Açougueiro Faridun
Faridun Butcher
| Spectre | Y |
|---|---|
| Area | Vanguarda do Couraçado, Reservatório Qimah, O Refúgio Zigurate |
| Tags | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood |
| Packs |
Vida
200%
+50%
Resistência
Damage
200%
Precisão
100%
Acertos Críticos Chance
5%
Attack Distance
4 ~ 16
Tempo de Ataque
1.995 Second
Damage Spread
±20%
Experiência
200%
Model Size
100%
Type
MutewindBanditExecutioner
Metadata
MutewindBanditExecutioner
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
65
Vida
13,026
3,035
663
Damage
425
Dano Mágico
425
Precisão
2,228
Tempo de Ataque
1.995
Experiência
43,014
Minion Life
12,564
Minion Damage
1,658
Minion Armour
5,058
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Ataque Básico
Base Damage: 340—510
Chance de Acerto Crítico: 5%
Tempo de Ataque: 1.995 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DTTMutewindBanditExecutioner
Spell, Movement, AttackInPlace
Tempo de Conjuração: 2 seg
Recarga: 7 seg
action attack or cast time uses animation length [1]
base leap slam maximum distance +% [46]
leap slam minimum distance [28]
walk emerge extra distance [-17]
DTTMutewindBanditExecutioner2
Spell, Movement, AttackInPlace
Tempo de Conjuração: 1.67 seg
Recarga: 7 seg
action attack or cast time uses animation length [1]
base leap slam maximum distance +% [46]
leap slam minimum distance [28]
walk emerge extra distance [-10]
EAAMutewindBanditExecutionerSweep
Recarga: 5 seg
+16 ao Alcance de Golpes Corpo a Corpo
action attack or cast time uses animation length [1]
GAMutewindBanditExecutionerLeapCircularImpact
Triggerable, Attack, AttackInPlace
Base Damage: 340—510
Chance de Acerto Crítico: 5%
Tempo de Ataque: 1.995 seg
action attack or cast time uses animation length [1]
is area damage [1]
GAMutewindBanditExecutionerDashSlam
Triggerable, Attack, AttackInPlace
Base Damage: 340—510
Chance de Acerto Crítico: 5%
Dano de Ataque: 200%
Tempo de Ataque: 1.995 seg
Causa 100% mais Dano com Ataque
is area damage [1]
GAMutewindBanditExecutionerSweep
Triggerable, Attack, AttackInPlace
Base Damage: 340—510
Chance de Acerto Crítico: 5%
Dano de Ataque: 200%
Tempo de Ataque: 1.995 seg
Causa 100% mais Dano com Ataque
is area damage [1]
GTMutewindBanditExecutionerCascadeSlam
Spell, Triggerable, AttackInPlace
Tempo de Conjuração: 1 seg
GAMutewindBanditExecutionerCascadeSlam
Triggerable, Attack, AttackInPlace
Base Damage: 340—510
Chance de Acerto Crítico: 5%
Tempo de Ataque: 1.995 seg
is area damage [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Stats
{
set_base_heavy_stun_duration_ms = 2433
}Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Mutewind/MutewindBanditExecutioner"] = {
name = "Faridun Butcher",
life = 2,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 2,
damageSpread = 0.2,
attackTime = 1.995,
attackRange = 16,
accuracy = 1,
weaponType1 = "Two Hand Sword",
skillList = {
"MeleeAtAnimationSpeed",
"GAMutewindBanditExecutionerLeapCircularImpact",
"EAAMutewindBanditExecutionerSweep",
"DTTMutewindBanditExecutioner",
"DTTMutewindBanditExecutioner2",
"GAMutewindBanditExecutionerDashSlam",
"GAMutewindBanditExecutionerSweep",
"GAMutewindBanditExecutionerCascadeSlam",
"GTMutewindBanditExecutionerCascadeSlam",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAMutewindBanditExecutionerLeapCircularImpact"] = {
name = "GAMutewindBanditExecutionerLeapCircularImpact",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EAAMutewindBanditExecutionerSweep"] = {
name = "EAAMutewindBanditExecutionerSweep",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"melee_range_+",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {16, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DTTMutewindBanditExecutioner"] = {
name = "DTTMutewindBanditExecutioner",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Movement] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_extra_distance",
"leap_slam_minimum_distance",
"base_leap_slam_maximum_distance_+%",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {-17, 28, 46, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DTTMutewindBanditExecutioner2"] = {
name = "DTTMutewindBanditExecutioner2",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Movement] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.67,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_extra_distance",
"leap_slam_minimum_distance",
"base_leap_slam_maximum_distance_+%",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {-10, 28, 46, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAMutewindBanditExecutionerDashSlam"] = {
name = "GAMutewindBanditExecutionerDashSlam",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
},
levels = {
[1] = {baseMultiplier = 2, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAMutewindBanditExecutionerSweep"] = {
name = "GAMutewindBanditExecutionerSweep",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
},
levels = {
[1] = {baseMultiplier = 2, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAMutewindBanditExecutionerCascadeSlam"] = {
name = "GAMutewindBanditExecutionerCascadeSlam",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GTMutewindBanditExecutionerCascadeSlam"] = {
name = "GTMutewindBanditExecutionerCascadeSlam",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Humanóide