Игнация, Поклявшаяся пламени
Гуманоид
monster dropped item rarity +% [1600]
monster slain experience +% [0]
monster dropped item quantity +% [800]
monster dropped item rarity +% [1600]
monster map key of at least same tier as current map drop chance % [25]
monster slain experience +% [7500]
unique monster guarantee one rare [1]
monster slain flask charges granted +% [-50]
Ignatia, the Flame-Sworn
SpectreN
AreaГорный хребет, Выжженные поля
Tagsallows_additional_projectiles, allows_inc_aoe, Чародейский, cultist, fast_movement, human, humanoid, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_fast_movement
Здоровье
150%
Energy Shield From Life
20%
Сопротивление
75 -30 0 0
Damage
270%
Меткость
100%
Attack Distance
5 ~ 14
Время атаки
1.5 Second
Damage Spread
±20%
Опыт
250%
Model Size
100%
Type
IgnagdukBogWitchHagBattleMap
Metadata
IgnagdukBogWitchHagBattleMap
Уровень
65
Здоровье
7,816
Damage
573
Урон от чар
573
Меткость
2,214
Время атаки
1.5
Опыт
53,768
Minion Life
7,538
Minion Energy Shield
1,885
Minion Damage
2,238
Minion Armour
2,023
MPSIgnagdukBasicFireProj
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
Время применения: 1.033 сек.
33% увеличение силы Горючести
Наносит от 418.9 до 628.3 урона от огня
action attack or cast time uses animation length [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1030]
projectile uses contact position [1]
projectiles not offset [1]
use scaled contact offset [1]
MPSIgnagdukBigFireProj
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
Время применения: 1.833 сек.
Перезарядка: 5 сек.
100% увеличение силы Горючести
Наносит от 418.9 до 628.3 урона от огня
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [1031]
projectile uses contact position [1]
projectiles not offset [1]
use scaled contact offset [1]
MPSIgnagdukBigFireProj2
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
Время применения: 1.833 сек.
Перезарядка: 5 сек.
100% увеличение силы Горючести
Наносит от до урона от огня
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [1031]
projectile uses contact position [1]
projectiles not offset [1]
use scaled contact offset [1]
GSIgnagdukBoneBlast
Triggerable, Spell, Damage
Время применения: 1 сек.
Наносит от 453.8 до 680.7 физического урона
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
EASIgnagdukFirewall
Перезарядка: 15 сек.
action attack or cast time uses animation length [1]
GSIgnagdukFlamethrower
Triggerable, Spell, Damage
Время применения: 1 сек.
Перезарядка: 20 сек.
Наносит от 139.6 до 209.4 урона от огня
Накладывает Горючесть с на 100% большей силой
action attack or cast time uses animation length [1]
base cannot be parried [1]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
EASIgnagdukBossFireWave
Перезарядка: 15 сек.
action attack or cast time uses animation length [1]
DTTIgnagdukBogWitchDashFlame
Spell, Movement
Время применения: 1 сек.
Перезарядка: 3 сек.
action attack or cast time uses animation length [1]
leap slam minimum distance [15]
spell maximum action distance +% [0]
walk emerge extra distance [-10]
EGIgnagdukGatherFireBoltLeft
Triggerable
EGIgnagdukGatherFireBoltRight
Triggerable
EGIgnagdukGatherFireDoubleBoltLeft
Triggerable
EGIgnagdukGatherFireDoubleBoltRight
Triggerable
MPSIgnagdukBasicFireProjSpam
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
Время применения: 1.033 сек.
33% увеличение силы Горючести
Наносит от 279.3 до 418.9 урона от огня
action attack or cast time uses animation length [1]
active skill projectile speed +% variation final [100]
base is projectile [1]
monster projectile variation [1030]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles not offset [1]
use scaled contact offset [1]
EGIgnagdukGetFlamewallSource
Triggerable
GTIgnagdukFlamewall
Triggerable
SOIgnagdukFirewall
Triggerable
EGIgnagdukGatherFireWave
Triggerable
GSIngagdukFireWaveFull
Triggerable, Spell, Damage
Время применения: 1 сек.
100% увеличение силы Горючести
Наносит от 541.1 до 811.6 урона от огня
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
GSIngagdukFireWaveHalf
Triggerable, Spell, Damage
Время применения: 1 сек.
100% увеличение силы Горючести
Наносит от 541.1 до 811.6 урона от огня
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
SOIgnagdukFireBoneWall1
Triggerable
SOIgnagdukFireBoneWall2
Triggerable
SOIgnagdukFireBoneWall3
Triggerable
GAIgnagdukDashImpactFire
Triggerable, Attack
Base Damage: 459–688
Время атаки: 1.5 сек.
Наносит на 30% меньше урона
75% физического урона становится уроном от огня
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
GSHagBattleMidExplosion
Triggerable, Spell, Damage
Время применения: 1 сек.
Наносит от 349.1 до 523.6 урона от огня
Наносит от 349.1 до урона от холода
Наносит от до 523.6 базового урона от холода за каждый снятый заряд ярости
action attack or cast time uses animation length [1]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

Stats
{
	set_monster_delay_item_drops_millis = 3400
}

Animated
{
	always_interpolate_bearing = true
}

StateMachine
{
	define_shared_state = "beam_pos = 50;"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

Positioned
{
	on_initial_position_set = "DetachAllOfType( 'Metadata/Monsters/IgnagdukBogWitch/attachments/IgnagdukBogWitchWeapon.ao' );"
}

GlobalAudioParamEvents
{
	player_in_range_param = "MoragInRange"
	life_percent_param = "MoragLifePercentage"
	range = 130
	life_percent_value_max = 1.0
	life_percent_is_boolean = true
}

Animated
{
		on_phase2_bone_blast_01 =
	"
		Roll( 1, 5, ()
		{
			PlayTextAudio( BogWitchIgnatia_Combat_BoneBlast_Random, 'Metadata/Monsters/IgnagdukBogWitch/IgnagdukBogWitchHagBattleMap');
		} );
	"
	on_phase2_bonewall_fire_pull_01 = "PlayTextAudio( BogWitchIgnatia_Combat_BoneSpike_Random, 'Metadata/Monsters/IgnagdukBogWitch/IgnagdukBogWitchHagBattleMap');"
	on_phase2_double_firewall_01 = "PlayTextAudio( BogWitchIgnatia_Combat_Firewall_Random, 'Metadata/Monsters/IgnagdukBogWitch/IgnagdukBogWitchHagBattleMap');"
	on_phase2_double_firebolt_right_01 = "PlayTextAudio( BogWitchIgnatia_Combat_DoubleFireball_Random, 'Metadata/Monsters/IgnagdukBogWitch/IgnagdukBogWitchHagBattleMap');"
	on_phase2_double_firebolt_left_01 = "PlayTextAudio( BogWitchIgnatia_Combat_DoubleFireball_Random, 'Metadata/Monsters/IgnagdukBogWitch/IgnagdukBogWitchHagBattleMap');"
}

Preload
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/IgnagdukBogWitch/fire_wave_cascade2.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/IgnagdukBogWitch/fire_wave_bonewall_audio.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/maps/icewitch_vs_firewitch/beam.ao"
	// preload_environment = "G3_7_boss"
	// preload_environment = "G3_7_boss_fire"
}

Functions
{
	update_beam_status = { arg1.SetDynamicFloat( beam_lerp, arg2 ); }
}

StateMachine
{
	on_change_state_beam_pos = 
	{ 
		local beam_collision_pos = Clamp( this.GetState( beam_pos ) / 100.0, 0.01, 0.99 );
		beam_battle_beam.SetDynamicFloat( 'beam_lerp', beam_collision_pos, true, this.beam_battle_update_time ); 
		beam_battle_beam.SetGlobalAudioParam( 'BeamFight', beam_collision_pos );
	}
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/IgnagdukBogWitch/IgnagdukBogWitchHagBattleMap"] = {
    name = "Ignatia, the Flame-Sworn",
    life = 1.5,
    energyShield = 0.2,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 2.7,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 14,
    accuracy = 1,
    skillList = {
        "MPSIgnagdukBasicFireProj",
        "MPSIgnagdukBasicFireProjSpam",
        "MPSIgnagdukBigFireProj",
        "MPSIgnagdukBigFireProj2",
        "GSIgnagdukBoneBlast",
        "GAIgnagdukDashImpactFire",
        "GSIngagdukFireWaveFull",
        "GSIngagdukFireWaveHalf",
        "GSIgnagdukFlamethrower",
        "GSHagBattleMidExplosion",
        "EASIgnagdukFirewall",
        "EASIgnagdukBossFireWave",
        "EGIgnagdukGatherFireWave",
        "EGIgnagdukGatherFireBoltLeft",
        "EGIgnagdukGatherFireBoltRight",
        "EGIgnagdukGatherFireDoubleBoltLeft",
        "EGIgnagdukGatherFireDoubleBoltRight",
        "EGIgnagdukGetFlamewallSource",
        "SOIgnagdukFireBoneWall1",
        "SOIgnagdukFireBoneWall2",
        "SOIgnagdukFirewall",
        "SOIgnagdukFireBoneWall3",
        "GTIgnagdukFlamewall",
        "DTTIgnagdukBogWitchDashFlame",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSIgnagdukBasicFireProj"] = {
    name = "MPSIgnagdukBasicFireProj",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.033,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "monster_projectile_variation",
        "ignite_chance_+%",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "projectiles_not_offset",
        "maintain_projectile_direction_when_using_contact_position",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1030, 33, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSIgnagdukBasicFireProjSpam"] = {
    name = "MPSIgnagdukBasicFireProjSpam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.033,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "monster_projectile_variation",
        "active_skill_projectile_speed_+%_variation_final",
        "base_projectile_speed_+%",
        "ignite_chance_+%",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "projectile_uses_contact_direction",
        "projectiles_not_offset",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1030, 100, 0, 33, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSIgnagdukBigFireProj"] = {
    name = "MPSIgnagdukBigFireProj",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.833,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "monster_projectile_variation",
        "ignite_chance_+%",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "projectiles_not_offset",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1031, 100, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSIgnagdukBigFireProj2"] = {
    name = "MPSIgnagdukBigFireProj2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.833,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "monster_projectile_variation",
        "ignite_chance_+%",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "projectiles_not_offset",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1031, 100, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSIgnagdukBoneBlast"] = {
    name = "GSIgnagdukBoneBlast",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 200, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAIgnagdukDashImpactFire"] = {
    name = "GAIgnagdukDashImpactFire",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {-30, 75, 200, critChance = 5, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSIngagdukFireWaveFull"] = {
    name = "GSIngagdukFireWaveFull",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "ignite_chance_+%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 100, 100, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSIngagdukFireWaveHalf"] = {
    name = "GSIngagdukFireWaveHalf",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "ignite_chance_+%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 100, 100, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSIgnagdukFlamethrower"] = {
    name = "GSIgnagdukFlamethrower",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "active_skill_ignite_chance_+%_final",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_can_be_blocked",
        "base_skill_can_be_avoided_by_dodge_roll",
        "base_cannot_be_parried",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 100, 200, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSHagBattleMidExplosion"] = {
    name = "GSHagBattleMidExplosion",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage_per_removable_frenzy_charge",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.40000000596046, 0.60000002384186, 0.40000000596046, 0.60000002384186, levelRequirement = 1, statInterpolation = {3, 3, 3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASIgnagdukFirewall"] = {
    name = "EASIgnagdukFirewall",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.333,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASIgnagdukBossFireWave"] = {
    name = "EASIgnagdukBossFireWave",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGIgnagdukGatherFireWave"] = {
    name = "EGIgnagdukGatherFireWave",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGIgnagdukGatherFireBoltLeft"] = {
    name = "EGIgnagdukGatherFireBoltLeft",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGIgnagdukGatherFireBoltRight"] = {
    name = "EGIgnagdukGatherFireBoltRight",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGIgnagdukGatherFireDoubleBoltLeft"] = {
    name = "EGIgnagdukGatherFireDoubleBoltLeft",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGIgnagdukGatherFireDoubleBoltRight"] = {
    name = "EGIgnagdukGatherFireDoubleBoltRight",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGIgnagdukGetFlamewallSource"] = {
    name = "EGIgnagdukGetFlamewallSource",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SOIgnagdukFireBoneWall1"] = {
    name = "SOIgnagdukFireBoneWall1",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SOIgnagdukFireBoneWall2"] = {
    name = "SOIgnagdukFireBoneWall2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SOIgnagdukFirewall"] = {
    name = "SOIgnagdukFirewall",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SOIgnagdukFireBoneWall3"] = {
    name = "SOIgnagdukFireBoneWall3",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTIgnagdukFlamewall"] = {
    name = "GTIgnagdukFlamewall",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTIgnagdukBogWitchDashFlame"] = {
    name = "DTTIgnagdukBogWitchDashFlame",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
        "leap_slam_minimum_distance",
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-10, 15, 0, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster dropped item rarity +% [1600]
monster slain experience +% [0]
FamilyMonsterActBoss
DomainsMonster (3)
GenerationTypeУникальный (3)
Req. level1
Stats
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item rarity +% Min: 1600 Max: 1600 Global
  • monster dropped item quantity +% [800]
    monster dropped item rarity +% [1600]
    monster map key of at least same tier as current map drop chance % [25]
    monster slain experience +% [7500]
    unique monster guarantee one rare [1]
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 7500 Max: 7500 Global
  • monster dropped item rarity +% Min: 1600 Max: 1600 Global
  • monster dropped item quantity +% Min: 800 Max: 800 Global
  • unique monster guarantee one rare Min: 1 Max: 1 Global
  • monster map key of at least same tier as current map drop chance % Min: 25 Max: 25 Global
  • monster slain flask charges granted +% [-50]
    FamilyMonsterSlainFlaskCharges
    DomainsMonster (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster slain flask charges granted +% Min: -50 Max: -50 Global
  • Craft Tagsflask
    Игнация, Поклявшаяся пламени Text Audio /101
    Имя
    Хребты гибели!
    BogWitchIgnatia_Combat_BoneSpike_Random
    Хребты гибели!
    BogWitchIgnatia_Combat_BoneSpike_2
    Хребты гибели!
    BogWitchIgnatia_Combat_BoneSpike_3
    Осколки!
    BogWitchIgnatia_Combat_BoneSpike_4
    Осколки!
    BogWitchIgnatia_Combat_BoneSpike_5
    Осколки!
    BogWitchIgnatia_Combat_BoneSpike_6
    Могила зовёт!
    BogWitchIgnatia_Combat_BoneSpike_7
    Могила зовёт!
    BogWitchIgnatia_Combat_BoneSpike_8
    Могила зовёт!
    BogWitchIgnatia_Combat_BoneSpike_9
    Испепеление!
    BogWitchIgnatia_Combat_Flamethrower_Random
    Испепеление!
    BogWitchIgnatia_Combat_Flamethrower_2
    Я расплавлю твою плоть!
    BogWitchIgnatia_Combat_Flamethrower_3
    Я расплавлю твою плоть!
    BogWitchIgnatia_Combat_Flamethrower_4
    {Гори, презренный!}{Гори, презренная!}
    BogWitchIgnatia_Combat_Firewall_Random
    {Гори, презренный!}{Гори, презренная!}
    BogWitchIgnatia_Combat_Firewall_2
    Огонь пожирает всё!
    BogWitchIgnatia_Combat_Firewall_3
    Огонь пожирает всё!
    BogWitchIgnatia_Combat_Firewall_4
    Огонь пожирает всё!
    BogWitchIgnatia_Combat_Firewall_5
    Пламя пирует!
    BogWitchIgnatia_Combat_DoubleFireball_Random
    Пламя пирует!
    BogWitchIgnatia_Combat_DoubleFireball_2
    Пламя пирует!
    BogWitchIgnatia_Combat_DoubleFireball_3
    В пепел!
    BogWitchIgnatia_Combat_DoubleFireball_4
    В пепел!
    BogWitchIgnatia_Combat_DoubleFireball_5
    Черней и пузырься!
    BogWitchIgnatia_Combat_BoneBlast_Random
    Черней и пузырься!
    BogWitchIgnatia_Combat_BoneBlast_2
    Эта гора моя!
    BogWitchIgnatia_Combat_BoneBlast_3
    Эта гора моя!
    BogWitchIgnatia_Combat_BoneBlast_4
    Эта гора моя!
    BogWitchIgnatia_Combat_BoneBlast_5
    Безмозглая карга, она принадлежит поклявшимся пламени!
    BogWitchIgnatia_Distance_Exchange1_Response_Random
    Безмозглая карга, она принадлежит поклявшимся пламени!
    BogWitchIgnatia_Distance_Exchange1_Response_2
    Безмозглая карга, она принадлежит поклявшимся пламени!
    BogWitchIgnatia_Distance_Exchange1_Response_3
    Лёд растаял! Убирайся отсюда, Гелида!
    BogWitchIgnatia_Distance_Exchange2_Call_Random
    Лёд растаял! Убирайся отсюда, Гелида!
    BogWitchIgnatia_Distance_Exchange2_Call_2
    Лёд растаял! Убирайся отсюда, Гелида!
    BogWitchIgnatia_Distance_Exchange2_Call_3
    Я так не думаю, иссохшая ты старуха!
    BogWitchIgnatia_Distance_Exchange3_Response_Random
    Я так не думаю, иссохшая ты старуха!
    BogWitchIgnatia_Distance_Exchange3_Response_2
    Я так не думаю, иссохшая ты старуха!
    BogWitchIgnatia_Distance_Exchange3_Response_3
    Ты влезаешь туда, где тебе не место, мёрзлая ведьма!
    BogWitchIgnatia_Distance_Exchange4_Call_Random
    Ты влезаешь туда, где тебе не место, мёрзлая ведьма!
    BogWitchIgnatia_Distance_Exchange4_Call_2
    Ты влезаешь туда, где тебе не место, мёрзлая ведьма!
    BogWitchIgnatia_Distance_Exchange4_Call_3
    Ты влезаешь туда, где тебе не место, мёрзлая ведьма!
    BogWitchIgnatia_Distance_Exchange4_Call_4
    Ты влезаешь туда, где тебе не место, мёрзлая ведьма!
    BogWitchIgnatia_Distance_Exchange4_Call_5
    Холод – это смерть!
    BogWitchIgnatia_Distance_Exchange1B_Call_Random
    Холод – это смерть!
    BogWitchIgnatia_Distance_Exchange1B_Call_2
    Холод – это смерть!
    BogWitchIgnatia_Distance_Exchange1B_Call_3
    Холод – это смерть!
    BogWitchIgnatia_Distance_Exchange1B_Call_4
    Слабая и хрупкая!
    BogWitchIgnatia_Distance_Exchange2B_Call_Random
    Слабая и хрупкая!
    BogWitchIgnatia_Distance_Exchange2B_Call_2
    Слабая и хрупкая!
    BogWitchIgnatia_Distance_Exchange2B_Call_3
    Холод удушает!
    BogWitchIgnatia_Distance_Exchange3B_Call_Random
    Холод удушает!
    BogWitchIgnatia_Distance_Exchange3B_Call_2
    Холод удушает!
    BogWitchIgnatia_Distance_Exchange3B_Call_3
    {Тогда он умрёт первым!}{Тогда она умрёт первой!}
    BogWitchIgnatia_Tie_Exchange1_Response_Random
    {Тогда он умрёт первым!}{Тогда она умрёт первой!}
    BogWitchIgnatia_Tie_Exchange1_Response_2
    {Тогда он умрёт первым!}{Тогда она умрёт первой!}
    BogWitchIgnatia_Tie_Exchange1_Response_3
    Мелкая помеха.
    BogWitchIgnatia_Tie_Exchange2_Call_Random
    Мелкая помеха.
    BogWitchIgnatia_Tie_Exchange2_Call_2
    Мелкая помеха.
    BogWitchIgnatia_Tie_Exchange2_Call_3
    Мелкая помеха.
    BogWitchIgnatia_Tie_Exchange2_Call_4
    {Ещё один на растопку!}{Ещё одна на растопку!}
    BogWitchIgnatia_Tie_Exchange3_Call_Random
    {Ещё один на растопку!}{Ещё одна на растопку!}
    BogWitchIgnatia_Tie_Exchange3_Call_2
    {Ещё один на растопку!}{Ещё одна на растопку!}
    BogWitchIgnatia_Tie_Exchange3_Call_3
    {Ха! Я сама сожгу его до костей!}{Ха! Я сама сожгу её до костей!}
    BogWitchIgnatia_Lose_Exchange4_Response_Random
    {Ха! Я сама сожгу его до костей!}{Ха! Я сама сожгу её до костей!}
    BogWitchIgnatia_Lose_Exchange4_Response_2
    {Тогда временное перемирие. Сначала этот умрёт!}{Тогда временное перемирие. Сначала эта умрёт!}
    BogWitchIgnatia_Win_Exchange1_Random
    {Тогда временное перемирие. Сначала этот умрёт!}{Тогда временное перемирие. Сначала эта умрёт!}
    BogWitchIgnatia_Win_Exchange1_2
    {Тогда временное перемирие. Сначала этот умрёт!}{Тогда временное перемирие. Сначала эта умрёт!}
    BogWitchIgnatia_Win_Exchange1_3
    {Хорошо. Этот умрёт первым!}{Хорошо. Эта умрёт первой!}
    BogWitchIgnatia_Win_Exchange1_4
    {Хорошо. Этот умрёт первым!}{Хорошо. Эта умрёт первой!}
    BogWitchIgnatia_Win_Exchange1_5
    {Хорошо. Этот умрёт первым!}{Хорошо. Эта умрёт первой!}
    BogWitchIgnatia_Win_Exchange1_6
    {Довольно! Сначала убьём этого оборванца – а потом закончим начатое!}{Довольно! Сначала убьём эту оборванку – а потом закончим начатое!}
    BogWitchIgnatia_Win_Exchange2_Random
    {Довольно! Сначала убьём этого оборванца – а потом закончим начатое!}{Довольно! Сначала убьём эту оборванку – а потом закончим начатое!}
    BogWitchIgnatia_Win_Exchange2_2
    Ха! Сначала покончим с этим червяком.
    BogWitchIgnatia_Win_Exchange3_Call_Random
    Ха! Сначала покончим с этим червяком.
    BogWitchIgnatia_Win_Exchange3_Call_2
    Ха! Слабое порождение стужи!
    BogWitchIgnatia_Stun_Call_1_Random
    Ха! Слабое порождение стужи!
    BogWitchIgnatia_Stun_Call_1_2
    Ха! Слабое порождение стужи!
    BogWitchIgnatia_Stun_Call_1_3
    Что такое? Застыла намертво?
    BogWitchIgnatia_Stun_Call_2_Random
    Что такое? Застыла намертво?
    BogWitchIgnatia_Stun_Call_2_2
    Что такое? Застыла намертво?
    BogWitchIgnatia_Stun_Call_2_3
    Ха! Хрупка как старый лёд.
    BogWitchIgnatia_Stun_Call_3_Random
    Ха! Хрупка как старый лёд.
    BogWitchIgnatia_Stun_Call_3_2
    А-ах! Я ещё заберу твою голову!
    BogWitchIgnatia_Stun_Response_1_Random
    А-ах! Я ещё заберу твою голову!
    BogWitchIgnatia_Stun_Response_1_2
    А-ах! Я ещё заберу твою голову!
    BogWitchIgnatia_Stun_Response_1_3
    Тебя он ещё успеет сжечь!
    BogWitchIgnatia_Stun_Response_2_Random
    Тебя он ещё успеет сжечь!
    BogWitchIgnatia_Stun_Response_2_2
    Высокомерие тебя погубит!
    BogWitchIgnatia_Stun_Response_3_Random
    Высокомерие тебя погубит!
    BogWitchIgnatia_Stun_Response_3_2
    Высокомерие тебя погубит!
    BogWitchIgnatia_Stun_Response_3_3
    Ты собиралась встретить жгучий конец!
    BogWitchIgnatia_PlayerDies1_Response_Random
    Ты собиралась встретить жгучий конец!
    BogWitchIgnatia_PlayerDies1_Response_2
    Ты собиралась встретить жгучий конец!
    BogWitchIgnatia_PlayerDies1_Response_3
    Да... твоим трупом в углях!
    BogWitchIgnatia_PlayerDies2_Response_Random
    Да... твоим трупом в углях!
    BogWitchIgnatia_PlayerDies2_Response_2
    Да... твоим трупом в углях!
    BogWitchIgnatia_PlayerDies2_Response_3
    Хм! Пустая трата времени.
    BogWitchIgnatia_PlayerDies3_Call_Random
    Хм! Пустая трата времени.
    BogWitchIgnatia_PlayerDies3_Call_2
    Хм! Пустая трата времени.
    BogWitchIgnatia_PlayerDies3_Call_3
    {Ха! Жалкий щенок.}{Ха! Жалкая собачонка.}
    BogWitchIgnatia_PlayerDies4_Call_Random
    {Ха! Жалкий щенок.}{Ха! Жалкая собачонка.}
    BogWitchIgnatia_PlayerDies4_Call_2
    Edit

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