烈焰之誓.伊娜提亞



monster dropped item rarity +% [1600]
monster slain experience +% [0]
monster dropped item quantity +% [800]
monster dropped item rarity +% [1600]
monster map key of at least same tier as current map drop chance % [25]
monster slain experience +% [7500]
unique monster guarantee one rare [1]
monster slain flask charges granted +% [-50]
monster slain experience +% [0]
monster dropped item quantity +% [800]
monster dropped item rarity +% [1600]
monster map key of at least same tier as current map drop chance % [25]
monster slain experience +% [7500]
unique monster guarantee one rare [1]
monster slain flask charges granted +% [-50]
Ignatia, the Flame-Sworn
Spectre | N |
---|---|
Area | 高山山脊, 殘破原野 |
Tags | allows_additional_projectiles, allows_inc_aoe, 法術, cultist, fast_movement, human, humanoid, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_fast_movement |
生命
150%
Energy Shield From Life
20%
抗性




傷害
270%
命中
100%
暴擊 Chance
5%
暴擊傷害加成
+30%
Attack Distance
5 ~ 14
攻擊時間
1.5 Second
Damage Spread
±20%
經驗值
250%
Model Size
100%
Type
IgnagdukBogWitchHagBattleMap
Metadata
IgnagdukBogWitchHagBattleMap
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
65
生命
7,816
2,023
663
1,954
傷害
573
法術傷害
573
命中
2,214
攻擊時間
1.5
經驗值
53,768
召喚物生命
7,538
Minion Energy Shield
1,885
召喚物傷害
2,238
召喚物護甲
2,023
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MPSIgnagdukBasicFireProj
法術, 投射物, 玩家投射物, 可觸發, 傷害
暴擊率: 5%
施放時間: 1.033 秒
action attack or cast time uses animation length [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1030]
projectile uses contact position [1]
projectiles not offset [1]
use scaled contact offset [1]

MPSIgnagdukBigFireProj
EASIgnagdukFirewall
冷卻時間: 15 秒
action attack or cast time uses animation length [1]
GSIgnagdukFlamethrower
可觸發, 法術, 傷害
施放時間: 1 秒
冷卻時間: 20 秒
action attack or cast time uses animation length [1]
base cannot be parried [1]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
EASIgnagdukBossFireWave
冷卻時間: 15 秒
action attack or cast time uses animation length [1]
DTTIgnagdukBogWitchDashFlame
法術, 位移
施放時間: 1 秒
冷卻時間: 3 秒
action attack or cast time uses animation length [1]
leap slam minimum distance [15]
spell maximum action distance +% [0]
walk emerge extra distance [-10]
EGIgnagdukGatherFireBoltLeft
可觸發
EGIgnagdukGatherFireBoltRight
可觸發
EGIgnagdukGatherFireDoubleBoltLeft
可觸發
EGIgnagdukGatherFireDoubleBoltRight
可觸發
MPSIgnagdukBasicFireProjSpam
法術, 投射物, 玩家投射物, 可觸發, 傷害
暴擊率: 5%
施放時間: 1.033 秒
action attack or cast time uses animation length [1]
active skill projectile speed +% variation final [100]
base is projectile [1]
monster projectile variation [1030]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles not offset [1]
use scaled contact offset [1]

EGIgnagdukGetFlamewallSource
可觸發
GTIgnagdukFlamewall
可觸發
SOIgnagdukFirewall
可觸發
EGIgnagdukGatherFireWave
可觸發
SOIgnagdukFireBoneWall1
可觸發
SOIgnagdukFireBoneWall2
可觸發
SOIgnagdukFireBoneWall3
可觸發
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossBase" Stats { set_monster_delay_item_drops_millis = 3400 } Animated { always_interpolate_bearing = true } StateMachine { define_shared_state = "beam_pos = 50;" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossBase" Positioned { on_initial_position_set = "DetachAllOfType( 'Metadata/Monsters/IgnagdukBogWitch/attachments/IgnagdukBogWitchWeapon.ao' );" } GlobalAudioParamEvents { player_in_range_param = "MoragInRange" life_percent_param = "MoragLifePercentage" range = 130 life_percent_value_max = 1.0 life_percent_is_boolean = true } Animated { on_phase2_bone_blast_01 = " Roll( 1, 5, () { PlayTextAudio( BogWitchIgnatia_Combat_BoneBlast_Random, 'Metadata/Monsters/IgnagdukBogWitch/IgnagdukBogWitchHagBattleMap'); } ); " on_phase2_bonewall_fire_pull_01 = "PlayTextAudio( BogWitchIgnatia_Combat_BoneSpike_Random, 'Metadata/Monsters/IgnagdukBogWitch/IgnagdukBogWitchHagBattleMap');" on_phase2_double_firewall_01 = "PlayTextAudio( BogWitchIgnatia_Combat_Firewall_Random, 'Metadata/Monsters/IgnagdukBogWitch/IgnagdukBogWitchHagBattleMap');" on_phase2_double_firebolt_right_01 = "PlayTextAudio( BogWitchIgnatia_Combat_DoubleFireball_Random, 'Metadata/Monsters/IgnagdukBogWitch/IgnagdukBogWitchHagBattleMap');" on_phase2_double_firebolt_left_01 = "PlayTextAudio( BogWitchIgnatia_Combat_DoubleFireball_Random, 'Metadata/Monsters/IgnagdukBogWitch/IgnagdukBogWitchHagBattleMap');" } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/IgnagdukBogWitch/fire_wave_cascade2.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/IgnagdukBogWitch/fire_wave_bonewall_audio.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/maps/icewitch_vs_firewitch/beam.ao" // preload_environment = "G3_7_boss" // preload_environment = "G3_7_boss_fire" } Functions { update_beam_status = { arg1.SetDynamicFloat( beam_lerp, arg2 ); } } StateMachine { on_change_state_beam_pos = { local beam_collision_pos = Clamp( this.GetState( beam_pos ) / 100.0, 0.01, 0.99 ); beam_battle_beam.SetDynamicFloat( 'beam_lerp', beam_collision_pos, true, this.beam_battle_update_time ); beam_battle_beam.SetGlobalAudioParam( 'BeamFight', beam_collision_pos ); } }
-- src\Data\Spectres.lua minions["Metadata/Monsters/IgnagdukBogWitch/IgnagdukBogWitchHagBattleMap"] = { name = "Ignatia, the Flame-Sworn", life = 1.5, energyShield = 0.2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2.7, damageSpread = 0.2, attackTime = 1.5, attackRange = 14, accuracy = 1, skillList = { "MPSIgnagdukBasicFireProj", "MPSIgnagdukBasicFireProjSpam", "MPSIgnagdukBigFireProj", "MPSIgnagdukBigFireProj2", "GSIgnagdukBoneBlast", "GAIgnagdukDashImpactFire", "GSIngagdukFireWaveFull", "GSIngagdukFireWaveHalf", "GSIgnagdukFlamethrower", "GSHagBattleMidExplosion", "EASIgnagdukFirewall", "EASIgnagdukBossFireWave", "EGIgnagdukGatherFireWave", "EGIgnagdukGatherFireBoltLeft", "EGIgnagdukGatherFireBoltRight", "EGIgnagdukGatherFireDoubleBoltLeft", "EGIgnagdukGatherFireDoubleBoltRight", "EGIgnagdukGetFlamewallSource", "SOIgnagdukFireBoneWall1", "SOIgnagdukFireBoneWall2", "SOIgnagdukFirewall", "SOIgnagdukFireBoneWall3", "GTIgnagdukFlamewall", "DTTIgnagdukBogWitchDashFlame", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MPSIgnagdukBasicFireProj"] = { name = "MPSIgnagdukBasicFireProj", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.033, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "monster_projectile_variation", "ignite_chance_+%", "base_is_projectile", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", "projectiles_not_offset", "maintain_projectile_direction_when_using_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1030, 33, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSIgnagdukBasicFireProjSpam"] = { name = "MPSIgnagdukBasicFireProjSpam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.033, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "monster_projectile_variation", "active_skill_projectile_speed_+%_variation_final", "base_projectile_speed_+%", "ignite_chance_+%", "base_is_projectile", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", "projectile_uses_contact_direction", "projectiles_not_offset", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1030, 100, 0, 33, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSIgnagdukBigFireProj"] = { name = "MPSIgnagdukBigFireProj", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.833, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "monster_projectile_variation", "ignite_chance_+%", "base_is_projectile", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", "projectiles_not_offset", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1031, 100, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSIgnagdukBigFireProj2"] = { name = "MPSIgnagdukBigFireProj2", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.833, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "monster_projectile_variation", "ignite_chance_+%", "base_is_projectile", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", "projectiles_not_offset", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1031, 100, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSIgnagdukBoneBlast"] = { name = "GSIgnagdukBoneBlast", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 200, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAIgnagdukDashImpactFire"] = { name = "GAIgnagdukDashImpactFire", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "active_skill_base_physical_damage_%_to_convert_to_fire", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {-30, 75, 200, critChance = 5, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSIngagdukFireWaveFull"] = { name = "GSIngagdukFireWaveFull", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "ignite_chance_+%", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 100, 100, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSIngagdukFireWaveHalf"] = { name = "GSIngagdukFireWaveHalf", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "ignite_chance_+%", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 100, 100, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSIgnagdukFlamethrower"] = { name = "GSIgnagdukFlamethrower", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "active_skill_ignite_chance_+%_final", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_skill_can_be_blocked", "base_skill_can_be_avoided_by_dodge_roll", "base_cannot_be_parried", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 100, 200, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSHagBattleMidExplosion"] = { name = "GSHagBattleMidExplosion", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage_per_removable_frenzy_charge", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.40000000596046, 0.60000002384186, 0.40000000596046, 0.60000002384186, levelRequirement = 1, statInterpolation = {3, 3, 3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASIgnagdukFirewall"] = { name = "EASIgnagdukFirewall", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.333, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASIgnagdukBossFireWave"] = { name = "EASIgnagdukBossFireWave", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EGIgnagdukGatherFireWave"] = { name = "EGIgnagdukGatherFireWave", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EGIgnagdukGatherFireBoltLeft"] = { name = "EGIgnagdukGatherFireBoltLeft", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EGIgnagdukGatherFireBoltRight"] = { name = "EGIgnagdukGatherFireBoltRight", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EGIgnagdukGatherFireDoubleBoltLeft"] = { name = "EGIgnagdukGatherFireDoubleBoltLeft", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EGIgnagdukGatherFireDoubleBoltRight"] = { name = "EGIgnagdukGatherFireDoubleBoltRight", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EGIgnagdukGetFlamewallSource"] = { name = "EGIgnagdukGetFlamewallSource", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SOIgnagdukFireBoneWall1"] = { name = "SOIgnagdukFireBoneWall1", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SOIgnagdukFireBoneWall2"] = { name = "SOIgnagdukFireBoneWall2", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SOIgnagdukFirewall"] = { name = "SOIgnagdukFirewall", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SOIgnagdukFireBoneWall3"] = { name = "SOIgnagdukFireBoneWall3", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTIgnagdukFlamewall"] = { name = "GTIgnagdukFlamewall", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTIgnagdukBogWitchDashFlame"] = { name = "DTTIgnagdukBogWitchDashFlame", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "leap_slam_minimum_distance", "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-10, 15, 0, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster dropped item rarity +% [1600]
monster slain experience +% [0]
Family | MonsterActBoss |
---|---|
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
monster dropped item quantity +% [800]
monster dropped item rarity +% [1600]
monster map key of at least same tier as current map drop chance % [25]
monster slain experience +% [7500]
unique monster guarantee one rare [1]
Family | MonsterMapBoss |
---|---|
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
monster slain flask charges granted +% [-50]
Family | MonsterSlainFlaskCharges |
---|---|
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | flask |
烈焰之誓.伊娜提亞 Text Audio /101
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.