อิกนาเทีย ผู้ถวายสัตย์แก่อัคคี
มนุษย์
ด่าน: Alpine Ridge, Razed Fields
monster dropped item rarity +% [1600]
monster slain experience +% [0]
monster dropped item quantity +% [800]
monster dropped item rarity +% [1600]
monster map key of at least same tier as current map drop chance % [25]
monster slain experience +% [7500]
unique monster guarantee one rare [1]
monster slain flask charges granted +% [-50]
Ignatia, the Flame-Sworn
SpectreN
AreaAlpine Ridge, Razed Fields
Tagsallows_additional_projectiles, allows_inc_aoe, นักเวท, cultist, fast_movement, human, humanoid, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_fast_movement
พลังชีวิต
150%
Energy Shield From Life
20%
ค่าต้านทาน
75 -30 0 0
Damage
270%
ความแม่นยำ
100%
Attack Distance
5 ~ 14
{เวลาโจมตี}
1.5 Second
Damage Spread
±20%
ค่าประสบการณ์
250%
Model Size
100%
Type
IgnagdukBogWitchHagBattleMap
Metadata
IgnagdukBogWitchHagBattleMap
เลเวล
65
พลังชีวิต
7,816
Damage
573
ความเสียหายเวท
573
ความแม่นยำ
2,214
{เวลาโจมตี}
1.5
ค่าประสบการณ์
53,768
Minion Life
7,538
Minion Energy Shield
1,885
Minion Damage
2,238
Minion Armour
2,023
MPSIgnagdukBasicFireProj
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
{เวลาร่าย}: 1.033 {วิ}
เพิ่มจำนวนค่าของสถานะ ไวไฟ 33%
สร้างความเสียหาย ไฟ 418.9 ถึง 628.3
action attack or cast time uses animation length [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1030]
projectile uses contact position [1]
projectiles not offset [1]
use scaled contact offset [1]
MPSIgnagdukBigFireProj
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
{เวลาร่าย}: 1.833 {วิ}
คูลดาวน์: 5 {วิ}
เพิ่มจำนวนค่าของสถานะ ไวไฟ 100%
สร้างความเสียหาย ไฟ 418.9 ถึง 628.3
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [1031]
projectile uses contact position [1]
projectiles not offset [1]
use scaled contact offset [1]
MPSIgnagdukBigFireProj2
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
{เวลาร่าย}: 1.833 {วิ}
คูลดาวน์: 5 {วิ}
เพิ่มจำนวนค่าของสถานะ ไวไฟ 100%
สร้างความเสียหาย ไฟ ถึง
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [1031]
projectile uses contact position [1]
projectiles not offset [1]
use scaled contact offset [1]
GSIgnagdukBoneBlast
Triggerable, Spell, Damage
{เวลาร่าย}: 1 {วิ}
สร้างความเสียหาย กายภาพ 453.8 ถึง 680.7
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
EASIgnagdukFirewall
คูลดาวน์: 15 {วิ}
action attack or cast time uses animation length [1]
GSIgnagdukFlamethrower
Triggerable, Spell, Damage
{เวลาร่าย}: 1 {วิ}
คูลดาวน์: 20 {วิ}
สร้างความเสียหาย ไฟ 139.6 ถึง 209.4
สร้างสถานะ ไวไฟ ที่มีจำนวนค่า เพิ่มขึ้น อีก 100%
action attack or cast time uses animation length [1]
base cannot be parried [1]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
EASIgnagdukBossFireWave
คูลดาวน์: 15 {วิ}
action attack or cast time uses animation length [1]
DTTIgnagdukBogWitchDashFlame
Spell, Movement
{เวลาร่าย}: 1 {วิ}
คูลดาวน์: 3 {วิ}
action attack or cast time uses animation length [1]
leap slam minimum distance [15]
spell maximum action distance +% [0]
walk emerge extra distance [-10]
EGIgnagdukGatherFireBoltLeft
Triggerable
EGIgnagdukGatherFireBoltRight
Triggerable
EGIgnagdukGatherFireDoubleBoltLeft
Triggerable
EGIgnagdukGatherFireDoubleBoltRight
Triggerable
MPSIgnagdukBasicFireProjSpam
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
{เวลาร่าย}: 1.033 {วิ}
เพิ่มจำนวนค่าของสถานะ ไวไฟ 33%
สร้างความเสียหาย ไฟ 279.3 ถึง 418.9
action attack or cast time uses animation length [1]
active skill projectile speed +% variation final [100]
base is projectile [1]
monster projectile variation [1030]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles not offset [1]
use scaled contact offset [1]
EGIgnagdukGetFlamewallSource
Triggerable
GTIgnagdukFlamewall
Triggerable
SOIgnagdukFirewall
Triggerable
EGIgnagdukGatherFireWave
Triggerable
GSIngagdukFireWaveFull
Triggerable, Spell, Damage
{เวลาร่าย}: 1 {วิ}
เพิ่มจำนวนค่าของสถานะ ไวไฟ 100%
สร้างความเสียหาย ไฟ 541.1 ถึง 811.6
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
GSIngagdukFireWaveHalf
Triggerable, Spell, Damage
{เวลาร่าย}: 1 {วิ}
เพิ่มจำนวนค่าของสถานะ ไวไฟ 100%
สร้างความเสียหาย ไฟ 541.1 ถึง 811.6
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
SOIgnagdukFireBoneWall1
Triggerable
SOIgnagdukFireBoneWall2
Triggerable
SOIgnagdukFireBoneWall3
Triggerable
GAIgnagdukDashImpactFire
Triggerable, Attack
Base Damage: 459–688
{เวลาโจมตี}: 1.5 {วิ}
สร้างความเสียหาย ลดลง อีก 30%
แปลงความเสียหาย กายภาพ 75% เป็น ไฟ
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
GSHagBattleMidExplosion
Triggerable, Spell, Damage
{เวลาร่าย}: 1 {วิ}
สร้างความเสียหาย ไฟ 349.1 ถึง 523.6
สร้างความเสียหาย น้ำแข็ง 349.1 ถึง
สร้างความเสียหาย น้ำแข็ง พื้นฐาน ถึง 523.6 ต่อจำนวน Frenzy Charge ที่กำจัด
action attack or cast time uses animation length [1]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

Stats
{
	set_monster_delay_item_drops_millis = 3400
}

Animated
{
	always_interpolate_bearing = true
}

StateMachine
{
	define_shared_state = "beam_pos = 50;"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

Positioned
{
	on_initial_position_set = "DetachAllOfType( 'Metadata/Monsters/IgnagdukBogWitch/attachments/IgnagdukBogWitchWeapon.ao' );"
}

GlobalAudioParamEvents
{
	player_in_range_param = "MoragInRange"
	life_percent_param = "MoragLifePercentage"
	range = 130
	life_percent_value_max = 1.0
	life_percent_is_boolean = true
}

Animated
{
		on_phase2_bone_blast_01 =
	"
		Roll( 1, 5, ()
		{
			PlayTextAudio( BogWitchIgnatia_Combat_BoneBlast_Random, 'Metadata/Monsters/IgnagdukBogWitch/IgnagdukBogWitchHagBattleMap');
		} );
	"
	on_phase2_bonewall_fire_pull_01 = "PlayTextAudio( BogWitchIgnatia_Combat_BoneSpike_Random, 'Metadata/Monsters/IgnagdukBogWitch/IgnagdukBogWitchHagBattleMap');"
	on_phase2_double_firewall_01 = "PlayTextAudio( BogWitchIgnatia_Combat_Firewall_Random, 'Metadata/Monsters/IgnagdukBogWitch/IgnagdukBogWitchHagBattleMap');"
	on_phase2_double_firebolt_right_01 = "PlayTextAudio( BogWitchIgnatia_Combat_DoubleFireball_Random, 'Metadata/Monsters/IgnagdukBogWitch/IgnagdukBogWitchHagBattleMap');"
	on_phase2_double_firebolt_left_01 = "PlayTextAudio( BogWitchIgnatia_Combat_DoubleFireball_Random, 'Metadata/Monsters/IgnagdukBogWitch/IgnagdukBogWitchHagBattleMap');"
}

Preload
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/IgnagdukBogWitch/fire_wave_cascade2.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/IgnagdukBogWitch/fire_wave_bonewall_audio.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/maps/icewitch_vs_firewitch/beam.ao"
	// preload_environment = "G3_7_boss"
	// preload_environment = "G3_7_boss_fire"
}

Functions
{
	update_beam_status = { arg1.SetDynamicFloat( beam_lerp, arg2 ); }
}

StateMachine
{
	on_change_state_beam_pos = 
	{ 
		local beam_collision_pos = Clamp( this.GetState( beam_pos ) / 100.0, 0.01, 0.99 );
		beam_battle_beam.SetDynamicFloat( 'beam_lerp', beam_collision_pos, true, this.beam_battle_update_time ); 
		beam_battle_beam.SetGlobalAudioParam( 'BeamFight', beam_collision_pos );
	}
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/IgnagdukBogWitch/IgnagdukBogWitchHagBattleMap"] = {
    name = "Ignatia, the Flame-Sworn",
    life = 1.5,
    energyShield = 0.2,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 2.7,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 14,
    accuracy = 1,
    skillList = {
        "MPSIgnagdukBasicFireProj",
        "MPSIgnagdukBasicFireProjSpam",
        "MPSIgnagdukBigFireProj",
        "MPSIgnagdukBigFireProj2",
        "GSIgnagdukBoneBlast",
        "GAIgnagdukDashImpactFire",
        "GSIngagdukFireWaveFull",
        "GSIngagdukFireWaveHalf",
        "GSIgnagdukFlamethrower",
        "GSHagBattleMidExplosion",
        "EASIgnagdukFirewall",
        "EASIgnagdukBossFireWave",
        "EGIgnagdukGatherFireWave",
        "EGIgnagdukGatherFireBoltLeft",
        "EGIgnagdukGatherFireBoltRight",
        "EGIgnagdukGatherFireDoubleBoltLeft",
        "EGIgnagdukGatherFireDoubleBoltRight",
        "EGIgnagdukGetFlamewallSource",
        "SOIgnagdukFireBoneWall1",
        "SOIgnagdukFireBoneWall2",
        "SOIgnagdukFirewall",
        "SOIgnagdukFireBoneWall3",
        "GTIgnagdukFlamewall",
        "DTTIgnagdukBogWitchDashFlame",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSIgnagdukBasicFireProj"] = {
    name = "MPSIgnagdukBasicFireProj",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.033,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "monster_projectile_variation",
        "ignite_chance_+%",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "projectiles_not_offset",
        "maintain_projectile_direction_when_using_contact_position",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1030, 33, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSIgnagdukBasicFireProjSpam"] = {
    name = "MPSIgnagdukBasicFireProjSpam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.033,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "monster_projectile_variation",
        "active_skill_projectile_speed_+%_variation_final",
        "base_projectile_speed_+%",
        "ignite_chance_+%",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "projectile_uses_contact_direction",
        "projectiles_not_offset",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1030, 100, 0, 33, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSIgnagdukBigFireProj"] = {
    name = "MPSIgnagdukBigFireProj",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.833,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "monster_projectile_variation",
        "ignite_chance_+%",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "projectiles_not_offset",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1031, 100, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSIgnagdukBigFireProj2"] = {
    name = "MPSIgnagdukBigFireProj2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.833,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "monster_projectile_variation",
        "ignite_chance_+%",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "projectiles_not_offset",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1031, 100, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSIgnagdukBoneBlast"] = {
    name = "GSIgnagdukBoneBlast",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 200, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAIgnagdukDashImpactFire"] = {
    name = "GAIgnagdukDashImpactFire",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {-30, 75, 200, critChance = 5, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSIngagdukFireWaveFull"] = {
    name = "GSIngagdukFireWaveFull",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "ignite_chance_+%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 100, 100, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSIngagdukFireWaveHalf"] = {
    name = "GSIngagdukFireWaveHalf",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "ignite_chance_+%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 100, 100, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSIgnagdukFlamethrower"] = {
    name = "GSIgnagdukFlamethrower",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "active_skill_ignite_chance_+%_final",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_can_be_blocked",
        "base_skill_can_be_avoided_by_dodge_roll",
        "base_cannot_be_parried",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 100, 200, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSHagBattleMidExplosion"] = {
    name = "GSHagBattleMidExplosion",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage_per_removable_frenzy_charge",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.40000000596046, 0.60000002384186, 0.40000000596046, 0.60000002384186, levelRequirement = 1, statInterpolation = {3, 3, 3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASIgnagdukFirewall"] = {
    name = "EASIgnagdukFirewall",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.333,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASIgnagdukBossFireWave"] = {
    name = "EASIgnagdukBossFireWave",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGIgnagdukGatherFireWave"] = {
    name = "EGIgnagdukGatherFireWave",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGIgnagdukGatherFireBoltLeft"] = {
    name = "EGIgnagdukGatherFireBoltLeft",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGIgnagdukGatherFireBoltRight"] = {
    name = "EGIgnagdukGatherFireBoltRight",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGIgnagdukGatherFireDoubleBoltLeft"] = {
    name = "EGIgnagdukGatherFireDoubleBoltLeft",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGIgnagdukGatherFireDoubleBoltRight"] = {
    name = "EGIgnagdukGatherFireDoubleBoltRight",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGIgnagdukGetFlamewallSource"] = {
    name = "EGIgnagdukGetFlamewallSource",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SOIgnagdukFireBoneWall1"] = {
    name = "SOIgnagdukFireBoneWall1",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SOIgnagdukFireBoneWall2"] = {
    name = "SOIgnagdukFireBoneWall2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SOIgnagdukFirewall"] = {
    name = "SOIgnagdukFirewall",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SOIgnagdukFireBoneWall3"] = {
    name = "SOIgnagdukFireBoneWall3",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTIgnagdukFlamewall"] = {
    name = "GTIgnagdukFlamewall",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTIgnagdukBogWitchDashFlame"] = {
    name = "DTTIgnagdukBogWitchDashFlame",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
        "leap_slam_minimum_distance",
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-10, 15, 0, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster dropped item rarity +% [1600]
monster slain experience +% [0]
FamilyMonsterActBoss
DomainsMonster (3)
GenerationTypeยูนิค (3)
Req. level1
Stats
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item rarity +% Min: 1600 Max: 1600 Global
  • monster dropped item quantity +% [800]
    monster dropped item rarity +% [1600]
    monster map key of at least same tier as current map drop chance % [25]
    monster slain experience +% [7500]
    unique monster guarantee one rare [1]
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 7500 Max: 7500 Global
  • monster dropped item rarity +% Min: 1600 Max: 1600 Global
  • monster dropped item quantity +% Min: 800 Max: 800 Global
  • unique monster guarantee one rare Min: 1 Max: 1 Global
  • monster map key of at least same tier as current map drop chance % Min: 25 Max: 25 Global
  • monster slain flask charges granted +% [-50]
    FamilyMonsterSlainFlaskCharges
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster slain flask charges granted +% Min: -50 Max: -50 Global
  • Craft Tagsflask
    อิกนาเทีย ผู้ถวายสัตย์แก่อัคคี Text Audio /101
    ชื่อ
    หนามหายนะ!
    BogWitchIgnatia_Combat_BoneSpike_Random
    หนามหายนะ!
    BogWitchIgnatia_Combat_BoneSpike_2
    หนามหายนะ!
    BogWitchIgnatia_Combat_BoneSpike_3
    แตกสะเก็ดไป!
    BogWitchIgnatia_Combat_BoneSpike_4
    แตกสะเก็ดไป!
    BogWitchIgnatia_Combat_BoneSpike_5
    แตกสะเก็ดไป!
    BogWitchIgnatia_Combat_BoneSpike_6
    สุสานเพรียกหา!
    BogWitchIgnatia_Combat_BoneSpike_7
    สุสานเพรียกหา!
    BogWitchIgnatia_Combat_BoneSpike_8
    สุสานเพรียกหา!
    BogWitchIgnatia_Combat_BoneSpike_9
    เผาให้สิ้น!
    BogWitchIgnatia_Combat_Flamethrower_Random
    เผาให้สิ้น!
    BogWitchIgnatia_Combat_Flamethrower_2
    ข้าจะละลายเนื้อหนังแก!
    BogWitchIgnatia_Combat_Flamethrower_3
    ข้าจะละลายเนื้อหนังแก!
    BogWitchIgnatia_Combat_Flamethrower_4
    ไหมไปเสียไอ้ต่ำช้า!
    BogWitchIgnatia_Combat_Firewall_Random
    ไหมไปเสียไอ้ต่ำช้า!
    BogWitchIgnatia_Combat_Firewall_2
    เพลิงจักสวาปามทุกสิ่ง!
    BogWitchIgnatia_Combat_Firewall_3
    เพลิงจักสวาปามทุกสิ่ง!
    BogWitchIgnatia_Combat_Firewall_4
    เพลิงจักสวาปามทุกสิ่ง!
    BogWitchIgnatia_Combat_Firewall_5
    ไฟจักกลืนกิน!
    BogWitchIgnatia_Combat_DoubleFireball_Random
    ไฟจักกลืนกิน!
    BogWitchIgnatia_Combat_DoubleFireball_2
    ไฟจักกลืนกิน!
    BogWitchIgnatia_Combat_DoubleFireball_3
    เป็นเถ้าถ่านไป!
    BogWitchIgnatia_Combat_DoubleFireball_4
    เป็นเถ้าถ่านไป!
    BogWitchIgnatia_Combat_DoubleFireball_5
    จงพองและมืดลง!
    BogWitchIgnatia_Combat_BoneBlast_Random
    จงพองและมืดลง!
    BogWitchIgnatia_Combat_BoneBlast_2
    ภูเขานี้เป็นของข้า!
    BogWitchIgnatia_Combat_BoneBlast_3
    ภูเขานี้เป็นของข้า!
    BogWitchIgnatia_Combat_BoneBlast_4
    ภูเขานี้เป็นของข้า!
    BogWitchIgnatia_Combat_BoneBlast_5
    ไอ้พวกต่ำช้า มันเป็นของผู้ถวายสัตย์แก่อัคคีต่างหาก!
    BogWitchIgnatia_Distance_Exchange1_Response_Random
    ไอ้พวกต่ำช้า มันเป็นของผู้ถวายสัตย์แก่อัคคีต่างหาก!
    BogWitchIgnatia_Distance_Exchange1_Response_2
    ไอ้พวกต่ำช้า มันเป็นของผู้ถวายสัตย์แก่อัคคีต่างหาก!
    BogWitchIgnatia_Distance_Exchange1_Response_3
    น้ำแข็งละลายแล้ว! ไปให้พ้นจากที่นี่เสีย เกลิดา!
    BogWitchIgnatia_Distance_Exchange2_Call_Random
    น้ำแข็งละลายแล้ว! ไปให้พ้นจากที่นี่เสีย เกลิดา!
    BogWitchIgnatia_Distance_Exchange2_Call_2
    น้ำแข็งละลายแล้ว! ไปให้พ้นจากที่นี่เสีย เกลิดา!
    BogWitchIgnatia_Distance_Exchange2_Call_3
    ไม่มีทาง นังแม่มดหนังเหี่ยว!
    BogWitchIgnatia_Distance_Exchange3_Response_Random
    ไม่มีทาง นังแม่มดหนังเหี่ยว!
    BogWitchIgnatia_Distance_Exchange3_Response_2
    ไม่มีทาง นังแม่มดหนังเหี่ยว!
    BogWitchIgnatia_Distance_Exchange3_Response_3
    แกล่วงล้ำผิดที่ นังแม่มดน้ำแข็ง!
    BogWitchIgnatia_Distance_Exchange4_Call_Random
    แกล่วงล้ำผิดที่ นังแม่มดน้ำแข็ง!
    BogWitchIgnatia_Distance_Exchange4_Call_2
    แกล่วงล้ำผิดที่ นังแม่มดน้ำแข็ง!
    BogWitchIgnatia_Distance_Exchange4_Call_3
    แกล่วงล้ำผิดที่ นังแม่มดน้ำแข็ง!
    BogWitchIgnatia_Distance_Exchange4_Call_4
    แกล่วงล้ำผิดที่ นังแม่มดน้ำแข็ง!
    BogWitchIgnatia_Distance_Exchange4_Call_5
    ไอหนาวเป็นความตาย!
    BogWitchIgnatia_Distance_Exchange1B_Call_Random
    ไอหนาวเป็นความตาย!
    BogWitchIgnatia_Distance_Exchange1B_Call_2
    ไอหนาวเป็นความตาย!
    BogWitchIgnatia_Distance_Exchange1B_Call_3
    ไอหนาวเป็นความตาย!
    BogWitchIgnatia_Distance_Exchange1B_Call_4
    อ่อนแอและเปราะบางนัก!
    BogWitchIgnatia_Distance_Exchange2B_Call_Random
    อ่อนแอและเปราะบางนัก!
    BogWitchIgnatia_Distance_Exchange2B_Call_2
    อ่อนแอและเปราะบางนัก!
    BogWitchIgnatia_Distance_Exchange2B_Call_3
    น้ำแข็งจะพรากลมหายใจ!
    BogWitchIgnatia_Distance_Exchange3B_Call_Random
    น้ำแข็งจะพรากลมหายใจ!
    BogWitchIgnatia_Distance_Exchange3B_Call_2
    น้ำแข็งจะพรากลมหายใจ!
    BogWitchIgnatia_Distance_Exchange3B_Call_3
    งั้นมันต้องตายก่อน!
    BogWitchIgnatia_Tie_Exchange1_Response_Random
    งั้นมันต้องตายก่อน!
    BogWitchIgnatia_Tie_Exchange1_Response_2
    งั้นมันต้องตายก่อน!
    BogWitchIgnatia_Tie_Exchange1_Response_3
    สิ่งรบกวนนี่น่ารำคาญนัก
    BogWitchIgnatia_Tie_Exchange2_Call_Random
    สิ่งรบกวนนี่น่ารำคาญนัก
    BogWitchIgnatia_Tie_Exchange2_Call_2
    สิ่งรบกวนนี่น่ารำคาญนัก
    BogWitchIgnatia_Tie_Exchange2_Call_3
    สิ่งรบกวนนี่น่ารำคาญนัก
    BogWitchIgnatia_Tie_Exchange2_Call_4
    มีเชื้อไฟเข้ามาอีก!
    BogWitchIgnatia_Tie_Exchange3_Call_Random
    มีเชื้อไฟเข้ามาอีก!
    BogWitchIgnatia_Tie_Exchange3_Call_2
    มีเชื้อไฟเข้ามาอีก!
    BogWitchIgnatia_Tie_Exchange3_Call_3
    ฮ่า! ข้าจะเผามันให้ถึงไขกระดูกเอง1
    BogWitchIgnatia_Lose_Exchange4_Response_Random
    ฮ่า! ข้าจะเผามันให้ถึงไขกระดูกเอง1
    BogWitchIgnatia_Lose_Exchange4_Response_2
    สงบศึกชั่วคราวสินะ ไอ้นี่ต้องตายก่อน!
    BogWitchIgnatia_Win_Exchange1_Random
    สงบศึกชั่วคราวสินะ ไอ้นี่ต้องตายก่อน!
    BogWitchIgnatia_Win_Exchange1_2
    สงบศึกชั่วคราวสินะ ไอ้นี่ต้องตายก่อน!
    BogWitchIgnatia_Win_Exchange1_3
    ได้ ไอ้นี่ต้องตายก่อน!
    BogWitchIgnatia_Win_Exchange1_4
    ได้ ไอ้นี่ต้องตายก่อน!
    BogWitchIgnatia_Win_Exchange1_5
    ได้ ไอ้นี่ต้องตายก่อน!
    BogWitchIgnatia_Win_Exchange1_6
    พอกันที! เราต้องฆ่าไอ้ต่ำช้านี่ แล้วค่อยมาสะสางระหว่างเราให้เรียบร้อย!
    BogWitchIgnatia_Win_Exchange2_Random
    พอกันที! เราต้องฆ่าไอ้ต่ำช้านี่ แล้วค่อยมาสะสางระหว่างเราให้เรียบร้อย!
    BogWitchIgnatia_Win_Exchange2_2
    ฮ่า! เรามาจัดการไอ้หนอนนี่ก่อนเถอะ
    BogWitchIgnatia_Win_Exchange3_Call_Random
    ฮ่า! เรามาจัดการไอ้หนอนนี่ก่อนเถอะ
    BogWitchIgnatia_Win_Exchange3_Call_2
    ฮ่า! เกิดจากน้ำแข็งแล้วยังอ่อนแอนัก!
    BogWitchIgnatia_Stun_Call_1_Random
    ฮ่า! เกิดจากน้ำแข็งแล้วยังอ่อนแอนัก!
    BogWitchIgnatia_Stun_Call_1_2
    ฮ่า! เกิดจากน้ำแข็งแล้วยังอ่อนแอนัก!
    BogWitchIgnatia_Stun_Call_1_3
    เป็นอะไรไปเล่า? แข็งทื่ออยู่รึ?
    BogWitchIgnatia_Stun_Call_2_Random
    เป็นอะไรไปเล่า? แข็งทื่ออยู่รึ?
    BogWitchIgnatia_Stun_Call_2_2
    เป็นอะไรไปเล่า? แข็งทื่ออยู่รึ?
    BogWitchIgnatia_Stun_Call_2_3
    ฮ่า! เปราะบางเหมือนน้ำแข็งเก่าเลย
    BogWitchIgnatia_Stun_Call_3_Random
    ฮ่า! เปราะบางเหมือนน้ำแข็งเก่าเลย
    BogWitchIgnatia_Stun_Call_3_2
    อ๊าก! ข้าจะกุดหัวแก!
    BogWitchIgnatia_Stun_Response_1_Random
    อ๊าก! ข้าจะกุดหัวแก!
    BogWitchIgnatia_Stun_Response_1_2
    อ๊าก! ข้าจะกุดหัวแก!
    BogWitchIgnatia_Stun_Response_1_3
    ยังไงมันก็จะแผดเผาเจ้าอยู่ดี!
    BogWitchIgnatia_Stun_Response_2_Random
    ยังไงมันก็จะแผดเผาเจ้าอยู่ดี!
    BogWitchIgnatia_Stun_Response_2_2
    ความโอหังจะเป็นจุดจบของแก!
    BogWitchIgnatia_Stun_Response_3_Random
    ความโอหังจะเป็นจุดจบของแก!
    BogWitchIgnatia_Stun_Response_3_2
    ความโอหังจะเป็นจุดจบของแก!
    BogWitchIgnatia_Stun_Response_3_3
    แกเกือบได้ตายเป็นศพเหี่ยวๆ ไปแล้ว!
    BogWitchIgnatia_PlayerDies1_Response_Random
    แกเกือบได้ตายเป็นศพเหี่ยวๆ ไปแล้ว!
    BogWitchIgnatia_PlayerDies1_Response_2
    แกเกือบได้ตายเป็นศพเหี่ยวๆ ไปแล้ว!
    BogWitchIgnatia_PlayerDies1_Response_3
    ใช่... ศพแกจะเป็นเถ้าธุลี!
    BogWitchIgnatia_PlayerDies2_Response_Random
    ใช่... ศพแกจะเป็นเถ้าธุลี!
    BogWitchIgnatia_PlayerDies2_Response_2
    ใช่... ศพแกจะเป็นเถ้าธุลี!
    BogWitchIgnatia_PlayerDies2_Response_3
    ฮึ! เปลืองลมหายใจไปเปล่าๆ
    BogWitchIgnatia_PlayerDies3_Call_Random
    ฮึ! เปลืองลมหายใจไปเปล่าๆ
    BogWitchIgnatia_PlayerDies3_Call_2
    ฮึ! เปลืองลมหายใจไปเปล่าๆ
    BogWitchIgnatia_PlayerDies3_Call_3
    ฮ่า! ไอ้ไก่อ่อนน่าสมเพช
    BogWitchIgnatia_PlayerDies4_Call_Random
    ฮ่า! ไอ้ไก่อ่อนน่าสมเพช
    BogWitchIgnatia_PlayerDies4_Call_2
    Edit

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