Spectre | Y |
---|---|
Area | 無畏隊先鋒, 高地神塔庇護所, 無畏隊先鋒 |
Tags | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood |
Packs |
生命
200%
護甲值
+50%
抗性
0
0
0
0
傷害
200%
命中
100%
暴擊 Chance
5%
暴擊傷害加成
+30%
Attack Distance
4 ~ 16
攻擊時間
1.995 Second
Damage Spread
±20%
經驗值
200%
Model Size
100%
Type
MutewindBanditExecutioner
Metadata
MutewindBanditExecutioner
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
70
生命
17,432
護甲值
5,816
閃避值
502
傷害
496
法術傷害
496
命中
2,328
攻擊時間
1.995
經驗值
69,278
Minion Life
24,532
Minion Damage
4,325
Minion Armour
9,693
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
基礎攻擊
Base Damage: 397–595
暴擊率: 5%
攻擊時間: 1.995 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DTTMutewindBanditExecutioner
法術, 位移
施放時間: 2 秒
冷卻時間: 7 秒
action attack or cast time uses animation length [1]
base leap slam maximum distance +% [46]
leap slam minimum distance [28]
walk emerge extra distance [-17]
DTTMutewindBanditExecutioner2
法術, 位移
施放時間: 1.67 秒
冷卻時間: 7 秒
action attack or cast time uses animation length [1]
base leap slam maximum distance +% [46]
leap slam minimum distance [28]
walk emerge extra distance [-10]
EAAMutewindBanditExecutionerSweep
冷卻時間: 5 秒
+16 近戰打擊距離
action attack or cast time uses animation length [1]
GAMutewindBanditExecutionerLeapCircularImpact
可觸發, 攻擊
Base Damage: 397–595
暴擊率: 5%
攻擊時間: 1.995 秒
action attack or cast time uses animation length [1]
is area damage [1]
GAMutewindBanditExecutionerDashSlam
可觸發, 攻擊
Base Damage: 397–595
暴擊率: 5%
攻擊傷害: 200%
攻擊時間: 1.995 秒
造成 100% 更多攻擊傷害
is area damage [1]
GAMutewindBanditExecutionerSweep
可觸發, 攻擊
Base Damage: 397–595
暴擊率: 5%
攻擊傷害: 200%
攻擊時間: 1.995 秒
造成 100% 更多攻擊傷害
is area damage [1]
GTMutewindBanditExecutionerCascadeSlam
可觸發
GAMutewindBanditExecutionerCascadeSlam
可觸發, 攻擊
Base Damage: 397–595
暴擊率: 5%
攻擊時間: 1.995 秒
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { set_base_heavy_stun_duration_ms = 2433 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Mutewind/MutewindBanditExecutioner"] = { name = "Faridun Butcher", life = 2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2, damageSpread = 0.2, attackTime = 1.995, attackRange = 16, accuracy = 1, weaponType1 = "Two Hand Sword", skillList = { "MeleeAtAnimationSpeed", "GAMutewindBanditExecutionerLeapCircularImpact", "EAAMutewindBanditExecutionerSweep", "DTTMutewindBanditExecutioner", "DTTMutewindBanditExecutioner2", "GAMutewindBanditExecutionerDashSlam", "GAMutewindBanditExecutionerSweep", "GAMutewindBanditExecutionerCascadeSlam", "GTMutewindBanditExecutionerCascadeSlam", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAMutewindBanditExecutionerLeapCircularImpact"] = { name = "GAMutewindBanditExecutionerLeapCircularImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAMutewindBanditExecutionerSweep"] = { name = "EAAMutewindBanditExecutionerSweep", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {16, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTMutewindBanditExecutioner"] = { name = "DTTMutewindBanditExecutioner", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "leap_slam_minimum_distance", "base_leap_slam_maximum_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-17, 28, 46, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTMutewindBanditExecutioner2"] = { name = "DTTMutewindBanditExecutioner2", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.67, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "leap_slam_minimum_distance", "base_leap_slam_maximum_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-10, 28, 46, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAMutewindBanditExecutionerDashSlam"] = { name = "GAMutewindBanditExecutionerDashSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAMutewindBanditExecutionerSweep"] = { name = "GAMutewindBanditExecutionerSweep", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAMutewindBanditExecutionerCascadeSlam"] = { name = "GAMutewindBanditExecutionerCascadeSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTMutewindBanditExecutionerCascadeSlam"] = { name = "GTMutewindBanditExecutionerCascadeSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.