[DNT] Summon Sand Djinn
เลเวล: (1–20)
ต้องการ: เลเวล (1–90)
[DNT] Fill me in
[DNT] Summon Sand Djinn
[DNT] Sand Djinn Command 1
ค่าใช้งาน: มานา (8–83)
จัดการสกิลต่างๆ ได้ภายใน หน้าต่างสกิล
Level Effect /40
เลเวลต้องการเลเวลBase DamageMinion Level
100100%, 100%, 100%2
230100%, 100%, 100%4
360100%, 100%, 100%6
4100100%, 100%, 100%8
5140100%, 100%, 100%10
6180100%, 100%, 100%12
7220100%, 100%, 100%14
8260100%, 100%, 100%16
9310100%, 100%, 100%18
10360100%, 100%, 100%20
11410100%, 100%, 100%22
12460100%, 100%, 100%24
13520100%, 100%, 100%26
14580100%, 100%, 100%28
15640100%, 100%, 100%30
16660100%, 100%, 100%32
17720100%, 100%, 100%34
18780100%, 100%, 100%36
19840100%, 100%, 100%38
20900100%, 100%, 100%40
210100%, 100%, 100%42
220100%, 100%, 100%44
230100%, 100%, 100%46
240100%, 100%, 100%48
250100%, 100%, 100%50
260100%, 100%, 100%52
270100%, 100%, 100%54
280100%, 100%, 100%56
290100%, 100%, 100%58
300100%, 100%, 100%60
310100%, 100%, 100%62
320100%, 100%, 100%64
330100%, 100%, 100%66
340100%, 100%, 100%68
350100%, 100%, 100%70
360100%, 100%, 100%72
370100%, 100%, 100%74
380100%, 100%, 100%76
390100%, 100%, 100%78
400100%, 100%, 100%80
Attribute /6

[DNT] Summon Sand Djinn

ชื่อแสดงคำบรรยายแบบละเอียด
BaseType [DNT] Summon Sand Djinn
Class หินสกิล
TargetTypesAny
TypeMinion, CreatesMinion, Persistent, HasReservation, MinionsAreUndamagable, NoAttackInPlace
ItemTypeMetadata/Items/Gem/SkillGemAscendancySummonSandDjinn
ActiveSkillsCodesummon_sand_djinn
[DNT] Summon Sand Djinn
เลเวล: (1–20)
ต้องการ: เลเวล (1–90)
[DNT] Fill me in
[DNT] Summon Sand Djinn
is resummoning minion [1]
skill desired initial amount [1]
[DNT] Sand Djinn Command 1
ค่าใช้งาน: มานา (8–83)
base deal no damage [1]
can perform skill while moving [1]
command minion does not interrupt [1]
minions do not move to skill target [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]
skill is command [1]
จัดการสกิลต่างๆ ได้ภายใน หน้าต่างสกิล
Supported By /13
  • Active Type: Minion, CreatesMinion, Physical, Persistent, HasReservation, MinionsAreUndamagable, CommandableMinion, ReserveInAllSets
  • Combo Finisher II
    ใช้เสริมสกิลที่สร้างมิเนียน เพื่อให้มิเนียนจากสกิลนี้ได้รับความเสียหาย ลดลง อีก แต่สร้างความเสียหาย ลดลง อีก ไม่สามารถเสริม สกิลที่สร้างมิเนียนที่ไม่ได้รับความเสียหาย ได้
    {พิธีสังเวย}
    ใช้เสริมสกิลกายภาพ เพื่อให้สกิลนี้มีเลเวลเพิ่มเติม 1 เลเวล ไม่สามารถเสริม สกิลที่ไม่มีเลเวล ได้
    {ฝีโลหิต}
    ใช้เสริมสกิลมิเนียน เพื่อให้สกิลนี้มีเลเวลเพิ่มเติม 1 เลเวล ไม่สามารถเสริม สกิลที่ไม่มีเลเวล ได้
    Unyielding
    ใช้เสริมสกิลที่สร้างมิเนียน เพื่อให้สกิลของคุณที่เลือกมิเนียนเป็นเป้าหมายได้ทำการเลือกมิเนียนจากสกิลที่เสริมให้เป็นเป้าหมายก่อน
    Desperation
    ใช้เสริมสกิลที่สร้างมิเนียน เพื่อให้สกิลของคุณที่เลือกมิเนียนเป็นเป้าหมายได้ทำการเลือกมิเนียนจากสกิลที่เสริมให้เป็นเป้าหมายก่อน และทำให้พวกมันนับว่าถูกจุดระเบิดได้เสมอ
    Loyalty
    ใช้เสริมสกิลมิเนียน เพื่อให้มิเนียนที่เสริมสร้างความเสียหายเพิ่มขึ้น อีก และทำให้สกิลสั่งการของมิเนียนนี้มีความเร็วในการฟื้นฟูคูลดาวน์เพิ่มขึ้น
    Romira's Requital
    ใช้เสริมสกิลมิเนียน เพื่อให้มิเนียนที่เสริมสร้างความเสียหายเพิ่มขึ้น อีก และทำให้สกิลสั่งการของมิเนียนนี้มีความเร็วในการฟื้นฟูคูลดาวน์เพิ่มขึ้น
    Romira's Requital
    ใช้เสริมสกิลมิเนียน เพื่อให้สกิลสั่งการของมิเนียนที่เสริมมีความเร็วในการฟื้นฟูคูลดาวน์เพิ่มขึ้นเป็นอย่างยิ่ง
    Delayed Reaction
    ใช้เสริมสกิลมิเนียน เพื่อให้สกิลสั่งการของมิเนียนที่เสริมมีความเร็วในการฟื้นฟูคูลดาวน์เพิ่มขึ้นอย่างมหาศาล แต่จะไม่สร้างความเสียหายด้วยสกิลที่ไม่ใช่สกิลสั่งการ
    {จิตเยือกเย็น}
    ใช้เสริมสกิลมิเนียนที่อัญเชิญมิเนียน เพื่อให้มิเนียนที่เสริมสร้างความเสียหายเพิ่มขึ้น อีก ตามจำนวนชนิดของมิเนียนคืนชีพที่แตกต่างกันที่คุณอัญเชิญ
    Living Lightning
    ใช้เสริมสกิลที่อัญเชิญมิเนียนยั่งยืน เพื่อให้มิเนียนที่ถูกเสริมมีขนาดใหญ่ขึ้น มีพลังชีวิตเพิ่มขึ้น อีก และสร้างความเสียหายเพิ่มขึ้น อีก แต่มีค่าใช้งานพลังวิญญาณเพิ่มขึ้น อีก เป็นอย่างยิ่ง
    Kurgal's Leash
    ใช้เสริมมิเนียนที่สั่งการได้ เพื่อให้คุณและมิเนียนที่เสริมได้รับสถานะ อำนาจอธรรม เมื่อคุณสั่งการมัน
    Amanamu's Tithe
    ใช้เสริมสกิลมิเนียนยั่งยืน เพื่อให้การตายของมิเนียนที่ถูกเสริมมีโอกาสมอบ ม็อดมอนสเตอร์อะบิส 1 อย่างให้กับคุณ
    [DNT] Sand Djinn
    มนุษย์
    SpectreY
    Tagsearth_elemental, humanoid, medium_movement, sand_blood, Unarmed_onhit_audio
    พลังชีวิต
    100%
    ค่าต้านทาน
    0 0 0 0
    Damage
    100%
    ความแม่นยำ
    100%
    Attack Distance
    6 ~ 6
    {เวลาโจมตี}
    0 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    100%
    Model Size
    100%
    Type
    SandDjinn
    Metadata
    SandDjinn
    IsSummoned
    Y
    เลเวล
    68
    พลังชีวิต
    7,757
    Damage
    233
    ความเสียหายเวท
    233
    ความแม่นยำ
    2,464
    {เวลาโจมตี}
    0
    ค่าประสบการณ์
    28,634
    Minion Life
    6,930
    Minion Damage
    969
    Minion Armour
    2,413
    KnifeThrowSandDjinn
    Area, Spell, Physical, Damage, Cooldown, Projectile, CannotChain, GroundTargetedProjectile
    [DNT] Knife Toss
    {เวลาร่าย}: 0.8 {วิ}
    คูลดาวน์: 5 {วิ}
    [DNT] Throw a knife, knife go boom (sort of)
    สร้างความเสียหาย กายภาพ 14.56 ถึง 21.84
    เจาะทะลุ ทุกเป้าหมาย
    โพรเจกไทล์ ไม่สามารถ แยก ได้
    base is projectile [1]
    is commandable skill [1]
    projectiles fire at ground [1]
    ExplosiveTeleportSandDjinn
    Area, Spell, Physical, Damage, Cooldown
    [DNT] Explode Teleport
    {เวลาร่าย}: 0.8 {วิ}
    คูลดาวน์: 5 {วิ}
    [DNT] Explode, Teleport, repeat. Profit?
    สร้างความเสียหาย กายภาพ 14.56 ถึง 21.84
    สร้างสถานะ แพ้คริติคอล 2 ระดับเมื่อปะทะ
    [DNT] Explosion radius is 2.5 metres
    [DNT] Deals 100% more Damage per previous teleportation in sequence
    base skill effect duration [4000]
    explode teleport X stacks of critical weakness [1]
    is area damage [1]
    is commandable skill [1]
    HandSlamSandDjinn
    Area, Spell, Physical, Damage, Channel
    [DNT] Hand Slam
    {เวลาร่าย}: 0.5 {วิ}
    คูลดาวน์: 10 {วิ}
    [DNT] Channel your Hand onto the face of your enemies
    สร้างความเสียหาย กายภาพ 1935 ถึง 2902
    active skill base area of effect radius [10]
    active skill base secondary area of effect radius [35]
    channel start lock cancelling of cast time % [100]
    is area damage [1]
    is commandable skill [1]
    sand djinn hand slam maximum number of stages [4]

    Object Type

    version 2
    extends "Metadata/Monsters/PlayerSummonedDjinnBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/PlayerSummonedDjinnBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/MarakethSamdDjinn/SandDjinn"] = {
        name = "[DNT] Sand Djinn",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 0,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "KnifeThrowSandDjinn",
            "ExplosiveTeleportSandDjinn",
            "HandSlamSandDjinn",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["KnifeThrowSandDjinn"] = {
        name = "[DNT] Knife Toss",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "[DNT] Throw a knife, knife go boom (sort of)",
        skillTypes = {
            [SkillType.Area] = true,
            [SkillType.Spell] = true,
            [SkillType.Physical] = true,
            [SkillType.Damage] = true,
            [SkillType.Cooldown] = true,
            [SkillType.Projectile] = true,
            [SkillType.CannotChain] = true,
            [SkillType.GroundTargetedProjectile] = true,
        },
        statDescriptionScope = "djinn_knife_throw",
        castTime = 0.8,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "base_is_projectile",
            "is_commandable_skill",
            "projectiles_fire_at_ground",
            "always_pierce",
            "projectiles_cannot_split",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 8, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, critChance = 8, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, critChance = 8, levelRequirement = 5, statInterpolation = {3, 3},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, critChance = 8, levelRequirement = 7, statInterpolation = {3, 3},  cost = { }, },
            [5] = {0.80000001192093, 1.2000000476837, critChance = 8, levelRequirement = 9, statInterpolation = {3, 3},  cost = { }, },
            [6] = {0.80000001192093, 1.2000000476837, critChance = 8, levelRequirement = 11, statInterpolation = {3, 3},  cost = { }, },
            [7] = {0.80000001192093, 1.2000000476837, critChance = 8, levelRequirement = 13, statInterpolation = {3, 3},  cost = { }, },
            [8] = {0.80000001192093, 1.2000000476837, critChance = 8, levelRequirement = 15, statInterpolation = {3, 3},  cost = { }, },
            [9] = {0.80000001192093, 1.2000000476837, critChance = 8, levelRequirement = 17, statInterpolation = {3, 3},  cost = { }, },
            [10] = {0.80000001192093, 1.2000000476837, critChance = 8, levelRequirement = 19, statInterpolation = {3, 3},  cost = { }, },
            [11] = {0.80000001192093, 1.2000000476837, critChance = 8, levelRequirement = 21, statInterpolation = {3, 3},  cost = { }, },
            [12] = {0.80000001192093, 1.2000000476837, critChance = 8, levelRequirement = 23, statInterpolation = {3, 3},  cost = { }, },
            [13] = {0.80000001192093, 1.2000000476837, critChance = 8, levelRequirement = 25, statInterpolation = {3, 3},  cost = { }, },
            [14] = {0.80000001192093, 1.2000000476837, critChance = 8, levelRequirement = 27, statInterpolation = {3, 3},  cost = { }, },
            [15] = {0.80000001192093, 1.2000000476837, critChance = 8, levelRequirement = 29, statInterpolation = {3, 3},  cost = { }, },
            [16] = {0.80000001192093, 1.2000000476837, critChance = 8, levelRequirement = 31, statInterpolation = {3, 3},  cost = { }, },
            [17] = {0.80000001192093, 1.2000000476837, critChance = 8, levelRequirement = 33, statInterpolation = {3, 3},  cost = { }, },
            [18] = {0.80000001192093, 1.2000000476837, critChance = 8, levelRequirement = 35, statInterpolation = {3, 3},  cost = { }, },
            [19] = {0.80000001192093, 1.2000000476837, critChance = 8, levelRequirement = 37, statInterpolation = {3, 3},  cost = { }, },
            [20] = {0.80000001192093, 1.2000000476837, critChance = 8, levelRequirement = 39, statInterpolation = {3, 3},  cost = { }, },
            [21] = {0.80000001192093, 1.2000000476837, critChance = 8, levelRequirement = 41, statInterpolation = {3, 3},  cost = { }, },
            [22] = {0.80000001192093, 1.2000000476837, critChance = 8, levelRequirement = 43, statInterpolation = {3, 3},  cost = { }, },
            [23] = {0.80000001192093, 1.2000000476837, critChance = 8, levelRequirement = 45, statInterpolation = {3, 3},  cost = { }, },
            [24] = {0.80000001192093, 1.2000000476837, critChance = 8, levelRequirement = 47, statInterpolation = {3, 3},  cost = { }, },
            [25] = {0.80000001192093, 1.2000000476837, critChance = 8, levelRequirement = 49, statInterpolation = {3, 3},  cost = { }, },
            [26] = {0.80000001192093, 1.2000000476837, critChance = 8, levelRequirement = 51, statInterpolation = {3, 3},  cost = { }, },
            [27] = {0.80000001192093, 1.2000000476837, critChance = 8, levelRequirement = 53, statInterpolation = {3, 3},  cost = { }, },
            [28] = {0.80000001192093, 1.2000000476837, critChance = 8, levelRequirement = 55, statInterpolation = {3, 3},  cost = { }, },
            [29] = {0.80000001192093, 1.2000000476837, critChance = 8, levelRequirement = 57, statInterpolation = {3, 3},  cost = { }, },
            [30] = {0.80000001192093, 1.2000000476837, critChance = 8, levelRequirement = 59, statInterpolation = {3, 3},  cost = { }, },
            [31] = {0.80000001192093, 1.2000000476837, critChance = 8, levelRequirement = 61, statInterpolation = {3, 3},  cost = { }, },
            [32] = {0.80000001192093, 1.2000000476837, critChance = 8, levelRequirement = 63, statInterpolation = {3, 3},  cost = { }, },
            [33] = {0.80000001192093, 1.2000000476837, critChance = 8, levelRequirement = 65, statInterpolation = {3, 3},  cost = { }, },
            [34] = {0.80000001192093, 1.2000000476837, critChance = 8, levelRequirement = 67, statInterpolation = {3, 3},  cost = { }, },
            [35] = {0.80000001192093, 1.2000000476837, critChance = 8, levelRequirement = 69, statInterpolation = {3, 3},  cost = { }, },
            [36] = {0.80000001192093, 1.2000000476837, critChance = 8, levelRequirement = 71, statInterpolation = {3, 3},  cost = { }, },
            [37] = {0.80000001192093, 1.2000000476837, critChance = 8, levelRequirement = 73, statInterpolation = {3, 3},  cost = { }, },
            [38] = {0.80000001192093, 1.2000000476837, critChance = 8, levelRequirement = 75, statInterpolation = {3, 3},  cost = { }, },
            [39] = {0.80000001192093, 1.2000000476837, critChance = 8, levelRequirement = 77, statInterpolation = {3, 3},  cost = { }, },
            [40] = {0.80000001192093, 1.2000000476837, critChance = 8, levelRequirement = 79, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExplosiveTeleportSandDjinn"] = {
        name = "[DNT] Explode Teleport",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "[DNT] Explode, Teleport, repeat. Profit?",
        skillTypes = {
            [SkillType.Area] = true,
            [SkillType.Spell] = true,
            [SkillType.Physical] = true,
            [SkillType.Damage] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "djinn_explosive_teleport",
        castTime = 0.8,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "apply_X_stacks_of_critical_weakness_on_hit",
            "active_skill_base_area_of_effect_radius",
            "djinn_damage_+%_final_per_teleport_in_sequence",
            "explode_teleport_X_stacks_of_critical_weakness",
            "base_skill_effect_duration",
            "is_area_damage",
            "is_commandable_skill",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 2, 25, 100, 1, 4000, critChance = 8, levelRequirement = 1, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 2, 25, 100, 1, 4000, critChance = 8, levelRequirement = 3.452, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 2, 25, 100, 1, 4000, critChance = 8, levelRequirement = 6.767, statInterpolation = {3, 3, 1},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 2, 25, 100, 1, 4000, critChance = 8, levelRequirement = 10.308, statInterpolation = {3, 3, 1},  cost = { }, },
            [5] = {0.80000001192093, 1.2000000476837, 2, 25, 100, 1, 4000, critChance = 8, levelRequirement = 14.075, statInterpolation = {3, 3, 1},  cost = { }, },
            [6] = {0.80000001192093, 1.2000000476837, 2, 25, 100, 1, 4000, critChance = 8, levelRequirement = 18.068, statInterpolation = {3, 3, 1},  cost = { }, },
            [7] = {0.80000001192093, 1.2000000476837, 2, 25, 100, 1, 4000, critChance = 8, levelRequirement = 22.287, statInterpolation = {3, 3, 1},  cost = { }, },
            [8] = {0.80000001192093, 1.2000000476837, 2, 25, 100, 1, 4000, critChance = 8, levelRequirement = 26.732, statInterpolation = {3, 3, 1},  cost = { }, },
            [9] = {0.80000001192093, 1.2000000476837, 2, 25, 100, 1, 4000, critChance = 8, levelRequirement = 31.403, statInterpolation = {3, 3, 1},  cost = { }, },
            [10] = {0.80000001192093, 1.2000000476837, 2, 25, 100, 1, 4000, critChance = 8, levelRequirement = 36.3, statInterpolation = {3, 3, 1},  cost = { }, },
            [11] = {0.80000001192093, 1.2000000476837, 2, 25, 100, 1, 4000, critChance = 8, levelRequirement = 41.423, statInterpolation = {3, 3, 1},  cost = { }, },
            [12] = {0.80000001192093, 1.2000000476837, 2, 25, 100, 1, 4000, critChance = 8, levelRequirement = 46.772, statInterpolation = {3, 3, 1},  cost = { }, },
            [13] = {0.80000001192093, 1.2000000476837, 2, 25, 100, 1, 4000, critChance = 8, levelRequirement = 52.347, statInterpolation = {3, 3, 1},  cost = { }, },
            [14] = {0.80000001192093, 1.2000000476837, 2, 25, 100, 1, 4000, critChance = 8, levelRequirement = 58.148, statInterpolation = {3, 3, 1},  cost = { }, },
            [15] = {0.80000001192093, 1.2000000476837, 2, 25, 100, 1, 4000, critChance = 8, levelRequirement = 64.175, statInterpolation = {3, 3, 1},  cost = { }, },
            [16] = {0.80000001192093, 1.2000000476837, 2, 25, 100, 1, 4000, critChance = 8, levelRequirement = 70.428, statInterpolation = {3, 3, 1},  cost = { }, },
            [17] = {0.80000001192093, 1.2000000476837, 2, 25, 100, 1, 4000, critChance = 8, levelRequirement = 76.907, statInterpolation = {3, 3, 1},  cost = { }, },
            [18] = {0.80000001192093, 1.2000000476837, 2, 25, 100, 1, 4000, critChance = 8, levelRequirement = 83.612, statInterpolation = {3, 3, 1},  cost = { }, },
            [19] = {0.80000001192093, 1.2000000476837, 2, 25, 100, 1, 4000, critChance = 8, levelRequirement = 90.543, statInterpolation = {3, 3, 1},  cost = { }, },
            [20] = {0.80000001192093, 1.2000000476837, 2, 25, 100, 1, 4000, critChance = 8, levelRequirement = 97.7, statInterpolation = {3, 3, 1},  cost = { }, },
            [21] = {0.80000001192093, 1.2000000476837, 2, 25, 100, 1, 4000, critChance = 8, levelRequirement = 105.083, statInterpolation = {3, 3, 1},  cost = { }, },
            [22] = {0.80000001192093, 1.2000000476837, 2, 25, 100, 1, 4000, critChance = 8, levelRequirement = 112.692, statInterpolation = {3, 3, 1},  cost = { }, },
            [23] = {0.80000001192093, 1.2000000476837, 2, 25, 100, 1, 4000, critChance = 8, levelRequirement = 120.527, statInterpolation = {3, 3, 1},  cost = { }, },
            [24] = {0.80000001192093, 1.2000000476837, 2, 25, 100, 1, 4000, critChance = 8, levelRequirement = 128.588, statInterpolation = {3, 3, 1},  cost = { }, },
            [25] = {0.80000001192093, 1.2000000476837, 2, 25, 100, 1, 4000, critChance = 8, levelRequirement = 136.875, statInterpolation = {3, 3, 1},  cost = { }, },
            [26] = {0.80000001192093, 1.2000000476837, 2, 25, 100, 1, 4000, critChance = 8, levelRequirement = 145.388, statInterpolation = {3, 3, 1},  cost = { }, },
            [27] = {0.80000001192093, 1.2000000476837, 2, 25, 100, 1, 4000, critChance = 8, levelRequirement = 154.127, statInterpolation = {3, 3, 1},  cost = { }, },
            [28] = {0.80000001192093, 1.2000000476837, 2, 25, 100, 1, 4000, critChance = 8, levelRequirement = 163.092, statInterpolation = {3, 3, 1},  cost = { }, },
            [29] = {0.80000001192093, 1.2000000476837, 2, 25, 100, 1, 4000, critChance = 8, levelRequirement = 172.283, statInterpolation = {3, 3, 1},  cost = { }, },
            [30] = {0.80000001192093, 1.2000000476837, 2, 25, 100, 1, 4000, critChance = 8, levelRequirement = 181.7, statInterpolation = {3, 3, 1},  cost = { }, },
            [31] = {0.80000001192093, 1.2000000476837, 2, 25, 100, 1, 4000, critChance = 8, levelRequirement = 191.343, statInterpolation = {3, 3, 1},  cost = { }, },
            [32] = {0.80000001192093, 1.2000000476837, 2, 25, 100, 1, 4000, critChance = 8, levelRequirement = 201.212, statInterpolation = {3, 3, 1},  cost = { }, },
            [33] = {0.80000001192093, 1.2000000476837, 2, 25, 100, 1, 4000, critChance = 8, levelRequirement = 211.307, statInterpolation = {3, 3, 1},  cost = { }, },
            [34] = {0.80000001192093, 1.2000000476837, 2, 25, 100, 1, 4000, critChance = 8, levelRequirement = 221.628, statInterpolation = {3, 3, 1},  cost = { }, },
            [35] = {0.80000001192093, 1.2000000476837, 2, 25, 100, 1, 4000, critChance = 8, levelRequirement = 232.175, statInterpolation = {3, 3, 1},  cost = { }, },
            [36] = {0.80000001192093, 1.2000000476837, 2, 25, 100, 1, 4000, critChance = 8, levelRequirement = 242.948, statInterpolation = {3, 3, 1},  cost = { }, },
            [37] = {0.80000001192093, 1.2000000476837, 2, 25, 100, 1, 4000, critChance = 8, levelRequirement = 253.947, statInterpolation = {3, 3, 1},  cost = { }, },
            [38] = {0.80000001192093, 1.2000000476837, 2, 25, 100, 1, 4000, critChance = 8, levelRequirement = 265.172, statInterpolation = {3, 3, 1},  cost = { }, },
            [39] = {0.80000001192093, 1.2000000476837, 2, 25, 100, 1, 4000, critChance = 8, levelRequirement = 276.623, statInterpolation = {3, 3, 1},  cost = { }, },
            [40] = {0.80000001192093, 1.2000000476837, 2, 25, 100, 1, 4000, critChance = 8, levelRequirement = 288.3, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HandSlamSandDjinn"] = {
        name = "[DNT] Hand Slam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "[DNT] Channel your Hand onto the face of your enemies",
        skillTypes = {
            [SkillType.Area] = true,
            [SkillType.Spell] = true,
            [SkillType.Physical] = true,
            [SkillType.Damage] = true,
            [SkillType.Channel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "active_skill_base_area_of_effect_radius",
            "active_skill_base_secondary_area_of_effect_radius",
            "sand_djinn_hand_slam_maximum_number_of_stages",
            "channel_start_lock_cancelling_of_cast_time_%",
            "is_area_damage",
            "is_commandable_skill",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 10, 35, 4, 100, critChance = 8, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 10, 35, 4, 100, critChance = 8, levelRequirement = 3.452, statInterpolation = {3, 3},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 10, 35, 4, 100, critChance = 8, levelRequirement = 6.767, statInterpolation = {3, 3},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 10, 35, 4, 100, critChance = 8, levelRequirement = 10.308, statInterpolation = {3, 3},  cost = { }, },
            [5] = {0.80000001192093, 1.2000000476837, 10, 35, 4, 100, critChance = 8, levelRequirement = 14.075, statInterpolation = {3, 3},  cost = { }, },
            [6] = {0.80000001192093, 1.2000000476837, 10, 35, 4, 100, critChance = 8, levelRequirement = 18.068, statInterpolation = {3, 3},  cost = { }, },
            [7] = {0.80000001192093, 1.2000000476837, 10, 35, 4, 100, critChance = 8, levelRequirement = 22.287, statInterpolation = {3, 3},  cost = { }, },
            [8] = {0.80000001192093, 1.2000000476837, 10, 35, 4, 100, critChance = 8, levelRequirement = 26.732, statInterpolation = {3, 3},  cost = { }, },
            [9] = {0.80000001192093, 1.2000000476837, 10, 35, 4, 100, critChance = 8, levelRequirement = 31.403, statInterpolation = {3, 3},  cost = { }, },
            [10] = {0.80000001192093, 1.2000000476837, 10, 35, 4, 100, critChance = 8, levelRequirement = 36.3, statInterpolation = {3, 3},  cost = { }, },
            [11] = {0.80000001192093, 1.2000000476837, 10, 35, 4, 100, critChance = 8, levelRequirement = 41.423, statInterpolation = {3, 3},  cost = { }, },
            [12] = {0.80000001192093, 1.2000000476837, 10, 35, 4, 100, critChance = 8, levelRequirement = 46.772, statInterpolation = {3, 3},  cost = { }, },
            [13] = {0.80000001192093, 1.2000000476837, 10, 35, 4, 100, critChance = 8, levelRequirement = 52.347, statInterpolation = {3, 3},  cost = { }, },
            [14] = {0.80000001192093, 1.2000000476837, 10, 35, 4, 100, critChance = 8, levelRequirement = 58.148, statInterpolation = {3, 3},  cost = { }, },
            [15] = {0.80000001192093, 1.2000000476837, 10, 35, 4, 100, critChance = 8, levelRequirement = 64.175, statInterpolation = {3, 3},  cost = { }, },
            [16] = {0.80000001192093, 1.2000000476837, 10, 35, 4, 100, critChance = 8, levelRequirement = 70.428, statInterpolation = {3, 3},  cost = { }, },
            [17] = {0.80000001192093, 1.2000000476837, 10, 35, 4, 100, critChance = 8, levelRequirement = 76.907, statInterpolation = {3, 3},  cost = { }, },
            [18] = {0.80000001192093, 1.2000000476837, 10, 35, 4, 100, critChance = 8, levelRequirement = 83.612, statInterpolation = {3, 3},  cost = { }, },
            [19] = {0.80000001192093, 1.2000000476837, 10, 35, 4, 100, critChance = 8, levelRequirement = 90.543, statInterpolation = {3, 3},  cost = { }, },
            [20] = {0.80000001192093, 1.2000000476837, 10, 35, 4, 100, critChance = 8, levelRequirement = 97.7, statInterpolation = {3, 3},  cost = { }, },
            [21] = {0.80000001192093, 1.2000000476837, 10, 35, 4, 100, critChance = 8, levelRequirement = 105.083, statInterpolation = {3, 3},  cost = { }, },
            [22] = {0.80000001192093, 1.2000000476837, 10, 35, 4, 100, critChance = 8, levelRequirement = 112.692, statInterpolation = {3, 3},  cost = { }, },
            [23] = {0.80000001192093, 1.2000000476837, 10, 35, 4, 100, critChance = 8, levelRequirement = 120.527, statInterpolation = {3, 3},  cost = { }, },
            [24] = {0.80000001192093, 1.2000000476837, 10, 35, 4, 100, critChance = 8, levelRequirement = 128.588, statInterpolation = {3, 3},  cost = { }, },
            [25] = {0.80000001192093, 1.2000000476837, 10, 35, 4, 100, critChance = 8, levelRequirement = 136.875, statInterpolation = {3, 3},  cost = { }, },
            [26] = {0.80000001192093, 1.2000000476837, 10, 35, 4, 100, critChance = 8, levelRequirement = 145.388, statInterpolation = {3, 3},  cost = { }, },
            [27] = {0.80000001192093, 1.2000000476837, 10, 35, 4, 100, critChance = 8, levelRequirement = 154.127, statInterpolation = {3, 3},  cost = { }, },
            [28] = {0.80000001192093, 1.2000000476837, 10, 35, 4, 100, critChance = 8, levelRequirement = 163.092, statInterpolation = {3, 3},  cost = { }, },
            [29] = {0.80000001192093, 1.2000000476837, 10, 35, 4, 100, critChance = 8, levelRequirement = 172.283, statInterpolation = {3, 3},  cost = { }, },
            [30] = {0.80000001192093, 1.2000000476837, 10, 35, 4, 100, critChance = 8, levelRequirement = 181.7, statInterpolation = {3, 3},  cost = { }, },
            [31] = {0.80000001192093, 1.2000000476837, 10, 35, 4, 100, critChance = 8, levelRequirement = 191.343, statInterpolation = {3, 3},  cost = { }, },
            [32] = {0.80000001192093, 1.2000000476837, 10, 35, 4, 100, critChance = 8, levelRequirement = 201.212, statInterpolation = {3, 3},  cost = { }, },
            [33] = {0.80000001192093, 1.2000000476837, 10, 35, 4, 100, critChance = 8, levelRequirement = 211.307, statInterpolation = {3, 3},  cost = { }, },
            [34] = {0.80000001192093, 1.2000000476837, 10, 35, 4, 100, critChance = 8, levelRequirement = 221.628, statInterpolation = {3, 3},  cost = { }, },
            [35] = {0.80000001192093, 1.2000000476837, 10, 35, 4, 100, critChance = 8, levelRequirement = 232.175, statInterpolation = {3, 3},  cost = { }, },
            [36] = {0.80000001192093, 1.2000000476837, 10, 35, 4, 100, critChance = 8, levelRequirement = 242.948, statInterpolation = {3, 3},  cost = { }, },
            [37] = {0.80000001192093, 1.2000000476837, 10, 35, 4, 100, critChance = 8, levelRequirement = 253.947, statInterpolation = {3, 3},  cost = { }, },
            [38] = {0.80000001192093, 1.2000000476837, 10, 35, 4, 100, critChance = 8, levelRequirement = 265.172, statInterpolation = {3, 3},  cost = { }, },
            [39] = {0.80000001192093, 1.2000000476837, 10, 35, 4, 100, critChance = 8, levelRequirement = 276.623, statInterpolation = {3, 3},  cost = { }, },
            [40] = {0.80000001192093, 1.2000000476837, 10, 35, 4, 100, critChance = 8, levelRequirement = 288.3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
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