 16
    Tempo de Ataque
    1.995 Second
    Damage Spread
    ±20%
    Experiência
    200%
    Model Size
    100%
    Type
    MutewindBanditExecutioner
    Metadata
    MutewindBanditExecutioner
    Nível
    80
    Vida
    31,218
    Damage
    668
    Dano Mágico
    668
    Precisão
    3,718
    Tempo de Ataque
    1.995
    Experiência
    200,000
    Minion Life
    20,168
    Minion Damage
    3,553
    Minion Armour
    12,008
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Ataque Básico
    Base Damage: 534–801
    Chance de Acerto Crítico: 5%
    Tempo de Ataque: 1.995 seg
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    DTTMutewindBanditExecutioner
    Spell, Movement
    Tempo de Conjuração: 2 seg
    Recarga: 7 seg
    action attack or cast time uses animation length [1]
    base leap slam maximum distance +% [46]
    leap slam minimum distance [28]
    walk emerge extra distance [-17]
    DTTMutewindBanditExecutioner2
    Spell, Movement
    Tempo de Conjuração: 1.67 seg
    Recarga: 7 seg
    action attack or cast time uses animation length [1]
    base leap slam maximum distance +% [46]
    leap slam minimum distance [28]
    walk emerge extra distance [-10]
    EAAMutewindBanditExecutionerSweep
    Recarga: 5 seg
    +16 ao Alcance de Golpes Corpo a Corpo
    action attack or cast time uses animation length [1]
    GAMutewindBanditExecutionerLeapCircularImpact
    Triggerable, Attack
    Base Damage: 534–801
    Chance de Acerto Crítico: 5%
    Tempo de Ataque: 1.995 seg
    action attack or cast time uses animation length [1]
    is area damage [1]
    GAMutewindBanditExecutionerDashSlam
    Triggerable, Attack
    Base Damage: 534–801
    Chance de Acerto Crítico: 5%
    Dano de Ataque: 200%
    Tempo de Ataque: 1.995 seg
    Causa 100% mais Dano com Ataque
    is area damage [1]
    GAMutewindBanditExecutionerSweep
    Triggerable, Attack
    Base Damage: 534–801
    Chance de Acerto Crítico: 5%
    Dano de Ataque: 200%
    Tempo de Ataque: 1.995 seg
    Causa 100% mais Dano com Ataque
    is area damage [1]
    GTMutewindBanditExecutionerCascadeSlam
    Triggerable
    GAMutewindBanditExecutionerCascadeSlam
    Triggerable, Attack
    Base Damage: 534–801
    Chance de Acerto Crítico: 5%
    Tempo de Ataque: 1.995 seg
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2433
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Mutewind/MutewindBanditExecutioner"] = {
        name = "Faridun Butcher",
        life = 2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 16,
        accuracy = 1,
        weaponType1 = "Two Hand Sword",
        skillList = {
            "MeleeAtAnimationSpeed",
            "GAMutewindBanditExecutionerLeapCircularImpact",
            "EAAMutewindBanditExecutionerSweep",
            "DTTMutewindBanditExecutioner",
            "DTTMutewindBanditExecutioner2",
            "GAMutewindBanditExecutionerDashSlam",
            "GAMutewindBanditExecutionerSweep",
            "GAMutewindBanditExecutionerCascadeSlam",
            "GTMutewindBanditExecutionerCascadeSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAMutewindBanditExecutionerLeapCircularImpact"] = {
        name = "GAMutewindBanditExecutionerLeapCircularImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAMutewindBanditExecutionerSweep"] = {
        name = "EAAMutewindBanditExecutionerSweep",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {16, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTMutewindBanditExecutioner"] = {
        name = "DTTMutewindBanditExecutioner",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "base_leap_slam_maximum_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-17, 28, 46, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTMutewindBanditExecutioner2"] = {
        name = "DTTMutewindBanditExecutioner2",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.67,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "base_leap_slam_maximum_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-10, 28, 46, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAMutewindBanditExecutionerDashSlam"] = {
        name = "GAMutewindBanditExecutionerDashSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAMutewindBanditExecutionerSweep"] = {
        name = "GAMutewindBanditExecutionerSweep",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAMutewindBanditExecutionerCascadeSlam"] = {
        name = "GAMutewindBanditExecutionerCascadeSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTMutewindBanditExecutionerCascadeSlam"] = {
        name = "GTMutewindBanditExecutionerCascadeSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
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