Faridun-Schlächter
Faridun Butcher
SpectreY
AreaVorhut der Festungskarawane, Die Zikkurat-Zuflucht, Vorhut der Festungskarawane
Tags1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood
Packs
  • Vorhut der Festungskarawane, Vorhut der Festungskarawane: Faridun-Schlächter
  • Die Zikkurat-Zuflucht: Faridun-Schlächter, Faridun-Infanterie
  • Faridun-Schlächter, Faridun-Schwertkämpfer, Faridun-Neophyt, Schwere Faridun-Infanterie
  • Leben
    200%
    Rüstung
    +50%
    Widerstand
    0 0 0 0
    Damage
    200%
    Genauigkeit
    100%
    Kritische Treffer Chance
    5%
    Bonus für kritische Treffer
    +30%
    Attack Distance
    4 ~ 16
    Angriffszeit
    1.995 Second
    Damage Spread
    ±20%
    Erfahrung
    200%
    Model Size
    100%
    Type
    MutewindBanditExecutioner
    Metadata
    MutewindBanditExecutioner
    Stufe
    65
    Leben
    13,026
    Rüstung
    3,035
    Ausweichwert
    440
    Damage
    425
    Zauberschaden
    425
    Genauigkeit
    1,974
    Angriffszeit
    1.995
    Erfahrung
    43,014
    Minion Life
    11,954
    Minion Damage
    903
    Minion Armour
    5,058
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Basisangriff
    Base Damage: 340–510
    Kritische Trefferchance: 5%
    Angriffszeit: 1.995 Sek.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    DTTMutewindBanditExecutioner
    Spell, Movement
    Zauberzeit: 2 Sek.
    Abklingzeit: 7 Sek.
    action attack or cast time uses animation length [1]
    base leap slam maximum distance +% [46]
    leap slam minimum distance [28]
    walk emerge extra distance [-17]
    DTTMutewindBanditExecutioner2
    Spell, Movement
    Zauberzeit: 1.67 Sek.
    Abklingzeit: 7 Sek.
    action attack or cast time uses animation length [1]
    base leap slam maximum distance +% [46]
    leap slam minimum distance [28]
    walk emerge extra distance [-10]
    EAAMutewindBanditExecutionerSweep
    Abklingzeit: 5 Sek.
    +16 zu Nahkampf-Schlagreichweite
    action attack or cast time uses animation length [1]
    GAMutewindBanditExecutionerLeapCircularImpact
    Triggerable, Attack
    Base Damage: 340–510
    Kritische Trefferchance: 5%
    Angriffszeit: 1.995 Sek.
    action attack or cast time uses animation length [1]
    is area damage [1]
    GAMutewindBanditExecutionerDashSlam
    Triggerable, Attack
    Base Damage: 340–510
    Kritische Trefferchance: 5%
    Angriffsschaden: 200%
    Angriffszeit: 1.995 Sek.
    Verursacht 100% mehr Angriffsschaden
    is area damage [1]
    GAMutewindBanditExecutionerSweep
    Triggerable, Attack
    Base Damage: 340–510
    Kritische Trefferchance: 5%
    Angriffsschaden: 200%
    Angriffszeit: 1.995 Sek.
    Verursacht 100% mehr Angriffsschaden
    is area damage [1]
    GTMutewindBanditExecutionerCascadeSlam
    Triggerable
    GAMutewindBanditExecutionerCascadeSlam
    Triggerable, Attack
    Base Damage: 340–510
    Kritische Trefferchance: 5%
    Angriffszeit: 1.995 Sek.
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2433
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Mutewind/MutewindBanditExecutioner"] = {
        name = "Faridun Butcher",
        life = 2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 16,
        accuracy = 1,
        weaponType1 = "Two Hand Sword",
        skillList = {
            "MeleeAtAnimationSpeed",
            "GAMutewindBanditExecutionerLeapCircularImpact",
            "EAAMutewindBanditExecutionerSweep",
            "DTTMutewindBanditExecutioner",
            "DTTMutewindBanditExecutioner2",
            "GAMutewindBanditExecutionerDashSlam",
            "GAMutewindBanditExecutionerSweep",
            "GAMutewindBanditExecutionerCascadeSlam",
            "GTMutewindBanditExecutionerCascadeSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAMutewindBanditExecutionerLeapCircularImpact"] = {
        name = "GAMutewindBanditExecutionerLeapCircularImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAMutewindBanditExecutionerSweep"] = {
        name = "EAAMutewindBanditExecutionerSweep",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {16, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTMutewindBanditExecutioner"] = {
        name = "DTTMutewindBanditExecutioner",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "base_leap_slam_maximum_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-17, 28, 46, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTMutewindBanditExecutioner2"] = {
        name = "DTTMutewindBanditExecutioner2",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.67,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "base_leap_slam_maximum_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-10, 28, 46, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAMutewindBanditExecutionerDashSlam"] = {
        name = "GAMutewindBanditExecutionerDashSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAMutewindBanditExecutionerSweep"] = {
        name = "GAMutewindBanditExecutionerSweep",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAMutewindBanditExecutionerCascadeSlam"] = {
        name = "GAMutewindBanditExecutionerCascadeSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTMutewindBanditExecutionerCascadeSlam"] = {
        name = "GTMutewindBanditExecutionerCascadeSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
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