Фаридунский мясник
SpectreY
AreaАвангард Дредноута, Убежище в зиккурате, Авангард Дредноута
Tags1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood
Packs
  • Авангард Дредноута, Авангард Дредноута: Фаридунский мясник
  • Убежище в зиккурате: Фаридунский мясник, Фаридунский пехотинец
  • Фаридунский мясник, Фаридунский мечник, Фаридунский неофит, Фаридунский тяжёлый пехотинец
  • Здоровье
    200%
    Броня
    +50%
    Сопротивление
    0 0 0 0
    Damage
    200%
    Меткость
    100%
    Критические попадания Chance
    5%
    Бонус к критическому урону
    +30%
    Attack Distance
    4 ~ 16
    Время атаки
    1.995 Second
    Damage Spread
    ±20%
    Опыт
    200%
    Model Size
    100%
    Type
    MutewindBanditExecutioner
    Metadata
    MutewindBanditExecutioner
    Уровень
    70
    Здоровье
    17,432
    Броня
    5,816
    Уклонение
    502
    Damage
    496
    Урон от чар
    496
    Меткость
    2,328
    Время атаки
    1.995
    Опыт
    69,278
    Minion Life
    24,532
    Minion Damage
    4,325
    Minion Armour
    9,693
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Обычная атака
    Base Damage: 397–595
    Шанс крит. попадания: 5%
    Время атаки: 1.995 сек.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    DTTMutewindBanditExecutioner
    Spell, Movement
    Время применения: 2 сек.
    Перезарядка: 7 сек.
    action attack or cast time uses animation length [1]
    base leap slam maximum distance +% [46]
    leap slam minimum distance [28]
    walk emerge extra distance [-17]
    DTTMutewindBanditExecutioner2
    Spell, Movement
    Время применения: 1.67 сек.
    Перезарядка: 7 сек.
    action attack or cast time uses animation length [1]
    base leap slam maximum distance +% [46]
    leap slam minimum distance [28]
    walk emerge extra distance [-10]
    EAAMutewindBanditExecutionerSweep
    Перезарядка: 5 сек.
    +16 к дальности ударов ближнего боя
    action attack or cast time uses animation length [1]
    GAMutewindBanditExecutionerLeapCircularImpact
    Triggerable, Attack
    Base Damage: 397–595
    Шанс крит. попадания: 5%
    Время атаки: 1.995 сек.
    action attack or cast time uses animation length [1]
    is area damage [1]
    GAMutewindBanditExecutionerDashSlam
    Triggerable, Attack
    Base Damage: 397–595
    Шанс крит. попадания: 5%
    Урон от атаки: 200%
    Время атаки: 1.995 сек.
    Наносит на 100% больше урона атаками
    is area damage [1]
    GAMutewindBanditExecutionerSweep
    Triggerable, Attack
    Base Damage: 397–595
    Шанс крит. попадания: 5%
    Урон от атаки: 200%
    Время атаки: 1.995 сек.
    Наносит на 100% больше урона атаками
    is area damage [1]
    GTMutewindBanditExecutionerCascadeSlam
    Triggerable
    GAMutewindBanditExecutionerCascadeSlam
    Triggerable, Attack
    Base Damage: 397–595
    Шанс крит. попадания: 5%
    Время атаки: 1.995 сек.
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2433
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Mutewind/MutewindBanditExecutioner"] = {
        name = "Faridun Butcher",
        life = 2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 16,
        accuracy = 1,
        weaponType1 = "Two Hand Sword",
        skillList = {
            "MeleeAtAnimationSpeed",
            "GAMutewindBanditExecutionerLeapCircularImpact",
            "EAAMutewindBanditExecutionerSweep",
            "DTTMutewindBanditExecutioner",
            "DTTMutewindBanditExecutioner2",
            "GAMutewindBanditExecutionerDashSlam",
            "GAMutewindBanditExecutionerSweep",
            "GAMutewindBanditExecutionerCascadeSlam",
            "GTMutewindBanditExecutionerCascadeSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAMutewindBanditExecutionerLeapCircularImpact"] = {
        name = "GAMutewindBanditExecutionerLeapCircularImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAMutewindBanditExecutionerSweep"] = {
        name = "EAAMutewindBanditExecutionerSweep",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {16, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTMutewindBanditExecutioner"] = {
        name = "DTTMutewindBanditExecutioner",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "base_leap_slam_maximum_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-17, 28, 46, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTMutewindBanditExecutioner2"] = {
        name = "DTTMutewindBanditExecutioner2",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.67,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "base_leap_slam_maximum_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-10, 28, 46, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAMutewindBanditExecutionerDashSlam"] = {
        name = "GAMutewindBanditExecutionerDashSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAMutewindBanditExecutionerSweep"] = {
        name = "GAMutewindBanditExecutionerSweep",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAMutewindBanditExecutionerCascadeSlam"] = {
        name = "GAMutewindBanditExecutionerCascadeSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTMutewindBanditExecutionerCascadeSlam"] = {
        name = "GTMutewindBanditExecutionerCascadeSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
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