[DNT] Summon Sand Djinn
Nivel: (1–20)
Requiere: Nivel (1–90)
[DNT] Fill me in
[DNT] Summon Sand Djinn
[DNT] Sand Djinn Command 1
Costo: (8–83) de maná
Las habilidades se administran en el panel de habilidades.
Level Effect /40
NivelRequiereNivelBase DamageMinion Level
100100%, 100%, 100%2
230100%, 100%, 100%4
360100%, 100%, 100%6
4100100%, 100%, 100%8
5140100%, 100%, 100%10
6180100%, 100%, 100%12
7220100%, 100%, 100%14
8260100%, 100%, 100%16
9310100%, 100%, 100%18
10360100%, 100%, 100%20
11410100%, 100%, 100%22
12460100%, 100%, 100%24
13520100%, 100%, 100%26
14580100%, 100%, 100%28
15640100%, 100%, 100%30
16660100%, 100%, 100%32
17720100%, 100%, 100%34
18780100%, 100%, 100%36
19840100%, 100%, 100%38
20900100%, 100%, 100%40
210100%, 100%, 100%42
220100%, 100%, 100%44
230100%, 100%, 100%46
240100%, 100%, 100%48
250100%, 100%, 100%50
260100%, 100%, 100%52
270100%, 100%, 100%54
280100%, 100%, 100%56
290100%, 100%, 100%58
300100%, 100%, 100%60
310100%, 100%, 100%62
320100%, 100%, 100%64
330100%, 100%, 100%66
340100%, 100%, 100%68
350100%, 100%, 100%70
360100%, 100%, 100%72
370100%, 100%, 100%74
380100%, 100%, 100%76
390100%, 100%, 100%78
400100%, 100%, 100%80
Attribute /6

[DNT] Summon Sand Djinn

NombreMostrar descripciones completas
BaseType [DNT] Summon Sand Djinn
Class Gemas de habilidad
TargetTypesAny
TypeMinion, CreatesMinion, Persistent, HasReservation, MinionsAreUndamagable, NoAttackInPlace
ItemTypeMetadata/Items/Gem/SkillGemAscendancySummonSandDjinn
ActiveSkillsCodesummon_sand_djinn
[DNT] Summon Sand Djinn
Nivel: (1–20)
Requiere: Nivel (1–90)
[DNT] Fill me in
[DNT] Summon Sand Djinn
is resummoning minion [1]
skill desired initial amount [1]
[DNT] Sand Djinn Command 1
Costo: (8–83) de maná
base deal no damage [1]
can perform skill while moving [1]
command minion does not interrupt [1]
minions do not move to skill target [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]
skill is command [1]
Las habilidades se administran en el panel de habilidades.
Supported By /13
  • Active Type: Minion, CreatesMinion, Physical, Persistent, HasReservation, MinionsAreUndamagable, CommandableMinion, ReserveInAllSets
  • Metadata/Items/Currency/RandomFossilOutcome1
    Asiste habilidades que crean esbirros para que esos esbirros no puedan infligir ni recibir daño. No puede asistir habilidades que crean esbirros que no pueden recibir daño.
    Ritual de sacrificio
    Asiste habilidades físicas para otorgarles un nivel adicional. No asiste habilidades que no tienen niveles.
    Forúnculo sangriento
    Asiste habilidades de esbirros para otorgarles un nivel adicional. No asiste habilidades que no tienen niveles.
    Obstinado
    Asiste habilidades que crean esbirros para que tus habilidades que toman como objetivo a los esbirros prioricen a los esbirros de la habilidad asistida.
    Obstinado
    Asiste habilidades que crean esbirros para que tus habilidades que toman como objetivo a los esbirros prioricen a los esbirros de la habilidad asistida y también hagan que siempre se consideren detonables.
    Lealtad
    Asiste habilidades de esbirros. Los esbirros asistidos infligen más daño y tienen la velocidad de recuperación del enfriamiento aumentada con las habilidades de órdenes.
    Compensación de Romira
    Asiste habilidades de esbirros. Los esbirros asistidos infligen más daño y tienen la velocidad de recuperación del enfriamiento aumentada con las habilidades de órdenes.
    Disparos cargados II
    Asiste habilidades de esbirros. Los esbirros asistidos tienen la velocidad de recuperación del enfriamiento significativamente aumentada con las habilidades de órdenes.
    Obscenidad I
    Asiste esbirros que tienen habilidades de órdenes. Los esbirros asistidos tienen la velocidad de recuperación del enfriamiento enormemente aumentada para las habilidades de órdenes que usan, pero no infligen daño con habilidades que no sean de órdenes.
    Corazón de hielo
    Asiste habilidades que invocan esbirros. Los esbirros asistidos infligen más daño cuantos más tipos diferentes de esbirros que reviven hayas invocado.
    Metadata/Items/Currency/RandomFossilOutcome1
    Asiste habilidades que invocan esbirros persistentes. Los esbirros asistidos son más grandes, tienen más vida e infligen más daño, pero cuestan bastante más espíritu.
    Control de Kurgal
    Asiste esbirros que pueden recibir órdenes para que tú y el esbirro asistido obtengan poder profano cuando se lo ordenas.
    Diezmo de Amanamu
    Asiste habilidades de esbirros persistentes para otorgarles una probabilidad cuando los esbirros asistidos mueren para que ganes un modificador de monstruo abisal.
    [DNT] Sand Djinn
    Humanoide
    SpectreY
    Tagsearth_elemental, humanoid, medium_movement, sand_blood, Unarmed_onhit_audio
    Vida
    100%
    Resistencia
    0 0 0 0
    Damage
    100%
    Precisión
    100%
    Attack Distance
    6 ~ 6
    Tiempo de ataque
    0 Second
    Damage Spread
    ±20%
    Experiencia
    100%
    Model Size
    100%
    Type
    SandDjinn
    Metadata
    SandDjinn
    IsSummoned
    Y
    Nivel
    68
    Vida
    7,757
    Damage
    233
    Daño de hechizos
    233
    Precisión
    2,464
    Tiempo de ataque
    0
    Experiencia
    28,634
    Minion Life
    6,930
    Minion Damage
    969
    Minion Armour
    2,413
    KnifeThrowSandDjinn
    Area, Spell, Physical, Damage, Cooldown, Projectile, CannotChain, GroundTargetedProjectile
    [DNT] Knife Toss
    Probabilidad de impacto crítico: 8%
    Tiempo de lanzamiento: 0.8 seg
    Tiempo de recarga: 5 seg
    [DNT] Throw a knife, knife go boom (sort of)
    Inflige de 14.56 a 21.84 de daño físico
    Perfora a todos los objetivos
    Los proyectiles no se pueden dividir
    base is projectile [1]
    is commandable skill [1]
    projectiles fire at ground [1]
    ExplosiveTeleportSandDjinn
    Area, Spell, Physical, Damage, Cooldown
    [DNT] Explode Teleport
    Probabilidad de impacto crítico: 8%
    Tiempo de lanzamiento: 0.8 seg
    Tiempo de recarga: 5 seg
    [DNT] Explode, Teleport, repeat. Profit?
    Inflige de 14.56 a 21.84 de daño físico
    [DNT] Explosion radius is 2.5 metres
    [DNT] Deals 100% more Damage per previous teleportation in sequence
    base skill effect duration [4000]
    explode teleport X stacks of critical weakness [1]
    is area damage [1]
    is commandable skill [1]
    HandSlamSandDjinn
    Area, Spell, Physical, Damage, Channel
    [DNT] Hand Slam
    Probabilidad de impacto crítico: 8%
    Tiempo de lanzamiento: 0.5 seg
    Tiempo de recarga: 10 seg
    [DNT] Channel your Hand onto the face of your enemies
    Inflige de 1935 a 2902 de daño físico
    active skill base area of effect radius [10]
    active skill base secondary area of effect radius [35]
    channel start lock cancelling of cast time % [100]
    is area damage [1]
    is commandable skill [1]
    sand djinn hand slam maximum number of stages [4]

    Object Type

    version 2
    extends "Metadata/Monsters/PlayerSummonedDjinnBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/PlayerSummonedDjinnBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/MarakethSamdDjinn/SandDjinn"] = {
        name = "[DNT] Sand Djinn",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 0,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "KnifeThrowSandDjinn",
            "ExplosiveTeleportSandDjinn",
            "HandSlamSandDjinn",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["KnifeThrowSandDjinn"] = {
        name = "[DNT] Knife Toss",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "[DNT] Throw a knife, knife go boom (sort of)",
        skillTypes = {
            [SkillType.Area] = true,
            [SkillType.Spell] = true,
            [SkillType.Physical] = true,
            [SkillType.Damage] = true,
            [SkillType.Cooldown] = true,
            [SkillType.Projectile] = true,
            [SkillType.CannotChain] = true,
            [SkillType.GroundTargetedProjectile] = true,
        },
        statDescriptionScope = "djinn_knife_throw",
        castTime = 0.8,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "base_is_projectile",
            "is_commandable_skill",
            "projectiles_fire_at_ground",
            "always_pierce",
            "projectiles_cannot_split",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 8, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, critChance = 8, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, critChance = 8, levelRequirement = 5, statInterpolation = {3, 3},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, critChance = 8, levelRequirement = 7, statInterpolation = {3, 3},  cost = { }, },
            [5] = {0.80000001192093, 1.2000000476837, critChance = 8, levelRequirement = 9, statInterpolation = {3, 3},  cost = { }, },
            [6] = {0.80000001192093, 1.2000000476837, critChance = 8, levelRequirement = 11, statInterpolation = {3, 3},  cost = { }, },
            [7] = {0.80000001192093, 1.2000000476837, critChance = 8, levelRequirement = 13, statInterpolation = {3, 3},  cost = { }, },
            [8] = {0.80000001192093, 1.2000000476837, critChance = 8, levelRequirement = 15, statInterpolation = {3, 3},  cost = { }, },
            [9] = {0.80000001192093, 1.2000000476837, critChance = 8, levelRequirement = 17, statInterpolation = {3, 3},  cost = { }, },
            [10] = {0.80000001192093, 1.2000000476837, critChance = 8, levelRequirement = 19, statInterpolation = {3, 3},  cost = { }, },
            [11] = {0.80000001192093, 1.2000000476837, critChance = 8, levelRequirement = 21, statInterpolation = {3, 3},  cost = { }, },
            [12] = {0.80000001192093, 1.2000000476837, critChance = 8, levelRequirement = 23, statInterpolation = {3, 3},  cost = { }, },
            [13] = {0.80000001192093, 1.2000000476837, critChance = 8, levelRequirement = 25, statInterpolation = {3, 3},  cost = { }, },
            [14] = {0.80000001192093, 1.2000000476837, critChance = 8, levelRequirement = 27, statInterpolation = {3, 3},  cost = { }, },
            [15] = {0.80000001192093, 1.2000000476837, critChance = 8, levelRequirement = 29, statInterpolation = {3, 3},  cost = { }, },
            [16] = {0.80000001192093, 1.2000000476837, critChance = 8, levelRequirement = 31, statInterpolation = {3, 3},  cost = { }, },
            [17] = {0.80000001192093, 1.2000000476837, critChance = 8, levelRequirement = 33, statInterpolation = {3, 3},  cost = { }, },
            [18] = {0.80000001192093, 1.2000000476837, critChance = 8, levelRequirement = 35, statInterpolation = {3, 3},  cost = { }, },
            [19] = {0.80000001192093, 1.2000000476837, critChance = 8, levelRequirement = 37, statInterpolation = {3, 3},  cost = { }, },
            [20] = {0.80000001192093, 1.2000000476837, critChance = 8, levelRequirement = 39, statInterpolation = {3, 3},  cost = { }, },
            [21] = {0.80000001192093, 1.2000000476837, critChance = 8, levelRequirement = 41, statInterpolation = {3, 3},  cost = { }, },
            [22] = {0.80000001192093, 1.2000000476837, critChance = 8, levelRequirement = 43, statInterpolation = {3, 3},  cost = { }, },
            [23] = {0.80000001192093, 1.2000000476837, critChance = 8, levelRequirement = 45, statInterpolation = {3, 3},  cost = { }, },
            [24] = {0.80000001192093, 1.2000000476837, critChance = 8, levelRequirement = 47, statInterpolation = {3, 3},  cost = { }, },
            [25] = {0.80000001192093, 1.2000000476837, critChance = 8, levelRequirement = 49, statInterpolation = {3, 3},  cost = { }, },
            [26] = {0.80000001192093, 1.2000000476837, critChance = 8, levelRequirement = 51, statInterpolation = {3, 3},  cost = { }, },
            [27] = {0.80000001192093, 1.2000000476837, critChance = 8, levelRequirement = 53, statInterpolation = {3, 3},  cost = { }, },
            [28] = {0.80000001192093, 1.2000000476837, critChance = 8, levelRequirement = 55, statInterpolation = {3, 3},  cost = { }, },
            [29] = {0.80000001192093, 1.2000000476837, critChance = 8, levelRequirement = 57, statInterpolation = {3, 3},  cost = { }, },
            [30] = {0.80000001192093, 1.2000000476837, critChance = 8, levelRequirement = 59, statInterpolation = {3, 3},  cost = { }, },
            [31] = {0.80000001192093, 1.2000000476837, critChance = 8, levelRequirement = 61, statInterpolation = {3, 3},  cost = { }, },
            [32] = {0.80000001192093, 1.2000000476837, critChance = 8, levelRequirement = 63, statInterpolation = {3, 3},  cost = { }, },
            [33] = {0.80000001192093, 1.2000000476837, critChance = 8, levelRequirement = 65, statInterpolation = {3, 3},  cost = { }, },
            [34] = {0.80000001192093, 1.2000000476837, critChance = 8, levelRequirement = 67, statInterpolation = {3, 3},  cost = { }, },
            [35] = {0.80000001192093, 1.2000000476837, critChance = 8, levelRequirement = 69, statInterpolation = {3, 3},  cost = { }, },
            [36] = {0.80000001192093, 1.2000000476837, critChance = 8, levelRequirement = 71, statInterpolation = {3, 3},  cost = { }, },
            [37] = {0.80000001192093, 1.2000000476837, critChance = 8, levelRequirement = 73, statInterpolation = {3, 3},  cost = { }, },
            [38] = {0.80000001192093, 1.2000000476837, critChance = 8, levelRequirement = 75, statInterpolation = {3, 3},  cost = { }, },
            [39] = {0.80000001192093, 1.2000000476837, critChance = 8, levelRequirement = 77, statInterpolation = {3, 3},  cost = { }, },
            [40] = {0.80000001192093, 1.2000000476837, critChance = 8, levelRequirement = 79, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExplosiveTeleportSandDjinn"] = {
        name = "[DNT] Explode Teleport",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "[DNT] Explode, Teleport, repeat. Profit?",
        skillTypes = {
            [SkillType.Area] = true,
            [SkillType.Spell] = true,
            [SkillType.Physical] = true,
            [SkillType.Damage] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "djinn_explosive_teleport",
        castTime = 0.8,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "apply_X_stacks_of_critical_weakness_on_hit",
            "active_skill_base_area_of_effect_radius",
            "djinn_damage_+%_final_per_teleport_in_sequence",
            "explode_teleport_X_stacks_of_critical_weakness",
            "base_skill_effect_duration",
            "is_area_damage",
            "is_commandable_skill",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 2, 25, 100, 1, 4000, critChance = 8, levelRequirement = 1, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 2, 25, 100, 1, 4000, critChance = 8, levelRequirement = 3.452, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 2, 25, 100, 1, 4000, critChance = 8, levelRequirement = 6.767, statInterpolation = {3, 3, 1},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 2, 25, 100, 1, 4000, critChance = 8, levelRequirement = 10.308, statInterpolation = {3, 3, 1},  cost = { }, },
            [5] = {0.80000001192093, 1.2000000476837, 2, 25, 100, 1, 4000, critChance = 8, levelRequirement = 14.075, statInterpolation = {3, 3, 1},  cost = { }, },
            [6] = {0.80000001192093, 1.2000000476837, 2, 25, 100, 1, 4000, critChance = 8, levelRequirement = 18.068, statInterpolation = {3, 3, 1},  cost = { }, },
            [7] = {0.80000001192093, 1.2000000476837, 2, 25, 100, 1, 4000, critChance = 8, levelRequirement = 22.287, statInterpolation = {3, 3, 1},  cost = { }, },
            [8] = {0.80000001192093, 1.2000000476837, 2, 25, 100, 1, 4000, critChance = 8, levelRequirement = 26.732, statInterpolation = {3, 3, 1},  cost = { }, },
            [9] = {0.80000001192093, 1.2000000476837, 2, 25, 100, 1, 4000, critChance = 8, levelRequirement = 31.403, statInterpolation = {3, 3, 1},  cost = { }, },
            [10] = {0.80000001192093, 1.2000000476837, 2, 25, 100, 1, 4000, critChance = 8, levelRequirement = 36.3, statInterpolation = {3, 3, 1},  cost = { }, },
            [11] = {0.80000001192093, 1.2000000476837, 2, 25, 100, 1, 4000, critChance = 8, levelRequirement = 41.423, statInterpolation = {3, 3, 1},  cost = { }, },
            [12] = {0.80000001192093, 1.2000000476837, 2, 25, 100, 1, 4000, critChance = 8, levelRequirement = 46.772, statInterpolation = {3, 3, 1},  cost = { }, },
            [13] = {0.80000001192093, 1.2000000476837, 2, 25, 100, 1, 4000, critChance = 8, levelRequirement = 52.347, statInterpolation = {3, 3, 1},  cost = { }, },
            [14] = {0.80000001192093, 1.2000000476837, 2, 25, 100, 1, 4000, critChance = 8, levelRequirement = 58.148, statInterpolation = {3, 3, 1},  cost = { }, },
            [15] = {0.80000001192093, 1.2000000476837, 2, 25, 100, 1, 4000, critChance = 8, levelRequirement = 64.175, statInterpolation = {3, 3, 1},  cost = { }, },
            [16] = {0.80000001192093, 1.2000000476837, 2, 25, 100, 1, 4000, critChance = 8, levelRequirement = 70.428, statInterpolation = {3, 3, 1},  cost = { }, },
            [17] = {0.80000001192093, 1.2000000476837, 2, 25, 100, 1, 4000, critChance = 8, levelRequirement = 76.907, statInterpolation = {3, 3, 1},  cost = { }, },
            [18] = {0.80000001192093, 1.2000000476837, 2, 25, 100, 1, 4000, critChance = 8, levelRequirement = 83.612, statInterpolation = {3, 3, 1},  cost = { }, },
            [19] = {0.80000001192093, 1.2000000476837, 2, 25, 100, 1, 4000, critChance = 8, levelRequirement = 90.543, statInterpolation = {3, 3, 1},  cost = { }, },
            [20] = {0.80000001192093, 1.2000000476837, 2, 25, 100, 1, 4000, critChance = 8, levelRequirement = 97.7, statInterpolation = {3, 3, 1},  cost = { }, },
            [21] = {0.80000001192093, 1.2000000476837, 2, 25, 100, 1, 4000, critChance = 8, levelRequirement = 105.083, statInterpolation = {3, 3, 1},  cost = { }, },
            [22] = {0.80000001192093, 1.2000000476837, 2, 25, 100, 1, 4000, critChance = 8, levelRequirement = 112.692, statInterpolation = {3, 3, 1},  cost = { }, },
            [23] = {0.80000001192093, 1.2000000476837, 2, 25, 100, 1, 4000, critChance = 8, levelRequirement = 120.527, statInterpolation = {3, 3, 1},  cost = { }, },
            [24] = {0.80000001192093, 1.2000000476837, 2, 25, 100, 1, 4000, critChance = 8, levelRequirement = 128.588, statInterpolation = {3, 3, 1},  cost = { }, },
            [25] = {0.80000001192093, 1.2000000476837, 2, 25, 100, 1, 4000, critChance = 8, levelRequirement = 136.875, statInterpolation = {3, 3, 1},  cost = { }, },
            [26] = {0.80000001192093, 1.2000000476837, 2, 25, 100, 1, 4000, critChance = 8, levelRequirement = 145.388, statInterpolation = {3, 3, 1},  cost = { }, },
            [27] = {0.80000001192093, 1.2000000476837, 2, 25, 100, 1, 4000, critChance = 8, levelRequirement = 154.127, statInterpolation = {3, 3, 1},  cost = { }, },
            [28] = {0.80000001192093, 1.2000000476837, 2, 25, 100, 1, 4000, critChance = 8, levelRequirement = 163.092, statInterpolation = {3, 3, 1},  cost = { }, },
            [29] = {0.80000001192093, 1.2000000476837, 2, 25, 100, 1, 4000, critChance = 8, levelRequirement = 172.283, statInterpolation = {3, 3, 1},  cost = { }, },
            [30] = {0.80000001192093, 1.2000000476837, 2, 25, 100, 1, 4000, critChance = 8, levelRequirement = 181.7, statInterpolation = {3, 3, 1},  cost = { }, },
            [31] = {0.80000001192093, 1.2000000476837, 2, 25, 100, 1, 4000, critChance = 8, levelRequirement = 191.343, statInterpolation = {3, 3, 1},  cost = { }, },
            [32] = {0.80000001192093, 1.2000000476837, 2, 25, 100, 1, 4000, critChance = 8, levelRequirement = 201.212, statInterpolation = {3, 3, 1},  cost = { }, },
            [33] = {0.80000001192093, 1.2000000476837, 2, 25, 100, 1, 4000, critChance = 8, levelRequirement = 211.307, statInterpolation = {3, 3, 1},  cost = { }, },
            [34] = {0.80000001192093, 1.2000000476837, 2, 25, 100, 1, 4000, critChance = 8, levelRequirement = 221.628, statInterpolation = {3, 3, 1},  cost = { }, },
            [35] = {0.80000001192093, 1.2000000476837, 2, 25, 100, 1, 4000, critChance = 8, levelRequirement = 232.175, statInterpolation = {3, 3, 1},  cost = { }, },
            [36] = {0.80000001192093, 1.2000000476837, 2, 25, 100, 1, 4000, critChance = 8, levelRequirement = 242.948, statInterpolation = {3, 3, 1},  cost = { }, },
            [37] = {0.80000001192093, 1.2000000476837, 2, 25, 100, 1, 4000, critChance = 8, levelRequirement = 253.947, statInterpolation = {3, 3, 1},  cost = { }, },
            [38] = {0.80000001192093, 1.2000000476837, 2, 25, 100, 1, 4000, critChance = 8, levelRequirement = 265.172, statInterpolation = {3, 3, 1},  cost = { }, },
            [39] = {0.80000001192093, 1.2000000476837, 2, 25, 100, 1, 4000, critChance = 8, levelRequirement = 276.623, statInterpolation = {3, 3, 1},  cost = { }, },
            [40] = {0.80000001192093, 1.2000000476837, 2, 25, 100, 1, 4000, critChance = 8, levelRequirement = 288.3, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HandSlamSandDjinn"] = {
        name = "[DNT] Hand Slam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "[DNT] Channel your Hand onto the face of your enemies",
        skillTypes = {
            [SkillType.Area] = true,
            [SkillType.Spell] = true,
            [SkillType.Physical] = true,
            [SkillType.Damage] = true,
            [SkillType.Channel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "active_skill_base_area_of_effect_radius",
            "active_skill_base_secondary_area_of_effect_radius",
            "sand_djinn_hand_slam_maximum_number_of_stages",
            "channel_start_lock_cancelling_of_cast_time_%",
            "is_area_damage",
            "is_commandable_skill",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 10, 35, 4, 100, critChance = 8, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 10, 35, 4, 100, critChance = 8, levelRequirement = 3.452, statInterpolation = {3, 3},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 10, 35, 4, 100, critChance = 8, levelRequirement = 6.767, statInterpolation = {3, 3},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 10, 35, 4, 100, critChance = 8, levelRequirement = 10.308, statInterpolation = {3, 3},  cost = { }, },
            [5] = {0.80000001192093, 1.2000000476837, 10, 35, 4, 100, critChance = 8, levelRequirement = 14.075, statInterpolation = {3, 3},  cost = { }, },
            [6] = {0.80000001192093, 1.2000000476837, 10, 35, 4, 100, critChance = 8, levelRequirement = 18.068, statInterpolation = {3, 3},  cost = { }, },
            [7] = {0.80000001192093, 1.2000000476837, 10, 35, 4, 100, critChance = 8, levelRequirement = 22.287, statInterpolation = {3, 3},  cost = { }, },
            [8] = {0.80000001192093, 1.2000000476837, 10, 35, 4, 100, critChance = 8, levelRequirement = 26.732, statInterpolation = {3, 3},  cost = { }, },
            [9] = {0.80000001192093, 1.2000000476837, 10, 35, 4, 100, critChance = 8, levelRequirement = 31.403, statInterpolation = {3, 3},  cost = { }, },
            [10] = {0.80000001192093, 1.2000000476837, 10, 35, 4, 100, critChance = 8, levelRequirement = 36.3, statInterpolation = {3, 3},  cost = { }, },
            [11] = {0.80000001192093, 1.2000000476837, 10, 35, 4, 100, critChance = 8, levelRequirement = 41.423, statInterpolation = {3, 3},  cost = { }, },
            [12] = {0.80000001192093, 1.2000000476837, 10, 35, 4, 100, critChance = 8, levelRequirement = 46.772, statInterpolation = {3, 3},  cost = { }, },
            [13] = {0.80000001192093, 1.2000000476837, 10, 35, 4, 100, critChance = 8, levelRequirement = 52.347, statInterpolation = {3, 3},  cost = { }, },
            [14] = {0.80000001192093, 1.2000000476837, 10, 35, 4, 100, critChance = 8, levelRequirement = 58.148, statInterpolation = {3, 3},  cost = { }, },
            [15] = {0.80000001192093, 1.2000000476837, 10, 35, 4, 100, critChance = 8, levelRequirement = 64.175, statInterpolation = {3, 3},  cost = { }, },
            [16] = {0.80000001192093, 1.2000000476837, 10, 35, 4, 100, critChance = 8, levelRequirement = 70.428, statInterpolation = {3, 3},  cost = { }, },
            [17] = {0.80000001192093, 1.2000000476837, 10, 35, 4, 100, critChance = 8, levelRequirement = 76.907, statInterpolation = {3, 3},  cost = { }, },
            [18] = {0.80000001192093, 1.2000000476837, 10, 35, 4, 100, critChance = 8, levelRequirement = 83.612, statInterpolation = {3, 3},  cost = { }, },
            [19] = {0.80000001192093, 1.2000000476837, 10, 35, 4, 100, critChance = 8, levelRequirement = 90.543, statInterpolation = {3, 3},  cost = { }, },
            [20] = {0.80000001192093, 1.2000000476837, 10, 35, 4, 100, critChance = 8, levelRequirement = 97.7, statInterpolation = {3, 3},  cost = { }, },
            [21] = {0.80000001192093, 1.2000000476837, 10, 35, 4, 100, critChance = 8, levelRequirement = 105.083, statInterpolation = {3, 3},  cost = { }, },
            [22] = {0.80000001192093, 1.2000000476837, 10, 35, 4, 100, critChance = 8, levelRequirement = 112.692, statInterpolation = {3, 3},  cost = { }, },
            [23] = {0.80000001192093, 1.2000000476837, 10, 35, 4, 100, critChance = 8, levelRequirement = 120.527, statInterpolation = {3, 3},  cost = { }, },
            [24] = {0.80000001192093, 1.2000000476837, 10, 35, 4, 100, critChance = 8, levelRequirement = 128.588, statInterpolation = {3, 3},  cost = { }, },
            [25] = {0.80000001192093, 1.2000000476837, 10, 35, 4, 100, critChance = 8, levelRequirement = 136.875, statInterpolation = {3, 3},  cost = { }, },
            [26] = {0.80000001192093, 1.2000000476837, 10, 35, 4, 100, critChance = 8, levelRequirement = 145.388, statInterpolation = {3, 3},  cost = { }, },
            [27] = {0.80000001192093, 1.2000000476837, 10, 35, 4, 100, critChance = 8, levelRequirement = 154.127, statInterpolation = {3, 3},  cost = { }, },
            [28] = {0.80000001192093, 1.2000000476837, 10, 35, 4, 100, critChance = 8, levelRequirement = 163.092, statInterpolation = {3, 3},  cost = { }, },
            [29] = {0.80000001192093, 1.2000000476837, 10, 35, 4, 100, critChance = 8, levelRequirement = 172.283, statInterpolation = {3, 3},  cost = { }, },
            [30] = {0.80000001192093, 1.2000000476837, 10, 35, 4, 100, critChance = 8, levelRequirement = 181.7, statInterpolation = {3, 3},  cost = { }, },
            [31] = {0.80000001192093, 1.2000000476837, 10, 35, 4, 100, critChance = 8, levelRequirement = 191.343, statInterpolation = {3, 3},  cost = { }, },
            [32] = {0.80000001192093, 1.2000000476837, 10, 35, 4, 100, critChance = 8, levelRequirement = 201.212, statInterpolation = {3, 3},  cost = { }, },
            [33] = {0.80000001192093, 1.2000000476837, 10, 35, 4, 100, critChance = 8, levelRequirement = 211.307, statInterpolation = {3, 3},  cost = { }, },
            [34] = {0.80000001192093, 1.2000000476837, 10, 35, 4, 100, critChance = 8, levelRequirement = 221.628, statInterpolation = {3, 3},  cost = { }, },
            [35] = {0.80000001192093, 1.2000000476837, 10, 35, 4, 100, critChance = 8, levelRequirement = 232.175, statInterpolation = {3, 3},  cost = { }, },
            [36] = {0.80000001192093, 1.2000000476837, 10, 35, 4, 100, critChance = 8, levelRequirement = 242.948, statInterpolation = {3, 3},  cost = { }, },
            [37] = {0.80000001192093, 1.2000000476837, 10, 35, 4, 100, critChance = 8, levelRequirement = 253.947, statInterpolation = {3, 3},  cost = { }, },
            [38] = {0.80000001192093, 1.2000000476837, 10, 35, 4, 100, critChance = 8, levelRequirement = 265.172, statInterpolation = {3, 3},  cost = { }, },
            [39] = {0.80000001192093, 1.2000000476837, 10, 35, 4, 100, critChance = 8, levelRequirement = 276.623, statInterpolation = {3, 3},  cost = { }, },
            [40] = {0.80000001192093, 1.2000000476837, 10, 35, 4, 100, critChance = 8, levelRequirement = 288.3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
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