Ignatia, la Fiel a las llamas



Área: Cumbre alpina
monster dropped item rarity +% [1600]
monster slain experience +% [0]
monster dropped item quantity +% [800]
monster dropped item rarity +% [1600]
monster map key of at least same tier as current map drop chance % [25]
monster slain experience +% [7500]
unique monster guarantee one rare [1]
monster slain experience +% [0]
monster dropped item quantity +% [800]
monster dropped item rarity +% [1600]
monster map key of at least same tier as current map drop chance % [25]
monster slain experience +% [7500]
unique monster guarantee one rare [1]
Ignatia, the Flame-Sworn
Spectre | N |
---|---|
Area | Cumbre alpina |
Tags | allows_additional_projectiles, allows_inc_aoe, Lanzador de hechizos, cultist, fast_movement, human, humanoid, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_fast_movement |
Vida
150%
Energy Shield From Life
20%
Resistencia




Damage
270%
Precisión
100%
Impactos críticos Chance
5%
Bonificación de daño crítico
+30%
Attack Distance
5 ~ 14
Tiempo de ataque
1.5 Second
Damage Spread
±20%
Experiencia
250%
Model Size
100%
Type
IgnagdukBogWitchHagBattleMap
Metadata
IgnagdukBogWitchHagBattleMap
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Seleccionar Nivel de los monstruos
Nivel
65
Vida
7,816
Armadura
2,023
Evasión
440
Escudo de energía
1,954
Damage
573
Daño de hechizos
573
Precisión
1,974
Tiempo de ataque
1.5
Experiencia
53,768
Minion Life
7,538
Minion Energy Shield
1,885
Minion Damage
2,238
Minion Armour
2,023
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MPSIgnagdukBasicFireProj
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
Probabilidad de impacto crítico: 5%
Tiempo de lanzamiento: 1.033 seg
Probabilidad de quemar aumentada un 33%
Inflige de 418.9 a 628.3 de daño de fuego
action attack or cast time uses animation length [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1030]
projectile uses contact position [1]
projectiles not offset [1]
use scaled contact offset [1]

MPSIgnagdukBigFireProj
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
Probabilidad de impacto crítico: 5%
Tiempo de lanzamiento: 1.833 seg
Tiempo de recarga: 5 seg
Probabilidad de quemar aumentada un 100%
Inflige de 418.9 a 628.3 de daño de fuego
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [1031]
projectile uses contact position [1]
projectiles not offset [1]
use scaled contact offset [1]

MPSIgnagdukBigFireProj2
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
Probabilidad de impacto crítico: 5%
Tiempo de lanzamiento: 1.833 seg
Tiempo de recarga: 5 seg
Probabilidad de quemar aumentada un 100%
Inflige de a de daño de fuego
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [1031]
projectile uses contact position [1]
projectiles not offset [1]
use scaled contact offset [1]

GSIgnagdukBoneBlast
Triggerable, Spell, Damage
Probabilidad de impacto crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 453.8 a 680.7 de daño físico
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
EASIgnagdukFirewall
Tiempo de recarga: 15 seg
action attack or cast time uses animation length [1]
GSIgnagdukFlamethrower
Triggerable, Spell, Damage
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 20 seg
Inflige de 139.6 a 209.4 de daño de fuego
100% más de probabilidad de quemar a los enemigos
action attack or cast time uses animation length [1]
base cannot be parried [1]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
EASIgnagdukBossFireWave
Tiempo de recarga: 15 seg
action attack or cast time uses animation length [1]
DTTIgnagdukBogWitchDashFlame
Spell, Movement
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 3 seg
action attack or cast time uses animation length [1]
leap slam minimum distance [15]
spell maximum action distance +% [0]
walk emerge extra distance [-10]
EGIgnagdukGatherFireBoltLeft
Triggerable
EGIgnagdukGatherFireBoltRight
Triggerable
EGIgnagdukGatherFireDoubleBoltLeft
Triggerable
EGIgnagdukGatherFireDoubleBoltRight
Triggerable
MPSIgnagdukBasicFireProjSpam
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
Probabilidad de impacto crítico: 5%
Tiempo de lanzamiento: 1.033 seg
Probabilidad de quemar aumentada un 33%
Inflige de 279.3 a 418.9 de daño de fuego
action attack or cast time uses animation length [1]
active skill projectile speed +% variation final [100]
base is projectile [1]
monster projectile variation [1030]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles not offset [1]
use scaled contact offset [1]

EGIgnagdukGetFlamewallSource
Triggerable
GTIgnagdukFlamewall
Triggerable
SOIgnagdukFirewall
Triggerable
EGIgnagdukGatherFireWave
Triggerable
GSIngagdukFireWaveFull
Triggerable, Spell, Damage
Probabilidad de impacto crítico: 5%
Tiempo de lanzamiento: 1 seg
Probabilidad de quemar aumentada un 100%
Inflige de 541.1 a 811.6 de daño de fuego
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
GSIngagdukFireWaveHalf
Triggerable, Spell, Damage
Probabilidad de impacto crítico: 5%
Tiempo de lanzamiento: 1 seg
Probabilidad de quemar aumentada un 100%
Inflige de 541.1 a 811.6 de daño de fuego
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
SOIgnagdukFireBoneWall1
Triggerable
SOIgnagdukFireBoneWall2
Triggerable
SOIgnagdukFireBoneWall3
Triggerable
GAIgnagdukDashImpactFire
Triggerable, Attack
Base Damage: 459–688
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 1.5 seg
Inflige un 30% menos de daño
Convierte el 75% del daño físico en daño de fuego
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
GSHagBattleMidExplosion
Triggerable, Spell, Damage
Tiempo de lanzamiento: 1 seg
Inflige de 349.1 a 523.6 de daño de fuego
Inflige de 349.1 a de daño de hielo
Inflige de a 523.6 de daño de hielo base por cada carga de frenesí eliminada
action attack or cast time uses animation length [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossBase" Stats { set_monster_delay_item_drops_millis = 3400 } Animated { always_interpolate_bearing = true } StateMachine { define_shared_state = "beam_pos = 50;" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossBase" Positioned { on_initial_position_set = "DetachAllOfType( 'Metadata/Monsters/IgnagdukBogWitch/attachments/IgnagdukBogWitchWeapon.ao' );" } GlobalAudioParamEvents { player_in_range_param = "MoragInRange" life_percent_param = "MoragLifePercentage" range = 130 life_percent_value_max = 1.0 life_percent_is_boolean = true } Animated { on_phase2_bone_blast_01 = " Roll( 1, 5, () { PlayTextAudio( BogWitchIgnatia_Combat_BoneBlast_Random, 'Metadata/Monsters/IgnagdukBogWitch/IgnagdukBogWitchHagBattleMap'); } ); " on_phase2_bonewall_fire_pull_01 = "PlayTextAudio( BogWitchIgnatia_Combat_BoneSpike_Random, 'Metadata/Monsters/IgnagdukBogWitch/IgnagdukBogWitchHagBattleMap');" on_phase2_double_firewall_01 = "PlayTextAudio( BogWitchIgnatia_Combat_Firewall_Random, 'Metadata/Monsters/IgnagdukBogWitch/IgnagdukBogWitchHagBattleMap');" on_phase2_double_firebolt_right_01 = "PlayTextAudio( BogWitchIgnatia_Combat_DoubleFireball_Random, 'Metadata/Monsters/IgnagdukBogWitch/IgnagdukBogWitchHagBattleMap');" on_phase2_double_firebolt_left_01 = "PlayTextAudio( BogWitchIgnatia_Combat_DoubleFireball_Random, 'Metadata/Monsters/IgnagdukBogWitch/IgnagdukBogWitchHagBattleMap');" } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/IgnagdukBogWitch/fire_wave_cascade2.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/IgnagdukBogWitch/fire_wave_bonewall_audio.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/maps/icewitch_vs_firewitch/beam.ao" // preload_environment = "G3_7_boss" // preload_environment = "G3_7_boss_fire" } Functions { update_beam_status = { arg1.SetDynamicFloat( beam_lerp, arg2 ); } } StateMachine { on_change_state_beam_pos = { local beam_collision_pos = Clamp( this.GetState( beam_pos ) / 100.0, 0.01, 0.99 ); beam_battle_beam.SetDynamicFloat( 'beam_lerp', beam_collision_pos, true, this.beam_battle_update_time ); beam_battle_beam.SetGlobalAudioParam( 'BeamFight', beam_collision_pos ); } }
-- src\Data\Spectres.lua minions["Metadata/Monsters/IgnagdukBogWitch/IgnagdukBogWitchHagBattleMap"] = { name = "Ignatia, the Flame-Sworn", life = 1.5, energyShield = 0.2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2.7, damageSpread = 0.2, attackTime = 1.5, attackRange = 14, accuracy = 1, skillList = { "MPSIgnagdukBasicFireProj", "MPSIgnagdukBasicFireProjSpam", "MPSIgnagdukBigFireProj", "MPSIgnagdukBigFireProj2", "GSIgnagdukBoneBlast", "GAIgnagdukDashImpactFire", "GSIngagdukFireWaveFull", "GSIngagdukFireWaveHalf", "GSIgnagdukFlamethrower", "GSHagBattleMidExplosion", "EASIgnagdukFirewall", "EASIgnagdukBossFireWave", "EGIgnagdukGatherFireWave", "EGIgnagdukGatherFireBoltLeft", "EGIgnagdukGatherFireBoltRight", "EGIgnagdukGatherFireDoubleBoltLeft", "EGIgnagdukGatherFireDoubleBoltRight", "EGIgnagdukGetFlamewallSource", "SOIgnagdukFireBoneWall1", "SOIgnagdukFireBoneWall2", "SOIgnagdukFirewall", "SOIgnagdukFireBoneWall3", "GTIgnagdukFlamewall", "DTTIgnagdukBogWitchDashFlame", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MPSIgnagdukBasicFireProj"] = { name = "MPSIgnagdukBasicFireProj", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.033, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "monster_projectile_variation", "ignite_chance_+%", "base_is_projectile", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", "projectiles_not_offset", "maintain_projectile_direction_when_using_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1030, 33, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSIgnagdukBasicFireProjSpam"] = { name = "MPSIgnagdukBasicFireProjSpam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.033, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "monster_projectile_variation", "active_skill_projectile_speed_+%_variation_final", "base_projectile_speed_+%", "ignite_chance_+%", "base_is_projectile", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", "projectile_uses_contact_direction", "projectiles_not_offset", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1030, 100, 0, 33, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSIgnagdukBigFireProj"] = { name = "MPSIgnagdukBigFireProj", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.833, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "monster_projectile_variation", "ignite_chance_+%", "base_is_projectile", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", "projectiles_not_offset", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1031, 100, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSIgnagdukBigFireProj2"] = { name = "MPSIgnagdukBigFireProj2", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.833, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "monster_projectile_variation", "ignite_chance_+%", "base_is_projectile", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", "projectiles_not_offset", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1031, 100, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSIgnagdukBoneBlast"] = { name = "GSIgnagdukBoneBlast", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 200, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAIgnagdukDashImpactFire"] = { name = "GAIgnagdukDashImpactFire", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "active_skill_base_physical_damage_%_to_convert_to_fire", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {-30, 75, 200, critChance = 5, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSIngagdukFireWaveFull"] = { name = "GSIngagdukFireWaveFull", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "ignite_chance_+%", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 100, 100, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSIngagdukFireWaveHalf"] = { name = "GSIngagdukFireWaveHalf", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "ignite_chance_+%", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 100, 100, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSIgnagdukFlamethrower"] = { name = "GSIgnagdukFlamethrower", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "active_skill_ignite_chance_+%_final", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_skill_can_be_blocked", "base_skill_can_be_avoided_by_dodge_roll", "base_cannot_be_parried", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 100, 200, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSHagBattleMidExplosion"] = { name = "GSHagBattleMidExplosion", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage_per_removable_frenzy_charge", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.40000000596046, 0.60000002384186, 0.40000000596046, 0.60000002384186, levelRequirement = 1, statInterpolation = {3, 3, 3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASIgnagdukFirewall"] = { name = "EASIgnagdukFirewall", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.333, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASIgnagdukBossFireWave"] = { name = "EASIgnagdukBossFireWave", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EGIgnagdukGatherFireWave"] = { name = "EGIgnagdukGatherFireWave", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EGIgnagdukGatherFireBoltLeft"] = { name = "EGIgnagdukGatherFireBoltLeft", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EGIgnagdukGatherFireBoltRight"] = { name = "EGIgnagdukGatherFireBoltRight", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EGIgnagdukGatherFireDoubleBoltLeft"] = { name = "EGIgnagdukGatherFireDoubleBoltLeft", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EGIgnagdukGatherFireDoubleBoltRight"] = { name = "EGIgnagdukGatherFireDoubleBoltRight", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EGIgnagdukGetFlamewallSource"] = { name = "EGIgnagdukGetFlamewallSource", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SOIgnagdukFireBoneWall1"] = { name = "SOIgnagdukFireBoneWall1", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SOIgnagdukFireBoneWall2"] = { name = "SOIgnagdukFireBoneWall2", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SOIgnagdukFirewall"] = { name = "SOIgnagdukFirewall", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SOIgnagdukFireBoneWall3"] = { name = "SOIgnagdukFireBoneWall3", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTIgnagdukFlamewall"] = { name = "GTIgnagdukFlamewall", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTIgnagdukBogWitchDashFlame"] = { name = "DTTIgnagdukBogWitchDashFlame", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "leap_slam_minimum_distance", "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-10, 15, 0, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster dropped item rarity +% [1600]
monster slain experience +% [0]
Id | MonsterUniqueT2Boss |
---|---|
Family | MonsterActBoss |
Domains | Monster (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
monster dropped item quantity +% [800]
monster dropped item rarity +% [1600]
monster map key of at least same tier as current map drop chance % [25]
monster slain experience +% [7500]
unique monster guarantee one rare [1]
Id | MonsterMapBossT2 |
---|---|
Family | MonsterMapBoss |
Domains | Monster (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Ignatia, la Fiel a las llamas Text Audio /101
Nombre |
---|
¡Espinas de ruina! — BogWitchIgnatia_Combat_BoneSpike_Random |
¡Espinas de ruina! — BogWitchIgnatia_Combat_BoneSpike_2 |
¡Espinas de ruina! — BogWitchIgnatia_Combat_BoneSpike_3 |
¡Astillas! — BogWitchIgnatia_Combat_BoneSpike_4 |
¡Astillas! — BogWitchIgnatia_Combat_BoneSpike_5 |
¡Astillas! — BogWitchIgnatia_Combat_BoneSpike_6 |
¡La tumba llama! — BogWitchIgnatia_Combat_BoneSpike_7 |
¡La tumba llama! — BogWitchIgnatia_Combat_BoneSpike_8 |
¡La tumba llama! — BogWitchIgnatia_Combat_BoneSpike_9 |
¡Incinérate! — BogWitchIgnatia_Combat_Flamethrower_Random |
¡Incinérate! — BogWitchIgnatia_Combat_Flamethrower_2 |
¡Derretiré tu carne! — BogWitchIgnatia_Combat_Flamethrower_3 |
¡Derretiré tu carne! — BogWitchIgnatia_Combat_Flamethrower_4 |
— BogWitchIgnatia_Combat_Firewall_Random |
— BogWitchIgnatia_Combat_Firewall_2 |
¡Las llamas lo devoran todo! — BogWitchIgnatia_Combat_Firewall_3 |
¡Las llamas lo devoran todo! — BogWitchIgnatia_Combat_Firewall_4 |
¡Las llamas lo devoran todo! — BogWitchIgnatia_Combat_Firewall_5 |
¡El fuego disfruta un festín! — BogWitchIgnatia_Combat_DoubleFireball_Random |
¡El fuego disfruta un festín! — BogWitchIgnatia_Combat_DoubleFireball_2 |
¡El fuego disfruta un festín! — BogWitchIgnatia_Combat_DoubleFireball_3 |
¡Vuélvete cenizas! — BogWitchIgnatia_Combat_DoubleFireball_4 |
¡Vuélvete cenizas! — BogWitchIgnatia_Combat_DoubleFireball_5 |
¡Ampollas y hollín! — BogWitchIgnatia_Combat_BoneBlast_Random |
¡Ampollas y hollín! — BogWitchIgnatia_Combat_BoneBlast_2 |
¡Esta montaña es mía! — BogWitchIgnatia_Combat_BoneBlast_3 |
¡Esta montaña es mía! — BogWitchIgnatia_Combat_BoneBlast_4 |
¡Esta montaña es mía! — BogWitchIgnatia_Combat_BoneBlast_5 |
¡Tonta desgraciada, le pertenece a los fieles de las llamas! — BogWitchIgnatia_Distance_Exchange1_Response_Random |
¡Tonta desgraciada, le pertenece a los fieles de las llamas! — BogWitchIgnatia_Distance_Exchange1_Response_2 |
¡Tonta desgraciada, le pertenece a los fieles de las llamas! — BogWitchIgnatia_Distance_Exchange1_Response_3 |
¡El hielo se ha derretido! ¡Lárgate de aquí, Gelida! — BogWitchIgnatia_Distance_Exchange2_Call_Random |
¡El hielo se ha derretido! ¡Lárgate de aquí, Gelida! — BogWitchIgnatia_Distance_Exchange2_Call_2 |
¡El hielo se ha derretido! ¡Lárgate de aquí, Gelida! — BogWitchIgnatia_Distance_Exchange2_Call_3 |
¡Yo creo que no, vieja bruja marchita! — BogWitchIgnatia_Distance_Exchange3_Response_Random |
¡Yo creo que no, vieja bruja marchita! — BogWitchIgnatia_Distance_Exchange3_Response_2 |
¡Yo creo que no, vieja bruja marchita! — BogWitchIgnatia_Distance_Exchange3_Response_3 |
¡Invades un lugar que no te pertenece, vieja bruja helada! — BogWitchIgnatia_Distance_Exchange4_Call_Random |
¡Invades un lugar que no te pertenece, vieja bruja helada! — BogWitchIgnatia_Distance_Exchange4_Call_2 |
¡Invades un lugar que no te pertenece, vieja bruja helada! — BogWitchIgnatia_Distance_Exchange4_Call_3 |
¡Invades un lugar que no te pertenece, vieja bruja helada! — BogWitchIgnatia_Distance_Exchange4_Call_4 |
¡Invades un lugar que no te pertenece, vieja bruja helada! — BogWitchIgnatia_Distance_Exchange4_Call_5 |
¡El frío es muerte! — BogWitchIgnatia_Distance_Exchange1B_Call_Random |
¡El frío es muerte! — BogWitchIgnatia_Distance_Exchange1B_Call_2 |
¡El frío es muerte! — BogWitchIgnatia_Distance_Exchange1B_Call_3 |
¡El frío es muerte! — BogWitchIgnatia_Distance_Exchange1B_Call_4 |
¡Débil y quebradiza! — BogWitchIgnatia_Distance_Exchange2B_Call_Random |
¡Débil y quebradiza! — BogWitchIgnatia_Distance_Exchange2B_Call_2 |
¡Débil y quebradiza! — BogWitchIgnatia_Distance_Exchange2B_Call_3 |
¡El frío ahoga! — BogWitchIgnatia_Distance_Exchange3B_Call_Random |
¡El frío ahoga! — BogWitchIgnatia_Distance_Exchange3B_Call_2 |
¡El frío ahoga! — BogWitchIgnatia_Distance_Exchange3B_Call_3 |
¡Entonces morirá primero! — BogWitchIgnatia_Tie_Exchange1_Response_Random |
¡Entonces morirá primero! — BogWitchIgnatia_Tie_Exchange1_Response_2 |
¡Entonces morirá primero! — BogWitchIgnatia_Tie_Exchange1_Response_3 |
Una mínima distracción. — BogWitchIgnatia_Tie_Exchange2_Call_Random |
Una mínima distracción. — BogWitchIgnatia_Tie_Exchange2_Call_2 |
Una mínima distracción. — BogWitchIgnatia_Tie_Exchange2_Call_3 |
Una mínima distracción. — BogWitchIgnatia_Tie_Exchange2_Call_4 |
¡Aviva más el fuego! — BogWitchIgnatia_Tie_Exchange3_Call_Random |
¡Aviva más el fuego! — BogWitchIgnatia_Tie_Exchange3_Call_2 |
¡Aviva más el fuego! — BogWitchIgnatia_Tie_Exchange3_Call_3 |
— BogWitchIgnatia_Lose_Exchange4_Response_Random |
— BogWitchIgnatia_Lose_Exchange4_Response_2 |
— BogWitchIgnatia_Win_Exchange1_Random |
— BogWitchIgnatia_Win_Exchange1_2 |
— BogWitchIgnatia_Win_Exchange1_3 |
— BogWitchIgnatia_Win_Exchange1_4 |
— BogWitchIgnatia_Win_Exchange1_5 |
— BogWitchIgnatia_Win_Exchange1_6 |
— BogWitchIgnatia_Win_Exchange2_Random |
— BogWitchIgnatia_Win_Exchange2_2 |
Lidiemos con este gusano primero. — BogWitchIgnatia_Win_Exchange3_Call_Random |
Lidiemos con este gusano primero. — BogWitchIgnatia_Win_Exchange3_Call_2 |
— BogWitchIgnatia_Stun_Call_1_Random |
— BogWitchIgnatia_Stun_Call_1_2 |
— BogWitchIgnatia_Stun_Call_1_3 |
— BogWitchIgnatia_Stun_Call_2_Random |
— BogWitchIgnatia_Stun_Call_2_2 |
— BogWitchIgnatia_Stun_Call_2_3 |
— BogWitchIgnatia_Stun_Call_3_Random |
— BogWitchIgnatia_Stun_Call_3_2 |
¡Me quedaré con tu cabeza! — BogWitchIgnatia_Stun_Response_1_Random |
¡Me quedaré con tu cabeza! — BogWitchIgnatia_Stun_Response_1_2 |
¡Me quedaré con tu cabeza! — BogWitchIgnatia_Stun_Response_1_3 |
¡Y aún así, te calcinaré! — BogWitchIgnatia_Stun_Response_2_Random |
¡Y aún así, te calcinaré! — BogWitchIgnatia_Stun_Response_2_2 |
¡Tu arrogancia será tu perdición! — BogWitchIgnatia_Stun_Response_3_Random |
¡Tu arrogancia será tu perdición! — BogWitchIgnatia_Stun_Response_3_2 |
¡Tu arrogancia será tu perdición! — BogWitchIgnatia_Stun_Response_3_3 |
¡Casi llegas a un ardiente final! — BogWitchIgnatia_PlayerDies1_Response_Random |
¡Casi llegas a un ardiente final! — BogWitchIgnatia_PlayerDies1_Response_2 |
¡Casi llegas a un ardiente final! — BogWitchIgnatia_PlayerDies1_Response_3 |
Sí… ¡con tu cadáver convertido en cenizas! — BogWitchIgnatia_PlayerDies2_Response_Random |
Sí… ¡con tu cadáver convertido en cenizas! — BogWitchIgnatia_PlayerDies2_Response_2 |
Sí… ¡con tu cadáver convertido en cenizas! — BogWitchIgnatia_PlayerDies2_Response_3 |
Qué desperdicio de oxígeno. — BogWitchIgnatia_PlayerDies3_Call_Random |
Qué desperdicio de oxígeno. — BogWitchIgnatia_PlayerDies3_Call_2 |
Qué desperdicio de oxígeno. — BogWitchIgnatia_PlayerDies3_Call_3 |
¡Ja! Cachorro patético. — BogWitchIgnatia_PlayerDies4_Call_Random |
¡Ja! Cachorro patético. — BogWitchIgnatia_PlayerDies4_Call_2 |
Editar
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.