Ignatia, die Flammenbeschworene
Gebiet: Bergkamm
monster dropped item rarity +% [2700]
monster slain experience +% [0]
unique monster guarantee one rare [0]
Ignatia, the Flame-Sworn
SpectreN
AreaBergkamm
Tagsallows_additional_projectiles, allows_inc_aoe, Zauberer, cultist, human, humanoid, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, very_fast_movement
Leben
250%
Energy Shield From Life
20%
Widerstand
75 -30 0 0
Damage
250%
Genauigkeit
100%
Kritische Treffer Chance
5%
Bonus für kritische Treffer
+30%
Attack Distance
5 ~ 14
Angriffszeit
1.5 Second
Damage Spread
±20%
Erfahrung
250%
Model Size
100%
Type
IgnagdukBogWitchHagBattleMap
Metadata
IgnagdukBogWitchHagBattleMap
Stufe
65
Leben
13,026
Rüstung
2,023
Ausweichwert
440
Energieschild
3,257
Damage
531
Zauberschaden
531
Genauigkeit
1,974
Angriffszeit
1.5
Erfahrung
53,768
Minion Life
11,954
Minion Energy Shield
2,989
Minion Damage
1,128
Minion Armour
2,023
MPSIgnagdukBasicFireProj
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
Kritische Trefferchance: 5%
Zauberzeit: 1.033 Sek.
33% erhöhte Chance auf Entzünden
Verursacht 1187 bis 1780 Feuerschaden
action attack or cast time uses animation length [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1030]
projectile uses contact position [1]
projectiles not offset [1]
use scaled contact offset [1]
MPSIgnagdukBigFireProj
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
Kritische Trefferchance: 5%
Zauberzeit: 1.833 Sek.
Abklingzeit: 5 Sek.
100% erhöhte Chance auf Entzünden
Verursacht 465 bis 697.4 Feuerschaden
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [1031]
projectile uses contact position [1]
projectiles not offset [1]
use scaled contact offset [1]
MPSIgnagdukBigFireProj2
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
Kritische Trefferchance: 5%
Zauberzeit: 1.833 Sek.
Abklingzeit: 5 Sek.
100% erhöhte Chance auf Entzünden
Verursacht bis Feuerschaden
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [1031]
projectile uses contact position [1]
projectiles not offset [1]
use scaled contact offset [1]
GSIgnagdukBoneBlast
Triggerable, Spell, Damage
Kritische Trefferchance: 5%
Zauberzeit: 1 Sek.
Verursacht 698.1 bis 1047 physischen Schaden
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
EASIgnagdukFirewall
Abklingzeit: 15 Sek.
action attack or cast time uses animation length [1]
GSIgnagdukFlamethrower
Triggerable, Spell, Damage
Zauberzeit: 1 Sek.
Abklingzeit: 20 Sek.
Verursacht 279.3 bis 418.9 Feuerschaden
100% mehr Chance, Gegner zu entzünden
action attack or cast time uses animation length [1]
base cannot be parried [1]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
EASIgnagdukBossFireWave
Abklingzeit: 15 Sek.
action attack or cast time uses animation length [1]
DTTIgnagdukBogWitchDashFlame
Spell, Movement
Zauberzeit: 1 Sek.
Abklingzeit: 3 Sek.
action attack or cast time uses animation length [1]
leap slam minimum distance [15]
spell maximum action distance +% [0]
walk emerge extra distance [-10]
EGIgnagdukGatherFireBoltLeft
Triggerable
EGIgnagdukGatherFireBoltRight
Triggerable
EGIgnagdukGatherFireDoubleBoltLeft
Triggerable
EGIgnagdukGatherFireDoubleBoltRight
Triggerable
MPSIgnagdukBasicFireProjSpam
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
Kritische Trefferchance: 5%
Zauberzeit: 1.033 Sek.
33% erhöhte Chance auf Entzünden
Verursacht 338.6 bis 507.9 Feuerschaden
action attack or cast time uses animation length [1]
active skill projectile speed +% variation final [100]
base is projectile [1]
monster projectile variation [1030]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles not offset [1]
use scaled contact offset [1]
EGIgnagdukGetFlamewallSource
Triggerable
GTIgnagdukFlamewall
Triggerable
SOIgnagdukFirewall
Triggerable
EGIgnagdukGatherFireWave
Triggerable
GSIngagdukFireWaveFull
Triggerable, Spell, Damage
Kritische Trefferchance: 5%
Zauberzeit: 1 Sek.
100% erhöhte Chance auf Entzünden
Verursacht 698.1 bis 1047 Feuerschaden
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
GSIngagdukFireWaveHalf
Triggerable, Spell, Damage
Kritische Trefferchance: 5%
Zauberzeit: 1 Sek.
100% erhöhte Chance auf Entzünden
Verursacht 698.1 bis 1047 Feuerschaden
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
SOIgnagdukFireBoneWall1
Triggerable
SOIgnagdukFireBoneWall2
Triggerable
SOIgnagdukFireBoneWall3
Triggerable
GAIgnagdukDashImpactFire
Triggerable, Attack
Base Damage: 425–637
Kritische Trefferchance: 5%
Angriffszeit: 1.5 Sek.
Verursacht 30% weniger Schaden
Wandelt 75% des physischen Schadens in Feuerschaden um
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
GSHagBattleMidExplosion
Triggerable, Spell, Damage
Zauberzeit: 1 Sek.
Verursacht 314.2 bis 471.2 Feuerschaden
Verursacht 314.2 bis Kälteschaden
Verursacht bis 471.2 Basis-Kälteschaden pro verbrauchter Raserei-Ladung
action attack or cast time uses animation length [1]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

Stats
{
	set_monster_delay_item_drops_millis = 3400
}

Animated
{
	always_interpolate_bearing = true
}

StateMachine
{
	define_shared_state = "beam_pos = 50;"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

Positioned
{
	on_initial_position_set = "DetachAllOfType( 'Metadata/Monsters/IgnagdukBogWitch/attachments/IgnagdukBogWitchWeapon.ao' );"
}

GlobalAudioParamEvents
{
	player_in_range_param = "MoragInRange"
	life_percent_param = "MoragLifePercentage"
	range = 130
	life_percent_value_max = 1.0
	life_percent_is_boolean = true
}

Animated
{
		on_phase2_bone_blast_01 =
	"
		Roll( 1, 5, ()
		{
			PlayTextAudio( BogWitchIgnatia_Combat_BoneBlast_Random, 'Metadata/Monsters/IgnagdukBogWitch/IgnagdukBogWitchHagBattleMap');
		} );
	"
	on_phase2_bonewall_fire_pull_01 = "PlayTextAudio( BogWitchIgnatia_Combat_BoneSpike_Random, 'Metadata/Monsters/IgnagdukBogWitch/IgnagdukBogWitchHagBattleMap');"
	on_phase2_double_firewall_01 = "PlayTextAudio( BogWitchIgnatia_Combat_Firewall_Random, 'Metadata/Monsters/IgnagdukBogWitch/IgnagdukBogWitchHagBattleMap');"
	on_phase2_double_firebolt_right_01 = "PlayTextAudio( BogWitchIgnatia_Combat_DoubleFireball_Random, 'Metadata/Monsters/IgnagdukBogWitch/IgnagdukBogWitchHagBattleMap');"
	on_phase2_double_firebolt_left_01 = "PlayTextAudio( BogWitchIgnatia_Combat_DoubleFireball_Random, 'Metadata/Monsters/IgnagdukBogWitch/IgnagdukBogWitchHagBattleMap');"
}

Preload
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/IgnagdukBogWitch/fire_wave_cascade2.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/IgnagdukBogWitch/fire_wave_bonewall_audio.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/maps/icewitch_vs_firewitch/beam.ao"
	// preload_environment = "G3_7_boss"
	// preload_environment = "G3_7_boss_fire"
}

Functions
{
	update_beam_status = { arg1.SetDynamicFloat( beam_lerp, arg2 ); }
}

StateMachine
{
	on_change_state_beam_pos = 
	{ 
		local beam_collision_pos = Clamp( this.GetState( beam_pos ) / 100.0, 0.01, 0.99 );
		beam_battle_beam.SetDynamicFloat( 'beam_lerp', beam_collision_pos, true, this.beam_battle_update_time ); 
		beam_battle_beam.SetGlobalAudioParam( 'BeamFight', beam_collision_pos );
	}
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/IgnagdukBogWitch/IgnagdukBogWitchHagBattleMap"] = {
    name = "Ignatia, the Flame-Sworn",
    life = 2.5,
    energyShield = 0.2,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 2.5,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 14,
    accuracy = 1,
    skillList = {
        "MPSIgnagdukBasicFireProj",
        "MPSIgnagdukBasicFireProjSpam",
        "MPSIgnagdukBigFireProj",
        "MPSIgnagdukBigFireProj2",
        "GSIgnagdukBoneBlast",
        "GAIgnagdukDashImpactFire",
        "GSIngagdukFireWaveFull",
        "GSIngagdukFireWaveHalf",
        "GSIgnagdukFlamethrower",
        "GSHagBattleMidExplosion",
        "EASIgnagdukFirewall",
        "EASIgnagdukBossFireWave",
        "EGIgnagdukGatherFireWave",
        "EGIgnagdukGatherFireBoltLeft",
        "EGIgnagdukGatherFireBoltRight",
        "EGIgnagdukGatherFireDoubleBoltLeft",
        "EGIgnagdukGatherFireDoubleBoltRight",
        "EGIgnagdukGetFlamewallSource",
        "SOIgnagdukFireBoneWall1",
        "SOIgnagdukFireBoneWall2",
        "SOIgnagdukFirewall",
        "SOIgnagdukFireBoneWall3",
        "GTIgnagdukFlamewall",
        "DTTIgnagdukBogWitchDashFlame",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSIgnagdukBasicFireProj"] = {
    name = "MPSIgnagdukBasicFireProj",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.033,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "monster_projectile_variation",
        "ignite_chance_+%",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "projectiles_not_offset",
        "maintain_projectile_direction_when_using_contact_position",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1030, 33, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSIgnagdukBasicFireProjSpam"] = {
    name = "MPSIgnagdukBasicFireProjSpam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.033,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "monster_projectile_variation",
        "active_skill_projectile_speed_+%_variation_final",
        "base_projectile_speed_+%",
        "ignite_chance_+%",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "projectile_uses_contact_direction",
        "projectiles_not_offset",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1030, 100, 0, 33, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSIgnagdukBigFireProj"] = {
    name = "MPSIgnagdukBigFireProj",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.833,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "monster_projectile_variation",
        "ignite_chance_+%",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "projectiles_not_offset",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1031, 100, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSIgnagdukBigFireProj2"] = {
    name = "MPSIgnagdukBigFireProj2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.833,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "monster_projectile_variation",
        "ignite_chance_+%",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "projectiles_not_offset",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1031, 100, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSIgnagdukBoneBlast"] = {
    name = "GSIgnagdukBoneBlast",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 200, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAIgnagdukDashImpactFire"] = {
    name = "GAIgnagdukDashImpactFire",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {-30, 75, 200, critChance = 5, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSIngagdukFireWaveFull"] = {
    name = "GSIngagdukFireWaveFull",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "ignite_chance_+%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 100, 100, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSIngagdukFireWaveHalf"] = {
    name = "GSIngagdukFireWaveHalf",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "ignite_chance_+%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 100, 100, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSIgnagdukFlamethrower"] = {
    name = "GSIgnagdukFlamethrower",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "active_skill_ignite_chance_+%_final",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_can_be_blocked",
        "base_skill_can_be_avoided_by_dodge_roll",
        "base_cannot_be_parried",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 100, 200, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSHagBattleMidExplosion"] = {
    name = "GSHagBattleMidExplosion",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage_per_removable_frenzy_charge",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.40000000596046, 0.60000002384186, 0.40000000596046, 0.60000002384186, levelRequirement = 1, statInterpolation = {3, 3, 3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASIgnagdukFirewall"] = {
    name = "EASIgnagdukFirewall",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.333,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASIgnagdukBossFireWave"] = {
    name = "EASIgnagdukBossFireWave",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGIgnagdukGatherFireWave"] = {
    name = "EGIgnagdukGatherFireWave",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGIgnagdukGatherFireBoltLeft"] = {
    name = "EGIgnagdukGatherFireBoltLeft",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGIgnagdukGatherFireBoltRight"] = {
    name = "EGIgnagdukGatherFireBoltRight",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGIgnagdukGatherFireDoubleBoltLeft"] = {
    name = "EGIgnagdukGatherFireDoubleBoltLeft",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGIgnagdukGatherFireDoubleBoltRight"] = {
    name = "EGIgnagdukGatherFireDoubleBoltRight",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGIgnagdukGetFlamewallSource"] = {
    name = "EGIgnagdukGetFlamewallSource",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SOIgnagdukFireBoneWall1"] = {
    name = "SOIgnagdukFireBoneWall1",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SOIgnagdukFireBoneWall2"] = {
    name = "SOIgnagdukFireBoneWall2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SOIgnagdukFirewall"] = {
    name = "SOIgnagdukFirewall",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SOIgnagdukFireBoneWall3"] = {
    name = "SOIgnagdukFireBoneWall3",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTIgnagdukFlamewall"] = {
    name = "GTIgnagdukFlamewall",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTIgnagdukBogWitchDashFlame"] = {
    name = "DTTIgnagdukBogWitchDashFlame",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
        "leap_slam_minimum_distance",
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-10, 15, 0, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster dropped item rarity +% [2700]
monster slain experience +% [0]
unique monster guarantee one rare [0]
IdMonsterUniqueT2Boss
FamilyMonsterActBoss
DomainsMonster (3)
GenerationTypeEinzigartig (3)
Req. level1
Stats
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item rarity +% Min: 2700 Max: 2700 Global
  • unique monster guarantee one rare Min: 0 Max: 0 Global
  • Ignatia, die Flammenbeschworene Text Audio /101
    Name
    Stacheln des Ruins!
    BogWitchIgnatia_Combat_BoneSpike_Random
    Stacheln des Ruins!
    BogWitchIgnatia_Combat_BoneSpike_2
    Stacheln des Ruins!
    BogWitchIgnatia_Combat_BoneSpike_3
    Dornen!
    BogWitchIgnatia_Combat_BoneSpike_4
    Dornen!
    BogWitchIgnatia_Combat_BoneSpike_5
    Dornen!
    BogWitchIgnatia_Combat_BoneSpike_6
    Das Grab ruft!
    BogWitchIgnatia_Combat_BoneSpike_7
    Das Grab ruft!
    BogWitchIgnatia_Combat_BoneSpike_8
    Das Grab ruft!
    BogWitchIgnatia_Combat_BoneSpike_9
    Einäscherung!
    BogWitchIgnatia_Combat_Flamethrower_Random
    Einäscherung!
    BogWitchIgnatia_Combat_Flamethrower_2
    Ich werde dir das Fleisch von den Knochen schmelzen!
    BogWitchIgnatia_Combat_Flamethrower_3
    Ich werde dir das Fleisch von den Knochen schmelzen!
    BogWitchIgnatia_Combat_Flamethrower_4
    Brenne, Schurkin!
    BogWitchIgnatia_Combat_Firewall_Random
    Brenne, Schurkin!
    BogWitchIgnatia_Combat_Firewall_2
    Mögen die Flammen alles verzehren!
    BogWitchIgnatia_Combat_Firewall_3
    Mögen die Flammen alles verzehren!
    BogWitchIgnatia_Combat_Firewall_4
    Mögen die Flammen alles verzehren!
    BogWitchIgnatia_Combat_Firewall_5
    Ein Fest für das Feuer!
    BogWitchIgnatia_Combat_DoubleFireball_Random
    Ein Fest für das Feuer!
    BogWitchIgnatia_Combat_DoubleFireball_2
    Ein Fest für das Feuer!
    BogWitchIgnatia_Combat_DoubleFireball_3
    Zu Asche!
    BogWitchIgnatia_Combat_DoubleFireball_4
    Zu Asche!
    BogWitchIgnatia_Combat_DoubleFireball_5
    Blasen und schwarz bis auf die Knochen!
    BogWitchIgnatia_Combat_BoneBlast_Random
    Blasen und schwarz bis auf die Knochen!
    BogWitchIgnatia_Combat_BoneBlast_2
    Dieser Berg gehört mir!
    BogWitchIgnatia_Combat_BoneBlast_3
    Dieser Berg gehört mir!
    BogWitchIgnatia_Combat_BoneBlast_4
    Dieser Berg gehört mir!
    BogWitchIgnatia_Combat_BoneBlast_5
    Dumme Nuss, er gehört den Jüngern der Flamme!
    BogWitchIgnatia_Distance_Exchange1_Response_Random
    Dumme Nuss, er gehört den Jüngern der Flamme!
    BogWitchIgnatia_Distance_Exchange1_Response_2
    Dumme Nuss, er gehört den Jüngern der Flamme!
    BogWitchIgnatia_Distance_Exchange1_Response_3
    Das Eis ist geschmolzen! Verzieh' dich von hier, Gelida!
    BogWitchIgnatia_Distance_Exchange2_Call_Random
    Das Eis ist geschmolzen! Verzieh' dich von hier, Gelida!
    BogWitchIgnatia_Distance_Exchange2_Call_2
    Das Eis ist geschmolzen! Verzieh' dich von hier, Gelida!
    BogWitchIgnatia_Distance_Exchange2_Call_3
    Das glaube ich nicht, du abgetakelte Fregatte!
    BogWitchIgnatia_Distance_Exchange3_Response_Random
    Das glaube ich nicht, du abgetakelte Fregatte!
    BogWitchIgnatia_Distance_Exchange3_Response_2
    Das glaube ich nicht, du abgetakelte Fregatte!
    BogWitchIgnatia_Distance_Exchange3_Response_3
    Du dringst ein, wo du nichts zu suchen hast, Eishexe!
    BogWitchIgnatia_Distance_Exchange4_Call_Random
    Du dringst ein, wo du nichts zu suchen hast, Eishexe!
    BogWitchIgnatia_Distance_Exchange4_Call_2
    Du dringst ein, wo du nichts zu suchen hast, Eishexe!
    BogWitchIgnatia_Distance_Exchange4_Call_3
    Du dringst ein, wo du nichts zu suchen hast, Eishexe!
    BogWitchIgnatia_Distance_Exchange4_Call_4
    Du dringst ein, wo du nichts zu suchen hast, Eishexe!
    BogWitchIgnatia_Distance_Exchange4_Call_5
    Frost bedeutet den Tod!
    BogWitchIgnatia_Distance_Exchange1B_Call_Random
    Frost bedeutet den Tod!
    BogWitchIgnatia_Distance_Exchange1B_Call_2
    Frost bedeutet den Tod!
    BogWitchIgnatia_Distance_Exchange1B_Call_3
    Frost bedeutet den Tod!
    BogWitchIgnatia_Distance_Exchange1B_Call_4
    Schwach und brüchig!
    BogWitchIgnatia_Distance_Exchange2B_Call_Random
    Schwach und brüchig!
    BogWitchIgnatia_Distance_Exchange2B_Call_2
    Schwach und brüchig!
    BogWitchIgnatia_Distance_Exchange2B_Call_3
    Frost erstickt!
    BogWitchIgnatia_Distance_Exchange3B_Call_Random
    Frost erstickt!
    BogWitchIgnatia_Distance_Exchange3B_Call_2
    Frost erstickt!
    BogWitchIgnatia_Distance_Exchange3B_Call_3
    {Dann stirbt er eben zuerst!}{Dann stirbt sie eben zuerst!}
    BogWitchIgnatia_Tie_Exchange1_Response_Random
    {Dann stirbt er eben zuerst!}{Dann stirbt sie eben zuerst!}
    BogWitchIgnatia_Tie_Exchange1_Response_2
    {Dann stirbt er eben zuerst!}{Dann stirbt sie eben zuerst!}
    BogWitchIgnatia_Tie_Exchange1_Response_3
    Eine unbedeutende Ablenkung.
    BogWitchIgnatia_Tie_Exchange2_Call_Random
    Eine unbedeutende Ablenkung.
    BogWitchIgnatia_Tie_Exchange2_Call_2
    Eine unbedeutende Ablenkung.
    BogWitchIgnatia_Tie_Exchange2_Call_3
    Eine unbedeutende Ablenkung.
    BogWitchIgnatia_Tie_Exchange2_Call_4
    Mehr Zunder!
    BogWitchIgnatia_Tie_Exchange3_Call_Random
    Mehr Zunder!
    BogWitchIgnatia_Tie_Exchange3_Call_2
    Mehr Zunder!
    BogWitchIgnatia_Tie_Exchange3_Call_3
    {Ha! Ich werde ihn selbst bis auf's Mark verbrennen!}{Ha! Ich werde sie selbst bis auf's Mark verbrennen!}
    BogWitchIgnatia_Lose_Exchange4_Response_Random
    {Ha! Ich werde ihn selbst bis auf's Mark verbrennen!}{Ha! Ich werde sie selbst bis auf's Mark verbrennen!}
    BogWitchIgnatia_Lose_Exchange4_Response_2
    {Also ein kurzer Waffenstillstand. Der hier stirbt zuerst!}{Also ein kurzer Waffenstillstand. Die hier stirbt zuerst!}
    BogWitchIgnatia_Win_Exchange1_Random
    {Also ein kurzer Waffenstillstand. Der hier stirbt zuerst!}{Also ein kurzer Waffenstillstand. Die hier stirbt zuerst!}
    BogWitchIgnatia_Win_Exchange1_2
    {Also ein kurzer Waffenstillstand. Der hier stirbt zuerst!}{Also ein kurzer Waffenstillstand. Die hier stirbt zuerst!}
    BogWitchIgnatia_Win_Exchange1_3
    {Na schön. Der hier stirbt zuerst!}{Na schön. Die hier stirbt zuerst!}
    BogWitchIgnatia_Win_Exchange1_4
    {Na schön. Der hier stirbt zuerst!}{Na schön. Die hier stirbt zuerst!}
    BogWitchIgnatia_Win_Exchange1_5
    {Na schön. Der hier stirbt zuerst!}{Na schön. Die hier stirbt zuerst!}
    BogWitchIgnatia_Win_Exchange1_6
    {Genug! Wir werden den frechen Kerl zuerst töten — und dann beenden, was wir angefangen haben!}{Genug! Wir werden das freche Stück zuerst töten — und dann beenden, was wir angefangen haben!}
    BogWitchIgnatia_Win_Exchange2_Random
    {Genug! Wir werden den frechen Kerl zuerst töten — und dann beenden, was wir angefangen haben!}{Genug! Wir werden das freche Stück zuerst töten — und dann beenden, was wir angefangen haben!}
    BogWitchIgnatia_Win_Exchange2_2
    Hah! Kümmern wir uns zuerst um diesen Wurm!
    BogWitchIgnatia_Win_Exchange3_Call_Random
    Hah! Kümmern wir uns zuerst um diesen Wurm!
    BogWitchIgnatia_Win_Exchange3_Call_2
    Hah! Schwächliches Winterkind!
    BogWitchIgnatia_Stun_Call_1_Random
    Hah! Schwächliches Winterkind!
    BogWitchIgnatia_Stun_Call_1_2
    Hah! Schwächliches Winterkind!
    BogWitchIgnatia_Stun_Call_1_3
    Was ist los? Durchgefroren?
    BogWitchIgnatia_Stun_Call_2_Random
    Was ist los? Durchgefroren?
    BogWitchIgnatia_Stun_Call_2_2
    Was ist los? Durchgefroren?
    BogWitchIgnatia_Stun_Call_2_3
    Hah! So brüchig wie altes Eis.
    BogWitchIgnatia_Stun_Call_3_Random
    Hah! So brüchig wie altes Eis.
    BogWitchIgnatia_Stun_Call_3_2
    Argh! Am Ende wird dein Kopf dennoch mir gehören!
    BogWitchIgnatia_Stun_Response_1_Random
    Argh! Am Ende wird dein Kopf dennoch mir gehören!
    BogWitchIgnatia_Stun_Response_1_2
    Argh! Am Ende wird dein Kopf dennoch mir gehören!
    BogWitchIgnatia_Stun_Response_1_3
    Und trotzdem soll es dich verbrennen!
    BogWitchIgnatia_Stun_Response_2_Random
    Und trotzdem soll es dich verbrennen!
    BogWitchIgnatia_Stun_Response_2_2
    Deine Arroganz wird dein Untergang sein!
    BogWitchIgnatia_Stun_Response_3_Random
    Deine Arroganz wird dein Untergang sein!
    BogWitchIgnatia_Stun_Response_3_2
    Deine Arroganz wird dein Untergang sein!
    BogWitchIgnatia_Stun_Response_3_3
    Du warst kurz davon, einen feurigen Tod zu erleiden!
    BogWitchIgnatia_PlayerDies1_Response_Random
    Du warst kurz davon, einen feurigen Tod zu erleiden!
    BogWitchIgnatia_PlayerDies1_Response_2
    Du warst kurz davon, einen feurigen Tod zu erleiden!
    BogWitchIgnatia_PlayerDies1_Response_3
    Ja … nachdem deine Leiche eingeäschert wurde!
    BogWitchIgnatia_PlayerDies2_Response_Random
    Ja … nachdem deine Leiche eingeäschert wurde!
    BogWitchIgnatia_PlayerDies2_Response_2
    Ja … nachdem deine Leiche eingeäschert wurde!
    BogWitchIgnatia_PlayerDies2_Response_3
    Hmph! Reine Zeitverschwendung.
    BogWitchIgnatia_PlayerDies3_Call_Random
    Hmph! Reine Zeitverschwendung.
    BogWitchIgnatia_PlayerDies3_Call_2
    Hmph! Reine Zeitverschwendung.
    BogWitchIgnatia_PlayerDies3_Call_3
    Hah! Erbärmlicher Welpe.
    BogWitchIgnatia_PlayerDies4_Call_Random
    Hah! Erbärmlicher Welpe.
    BogWitchIgnatia_PlayerDies4_Call_2
    Edit

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