伊格娜提亚,焰誓者
人形
monster dropped item rarity +% [1600]
monster slain experience +% [0]
monster dropped item quantity +% [800]
monster dropped item rarity +% [1600]
monster map key of at least same tier as current map drop chance % [25]
monster slain experience +% [7500]
unique monster guarantee one rare [1]
monster slain flask charges granted +% [-50]
Ignatia, the Flame-Sworn
SpectreN
Area严寒高岭, 燃烧废野
Tagsallows_additional_projectiles, allows_inc_aoe, 施法, cultist, fast_movement, human, humanoid, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_fast_movement
生命
150%
Energy Shield From Life
20%
抗性
75 -30 0 0
伤害
270%
命中
100%
暴击 Chance
5%
Attack Distance
5 ~ 14
攻击间隔
1.5 Second
Damage Spread
±20%
经验值
500%
Model Size
100%
Type
IgnagdukBogWitchHagBattleMap
Metadata
IgnagdukBogWitchHagBattleMap
等级
65
生命
7,816
2,023
伤害
573
法术伤害
573
命中
2,214
攻击间隔
1.5
经验值
107,535
召唤物生命
7,538
Minion Energy Shield
1,885
召唤物伤害
2,238
召唤物护甲
2,023
MPSIgnagdukBasicFireProj
法术, 投射物, 玩家投射物, 可触发, 伤害
暴击率: 5%
施放间隔: 1.033 秒
易燃强度提高 33%
造成 418.9 - 628.3 火焰伤害
action attack or cast time uses animation length [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1030]
projectile uses contact position [1]
projectiles not offset [1]
use scaled contact offset [1]
MPSIgnagdukBigFireProj
法术, 投射物, 玩家投射物, 可触发, 伤害
暴击率: 5%
施放间隔: 1.833 秒
冷却时间: 5 秒
易燃强度提高 100%
造成 418.9 - 628.3 火焰伤害
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [1031]
projectile uses contact position [1]
projectiles not offset [1]
use scaled contact offset [1]
MPSIgnagdukBigFireProj2
法术, 投射物, 玩家投射物, 可触发, 伤害
暴击率: 5%
施放间隔: 1.833 秒
冷却时间: 5 秒
易燃强度提高 100%
造成 - 火焰伤害
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [1031]
projectile uses contact position [1]
projectiles not offset [1]
use scaled contact offset [1]
GSIgnagdukBoneBlast
可触发, 法术, 伤害
暴击率: 5%
施放间隔: 1 秒
造成 453.8 - 680.7 物理伤害
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
EASIgnagdukFirewall
冷却时间: 15 秒
action attack or cast time uses animation length [1]
GSIgnagdukFlamethrower
可触发, 法术, 伤害
施放间隔: 1 秒
冷却时间: 20 秒
造成 139.6 - 209.4 火焰伤害
易燃强度总增 100%
action attack or cast time uses animation length [1]
base cannot be parried [1]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
EASIgnagdukBossFireWave
冷却时间: 15 秒
action attack or cast time uses animation length [1]
DTTIgnagdukBogWitchDashFlame
法术, 位移
施放间隔: 1 秒
冷却时间: 3 秒
action attack or cast time uses animation length [1]
leap slam minimum distance [15]
spell maximum action distance +% [0]
walk emerge extra distance [-10]
EGIgnagdukGatherFireBoltLeft
可触发
EGIgnagdukGatherFireBoltRight
可触发
EGIgnagdukGatherFireDoubleBoltLeft
可触发
EGIgnagdukGatherFireDoubleBoltRight
可触发
MPSIgnagdukBasicFireProjSpam
法术, 投射物, 玩家投射物, 可触发, 伤害
暴击率: 5%
施放间隔: 1.033 秒
易燃强度提高 33%
造成 279.3 - 418.9 火焰伤害
action attack or cast time uses animation length [1]
active skill projectile speed +% variation final [100]
base is projectile [1]
monster projectile variation [1030]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles not offset [1]
use scaled contact offset [1]
EGIgnagdukGetFlamewallSource
可触发
GTIgnagdukFlamewall
可触发
SOIgnagdukFirewall
可触发
EGIgnagdukGatherFireWave
可触发
GSIngagdukFireWaveFull
可触发, 法术, 伤害
暴击率: 5%
施放间隔: 1 秒
易燃强度提高 100%
造成 541.1 - 811.6 火焰伤害
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
GSIngagdukFireWaveHalf
可触发, 法术, 伤害
暴击率: 5%
施放间隔: 1 秒
易燃强度提高 100%
造成 541.1 - 811.6 火焰伤害
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
SOIgnagdukFireBoneWall1
可触发
SOIgnagdukFireBoneWall2
可触发
SOIgnagdukFireBoneWall3
可触发
GAIgnagdukDashImpactFire
可触发, 攻击
Base Damage: 459–688
暴击率: 5%
攻击间隔: 1.5 秒
伤害总降 30%
物理伤害的 75% 转化为火焰伤害
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
GSHagBattleMidExplosion
可触发, 法术, 伤害
施放间隔: 1 秒
造成 349.1 - 523.6 火焰伤害
造成 349.1 - 冰霜伤害
每消耗 1 个狂怒球,造成 - 523.6 基础冰霜伤害
action attack or cast time uses animation length [1]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

Stats
{
	set_monster_delay_item_drops_millis = 3400
}

Animated
{
	always_interpolate_bearing = true
}

StateMachine
{
	define_shared_state = "beam_pos = 50;"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

Positioned
{
	on_initial_position_set = "DetachAllOfType( 'Metadata/Monsters/IgnagdukBogWitch/attachments/IgnagdukBogWitchWeapon.ao' );"
}

GlobalAudioParamEvents
{
	player_in_range_param = "MoragInRange"
	life_percent_param = "MoragLifePercentage"
	range = 130
	life_percent_value_max = 1.0
	life_percent_is_boolean = true
}

Animated
{
		on_phase2_bone_blast_01 =
	"
		Roll( 1, 5, ()
		{
			PlayTextAudio( BogWitchIgnatia_Combat_BoneBlast_Random, 'Metadata/Monsters/IgnagdukBogWitch/IgnagdukBogWitchHagBattleMap');
		} );
	"
	on_phase2_bonewall_fire_pull_01 = "PlayTextAudio( BogWitchIgnatia_Combat_BoneSpike_Random, 'Metadata/Monsters/IgnagdukBogWitch/IgnagdukBogWitchHagBattleMap');"
	on_phase2_double_firewall_01 = "PlayTextAudio( BogWitchIgnatia_Combat_Firewall_Random, 'Metadata/Monsters/IgnagdukBogWitch/IgnagdukBogWitchHagBattleMap');"
	on_phase2_double_firebolt_right_01 = "PlayTextAudio( BogWitchIgnatia_Combat_DoubleFireball_Random, 'Metadata/Monsters/IgnagdukBogWitch/IgnagdukBogWitchHagBattleMap');"
	on_phase2_double_firebolt_left_01 = "PlayTextAudio( BogWitchIgnatia_Combat_DoubleFireball_Random, 'Metadata/Monsters/IgnagdukBogWitch/IgnagdukBogWitchHagBattleMap');"
}

Preload
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/IgnagdukBogWitch/fire_wave_cascade2.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/IgnagdukBogWitch/fire_wave_bonewall_audio.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/maps/icewitch_vs_firewitch/beam.ao"
	// preload_environment = "G3_7_boss"
	// preload_environment = "G3_7_boss_fire"
}

Functions
{
	update_beam_status = { arg1.SetDynamicFloat( beam_lerp, arg2 ); }
}

StateMachine
{
	on_change_state_beam_pos = 
	{ 
		local beam_collision_pos = Clamp( this.GetState( beam_pos ) / 100.0, 0.01, 0.99 );
		beam_battle_beam.SetDynamicFloat( 'beam_lerp', beam_collision_pos, true, this.beam_battle_update_time ); 
		beam_battle_beam.SetGlobalAudioParam( 'BeamFight', beam_collision_pos );
	}
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/IgnagdukBogWitch/IgnagdukBogWitchHagBattleMap"] = {
    name = "Ignatia, the Flame-Sworn",
    life = 1.5,
    energyShield = 0.2,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 2.7,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 14,
    accuracy = 1,
    skillList = {
        "MPSIgnagdukBasicFireProj",
        "MPSIgnagdukBasicFireProjSpam",
        "MPSIgnagdukBigFireProj",
        "MPSIgnagdukBigFireProj2",
        "GSIgnagdukBoneBlast",
        "GAIgnagdukDashImpactFire",
        "GSIngagdukFireWaveFull",
        "GSIngagdukFireWaveHalf",
        "GSIgnagdukFlamethrower",
        "GSHagBattleMidExplosion",
        "EASIgnagdukFirewall",
        "EASIgnagdukBossFireWave",
        "EGIgnagdukGatherFireWave",
        "EGIgnagdukGatherFireBoltLeft",
        "EGIgnagdukGatherFireBoltRight",
        "EGIgnagdukGatherFireDoubleBoltLeft",
        "EGIgnagdukGatherFireDoubleBoltRight",
        "EGIgnagdukGetFlamewallSource",
        "SOIgnagdukFireBoneWall1",
        "SOIgnagdukFireBoneWall2",
        "SOIgnagdukFirewall",
        "SOIgnagdukFireBoneWall3",
        "GTIgnagdukFlamewall",
        "DTTIgnagdukBogWitchDashFlame",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSIgnagdukBasicFireProj"] = {
    name = "MPSIgnagdukBasicFireProj",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.033,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "monster_projectile_variation",
        "ignite_chance_+%",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "projectiles_not_offset",
        "maintain_projectile_direction_when_using_contact_position",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1030, 33, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSIgnagdukBasicFireProjSpam"] = {
    name = "MPSIgnagdukBasicFireProjSpam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.033,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "monster_projectile_variation",
        "active_skill_projectile_speed_+%_variation_final",
        "base_projectile_speed_+%",
        "ignite_chance_+%",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "projectile_uses_contact_direction",
        "projectiles_not_offset",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1030, 100, 0, 33, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSIgnagdukBigFireProj"] = {
    name = "MPSIgnagdukBigFireProj",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.833,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "monster_projectile_variation",
        "ignite_chance_+%",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "projectiles_not_offset",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1031, 100, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSIgnagdukBigFireProj2"] = {
    name = "MPSIgnagdukBigFireProj2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.833,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "monster_projectile_variation",
        "ignite_chance_+%",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "projectiles_not_offset",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1031, 100, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSIgnagdukBoneBlast"] = {
    name = "GSIgnagdukBoneBlast",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 200, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAIgnagdukDashImpactFire"] = {
    name = "GAIgnagdukDashImpactFire",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {-30, 75, 200, critChance = 5, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSIngagdukFireWaveFull"] = {
    name = "GSIngagdukFireWaveFull",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "ignite_chance_+%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 100, 100, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSIngagdukFireWaveHalf"] = {
    name = "GSIngagdukFireWaveHalf",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "ignite_chance_+%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 100, 100, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSIgnagdukFlamethrower"] = {
    name = "GSIgnagdukFlamethrower",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "active_skill_ignite_chance_+%_final",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_can_be_blocked",
        "base_skill_can_be_avoided_by_dodge_roll",
        "base_cannot_be_parried",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 100, 200, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSHagBattleMidExplosion"] = {
    name = "GSHagBattleMidExplosion",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage_per_removable_frenzy_charge",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.40000000596046, 0.60000002384186, 0.40000000596046, 0.60000002384186, levelRequirement = 1, statInterpolation = {3, 3, 3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASIgnagdukFirewall"] = {
    name = "EASIgnagdukFirewall",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.333,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASIgnagdukBossFireWave"] = {
    name = "EASIgnagdukBossFireWave",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGIgnagdukGatherFireWave"] = {
    name = "EGIgnagdukGatherFireWave",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGIgnagdukGatherFireBoltLeft"] = {
    name = "EGIgnagdukGatherFireBoltLeft",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGIgnagdukGatherFireBoltRight"] = {
    name = "EGIgnagdukGatherFireBoltRight",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGIgnagdukGatherFireDoubleBoltLeft"] = {
    name = "EGIgnagdukGatherFireDoubleBoltLeft",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGIgnagdukGatherFireDoubleBoltRight"] = {
    name = "EGIgnagdukGatherFireDoubleBoltRight",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGIgnagdukGetFlamewallSource"] = {
    name = "EGIgnagdukGetFlamewallSource",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SOIgnagdukFireBoneWall1"] = {
    name = "SOIgnagdukFireBoneWall1",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SOIgnagdukFireBoneWall2"] = {
    name = "SOIgnagdukFireBoneWall2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SOIgnagdukFirewall"] = {
    name = "SOIgnagdukFirewall",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SOIgnagdukFireBoneWall3"] = {
    name = "SOIgnagdukFireBoneWall3",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTIgnagdukFlamewall"] = {
    name = "GTIgnagdukFlamewall",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTIgnagdukBogWitchDashFlame"] = {
    name = "DTTIgnagdukBogWitchDashFlame",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
        "leap_slam_minimum_distance",
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-10, 15, 0, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster dropped item rarity +% [1600]
monster slain experience +% [0]
FamilyMonsterActBoss
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item rarity +% Min: 1600 Max: 1600 Global
  • monster dropped item quantity +% [800]
    monster dropped item rarity +% [1600]
    monster map key of at least same tier as current map drop chance % [25]
    monster slain experience +% [7500]
    unique monster guarantee one rare [1]
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 7500 Max: 7500 Global
  • monster dropped item rarity +% Min: 1600 Max: 1600 Global
  • monster dropped item quantity +% Min: 800 Max: 800 Global
  • unique monster guarantee one rare Min: 1 Max: 1 Global
  • monster map key of at least same tier as current map drop chance % Min: 25 Max: 25 Global
  • monster slain flask charges granted +% [-50]
    FamilyMonsterSlainFlaskCharges
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster slain flask charges granted +% Min: -50 Max: -50 Global
  • Craft Tagsflask
    伊格娜提亚,焰誓者 Text Audio /101
    名字
    毁灭之刺!
    BogWitchIgnatia_Combat_BoneSpike_Random
    毁灭之刺!
    BogWitchIgnatia_Combat_BoneSpike_2
    毁灭之刺!
    BogWitchIgnatia_Combat_BoneSpike_3
    碎裂吧!
    BogWitchIgnatia_Combat_BoneSpike_4
    碎裂吧!
    BogWitchIgnatia_Combat_BoneSpike_5
    碎裂吧!
    BogWitchIgnatia_Combat_BoneSpike_6
    死亡在召唤!
    BogWitchIgnatia_Combat_BoneSpike_7
    死亡在召唤!
    BogWitchIgnatia_Combat_BoneSpike_8
    死亡在召唤!
    BogWitchIgnatia_Combat_BoneSpike_9
    烈火焚身!
    BogWitchIgnatia_Combat_Flamethrower_Random
    烈火焚身!
    BogWitchIgnatia_Combat_Flamethrower_2
    我将熔炼你的血肉!
    BogWitchIgnatia_Combat_Flamethrower_3
    我将熔炼你的血肉!
    BogWitchIgnatia_Combat_Flamethrower_4
    烧死你,贱人!
    BogWitchIgnatia_Combat_Firewall_Random
    烧死你,贱人!
    BogWitchIgnatia_Combat_Firewall_2
    烈焰将吞噬一切!
    BogWitchIgnatia_Combat_Firewall_3
    烈焰将吞噬一切!
    BogWitchIgnatia_Combat_Firewall_4
    烈焰将吞噬一切!
    BogWitchIgnatia_Combat_Firewall_5
    火焰狂舞!
    BogWitchIgnatia_Combat_DoubleFireball_Random
    火焰狂舞!
    BogWitchIgnatia_Combat_DoubleFireball_2
    火焰狂舞!
    BogWitchIgnatia_Combat_DoubleFireball_3
    化为灰烬吧!
    BogWitchIgnatia_Combat_DoubleFireball_4
    化为灰烬吧!
    BogWitchIgnatia_Combat_DoubleFireball_5
    灰飞烟灭!
    BogWitchIgnatia_Combat_BoneBlast_Random
    灰飞烟灭!
    BogWitchIgnatia_Combat_BoneBlast_2
    这座山是我的!
    BogWitchIgnatia_Combat_BoneBlast_3
    这座山是我的!
    BogWitchIgnatia_Combat_BoneBlast_4
    这座山是我的!
    BogWitchIgnatia_Combat_BoneBlast_5
    蠢货,它属于焰誓者!
    BogWitchIgnatia_Distance_Exchange1_Response_Random
    蠢货,它属于焰誓者!
    BogWitchIgnatia_Distance_Exchange1_Response_2
    蠢货,它属于焰誓者!
    BogWitchIgnatia_Distance_Exchange1_Response_3
    冰霜消融!滚出这里,格莉达!
    BogWitchIgnatia_Distance_Exchange2_Call_Random
    冰霜消融!滚出这里,格莉达!
    BogWitchIgnatia_Distance_Exchange2_Call_2
    冰霜消融!滚出这里,格莉达!
    BogWitchIgnatia_Distance_Exchange2_Call_3
    我可不这么想,你这老朽!
    BogWitchIgnatia_Distance_Exchange3_Response_Random
    我可不这么想,你这老朽!
    BogWitchIgnatia_Distance_Exchange3_Response_2
    我可不这么想,你这老朽!
    BogWitchIgnatia_Distance_Exchange3_Response_3
    你擅闯了不属于你的地方,老巫婆!
    BogWitchIgnatia_Distance_Exchange4_Call_Random
    你擅闯了不属于你的地方,老巫婆!
    BogWitchIgnatia_Distance_Exchange4_Call_2
    你擅闯了不属于你的地方,老巫婆!
    BogWitchIgnatia_Distance_Exchange4_Call_3
    你擅闯了不属于你的地方,老巫婆!
    BogWitchIgnatia_Distance_Exchange4_Call_4
    你擅闯了不属于你的地方,老巫婆!
    BogWitchIgnatia_Distance_Exchange4_Call_5
    霜即死亡!
    BogWitchIgnatia_Distance_Exchange1B_Call_Random
    霜即死亡!
    BogWitchIgnatia_Distance_Exchange1B_Call_2
    霜即死亡!
    BogWitchIgnatia_Distance_Exchange1B_Call_3
    霜即死亡!
    BogWitchIgnatia_Distance_Exchange1B_Call_4
    脆弱无力!
    BogWitchIgnatia_Distance_Exchange2B_Call_Random
    脆弱无力!
    BogWitchIgnatia_Distance_Exchange2B_Call_2
    脆弱无力!
    BogWitchIgnatia_Distance_Exchange2B_Call_3
    寒霜扼杀!
    BogWitchIgnatia_Distance_Exchange3B_Call_Random
    寒霜扼杀!
    BogWitchIgnatia_Distance_Exchange3B_Call_2
    寒霜扼杀!
    BogWitchIgnatia_Distance_Exchange3B_Call_3
    他们会先死!
    BogWitchIgnatia_Tie_Exchange1_Response_Random
    他们会先死!
    BogWitchIgnatia_Tie_Exchange1_Response_2
    他们会先死!
    BogWitchIgnatia_Tie_Exchange1_Response_3
    微不足道的干扰。
    BogWitchIgnatia_Tie_Exchange2_Call_Random
    微不足道的干扰。
    BogWitchIgnatia_Tie_Exchange2_Call_2
    微不足道的干扰。
    BogWitchIgnatia_Tie_Exchange2_Call_3
    微不足道的干扰。
    BogWitchIgnatia_Tie_Exchange2_Call_4
    点燃更多火焰!
    BogWitchIgnatia_Tie_Exchange3_Call_Random
    点燃更多火焰!
    BogWitchIgnatia_Tie_Exchange3_Call_2
    点燃更多火焰!
    BogWitchIgnatia_Tie_Exchange3_Call_3
    哈!我要让他们燃烧殆尽!
    BogWitchIgnatia_Lose_Exchange4_Response_Random
    哈!我要让他们燃烧殆尽!
    BogWitchIgnatia_Lose_Exchange4_Response_2
    那就暂时停战。这家伙先死!
    BogWitchIgnatia_Win_Exchange1_Random
    那就暂时停战。这家伙先死!
    BogWitchIgnatia_Win_Exchange1_2
    那就暂时停战。这家伙先死!
    BogWitchIgnatia_Win_Exchange1_3
    很好。这家伙先死!
    BogWitchIgnatia_Win_Exchange1_4
    很好。这家伙先死!
    BogWitchIgnatia_Win_Exchange1_5
    很好。这家伙先死!
    BogWitchIgnatia_Win_Exchange1_6
    够了!我们先杀了这混蛋,然后再算总账!
    BogWitchIgnatia_Win_Exchange2_Random
    够了!我们先杀了这混蛋,然后再算总账!
    BogWitchIgnatia_Win_Exchange2_2
    哈!我们先解决这个害虫吧。
    BogWitchIgnatia_Win_Exchange3_Call_Random
    哈!我们先解决这个害虫吧。
    BogWitchIgnatia_Win_Exchange3_Call_2
    哈!软弱的冬裔!
    BogWitchIgnatia_Stun_Call_1_Random
    哈!软弱的冬裔!
    BogWitchIgnatia_Stun_Call_1_2
    哈!软弱的冬裔!
    BogWitchIgnatia_Stun_Call_1_3
    你怎么了?冻僵了吗?
    BogWitchIgnatia_Stun_Call_2_Random
    你怎么了?冻僵了吗?
    BogWitchIgnatia_Stun_Call_2_2
    你怎么了?冻僵了吗?
    BogWitchIgnatia_Stun_Call_2_3
    哈!和碎冰一样脆弱。
    BogWitchIgnatia_Stun_Call_3_Random
    哈!和碎冰一样脆弱。
    BogWitchIgnatia_Stun_Call_3_2
    啊!我终将取下你的首级!
    BogWitchIgnatia_Stun_Response_1_Random
    啊!我终将取下你的首级!
    BogWitchIgnatia_Stun_Response_1_2
    啊!我终将取下你的首级!
    BogWitchIgnatia_Stun_Response_1_3
    不管怎样,它都会烧死你!
    BogWitchIgnatia_Stun_Response_2_Random
    不管怎样,它都会烧死你!
    BogWitchIgnatia_Stun_Response_2_2
    傲慢将促成你的毁灭!
    BogWitchIgnatia_Stun_Response_3_Random
    傲慢将促成你的毁灭!
    BogWitchIgnatia_Stun_Response_3_2
    傲慢将促成你的毁灭!
    BogWitchIgnatia_Stun_Response_3_3
    你将迎来烬灭的终局!
    BogWitchIgnatia_PlayerDies1_Response_Random
    你将迎来烬灭的终局!
    BogWitchIgnatia_PlayerDies1_Response_2
    你将迎来烬灭的终局!
    BogWitchIgnatia_PlayerDies1_Response_3
    是的……你的尸体将化为柴薪!
    BogWitchIgnatia_PlayerDies2_Response_Random
    是的……你的尸体将化为柴薪!
    BogWitchIgnatia_PlayerDies2_Response_2
    是的……你的尸体将化为柴薪!
    BogWitchIgnatia_PlayerDies2_Response_3
    哼!真是浪费生命。
    BogWitchIgnatia_PlayerDies3_Call_Random
    哼!真是浪费生命。
    BogWitchIgnatia_PlayerDies3_Call_2
    哼!真是浪费生命。
    BogWitchIgnatia_PlayerDies3_Call_3
    哈!可悲的小家伙。
    BogWitchIgnatia_PlayerDies4_Call_Random
    哈!可悲的小家伙。
    BogWitchIgnatia_PlayerDies4_Call_2
    Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.