Фаридунский мясник
Область: Авангард Дредноута, Убежище в зиккурате
Faridun Butcher
Spectre | Y |
---|---|
Area | Авангард Дредноута, Убежище в зиккурате, Авангард Дредноута |
Tags | 1HSword_onhit_audio, fast_movement, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood |
Packs |
Здоровье
200%
Броня
+50%
Сопротивление




Damage
200%
Меткость
100%
Критические попадания Chance
5%
Бонус к критическому урону
+30%
Attack Distance
4 ~ 16
Время атаки
1.995 Second
Damage Spread
±20%
Опыт
200%
Model Size
100%
Type
MutewindBanditExecutioner
Metadata
MutewindBanditExecutioner
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
70
Здоровье
17,432
Броня
5,816
Уклонение
502
Damage
496
Урон от чар
496
Меткость
2,328
Время атаки
1.995
Опыт
69,278
Minion Life
24,532
Minion Damage
4,325
Minion Armour
9,693
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Обычная атака
Base Damage: 397–595
Шанс крит. попадания: 5%
Время атаки: 1.995 сек.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

DTTMutewindBanditExecutioner
Spell, Movement
Время применения: 2 сек.
Перезарядка: 7 сек.
action attack or cast time uses animation length [1]
base leap slam maximum distance +% [46]
leap slam minimum distance [28]
walk emerge extra distance [-17]
DTTMutewindBanditExecutioner2
Spell, Movement
Время применения: 1.67 сек.
Перезарядка: 7 сек.
action attack or cast time uses animation length [1]
base leap slam maximum distance +% [46]
leap slam minimum distance [28]
walk emerge extra distance [-10]
EAAMutewindBanditExecutionerSweep
Перезарядка: 5 сек.
+16 к дальности ударов ближнего боя
action attack or cast time uses animation length [1]
GAMutewindBanditExecutionerLeapCircularImpact
Triggerable, Attack
Base Damage: 397–595
Шанс крит. попадания: 5%
Время атаки: 1.995 сек.
action attack or cast time uses animation length [1]
is area damage [1]
GAMutewindBanditExecutionerDashSlam
Triggerable, Attack
Base Damage: 397–595
Шанс крит. попадания: 5%
Урон от атаки: 200%
Время атаки: 1.995 сек.
Наносит на 100% больше урона атаками
is area damage [1]
GAMutewindBanditExecutionerSweep
Triggerable, Attack
Base Damage: 397–595
Шанс крит. попадания: 5%
Урон от атаки: 200%
Время атаки: 1.995 сек.
Наносит на 100% больше урона атаками
is area damage [1]
GTMutewindBanditExecutionerCascadeSlam
Triggerable
GAMutewindBanditExecutionerCascadeSlam
Triggerable, Attack
Base Damage: 397–595
Шанс крит. попадания: 5%
Время атаки: 1.995 сек.
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { set_base_heavy_stun_duration_ms = 2433 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Mutewind/MutewindBanditExecutioner"] = { name = "Faridun Butcher", life = 2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2, damageSpread = 0.2, attackTime = 1.995, attackRange = 16, accuracy = 1, weaponType1 = "Two Hand Sword", skillList = { "MeleeAtAnimationSpeed", "GAMutewindBanditExecutionerLeapCircularImpact", "EAAMutewindBanditExecutionerSweep", "DTTMutewindBanditExecutioner", "DTTMutewindBanditExecutioner2", "GAMutewindBanditExecutionerDashSlam", "GAMutewindBanditExecutionerSweep", "GAMutewindBanditExecutionerCascadeSlam", "GTMutewindBanditExecutionerCascadeSlam", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAMutewindBanditExecutionerLeapCircularImpact"] = { name = "GAMutewindBanditExecutionerLeapCircularImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAMutewindBanditExecutionerSweep"] = { name = "EAAMutewindBanditExecutionerSweep", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {16, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTMutewindBanditExecutioner"] = { name = "DTTMutewindBanditExecutioner", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "leap_slam_minimum_distance", "base_leap_slam_maximum_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-17, 28, 46, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTMutewindBanditExecutioner2"] = { name = "DTTMutewindBanditExecutioner2", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.67, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "leap_slam_minimum_distance", "base_leap_slam_maximum_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-10, 28, 46, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAMutewindBanditExecutionerDashSlam"] = { name = "GAMutewindBanditExecutionerDashSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAMutewindBanditExecutionerSweep"] = { name = "GAMutewindBanditExecutionerSweep", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAMutewindBanditExecutionerCascadeSlam"] = { name = "GAMutewindBanditExecutionerCascadeSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTMutewindBanditExecutionerCascadeSlam"] = { name = "GTMutewindBanditExecutionerCascadeSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.