Ignatia, Lige de la Flamme
Humanoïde
monster dropped item rarity +% [1600]
monster slain experience +% [0]
monster dropped item quantity +% [800]
monster dropped item rarity +% [1600]
monster map key of at least same tier as current map drop chance % [25]
monster slain experience +% [7500]
unique monster guarantee one rare [1]
monster slain flask charges granted +% [-50]
Ignatia, the Flame-Sworn
SpectreN
AreaCrête alpine, Razed Fields
Tagsallows_additional_projectiles, allows_inc_aoe, Lanceur de sorts, cultist, fast_movement, human, humanoid, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_fast_movement
Vie
150%
Energy Shield From Life
20%
Résistance
75 -30 0 0
Damage
270%
Précision
100%
Attack Distance
5 ~ 14
Temps d'attaque
1.5 Second
Damage Spread
±20%
Expérience
250%
Model Size
100%
Type
IgnagdukBogWitchHagBattleMap
Metadata
IgnagdukBogWitchHagBattleMap
Niveau
65
Vie
7,816
2,023
Damage
573
Dégâts des sorts
573
Précision
2,214
Temps d'attaque
1.5
Expérience
53,768
Minion Life
7,538
Minion Energy Shield
1,885
Minion Damage
2,238
Minion Armour
2,023
MPSIgnagdukBasicFireProj
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
Chances de Touche critique: 5%
Temps d'incantation: 1.033 sec.
Intensité d'Inflammabilité augmentée de 33 %
Inflige 418.9 à 628.3 Dégâts de Feu
action attack or cast time uses animation length [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1030]
projectile uses contact position [1]
projectiles not offset [1]
use scaled contact offset [1]
MPSIgnagdukBigFireProj
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
Chances de Touche critique: 5%
Temps d'incantation: 1.833 sec.
Temps de recharge: 5 sec.
Intensité d'Inflammabilité augmentée de 100 %
Inflige 418.9 à 628.3 Dégâts de Feu
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [1031]
projectile uses contact position [1]
projectiles not offset [1]
use scaled contact offset [1]
MPSIgnagdukBigFireProj2
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
Chances de Touche critique: 5%
Temps d'incantation: 1.833 sec.
Temps de recharge: 5 sec.
Intensité d'Inflammabilité augmentée de 100 %
Inflige à Dégâts de Feu
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [1031]
projectile uses contact position [1]
projectiles not offset [1]
use scaled contact offset [1]
GSIgnagdukBoneBlast
Triggerable, Spell, Damage
Chances de Touche critique: 5%
Temps d'incantation: 1 sec.
Inflige 453.8 à 680.7 Dégâts Physiques
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
EASIgnagdukFirewall
Temps de recharge: 15 sec.
action attack or cast time uses animation length [1]
GSIgnagdukFlamethrower
Triggerable, Spell, Damage
Temps d'incantation: 1 sec.
Temps de recharge: 20 sec.
Inflige 139.6 à 209.4 Dégâts de Feu
Vous infligez 100 % d'intensité d'Inflammabilité en plus.
action attack or cast time uses animation length [1]
base cannot be parried [1]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
EASIgnagdukBossFireWave
Temps de recharge: 15 sec.
action attack or cast time uses animation length [1]
DTTIgnagdukBogWitchDashFlame
Spell, Movement
Temps d'incantation: 1 sec.
Temps de recharge: 3 sec.
action attack or cast time uses animation length [1]
leap slam minimum distance [15]
spell maximum action distance +% [0]
walk emerge extra distance [-10]
EGIgnagdukGatherFireBoltLeft
Triggerable
EGIgnagdukGatherFireBoltRight
Triggerable
EGIgnagdukGatherFireDoubleBoltLeft
Triggerable
EGIgnagdukGatherFireDoubleBoltRight
Triggerable
MPSIgnagdukBasicFireProjSpam
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
Chances de Touche critique: 5%
Temps d'incantation: 1.033 sec.
Intensité d'Inflammabilité augmentée de 33 %
Inflige 279.3 à 418.9 Dégâts de Feu
action attack or cast time uses animation length [1]
active skill projectile speed +% variation final [100]
base is projectile [1]
monster projectile variation [1030]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles not offset [1]
use scaled contact offset [1]
EGIgnagdukGetFlamewallSource
Triggerable
GTIgnagdukFlamewall
Triggerable
SOIgnagdukFirewall
Triggerable
EGIgnagdukGatherFireWave
Triggerable
GSIngagdukFireWaveFull
Triggerable, Spell, Damage
Chances de Touche critique: 5%
Temps d'incantation: 1 sec.
Intensité d'Inflammabilité augmentée de 100 %
Inflige 541.1 à 811.6 Dégâts de Feu
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
GSIngagdukFireWaveHalf
Triggerable, Spell, Damage
Chances de Touche critique: 5%
Temps d'incantation: 1 sec.
Intensité d'Inflammabilité augmentée de 100 %
Inflige 541.1 à 811.6 Dégâts de Feu
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
SOIgnagdukFireBoneWall1
Triggerable
SOIgnagdukFireBoneWall2
Triggerable
SOIgnagdukFireBoneWall3
Triggerable
GAIgnagdukDashImpactFire
Triggerable, Attack
Base Damage: 459–688
Chances de Touche critique: 5%
Temps d'attaque: 1.5 sec.
30% de Perte de Dégâts
Convertit 75% des Dégâts Physiques en Dégâts de Feu
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
GSHagBattleMidExplosion
Triggerable, Spell, Damage
Temps d'incantation: 1 sec.
Inflige 349.1 à 523.6 Dégâts de Feu
Inflige 349.1 à Dégâts de Froid
Inflige à 523.6 Dégâts de froid de base par Charge de frénésie retirée
action attack or cast time uses animation length [1]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

Stats
{
	set_monster_delay_item_drops_millis = 3400
}

Animated
{
	always_interpolate_bearing = true
}

StateMachine
{
	define_shared_state = "beam_pos = 50;"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

Positioned
{
	on_initial_position_set = "DetachAllOfType( 'Metadata/Monsters/IgnagdukBogWitch/attachments/IgnagdukBogWitchWeapon.ao' );"
}

GlobalAudioParamEvents
{
	player_in_range_param = "MoragInRange"
	life_percent_param = "MoragLifePercentage"
	range = 130
	life_percent_value_max = 1.0
	life_percent_is_boolean = true
}

Animated
{
		on_phase2_bone_blast_01 =
	"
		Roll( 1, 5, ()
		{
			PlayTextAudio( BogWitchIgnatia_Combat_BoneBlast_Random, 'Metadata/Monsters/IgnagdukBogWitch/IgnagdukBogWitchHagBattleMap');
		} );
	"
	on_phase2_bonewall_fire_pull_01 = "PlayTextAudio( BogWitchIgnatia_Combat_BoneSpike_Random, 'Metadata/Monsters/IgnagdukBogWitch/IgnagdukBogWitchHagBattleMap');"
	on_phase2_double_firewall_01 = "PlayTextAudio( BogWitchIgnatia_Combat_Firewall_Random, 'Metadata/Monsters/IgnagdukBogWitch/IgnagdukBogWitchHagBattleMap');"
	on_phase2_double_firebolt_right_01 = "PlayTextAudio( BogWitchIgnatia_Combat_DoubleFireball_Random, 'Metadata/Monsters/IgnagdukBogWitch/IgnagdukBogWitchHagBattleMap');"
	on_phase2_double_firebolt_left_01 = "PlayTextAudio( BogWitchIgnatia_Combat_DoubleFireball_Random, 'Metadata/Monsters/IgnagdukBogWitch/IgnagdukBogWitchHagBattleMap');"
}

Preload
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/IgnagdukBogWitch/fire_wave_cascade2.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/IgnagdukBogWitch/fire_wave_bonewall_audio.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/maps/icewitch_vs_firewitch/beam.ao"
	// preload_environment = "G3_7_boss"
	// preload_environment = "G3_7_boss_fire"
}

Functions
{
	update_beam_status = { arg1.SetDynamicFloat( beam_lerp, arg2 ); }
}

StateMachine
{
	on_change_state_beam_pos = 
	{ 
		local beam_collision_pos = Clamp( this.GetState( beam_pos ) / 100.0, 0.01, 0.99 );
		beam_battle_beam.SetDynamicFloat( 'beam_lerp', beam_collision_pos, true, this.beam_battle_update_time ); 
		beam_battle_beam.SetGlobalAudioParam( 'BeamFight', beam_collision_pos );
	}
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/IgnagdukBogWitch/IgnagdukBogWitchHagBattleMap"] = {
    name = "Ignatia, the Flame-Sworn",
    life = 1.5,
    energyShield = 0.2,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 2.7,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 14,
    accuracy = 1,
    skillList = {
        "MPSIgnagdukBasicFireProj",
        "MPSIgnagdukBasicFireProjSpam",
        "MPSIgnagdukBigFireProj",
        "MPSIgnagdukBigFireProj2",
        "GSIgnagdukBoneBlast",
        "GAIgnagdukDashImpactFire",
        "GSIngagdukFireWaveFull",
        "GSIngagdukFireWaveHalf",
        "GSIgnagdukFlamethrower",
        "GSHagBattleMidExplosion",
        "EASIgnagdukFirewall",
        "EASIgnagdukBossFireWave",
        "EGIgnagdukGatherFireWave",
        "EGIgnagdukGatherFireBoltLeft",
        "EGIgnagdukGatherFireBoltRight",
        "EGIgnagdukGatherFireDoubleBoltLeft",
        "EGIgnagdukGatherFireDoubleBoltRight",
        "EGIgnagdukGetFlamewallSource",
        "SOIgnagdukFireBoneWall1",
        "SOIgnagdukFireBoneWall2",
        "SOIgnagdukFirewall",
        "SOIgnagdukFireBoneWall3",
        "GTIgnagdukFlamewall",
        "DTTIgnagdukBogWitchDashFlame",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSIgnagdukBasicFireProj"] = {
    name = "MPSIgnagdukBasicFireProj",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.033,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "monster_projectile_variation",
        "ignite_chance_+%",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "projectiles_not_offset",
        "maintain_projectile_direction_when_using_contact_position",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1030, 33, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSIgnagdukBasicFireProjSpam"] = {
    name = "MPSIgnagdukBasicFireProjSpam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.033,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "monster_projectile_variation",
        "active_skill_projectile_speed_+%_variation_final",
        "base_projectile_speed_+%",
        "ignite_chance_+%",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "projectile_uses_contact_direction",
        "projectiles_not_offset",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1030, 100, 0, 33, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSIgnagdukBigFireProj"] = {
    name = "MPSIgnagdukBigFireProj",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.833,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "monster_projectile_variation",
        "ignite_chance_+%",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "projectiles_not_offset",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1031, 100, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSIgnagdukBigFireProj2"] = {
    name = "MPSIgnagdukBigFireProj2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.833,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "monster_projectile_variation",
        "ignite_chance_+%",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "projectiles_not_offset",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1031, 100, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSIgnagdukBoneBlast"] = {
    name = "GSIgnagdukBoneBlast",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 200, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAIgnagdukDashImpactFire"] = {
    name = "GAIgnagdukDashImpactFire",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {-30, 75, 200, critChance = 5, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSIngagdukFireWaveFull"] = {
    name = "GSIngagdukFireWaveFull",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "ignite_chance_+%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 100, 100, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSIngagdukFireWaveHalf"] = {
    name = "GSIngagdukFireWaveHalf",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "ignite_chance_+%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 100, 100, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSIgnagdukFlamethrower"] = {
    name = "GSIgnagdukFlamethrower",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "active_skill_ignite_chance_+%_final",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_can_be_blocked",
        "base_skill_can_be_avoided_by_dodge_roll",
        "base_cannot_be_parried",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 100, 200, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSHagBattleMidExplosion"] = {
    name = "GSHagBattleMidExplosion",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage_per_removable_frenzy_charge",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.40000000596046, 0.60000002384186, 0.40000000596046, 0.60000002384186, levelRequirement = 1, statInterpolation = {3, 3, 3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASIgnagdukFirewall"] = {
    name = "EASIgnagdukFirewall",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.333,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASIgnagdukBossFireWave"] = {
    name = "EASIgnagdukBossFireWave",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGIgnagdukGatherFireWave"] = {
    name = "EGIgnagdukGatherFireWave",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGIgnagdukGatherFireBoltLeft"] = {
    name = "EGIgnagdukGatherFireBoltLeft",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGIgnagdukGatherFireBoltRight"] = {
    name = "EGIgnagdukGatherFireBoltRight",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGIgnagdukGatherFireDoubleBoltLeft"] = {
    name = "EGIgnagdukGatherFireDoubleBoltLeft",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGIgnagdukGatherFireDoubleBoltRight"] = {
    name = "EGIgnagdukGatherFireDoubleBoltRight",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGIgnagdukGetFlamewallSource"] = {
    name = "EGIgnagdukGetFlamewallSource",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SOIgnagdukFireBoneWall1"] = {
    name = "SOIgnagdukFireBoneWall1",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SOIgnagdukFireBoneWall2"] = {
    name = "SOIgnagdukFireBoneWall2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SOIgnagdukFirewall"] = {
    name = "SOIgnagdukFirewall",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SOIgnagdukFireBoneWall3"] = {
    name = "SOIgnagdukFireBoneWall3",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTIgnagdukFlamewall"] = {
    name = "GTIgnagdukFlamewall",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTIgnagdukBogWitchDashFlame"] = {
    name = "DTTIgnagdukBogWitchDashFlame",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
        "leap_slam_minimum_distance",
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-10, 15, 0, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster dropped item rarity +% [1600]
monster slain experience +% [0]
FamilyMonsterActBoss
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item rarity +% Min: 1600 Max: 1600 Global
  • monster dropped item quantity +% [800]
    monster dropped item rarity +% [1600]
    monster map key of at least same tier as current map drop chance % [25]
    monster slain experience +% [7500]
    unique monster guarantee one rare [1]
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 7500 Max: 7500 Global
  • monster dropped item rarity +% Min: 1600 Max: 1600 Global
  • monster dropped item quantity +% Min: 800 Max: 800 Global
  • unique monster guarantee one rare Min: 1 Max: 1 Global
  • monster map key of at least same tier as current map drop chance % Min: 25 Max: 25 Global
  • monster slain flask charges granted +% [-50]
    FamilyMonsterSlainFlaskCharges
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain flask charges granted +% Min: -50 Max: -50 Global
  • Craft Tagsflask
    Ignatia, Lige de la Flamme Text Audio /101
    Nom
    Épines dévastatrices !
    BogWitchIgnatia_Combat_BoneSpike_Random
    Épines dévastatrices !
    BogWitchIgnatia_Combat_BoneSpike_2
    Épines dévastatrices !
    BogWitchIgnatia_Combat_BoneSpike_3
    Échardes !
    BogWitchIgnatia_Combat_BoneSpike_4
    Échardes !
    BogWitchIgnatia_Combat_BoneSpike_5
    Échardes !
    BogWitchIgnatia_Combat_BoneSpike_6
    L'appel de la tombe !
    BogWitchIgnatia_Combat_BoneSpike_7
    L'appel de la tombe !
    BogWitchIgnatia_Combat_BoneSpike_8
    L'appel de la tombe !
    BogWitchIgnatia_Combat_BoneSpike_9
    Incinération !
    BogWitchIgnatia_Combat_Flamethrower_Random
    Incinération !
    BogWitchIgnatia_Combat_Flamethrower_2
    Que fonde votre chair !
    BogWitchIgnatia_Combat_Flamethrower_3
    Que fonde votre chair !
    BogWitchIgnatia_Combat_Flamethrower_4
    Brûlez, misérable !
    BogWitchIgnatia_Combat_Firewall_Random
    Brûlez, misérable !
    BogWitchIgnatia_Combat_Firewall_2
    Que les flammes dévorent tout !
    BogWitchIgnatia_Combat_Firewall_3
    Que les flammes dévorent tout !
    BogWitchIgnatia_Combat_Firewall_4
    Que les flammes dévorent tout !
    BogWitchIgnatia_Combat_Firewall_5
    Le feu se repaîtra de vous !
    BogWitchIgnatia_Combat_DoubleFireball_Random
    Le feu se repaîtra de vous !
    BogWitchIgnatia_Combat_DoubleFireball_2
    Le feu se repaîtra de vous !
    BogWitchIgnatia_Combat_DoubleFireball_3
    Devenez cendres !
    BogWitchIgnatia_Combat_DoubleFireball_4
    Devenez cendres !
    BogWitchIgnatia_Combat_DoubleFireball_5
    Que la peau se cloque et noircisse !
    BogWitchIgnatia_Combat_BoneBlast_Random
    Que la peau se cloque et noircisse !
    BogWitchIgnatia_Combat_BoneBlast_2
    Cette montagne est mienne !
    BogWitchIgnatia_Combat_BoneBlast_3
    Cette montagne est mienne !
    BogWitchIgnatia_Combat_BoneBlast_4
    Cette montagne est mienne !
    BogWitchIgnatia_Combat_BoneBlast_5
    Pauvre idiote, elle appartient au Lige de la flamme !
    BogWitchIgnatia_Distance_Exchange1_Response_Random
    Pauvre idiote, elle appartient au Lige de la flamme !
    BogWitchIgnatia_Distance_Exchange1_Response_2
    Pauvre idiote, elle appartient au Lige de la flamme !
    BogWitchIgnatia_Distance_Exchange1_Response_3
    Le dégel est arrivé ! Il est temps pour toi de vider les lieux, Gelida !
    BogWitchIgnatia_Distance_Exchange2_Call_Random
    Le dégel est arrivé ! Il est temps pour toi de vider les lieux, Gelida !
    BogWitchIgnatia_Distance_Exchange2_Call_2
    Le dégel est arrivé ! Il est temps pour toi de vider les lieux, Gelida !
    BogWitchIgnatia_Distance_Exchange2_Call_3
    Certainement pas, vieille rabougrie !
    BogWitchIgnatia_Distance_Exchange3_Response_Random
    Certainement pas, vieille rabougrie !
    BogWitchIgnatia_Distance_Exchange3_Response_2
    Certainement pas, vieille rabougrie !
    BogWitchIgnatia_Distance_Exchange3_Response_3
    Intruse ! Tu n'es pas la bienvenue en ces lieux, vieille givrée !
    BogWitchIgnatia_Distance_Exchange4_Call_Random
    Intruse ! Tu n'es pas la bienvenue en ces lieux, vieille givrée !
    BogWitchIgnatia_Distance_Exchange4_Call_2
    Intruse ! Tu n'es pas la bienvenue en ces lieux, vieille givrée !
    BogWitchIgnatia_Distance_Exchange4_Call_3
    Intruse ! Tu n'es pas la bienvenue en ces lieux, vieille givrée !
    BogWitchIgnatia_Distance_Exchange4_Call_4
    Intruse ! Tu n'es pas la bienvenue en ces lieux, vieille givrée !
    BogWitchIgnatia_Distance_Exchange4_Call_5
    Le givre apporte la mort !
    BogWitchIgnatia_Distance_Exchange1B_Call_Random
    Le givre apporte la mort !
    BogWitchIgnatia_Distance_Exchange1B_Call_2
    Le givre apporte la mort !
    BogWitchIgnatia_Distance_Exchange1B_Call_3
    Le givre apporte la mort !
    BogWitchIgnatia_Distance_Exchange1B_Call_4
    Faible et fragile !
    BogWitchIgnatia_Distance_Exchange2B_Call_Random
    Faible et fragile !
    BogWitchIgnatia_Distance_Exchange2B_Call_2
    Faible et fragile !
    BogWitchIgnatia_Distance_Exchange2B_Call_3
    Que le froid vous étouffe !
    BogWitchIgnatia_Distance_Exchange3B_Call_Random
    Que le froid vous étouffe !
    BogWitchIgnatia_Distance_Exchange3B_Call_2
    Que le froid vous étouffe !
    BogWitchIgnatia_Distance_Exchange3B_Call_3
    Alors ils mourront en premier !
    BogWitchIgnatia_Tie_Exchange1_Response_Random
    Alors ils mourront en premier !
    BogWitchIgnatia_Tie_Exchange1_Response_2
    Alors ils mourront en premier !
    BogWitchIgnatia_Tie_Exchange1_Response_3
    Une distraction insignifiante.
    BogWitchIgnatia_Tie_Exchange2_Call_Random
    Une distraction insignifiante.
    BogWitchIgnatia_Tie_Exchange2_Call_2
    Une distraction insignifiante.
    BogWitchIgnatia_Tie_Exchange2_Call_3
    Une distraction insignifiante.
    BogWitchIgnatia_Tie_Exchange2_Call_4
    Plus de petit bois !
    BogWitchIgnatia_Tie_Exchange3_Call_Random
    Plus de petit bois !
    BogWitchIgnatia_Tie_Exchange3_Call_2
    Plus de petit bois !
    BogWitchIgnatia_Tie_Exchange3_Call_3
    Ha ! Je les brûlerai jusqu'à la moelle moi-même !
    BogWitchIgnatia_Lose_Exchange4_Response_Random
    Ha ! Je les brûlerai jusqu'à la moelle moi-même !
    BogWitchIgnatia_Lose_Exchange4_Response_2
    {Faisons une courte trêve, dans ce cas. Celui-ci mourra le premier !}{Faisons une courte trêve, dans ce cas. Celle-ci mourra la première !}
    BogWitchIgnatia_Win_Exchange1_Random
    {Faisons une courte trêve, dans ce cas. Celui-ci mourra le premier !}{Faisons une courte trêve, dans ce cas. Celle-ci mourra la première !}
    BogWitchIgnatia_Win_Exchange1_2
    {Faisons une courte trêve, dans ce cas. Celui-ci mourra le premier !}{Faisons une courte trêve, dans ce cas. Celle-ci mourra la première !}
    BogWitchIgnatia_Win_Exchange1_3
    {Fort bien. Celui-ci meurt en premier !}{Fort bien. Celle-ci meurt en première !}
    BogWitchIgnatia_Win_Exchange1_4
    {Fort bien. Celui-ci meurt en premier !}{Fort bien. Celle-ci meurt en première !}
    BogWitchIgnatia_Win_Exchange1_5
    {Fort bien. Celui-ci meurt en premier !}{Fort bien. Celle-ci meurt en première !}
    BogWitchIgnatia_Win_Exchange1_6
    {Ça suffit ! Tuons d'abord ce scélérat ; et ensuite, nous reprendrons là où nous en étions ! }{Ça suffit ! Tuons d'abord cette scélérate ; et ensuite, nous reprendrons là où nous en étions ! }
    BogWitchIgnatia_Win_Exchange2_Random
    {Ça suffit ! Tuons d'abord ce scélérat ; et ensuite, nous reprendrons là où nous en étions ! }{Ça suffit ! Tuons d'abord cette scélérate ; et ensuite, nous reprendrons là où nous en étions ! }
    BogWitchIgnatia_Win_Exchange2_2
    Ha ! Commençons déjà par écraser ce vermisseau.
    BogWitchIgnatia_Win_Exchange3_Call_Random
    Ha ! Commençons déjà par écraser ce vermisseau.
    BogWitchIgnatia_Win_Exchange3_Call_2
    Ha ! Pitoyable enfant de l'hiver !
    BogWitchIgnatia_Stun_Call_1_Random
    Ha ! Pitoyable enfant de l'hiver !
    BogWitchIgnatia_Stun_Call_1_2
    Ha ! Pitoyable enfant de l'hiver !
    BogWitchIgnatia_Stun_Call_1_3
    {Qu'est-ce qui ne va pas ? Je vous ai laissé de glace ? }{Qu'est-ce qui ne va pas ? Je vous ai laissée de glace ? }
    BogWitchIgnatia_Stun_Call_2_Random
    {Qu'est-ce qui ne va pas ? Je vous ai laissé de glace ? }{Qu'est-ce qui ne va pas ? Je vous ai laissée de glace ? }
    BogWitchIgnatia_Stun_Call_2_2
    {Qu'est-ce qui ne va pas ? Je vous ai laissé de glace ? }{Qu'est-ce qui ne va pas ? Je vous ai laissée de glace ? }
    BogWitchIgnatia_Stun_Call_2_3
    Ha ! Fragile comme de la vieille glace.
    BogWitchIgnatia_Stun_Call_3_Random
    Ha ! Fragile comme de la vieille glace.
    BogWitchIgnatia_Stun_Call_3_2
    Argh ! J'aurai votre tête pour ça !
    BogWitchIgnatia_Stun_Response_1_Random
    Argh ! J'aurai votre tête pour ça !
    BogWitchIgnatia_Stun_Response_1_2
    Argh ! J'aurai votre tête pour ça !
    BogWitchIgnatia_Stun_Response_1_3
    Et pourtant, voilà qui va vous calciner !
    BogWitchIgnatia_Stun_Response_2_Random
    Et pourtant, voilà qui va vous calciner !
    BogWitchIgnatia_Stun_Response_2_2
    Votre arrogance sera votre perte !
    BogWitchIgnatia_Stun_Response_3_Random
    Votre arrogance sera votre perte !
    BogWitchIgnatia_Stun_Response_3_2
    Votre arrogance sera votre perte !
    BogWitchIgnatia_Stun_Response_3_3
    Vous étiez sur le point de connaître une fin ardente !
    BogWitchIgnatia_PlayerDies1_Response_Random
    Vous étiez sur le point de connaître une fin ardente !
    BogWitchIgnatia_PlayerDies1_Response_2
    Vous étiez sur le point de connaître une fin ardente !
    BogWitchIgnatia_PlayerDies1_Response_3
    Oui… avec votre dépouille réduite en cendres !
    BogWitchIgnatia_PlayerDies2_Response_Random
    Oui… avec votre dépouille réduite en cendres !
    BogWitchIgnatia_PlayerDies2_Response_2
    Oui… avec votre dépouille réduite en cendres !
    BogWitchIgnatia_PlayerDies2_Response_3
    Pff ! Quelle perte de temps.
    BogWitchIgnatia_PlayerDies3_Call_Random
    Pff ! Quelle perte de temps.
    BogWitchIgnatia_PlayerDies3_Call_2
    Pff ! Quelle perte de temps.
    BogWitchIgnatia_PlayerDies3_Call_3
    {Ha ! Pitoyable insolent. }{Ha ! Pitoyable insolente. }
    BogWitchIgnatia_PlayerDies4_Call_Random
    {Ha ! Pitoyable insolent. }{Ha ! Pitoyable insolente. }
    BogWitchIgnatia_PlayerDies4_Call_2
    Edit

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