Ignatia, die Flammenbeschworene


Gebiet: Bergkamm
monster dropped item rarity +% [2700]
monster slain experience +% [0]
unique monster guarantee one rare [0]
monster slain experience +% [0]
unique monster guarantee one rare [0]
Ignatia, the Flame-Sworn
Spectre | N |
---|---|
Area | Bergkamm |
Tags | allows_additional_projectiles, allows_inc_aoe, Zauberer, cultist, human, humanoid, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_fast_movement |
Leben
250%
Energy Shield From Life
20%
Widerstand




Damage
250%
Genauigkeit
100%
Kritische Treffer Chance
5%
Bonus für kritische Treffer
+30%
Attack Distance
5 ~ 14
Angriffszeit
1.5 Second
Damage Spread
±20%
Erfahrung
250%
Model Size
100%
Type
IgnagdukBogWitchHagBattleMap
Metadata
IgnagdukBogWitchHagBattleMap
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
65
Leben
13,026
Rüstung
2,023
Ausweichwert
440
Energieschild
3,257
Damage
531
Zauberschaden
531
Genauigkeit
1,974
Angriffszeit
1.5
Erfahrung
53,768
Minion Life
11,954
Minion Energy Shield
2,989
Minion Damage
1,128
Minion Armour
2,023
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MPSIgnagdukBasicFireProj
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
Kritische Trefferchance: 5%
Zauberzeit: 1.033 Sek.
33% erhöhte Chance auf Entzünden
Verursacht 1187 bis 1780 Feuerschaden
action attack or cast time uses animation length [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1030]
projectile uses contact position [1]
projectiles not offset [1]
use scaled contact offset [1]

MPSIgnagdukBigFireProj
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
Kritische Trefferchance: 5%
Zauberzeit: 1.833 Sek.
Abklingzeit: 5 Sek.
100% erhöhte Chance auf Entzünden
Verursacht 465 bis 697.4 Feuerschaden
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [1031]
projectile uses contact position [1]
projectiles not offset [1]
use scaled contact offset [1]

MPSIgnagdukBigFireProj2
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
Kritische Trefferchance: 5%
Zauberzeit: 1.833 Sek.
Abklingzeit: 5 Sek.
100% erhöhte Chance auf Entzünden
Verursacht bis Feuerschaden
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [1031]
projectile uses contact position [1]
projectiles not offset [1]
use scaled contact offset [1]

GSIgnagdukBoneBlast
Triggerable, Spell, Damage
Kritische Trefferchance: 5%
Zauberzeit: 1 Sek.
Verursacht 698.1 bis 1047 physischen Schaden
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
EASIgnagdukFirewall
Abklingzeit: 15 Sek.
action attack or cast time uses animation length [1]
GSIgnagdukFlamethrower
Triggerable, Spell, Damage
Zauberzeit: 1 Sek.
Abklingzeit: 20 Sek.
Verursacht 279.3 bis 418.9 Feuerschaden
100% mehr Chance, Gegner zu entzünden
action attack or cast time uses animation length [1]
base cannot be parried [1]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
EASIgnagdukBossFireWave
Abklingzeit: 15 Sek.
action attack or cast time uses animation length [1]
DTTIgnagdukBogWitchDashFlame
Spell, Movement
Zauberzeit: 1 Sek.
Abklingzeit: 3 Sek.
action attack or cast time uses animation length [1]
leap slam minimum distance [15]
spell maximum action distance +% [0]
walk emerge extra distance [-10]
EGIgnagdukGatherFireBoltLeft
Triggerable
EGIgnagdukGatherFireBoltRight
Triggerable
EGIgnagdukGatherFireDoubleBoltLeft
Triggerable
EGIgnagdukGatherFireDoubleBoltRight
Triggerable
MPSIgnagdukBasicFireProjSpam
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
Kritische Trefferchance: 5%
Zauberzeit: 1.033 Sek.
33% erhöhte Chance auf Entzünden
Verursacht 338.6 bis 507.9 Feuerschaden
action attack or cast time uses animation length [1]
active skill projectile speed +% variation final [100]
base is projectile [1]
monster projectile variation [1030]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles not offset [1]
use scaled contact offset [1]

EGIgnagdukGetFlamewallSource
Triggerable
GTIgnagdukFlamewall
Triggerable
SOIgnagdukFirewall
Triggerable
EGIgnagdukGatherFireWave
Triggerable
GSIngagdukFireWaveFull
Triggerable, Spell, Damage
Kritische Trefferchance: 5%
Zauberzeit: 1 Sek.
100% erhöhte Chance auf Entzünden
Verursacht 698.1 bis 1047 Feuerschaden
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
GSIngagdukFireWaveHalf
Triggerable, Spell, Damage
Kritische Trefferchance: 5%
Zauberzeit: 1 Sek.
100% erhöhte Chance auf Entzünden
Verursacht 698.1 bis 1047 Feuerschaden
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
SOIgnagdukFireBoneWall1
Triggerable
SOIgnagdukFireBoneWall2
Triggerable
SOIgnagdukFireBoneWall3
Triggerable
GAIgnagdukDashImpactFire
Triggerable, Attack
Base Damage: 425–637
Kritische Trefferchance: 5%
Angriffszeit: 1.5 Sek.
Verursacht 30% weniger Schaden
Wandelt 75% des physischen Schadens in Feuerschaden um
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
GSHagBattleMidExplosion
Triggerable, Spell, Damage
Zauberzeit: 1 Sek.
Verursacht 314.2 bis 471.2 Feuerschaden
Verursacht 314.2 bis Kälteschaden
Verursacht bis 471.2 Basis-Kälteschaden pro verbrauchter Raserei-Ladung
action attack or cast time uses animation length [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossBase" Stats { set_monster_delay_item_drops_millis = 3400 } Animated { always_interpolate_bearing = true } StateMachine { define_shared_state = "beam_pos = 50;" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossBase" Positioned { on_initial_position_set = "DetachAllOfType( 'Metadata/Monsters/IgnagdukBogWitch/attachments/IgnagdukBogWitchWeapon.ao' );" } GlobalAudioParamEvents { player_in_range_param = "MoragInRange" life_percent_param = "MoragLifePercentage" range = 130 life_percent_value_max = 1.0 life_percent_is_boolean = true } Animated { on_phase2_bone_blast_01 = " Roll( 1, 5, () { PlayTextAudio( BogWitchIgnatia_Combat_BoneBlast_Random, 'Metadata/Monsters/IgnagdukBogWitch/IgnagdukBogWitchHagBattleMap'); } ); " on_phase2_bonewall_fire_pull_01 = "PlayTextAudio( BogWitchIgnatia_Combat_BoneSpike_Random, 'Metadata/Monsters/IgnagdukBogWitch/IgnagdukBogWitchHagBattleMap');" on_phase2_double_firewall_01 = "PlayTextAudio( BogWitchIgnatia_Combat_Firewall_Random, 'Metadata/Monsters/IgnagdukBogWitch/IgnagdukBogWitchHagBattleMap');" on_phase2_double_firebolt_right_01 = "PlayTextAudio( BogWitchIgnatia_Combat_DoubleFireball_Random, 'Metadata/Monsters/IgnagdukBogWitch/IgnagdukBogWitchHagBattleMap');" on_phase2_double_firebolt_left_01 = "PlayTextAudio( BogWitchIgnatia_Combat_DoubleFireball_Random, 'Metadata/Monsters/IgnagdukBogWitch/IgnagdukBogWitchHagBattleMap');" } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/IgnagdukBogWitch/fire_wave_cascade2.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/IgnagdukBogWitch/fire_wave_bonewall_audio.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/maps/icewitch_vs_firewitch/beam.ao" // preload_environment = "G3_7_boss" // preload_environment = "G3_7_boss_fire" } Functions { update_beam_status = { arg1.SetDynamicFloat( beam_lerp, arg2 ); } } StateMachine { on_change_state_beam_pos = { local beam_collision_pos = Clamp( this.GetState( beam_pos ) / 100.0, 0.01, 0.99 ); beam_battle_beam.SetDynamicFloat( 'beam_lerp', beam_collision_pos, true, this.beam_battle_update_time ); beam_battle_beam.SetGlobalAudioParam( 'BeamFight', beam_collision_pos ); } }
-- src\Data\Spectres.lua minions["Metadata/Monsters/IgnagdukBogWitch/IgnagdukBogWitchHagBattleMap"] = { name = "Ignatia, the Flame-Sworn", life = 2.5, energyShield = 0.2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2.5, damageSpread = 0.2, attackTime = 1.5, attackRange = 14, accuracy = 1, skillList = { "MPSIgnagdukBasicFireProj", "MPSIgnagdukBasicFireProjSpam", "MPSIgnagdukBigFireProj", "MPSIgnagdukBigFireProj2", "GSIgnagdukBoneBlast", "GAIgnagdukDashImpactFire", "GSIngagdukFireWaveFull", "GSIngagdukFireWaveHalf", "GSIgnagdukFlamethrower", "GSHagBattleMidExplosion", "EASIgnagdukFirewall", "EASIgnagdukBossFireWave", "EGIgnagdukGatherFireWave", "EGIgnagdukGatherFireBoltLeft", "EGIgnagdukGatherFireBoltRight", "EGIgnagdukGatherFireDoubleBoltLeft", "EGIgnagdukGatherFireDoubleBoltRight", "EGIgnagdukGetFlamewallSource", "SOIgnagdukFireBoneWall1", "SOIgnagdukFireBoneWall2", "SOIgnagdukFirewall", "SOIgnagdukFireBoneWall3", "GTIgnagdukFlamewall", "DTTIgnagdukBogWitchDashFlame", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MPSIgnagdukBasicFireProj"] = { name = "MPSIgnagdukBasicFireProj", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.033, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "monster_projectile_variation", "ignite_chance_+%", "base_is_projectile", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", "projectiles_not_offset", "maintain_projectile_direction_when_using_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1030, 33, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSIgnagdukBasicFireProjSpam"] = { name = "MPSIgnagdukBasicFireProjSpam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.033, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "monster_projectile_variation", "active_skill_projectile_speed_+%_variation_final", "base_projectile_speed_+%", "ignite_chance_+%", "base_is_projectile", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", "projectile_uses_contact_direction", "projectiles_not_offset", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1030, 100, 0, 33, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSIgnagdukBigFireProj"] = { name = "MPSIgnagdukBigFireProj", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.833, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "monster_projectile_variation", "ignite_chance_+%", "base_is_projectile", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", "projectiles_not_offset", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1031, 100, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSIgnagdukBigFireProj2"] = { name = "MPSIgnagdukBigFireProj2", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.833, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "monster_projectile_variation", "ignite_chance_+%", "base_is_projectile", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", "projectiles_not_offset", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1031, 100, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSIgnagdukBoneBlast"] = { name = "GSIgnagdukBoneBlast", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 200, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAIgnagdukDashImpactFire"] = { name = "GAIgnagdukDashImpactFire", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "active_skill_base_physical_damage_%_to_convert_to_fire", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {-30, 75, 200, critChance = 5, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSIngagdukFireWaveFull"] = { name = "GSIngagdukFireWaveFull", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "ignite_chance_+%", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 100, 100, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSIngagdukFireWaveHalf"] = { name = "GSIngagdukFireWaveHalf", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "ignite_chance_+%", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 100, 100, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSIgnagdukFlamethrower"] = { name = "GSIgnagdukFlamethrower", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "active_skill_ignite_chance_+%_final", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_skill_can_be_blocked", "base_skill_can_be_avoided_by_dodge_roll", "base_cannot_be_parried", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 100, 200, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSHagBattleMidExplosion"] = { name = "GSHagBattleMidExplosion", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage_per_removable_frenzy_charge", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.40000000596046, 0.60000002384186, 0.40000000596046, 0.60000002384186, levelRequirement = 1, statInterpolation = {3, 3, 3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASIgnagdukFirewall"] = { name = "EASIgnagdukFirewall", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.333, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASIgnagdukBossFireWave"] = { name = "EASIgnagdukBossFireWave", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EGIgnagdukGatherFireWave"] = { name = "EGIgnagdukGatherFireWave", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EGIgnagdukGatherFireBoltLeft"] = { name = "EGIgnagdukGatherFireBoltLeft", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EGIgnagdukGatherFireBoltRight"] = { name = "EGIgnagdukGatherFireBoltRight", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EGIgnagdukGatherFireDoubleBoltLeft"] = { name = "EGIgnagdukGatherFireDoubleBoltLeft", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EGIgnagdukGatherFireDoubleBoltRight"] = { name = "EGIgnagdukGatherFireDoubleBoltRight", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EGIgnagdukGetFlamewallSource"] = { name = "EGIgnagdukGetFlamewallSource", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SOIgnagdukFireBoneWall1"] = { name = "SOIgnagdukFireBoneWall1", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SOIgnagdukFireBoneWall2"] = { name = "SOIgnagdukFireBoneWall2", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SOIgnagdukFirewall"] = { name = "SOIgnagdukFirewall", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SOIgnagdukFireBoneWall3"] = { name = "SOIgnagdukFireBoneWall3", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTIgnagdukFlamewall"] = { name = "GTIgnagdukFlamewall", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTIgnagdukBogWitchDashFlame"] = { name = "DTTIgnagdukBogWitchDashFlame", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "leap_slam_minimum_distance", "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-10, 15, 0, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster dropped item rarity +% [2700]
monster slain experience +% [0]
unique monster guarantee one rare [0]
Id | MonsterUniqueT2Boss |
---|---|
Family | MonsterActBoss |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Ignatia, die Flammenbeschworene Text Audio /101
Name |
---|
Stacheln des Ruins! — BogWitchIgnatia_Combat_BoneSpike_Random |
Stacheln des Ruins! — BogWitchIgnatia_Combat_BoneSpike_2 |
Stacheln des Ruins! — BogWitchIgnatia_Combat_BoneSpike_3 |
Dornen! — BogWitchIgnatia_Combat_BoneSpike_4 |
Dornen! — BogWitchIgnatia_Combat_BoneSpike_5 |
Dornen! — BogWitchIgnatia_Combat_BoneSpike_6 |
Das Grab ruft! — BogWitchIgnatia_Combat_BoneSpike_7 |
Das Grab ruft! — BogWitchIgnatia_Combat_BoneSpike_8 |
Das Grab ruft! — BogWitchIgnatia_Combat_BoneSpike_9 |
Einäscherung! — BogWitchIgnatia_Combat_Flamethrower_Random |
Einäscherung! — BogWitchIgnatia_Combat_Flamethrower_2 |
Ich werde dir das Fleisch von den Knochen schmelzen! — BogWitchIgnatia_Combat_Flamethrower_3 |
Ich werde dir das Fleisch von den Knochen schmelzen! — BogWitchIgnatia_Combat_Flamethrower_4 |
Brenne, Schurkin! — BogWitchIgnatia_Combat_Firewall_Random |
Brenne, Schurkin! — BogWitchIgnatia_Combat_Firewall_2 |
Mögen die Flammen alles verzehren! — BogWitchIgnatia_Combat_Firewall_3 |
Mögen die Flammen alles verzehren! — BogWitchIgnatia_Combat_Firewall_4 |
Mögen die Flammen alles verzehren! — BogWitchIgnatia_Combat_Firewall_5 |
Ein Fest für das Feuer! — BogWitchIgnatia_Combat_DoubleFireball_Random |
Ein Fest für das Feuer! — BogWitchIgnatia_Combat_DoubleFireball_2 |
Ein Fest für das Feuer! — BogWitchIgnatia_Combat_DoubleFireball_3 |
Zu Asche! — BogWitchIgnatia_Combat_DoubleFireball_4 |
Zu Asche! — BogWitchIgnatia_Combat_DoubleFireball_5 |
Blasen und schwarz bis auf die Knochen! — BogWitchIgnatia_Combat_BoneBlast_Random |
Blasen und schwarz bis auf die Knochen! — BogWitchIgnatia_Combat_BoneBlast_2 |
Dieser Berg gehört mir! — BogWitchIgnatia_Combat_BoneBlast_3 |
Dieser Berg gehört mir! — BogWitchIgnatia_Combat_BoneBlast_4 |
Dieser Berg gehört mir! — BogWitchIgnatia_Combat_BoneBlast_5 |
Dumme Nuss, er gehört den Jüngern der Flamme! — BogWitchIgnatia_Distance_Exchange1_Response_Random |
Dumme Nuss, er gehört den Jüngern der Flamme! — BogWitchIgnatia_Distance_Exchange1_Response_2 |
Dumme Nuss, er gehört den Jüngern der Flamme! — BogWitchIgnatia_Distance_Exchange1_Response_3 |
Das Eis ist geschmolzen! Verzieh' dich von hier, Gelida! — BogWitchIgnatia_Distance_Exchange2_Call_Random |
Das Eis ist geschmolzen! Verzieh' dich von hier, Gelida! — BogWitchIgnatia_Distance_Exchange2_Call_2 |
Das Eis ist geschmolzen! Verzieh' dich von hier, Gelida! — BogWitchIgnatia_Distance_Exchange2_Call_3 |
Das glaube ich nicht, du abgetakelte Fregatte! — BogWitchIgnatia_Distance_Exchange3_Response_Random |
Das glaube ich nicht, du abgetakelte Fregatte! — BogWitchIgnatia_Distance_Exchange3_Response_2 |
Das glaube ich nicht, du abgetakelte Fregatte! — BogWitchIgnatia_Distance_Exchange3_Response_3 |
Du dringst ein, wo du nichts zu suchen hast, Eishexe! — BogWitchIgnatia_Distance_Exchange4_Call_Random |
Du dringst ein, wo du nichts zu suchen hast, Eishexe! — BogWitchIgnatia_Distance_Exchange4_Call_2 |
Du dringst ein, wo du nichts zu suchen hast, Eishexe! — BogWitchIgnatia_Distance_Exchange4_Call_3 |
Du dringst ein, wo du nichts zu suchen hast, Eishexe! — BogWitchIgnatia_Distance_Exchange4_Call_4 |
Du dringst ein, wo du nichts zu suchen hast, Eishexe! — BogWitchIgnatia_Distance_Exchange4_Call_5 |
Frost bedeutet den Tod! — BogWitchIgnatia_Distance_Exchange1B_Call_Random |
Frost bedeutet den Tod! — BogWitchIgnatia_Distance_Exchange1B_Call_2 |
Frost bedeutet den Tod! — BogWitchIgnatia_Distance_Exchange1B_Call_3 |
Frost bedeutet den Tod! — BogWitchIgnatia_Distance_Exchange1B_Call_4 |
Schwach und brüchig! — BogWitchIgnatia_Distance_Exchange2B_Call_Random |
Schwach und brüchig! — BogWitchIgnatia_Distance_Exchange2B_Call_2 |
Schwach und brüchig! — BogWitchIgnatia_Distance_Exchange2B_Call_3 |
Frost erstickt! — BogWitchIgnatia_Distance_Exchange3B_Call_Random |
Frost erstickt! — BogWitchIgnatia_Distance_Exchange3B_Call_2 |
Frost erstickt! — BogWitchIgnatia_Distance_Exchange3B_Call_3 |
— BogWitchIgnatia_Tie_Exchange1_Response_Random |
— BogWitchIgnatia_Tie_Exchange1_Response_2 |
— BogWitchIgnatia_Tie_Exchange1_Response_3 |
Eine unbedeutende Ablenkung. — BogWitchIgnatia_Tie_Exchange2_Call_Random |
Eine unbedeutende Ablenkung. — BogWitchIgnatia_Tie_Exchange2_Call_2 |
Eine unbedeutende Ablenkung. — BogWitchIgnatia_Tie_Exchange2_Call_3 |
Eine unbedeutende Ablenkung. — BogWitchIgnatia_Tie_Exchange2_Call_4 |
Mehr Zunder! — BogWitchIgnatia_Tie_Exchange3_Call_Random |
Mehr Zunder! — BogWitchIgnatia_Tie_Exchange3_Call_2 |
Mehr Zunder! — BogWitchIgnatia_Tie_Exchange3_Call_3 |
— BogWitchIgnatia_Lose_Exchange4_Response_Random |
— BogWitchIgnatia_Lose_Exchange4_Response_2 |
— BogWitchIgnatia_Win_Exchange1_Random |
— BogWitchIgnatia_Win_Exchange1_2 |
— BogWitchIgnatia_Win_Exchange1_3 |
— BogWitchIgnatia_Win_Exchange1_4 |
— BogWitchIgnatia_Win_Exchange1_5 |
— BogWitchIgnatia_Win_Exchange1_6 |
— BogWitchIgnatia_Win_Exchange2_Random |
— BogWitchIgnatia_Win_Exchange2_2 |
Hah! Kümmern wir uns zuerst um diesen Wurm! — BogWitchIgnatia_Win_Exchange3_Call_Random |
Hah! Kümmern wir uns zuerst um diesen Wurm! — BogWitchIgnatia_Win_Exchange3_Call_2 |
Hah! Schwächliches Winterkind! — BogWitchIgnatia_Stun_Call_1_Random |
Hah! Schwächliches Winterkind! — BogWitchIgnatia_Stun_Call_1_2 |
Hah! Schwächliches Winterkind! — BogWitchIgnatia_Stun_Call_1_3 |
Was ist los? Durchgefroren? — BogWitchIgnatia_Stun_Call_2_Random |
Was ist los? Durchgefroren? — BogWitchIgnatia_Stun_Call_2_2 |
Was ist los? Durchgefroren? — BogWitchIgnatia_Stun_Call_2_3 |
Hah! So brüchig wie altes Eis. — BogWitchIgnatia_Stun_Call_3_Random |
Hah! So brüchig wie altes Eis. — BogWitchIgnatia_Stun_Call_3_2 |
Argh! Am Ende wird dein Kopf dennoch mir gehören! — BogWitchIgnatia_Stun_Response_1_Random |
Argh! Am Ende wird dein Kopf dennoch mir gehören! — BogWitchIgnatia_Stun_Response_1_2 |
Argh! Am Ende wird dein Kopf dennoch mir gehören! — BogWitchIgnatia_Stun_Response_1_3 |
Und trotzdem soll es dich verbrennen! — BogWitchIgnatia_Stun_Response_2_Random |
Und trotzdem soll es dich verbrennen! — BogWitchIgnatia_Stun_Response_2_2 |
Deine Arroganz wird dein Untergang sein! — BogWitchIgnatia_Stun_Response_3_Random |
Deine Arroganz wird dein Untergang sein! — BogWitchIgnatia_Stun_Response_3_2 |
Deine Arroganz wird dein Untergang sein! — BogWitchIgnatia_Stun_Response_3_3 |
Du warst kurz davon, einen feurigen Tod zu erleiden! — BogWitchIgnatia_PlayerDies1_Response_Random |
Du warst kurz davon, einen feurigen Tod zu erleiden! — BogWitchIgnatia_PlayerDies1_Response_2 |
Du warst kurz davon, einen feurigen Tod zu erleiden! — BogWitchIgnatia_PlayerDies1_Response_3 |
Ja … nachdem deine Leiche eingeäschert wurde! — BogWitchIgnatia_PlayerDies2_Response_Random |
Ja … nachdem deine Leiche eingeäschert wurde! — BogWitchIgnatia_PlayerDies2_Response_2 |
Ja … nachdem deine Leiche eingeäschert wurde! — BogWitchIgnatia_PlayerDies2_Response_3 |
Hmph! Reine Zeitverschwendung. — BogWitchIgnatia_PlayerDies3_Call_Random |
Hmph! Reine Zeitverschwendung. — BogWitchIgnatia_PlayerDies3_Call_2 |
Hmph! Reine Zeitverschwendung. — BogWitchIgnatia_PlayerDies3_Call_3 |
Hah! Erbärmlicher Welpe. — BogWitchIgnatia_PlayerDies4_Call_Random |
Hah! Erbärmlicher Welpe. — BogWitchIgnatia_PlayerDies4_Call_2 |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.