烈焰之誓.伊娜提亞
人形
monster dropped item rarity +% [1600]
monster slain experience +% [0]
monster dropped item quantity +% [800]
monster dropped item rarity +% [1600]
monster map key of at least same tier as current map drop chance % [25]
monster slain experience +% [7500]
unique monster guarantee one rare [1]
monster slain flask charges granted +% [-50]
Ignatia, the Flame-Sworn
SpectreN
Area高山山脊, 殘破原野
Tagsallows_additional_projectiles, allows_inc_aoe, 法術, cultist, fast_movement, human, humanoid, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_fast_movement
生命
150%
Energy Shield From Life
20%
抗性
75 -30 0 0
傷害
270%
命中
100%
暴擊 Chance
5%
暴擊傷害加成
+30%
Attack Distance
5 ~ 14
攻擊時間
1.5 Second
Damage Spread
±20%
經驗值
250%
Model Size
100%
Type
IgnagdukBogWitchHagBattleMap
Metadata
IgnagdukBogWitchHagBattleMap
等級
65
生命
7,816
傷害
573
法術傷害
573
命中
2,214
攻擊時間
1.5
經驗值
53,768
召喚物生命
7,538
Minion Energy Shield
1,885
召喚物傷害
2,238
召喚物護甲
2,023
MPSIgnagdukBasicFireProj
法術, 投射物, 玩家投射物, 可觸發, 傷害
暴擊率: 5%
施放時間: 1.033 秒
易燃幅度增加 33%
造成 418.9628.3 火焰傷害
action attack or cast time uses animation length [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1030]
projectile uses contact position [1]
projectiles not offset [1]
use scaled contact offset [1]
MPSIgnagdukBigFireProj
法術, 投射物, 玩家投射物, 可觸發, 傷害
暴擊率: 5%
施放時間: 1.833 秒
冷卻時間: 5 秒
易燃幅度增加 100%
造成 418.9628.3 火焰傷害
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [1031]
projectile uses contact position [1]
projectiles not offset [1]
use scaled contact offset [1]
MPSIgnagdukBigFireProj2
法術, 投射物, 玩家投射物, 可觸發, 傷害
暴擊率: 5%
施放時間: 1.833 秒
冷卻時間: 5 秒
易燃幅度增加 100%
造成 至 火焰傷害
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [1031]
projectile uses contact position [1]
projectiles not offset [1]
use scaled contact offset [1]
GSIgnagdukBoneBlast
可觸發, 法術, 傷害
暴擊率: 5%
施放時間: 1 秒
造成 453.8680.7 物理傷害
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
EASIgnagdukFirewall
冷卻時間: 15 秒
action attack or cast time uses animation length [1]
GSIgnagdukFlamethrower
可觸發, 法術, 傷害
施放時間: 1 秒
冷卻時間: 20 秒
造成 139.6209.4 火焰傷害
造成 100% 更多易燃幅度
action attack or cast time uses animation length [1]
base cannot be parried [1]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
EASIgnagdukBossFireWave
冷卻時間: 15 秒
action attack or cast time uses animation length [1]
DTTIgnagdukBogWitchDashFlame
法術, 位移
施放時間: 1 秒
冷卻時間: 3 秒
action attack or cast time uses animation length [1]
leap slam minimum distance [15]
spell maximum action distance +% [0]
walk emerge extra distance [-10]
EGIgnagdukGatherFireBoltLeft
可觸發
EGIgnagdukGatherFireBoltRight
可觸發
EGIgnagdukGatherFireDoubleBoltLeft
可觸發
EGIgnagdukGatherFireDoubleBoltRight
可觸發
MPSIgnagdukBasicFireProjSpam
法術, 投射物, 玩家投射物, 可觸發, 傷害
暴擊率: 5%
施放時間: 1.033 秒
易燃幅度增加 33%
造成 279.3418.9 火焰傷害
action attack or cast time uses animation length [1]
active skill projectile speed +% variation final [100]
base is projectile [1]
monster projectile variation [1030]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles not offset [1]
use scaled contact offset [1]
EGIgnagdukGetFlamewallSource
可觸發
GTIgnagdukFlamewall
可觸發
SOIgnagdukFirewall
可觸發
EGIgnagdukGatherFireWave
可觸發
GSIngagdukFireWaveFull
可觸發, 法術, 傷害
暴擊率: 5%
施放時間: 1 秒
易燃幅度增加 100%
造成 541.1811.6 火焰傷害
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
GSIngagdukFireWaveHalf
可觸發, 法術, 傷害
暴擊率: 5%
施放時間: 1 秒
易燃幅度增加 100%
造成 541.1811.6 火焰傷害
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
SOIgnagdukFireBoneWall1
可觸發
SOIgnagdukFireBoneWall2
可觸發
SOIgnagdukFireBoneWall3
可觸發
GAIgnagdukDashImpactFire
可觸發, 攻擊
Base Damage: 459–688
暴擊率: 5%
攻擊時間: 1.5 秒
造成 30% 更少傷害
75% 的物理傷害轉換火焰傷害
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
GSHagBattleMidExplosion
可觸發, 法術, 傷害
施放時間: 1 秒
造成 349.1523.6 火焰傷害
造成 349.1冰冷傷害
每顆被移除的狂怒球造成 至 523.6 基礎冰冷傷害
action attack or cast time uses animation length [1]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

Stats
{
	set_monster_delay_item_drops_millis = 3400
}

Animated
{
	always_interpolate_bearing = true
}

StateMachine
{
	define_shared_state = "beam_pos = 50;"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

Positioned
{
	on_initial_position_set = "DetachAllOfType( 'Metadata/Monsters/IgnagdukBogWitch/attachments/IgnagdukBogWitchWeapon.ao' );"
}

GlobalAudioParamEvents
{
	player_in_range_param = "MoragInRange"
	life_percent_param = "MoragLifePercentage"
	range = 130
	life_percent_value_max = 1.0
	life_percent_is_boolean = true
}

Animated
{
		on_phase2_bone_blast_01 =
	"
		Roll( 1, 5, ()
		{
			PlayTextAudio( BogWitchIgnatia_Combat_BoneBlast_Random, 'Metadata/Monsters/IgnagdukBogWitch/IgnagdukBogWitchHagBattleMap');
		} );
	"
	on_phase2_bonewall_fire_pull_01 = "PlayTextAudio( BogWitchIgnatia_Combat_BoneSpike_Random, 'Metadata/Monsters/IgnagdukBogWitch/IgnagdukBogWitchHagBattleMap');"
	on_phase2_double_firewall_01 = "PlayTextAudio( BogWitchIgnatia_Combat_Firewall_Random, 'Metadata/Monsters/IgnagdukBogWitch/IgnagdukBogWitchHagBattleMap');"
	on_phase2_double_firebolt_right_01 = "PlayTextAudio( BogWitchIgnatia_Combat_DoubleFireball_Random, 'Metadata/Monsters/IgnagdukBogWitch/IgnagdukBogWitchHagBattleMap');"
	on_phase2_double_firebolt_left_01 = "PlayTextAudio( BogWitchIgnatia_Combat_DoubleFireball_Random, 'Metadata/Monsters/IgnagdukBogWitch/IgnagdukBogWitchHagBattleMap');"
}

Preload
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/IgnagdukBogWitch/fire_wave_cascade2.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/IgnagdukBogWitch/fire_wave_bonewall_audio.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/maps/icewitch_vs_firewitch/beam.ao"
	// preload_environment = "G3_7_boss"
	// preload_environment = "G3_7_boss_fire"
}

Functions
{
	update_beam_status = { arg1.SetDynamicFloat( beam_lerp, arg2 ); }
}

StateMachine
{
	on_change_state_beam_pos = 
	{ 
		local beam_collision_pos = Clamp( this.GetState( beam_pos ) / 100.0, 0.01, 0.99 );
		beam_battle_beam.SetDynamicFloat( 'beam_lerp', beam_collision_pos, true, this.beam_battle_update_time ); 
		beam_battle_beam.SetGlobalAudioParam( 'BeamFight', beam_collision_pos );
	}
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/IgnagdukBogWitch/IgnagdukBogWitchHagBattleMap"] = {
    name = "Ignatia, the Flame-Sworn",
    life = 1.5,
    energyShield = 0.2,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 2.7,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 14,
    accuracy = 1,
    skillList = {
        "MPSIgnagdukBasicFireProj",
        "MPSIgnagdukBasicFireProjSpam",
        "MPSIgnagdukBigFireProj",
        "MPSIgnagdukBigFireProj2",
        "GSIgnagdukBoneBlast",
        "GAIgnagdukDashImpactFire",
        "GSIngagdukFireWaveFull",
        "GSIngagdukFireWaveHalf",
        "GSIgnagdukFlamethrower",
        "GSHagBattleMidExplosion",
        "EASIgnagdukFirewall",
        "EASIgnagdukBossFireWave",
        "EGIgnagdukGatherFireWave",
        "EGIgnagdukGatherFireBoltLeft",
        "EGIgnagdukGatherFireBoltRight",
        "EGIgnagdukGatherFireDoubleBoltLeft",
        "EGIgnagdukGatherFireDoubleBoltRight",
        "EGIgnagdukGetFlamewallSource",
        "SOIgnagdukFireBoneWall1",
        "SOIgnagdukFireBoneWall2",
        "SOIgnagdukFirewall",
        "SOIgnagdukFireBoneWall3",
        "GTIgnagdukFlamewall",
        "DTTIgnagdukBogWitchDashFlame",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSIgnagdukBasicFireProj"] = {
    name = "MPSIgnagdukBasicFireProj",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.033,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "monster_projectile_variation",
        "ignite_chance_+%",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "projectiles_not_offset",
        "maintain_projectile_direction_when_using_contact_position",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1030, 33, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSIgnagdukBasicFireProjSpam"] = {
    name = "MPSIgnagdukBasicFireProjSpam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.033,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "monster_projectile_variation",
        "active_skill_projectile_speed_+%_variation_final",
        "base_projectile_speed_+%",
        "ignite_chance_+%",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "projectile_uses_contact_direction",
        "projectiles_not_offset",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1030, 100, 0, 33, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSIgnagdukBigFireProj"] = {
    name = "MPSIgnagdukBigFireProj",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.833,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "monster_projectile_variation",
        "ignite_chance_+%",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "projectiles_not_offset",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1031, 100, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSIgnagdukBigFireProj2"] = {
    name = "MPSIgnagdukBigFireProj2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.833,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "monster_projectile_variation",
        "ignite_chance_+%",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "projectiles_not_offset",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1031, 100, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSIgnagdukBoneBlast"] = {
    name = "GSIgnagdukBoneBlast",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 200, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAIgnagdukDashImpactFire"] = {
    name = "GAIgnagdukDashImpactFire",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {-30, 75, 200, critChance = 5, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSIngagdukFireWaveFull"] = {
    name = "GSIngagdukFireWaveFull",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "ignite_chance_+%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 100, 100, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSIngagdukFireWaveHalf"] = {
    name = "GSIngagdukFireWaveHalf",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "ignite_chance_+%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 100, 100, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSIgnagdukFlamethrower"] = {
    name = "GSIgnagdukFlamethrower",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "active_skill_ignite_chance_+%_final",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_can_be_blocked",
        "base_skill_can_be_avoided_by_dodge_roll",
        "base_cannot_be_parried",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 100, 200, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSHagBattleMidExplosion"] = {
    name = "GSHagBattleMidExplosion",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage_per_removable_frenzy_charge",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.40000000596046, 0.60000002384186, 0.40000000596046, 0.60000002384186, levelRequirement = 1, statInterpolation = {3, 3, 3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASIgnagdukFirewall"] = {
    name = "EASIgnagdukFirewall",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.333,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASIgnagdukBossFireWave"] = {
    name = "EASIgnagdukBossFireWave",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGIgnagdukGatherFireWave"] = {
    name = "EGIgnagdukGatherFireWave",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGIgnagdukGatherFireBoltLeft"] = {
    name = "EGIgnagdukGatherFireBoltLeft",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGIgnagdukGatherFireBoltRight"] = {
    name = "EGIgnagdukGatherFireBoltRight",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGIgnagdukGatherFireDoubleBoltLeft"] = {
    name = "EGIgnagdukGatherFireDoubleBoltLeft",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGIgnagdukGatherFireDoubleBoltRight"] = {
    name = "EGIgnagdukGatherFireDoubleBoltRight",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGIgnagdukGetFlamewallSource"] = {
    name = "EGIgnagdukGetFlamewallSource",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SOIgnagdukFireBoneWall1"] = {
    name = "SOIgnagdukFireBoneWall1",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SOIgnagdukFireBoneWall2"] = {
    name = "SOIgnagdukFireBoneWall2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SOIgnagdukFirewall"] = {
    name = "SOIgnagdukFirewall",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SOIgnagdukFireBoneWall3"] = {
    name = "SOIgnagdukFireBoneWall3",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTIgnagdukFlamewall"] = {
    name = "GTIgnagdukFlamewall",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTIgnagdukBogWitchDashFlame"] = {
    name = "DTTIgnagdukBogWitchDashFlame",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
        "leap_slam_minimum_distance",
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-10, 15, 0, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster dropped item rarity +% [1600]
monster slain experience +% [0]
FamilyMonsterActBoss
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item rarity +% Min: 1600 Max: 1600 Global
  • monster dropped item quantity +% [800]
    monster dropped item rarity +% [1600]
    monster map key of at least same tier as current map drop chance % [25]
    monster slain experience +% [7500]
    unique monster guarantee one rare [1]
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 7500 Max: 7500 Global
  • monster dropped item rarity +% Min: 1600 Max: 1600 Global
  • monster dropped item quantity +% Min: 800 Max: 800 Global
  • unique monster guarantee one rare Min: 1 Max: 1 Global
  • monster map key of at least same tier as current map drop chance % Min: 25 Max: 25 Global
  • monster slain flask charges granted +% [-50]
    FamilyMonsterSlainFlaskCharges
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster slain flask charges granted +% Min: -50 Max: -50 Global
  • Craft Tagsflask
    烈焰之誓.伊娜提亞 Text Audio /101
    名稱
    冢中枯骨!
    BogWitchIgnatia_Combat_BoneSpike_Random
    冢中枯骨!
    BogWitchIgnatia_Combat_BoneSpike_2
    冢中枯骨!
    BogWitchIgnatia_Combat_BoneSpike_3
    分裂!
    BogWitchIgnatia_Combat_BoneSpike_4
    分裂!
    BogWitchIgnatia_Combat_BoneSpike_5
    分裂!
    BogWitchIgnatia_Combat_BoneSpike_6
    死亡呼喚你!
    BogWitchIgnatia_Combat_BoneSpike_7
    死亡呼喚你!
    BogWitchIgnatia_Combat_BoneSpike_8
    死亡呼喚你!
    BogWitchIgnatia_Combat_BoneSpike_9
    燒毀!
    BogWitchIgnatia_Combat_Flamethrower_Random
    燒毀!
    BogWitchIgnatia_Combat_Flamethrower_2
    我會熔掉你的血肉!
    BogWitchIgnatia_Combat_Flamethrower_3
    我會熔掉你的血肉!
    BogWitchIgnatia_Combat_Flamethrower_4
    燃燒吧,敗類!
    BogWitchIgnatia_Combat_Firewall_Random
    燃燒吧,敗類!
    BogWitchIgnatia_Combat_Firewall_2
    烈焰會吞噬一切!
    BogWitchIgnatia_Combat_Firewall_3
    烈焰會吞噬一切!
    BogWitchIgnatia_Combat_Firewall_4
    烈焰會吞噬一切!
    BogWitchIgnatia_Combat_Firewall_5
    火焰會吞噬你!
    BogWitchIgnatia_Combat_DoubleFireball_Random
    火焰會吞噬你!
    BogWitchIgnatia_Combat_DoubleFireball_2
    火焰會吞噬你!
    BogWitchIgnatia_Combat_DoubleFireball_3
    化為塵埃吧!
    BogWitchIgnatia_Combat_DoubleFireball_4
    化為塵埃吧!
    BogWitchIgnatia_Combat_DoubleFireball_5
    燒成黑炭吧!
    BogWitchIgnatia_Combat_BoneBlast_Random
    燒成黑炭吧!
    BogWitchIgnatia_Combat_BoneBlast_2
    這座山是我的!
    BogWitchIgnatia_Combat_BoneBlast_3
    這座山是我的!
    BogWitchIgnatia_Combat_BoneBlast_4
    這座山是我的!
    BogWitchIgnatia_Combat_BoneBlast_5
    愚蠢的敗類,這屬於烈焰之誓!
    BogWitchIgnatia_Distance_Exchange1_Response_Random
    愚蠢的敗類,這屬於烈焰之誓!
    BogWitchIgnatia_Distance_Exchange1_Response_2
    愚蠢的敗類,這屬於烈焰之誓!
    BogWitchIgnatia_Distance_Exchange1_Response_3
    冰霜已然融解!滾吧,蓋利達!
    BogWitchIgnatia_Distance_Exchange2_Call_Random
    冰霜已然融解!滾吧,蓋利達!
    BogWitchIgnatia_Distance_Exchange2_Call_2
    冰霜已然融解!滾吧,蓋利達!
    BogWitchIgnatia_Distance_Exchange2_Call_3
    我可不這麼認為,老巫婆!
    BogWitchIgnatia_Distance_Exchange3_Response_Random
    我可不這麼認為,老巫婆!
    BogWitchIgnatia_Distance_Exchange3_Response_2
    我可不這麼認為,老巫婆!
    BogWitchIgnatia_Distance_Exchange3_Response_3
    這不是你該來的地方,冰霜女巫!
    BogWitchIgnatia_Distance_Exchange4_Call_Random
    這不是你該來的地方,冰霜女巫!
    BogWitchIgnatia_Distance_Exchange4_Call_2
    這不是你該來的地方,冰霜女巫!
    BogWitchIgnatia_Distance_Exchange4_Call_3
    這不是你該來的地方,冰霜女巫!
    BogWitchIgnatia_Distance_Exchange4_Call_4
    這不是你該來的地方,冰霜女巫!
    BogWitchIgnatia_Distance_Exchange4_Call_5
    冰霜即是死亡!
    BogWitchIgnatia_Distance_Exchange1B_Call_Random
    冰霜即是死亡!
    BogWitchIgnatia_Distance_Exchange1B_Call_2
    冰霜即是死亡!
    BogWitchIgnatia_Distance_Exchange1B_Call_3
    冰霜即是死亡!
    BogWitchIgnatia_Distance_Exchange1B_Call_4
    真脆弱!
    BogWitchIgnatia_Distance_Exchange2B_Call_Random
    真脆弱!
    BogWitchIgnatia_Distance_Exchange2B_Call_2
    真脆弱!
    BogWitchIgnatia_Distance_Exchange2B_Call_3
    冰霜會讓你窒息!
    BogWitchIgnatia_Distance_Exchange3B_Call_Random
    冰霜會讓你窒息!
    BogWitchIgnatia_Distance_Exchange3B_Call_2
    冰霜會讓你窒息!
    BogWitchIgnatia_Distance_Exchange3B_Call_3
    那讓他們先死!
    BogWitchIgnatia_Tie_Exchange1_Response_Random
    那讓他們先死!
    BogWitchIgnatia_Tie_Exchange1_Response_2
    那讓他們先死!
    BogWitchIgnatia_Tie_Exchange1_Response_3
    只是點小小的干擾。
    BogWitchIgnatia_Tie_Exchange2_Call_Random
    只是點小小的干擾。
    BogWitchIgnatia_Tie_Exchange2_Call_2
    只是點小小的干擾。
    BogWitchIgnatia_Tie_Exchange2_Call_3
    只是點小小的干擾。
    BogWitchIgnatia_Tie_Exchange2_Call_4
    更多可以燒的了!
    BogWitchIgnatia_Tie_Exchange3_Call_Random
    更多可以燒的了!
    BogWitchIgnatia_Tie_Exchange3_Call_2
    更多可以燒的了!
    BogWitchIgnatia_Tie_Exchange3_Call_3
    哈!我會把他們燒到剩下骨髓!
    BogWitchIgnatia_Lose_Exchange4_Response_Random
    哈!我會把他們燒到剩下骨髓!
    BogWitchIgnatia_Lose_Exchange4_Response_2
    那暫時休戰吧。這傢伙得先死!
    BogWitchIgnatia_Win_Exchange1_Random
    那暫時休戰吧。這傢伙得先死!
    BogWitchIgnatia_Win_Exchange1_2
    那暫時休戰吧。這傢伙得先死!
    BogWitchIgnatia_Win_Exchange1_3
    很好。這傢伙得先死!
    BogWitchIgnatia_Win_Exchange1_4
    很好。這傢伙得先死!
    BogWitchIgnatia_Win_Exchange1_5
    很好。這傢伙得先死!
    BogWitchIgnatia_Win_Exchange1_6
    夠了!我們先殺了這個敗類,接著在解決我們未竟的紛爭!
    BogWitchIgnatia_Win_Exchange2_Random
    夠了!我們先殺了這個敗類,接著在解決我們未竟的紛爭!
    BogWitchIgnatia_Win_Exchange2_2
    哈!我們先解決掉這個小蟲子。
    BogWitchIgnatia_Win_Exchange3_Call_Random
    哈!我們先解決掉這個小蟲子。
    BogWitchIgnatia_Win_Exchange3_Call_2
    哈!寒冬之裔太弱了!
    BogWitchIgnatia_Stun_Call_1_Random
    哈!寒冬之裔太弱了!
    BogWitchIgnatia_Stun_Call_1_2
    哈!寒冬之裔太弱了!
    BogWitchIgnatia_Stun_Call_1_3
    怎麼了?凍到不能動了嗎?
    BogWitchIgnatia_Stun_Call_2_Random
    怎麼了?凍到不能動了嗎?
    BogWitchIgnatia_Stun_Call_2_2
    怎麼了?凍到不能動了嗎?
    BogWitchIgnatia_Stun_Call_2_3
    哈!像寒冰一樣粉碎吧。
    BogWitchIgnatia_Stun_Call_3_Random
    哈!像寒冰一樣粉碎吧。
    BogWitchIgnatia_Stun_Call_3_2
    啊!你的人頭終究會是我的!
    BogWitchIgnatia_Stun_Response_1_Random
    啊!你的人頭終究會是我的!
    BogWitchIgnatia_Stun_Response_1_2
    啊!你的人頭終究會是我的!
    BogWitchIgnatia_Stun_Response_1_3
    但它還是會把你給燒了!
    BogWitchIgnatia_Stun_Response_2_Random
    但它還是會把你給燒了!
    BogWitchIgnatia_Stun_Response_2_2
    你最後會被自己的傲慢給吞噬!
    BogWitchIgnatia_Stun_Response_3_Random
    你最後會被自己的傲慢給吞噬!
    BogWitchIgnatia_Stun_Response_3_2
    你最後會被自己的傲慢給吞噬!
    BogWitchIgnatia_Stun_Response_3_3
    你將會面臨痛苦灼燒的結局!
    BogWitchIgnatia_PlayerDies1_Response_Random
    你將會面臨痛苦灼燒的結局!
    BogWitchIgnatia_PlayerDies1_Response_2
    你將會面臨痛苦灼燒的結局!
    BogWitchIgnatia_PlayerDies1_Response_3
    沒錯……把你的屍體燒成灰燼!
    BogWitchIgnatia_PlayerDies2_Response_Random
    沒錯……把你的屍體燒成灰燼!
    BogWitchIgnatia_PlayerDies2_Response_2
    沒錯……把你的屍體燒成灰燼!
    BogWitchIgnatia_PlayerDies2_Response_3
    哼!浪費口舌。
    BogWitchIgnatia_PlayerDies3_Call_Random
    哼!浪費口舌。
    BogWitchIgnatia_PlayerDies3_Call_2
    哼!浪費口舌。
    BogWitchIgnatia_PlayerDies3_Call_3
    哈!可悲的小傢伙。
    BogWitchIgnatia_PlayerDies4_Call_Random
    哈!可悲的小傢伙。
    BogWitchIgnatia_PlayerDies4_Call_2
    Edit

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