Kelari, the Tainted Sands
Level: (1—20)
Requires: Level (1—90)
Summon Kelari, an invulnerable Sand Djinn Minion, to do your bidding. Kelari will only act when you Command him to do so. Kelari delivers swift Hits with massive Critical Hit potential.
Kelari, the Tainted Sands
Inflicts Critical Weakness on Hit
50% increased Critical Damage Bonus
Command
Cost: (3—37) Mana
Skills can be managed in the Skills Panel.
Recommended Support Gems /5
From /1
Level Effect /40
| Implicit |
|---|
| Inflicts Critical Weakness on Hit |
| 50% increased Critical Damage Bonus |
| Level | Requires Level | Base Damage | Minion Level |
|---|---|---|---|
| 1 | 1 | 100%, 100%, 100%, 100% | 2 |
| 2 | 1 | 100%, 100%, 100%, 100% | 4 |
| 3 | 1 | 100%, 100%, 100%, 100% | 6 |
| 4 | 1 | 100%, 100%, 100%, 100% | 8 |
| 5 | 1 | 100%, 100%, 100%, 100% | 10 |
| 6 | 1 | 100%, 100%, 100%, 100% | 12 |
| 7 | 1 | 100%, 100%, 100%, 100% | 14 |
| 8 | 1 | 100%, 100%, 100%, 100% | 16 |
| 9 | 1 | 100%, 100%, 100%, 100% | 18 |
| 10 | 1 | 100%, 100%, 100%, 100% | 20 |
| 11 | 1 | 100%, 100%, 100%, 100% | 22 |
| 12 | 1 | 100%, 100%, 100%, 100% | 24 |
| 13 | 1 | 100%, 100%, 100%, 100% | 26 |
| 14 | 1 | 100%, 100%, 100%, 100% | 28 |
| 15 | 1 | 100%, 100%, 100%, 100% | 30 |
| 16 | 1 | 100%, 100%, 100%, 100% | 32 |
| 17 | 1 | 100%, 100%, 100%, 100% | 34 |
| 18 | 1 | 100%, 100%, 100%, 100% | 36 |
| 19 | 1 | 100%, 100%, 100%, 100% | 38 |
| 20 | 1 | 100%, 100%, 100%, 100% | 40 |
| 21 | 1 | 100%, 100%, 100%, 100% | 42 |
| 22 | 1 | 100%, 100%, 100%, 100% | 44 |
| 23 | 1 | 100%, 100%, 100%, 100% | 46 |
| 24 | 1 | 100%, 100%, 100%, 100% | 48 |
| 25 | 1 | 100%, 100%, 100%, 100% | 50 |
| 26 | 1 | 100%, 100%, 100%, 100% | 52 |
| 27 | 1 | 100%, 100%, 100%, 100% | 54 |
| 28 | 1 | 100%, 100%, 100%, 100% | 56 |
| 29 | 1 | 100%, 100%, 100%, 100% | 58 |
| 30 | 1 | 100%, 100%, 100%, 100% | 60 |
| 31 | 1 | 100%, 100%, 100%, 100% | 62 |
| 32 | 1 | 100%, 100%, 100%, 100% | 64 |
| 33 | 1 | 100%, 100%, 100%, 100% | 66 |
| 34 | 1 | 100%, 100%, 100%, 100% | 68 |
| 35 | 1 | 100%, 100%, 100%, 100% | 70 |
| 36 | 1 | 100%, 100%, 100%, 100% | 72 |
| 37 | 1 | 100%, 100%, 100%, 100% | 74 |
| 38 | 1 | 100%, 100%, 100%, 100% | 76 |
| 39 | 1 | 100%, 100%, 100%, 100% | 78 |
| 40 | 1 | 100%, 100%, 100%, 100% | 80 |
Attribute /8
Kelari, the Tainted Sands
| Name | Show Full Descriptions |
|---|---|
| Acronym | Hit |
| Id | AscendancySummonSandDjinn |
| BaseType | Kelari, the Tainted Sands |
| Class | Skill Gems |
| TargetTypes | Any, , |
| Type | Minion, CreatesMinion, Physical, Persistent, HasReservation, MinionsAreUndamagable, CommandableMinion, ReserveInAllSets |
| ItemType | Metadata/Items/Gem/SkillGemAscendancySummonSandDjinn |
| ActiveSkillsCode | summon_sand_djinn |
Kelari, the Tainted Sands
Level: (1—20)
Requires: Level (1—90)
Summon Kelari, an invulnerable Sand Djinn Minion, to do your bidding. Kelari will only act when you Command him to do so. Kelari delivers swift Hits with massive Critical Hit potential.
Kelari, the Tainted Sands
Inflicts Critical Weakness on Hit
50% increased Critical Damage Bonus
display statset no hit damage [1]
hide minion frame [1]
is resummoning minion [1]
minion is not interupted when replaced [1]
skill desired amount override [1]
Command
Cost: (3—37) Mana
base deal no damage [1]
can perform skill while moving [1]
command minion does not interrupt [1]
minions do not move to skill target [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]
skill is command [1]
Skills can be managed in the Skills Panel.
Supported By /215
Efficiency I
Supports any skill, making it cost less to use. Cannot support skills which reserve Spirit.
Efficiency II
Supports any skill, making it cost less to use. Cannot support skills which reserve Spirit.
Knockback
Supports any skill that Hits enemies, causing it to Knock Back enemies.
Brutality I
Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types.
Brutality II
Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types.
Brutality III
Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types, as well as giving Hits from that skill a chance to ignore Physical Damage reduction.
Exploit Weakness
Supports any skill that Hits enemies, causing them to deal more Damage against enemies with Broken Armour but preventing them from Breaking Armour themselves. Cannot support skills that Consume Broken Armour.
Armour Break I
Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt.
Armour Break II
Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt. On Fully Breaking Armour with Supported Skills, you have a chance to gain an Endurance Charge.
Armour Break III
Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt. On Fully Breaking Armour with Supported Skills, you have a chance to gain an Endurance Charge.
Steadfast I
Supports Channelling Skills you use yourself, granting you higher Stun Threshold while Channelling them.
Steadfast II
Supports Channelling Skills you use yourself, granting you higher Stun Threshold and Ailment Threshold while Channelling them.
Flamepierce
Supports Skills which can fire Projectiles. Initial Projectile created by Supported Skills will always Pierce Ignited Enemies, but Supported Skills cannot inflict Ignite themselves.
Enduring Impact I
Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when causing a Heavy Stun.
Enduring Impact II
Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when causing a Heavy Stun.
Xoph's Pyre
Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Ignites.
Uul-Netol's Embrace
Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Break Armour.
Uhtred's Exodus
Supports Skills which can gain levels, granting them many additional levels provided no other supports are used with the supported Skill. Does not support skills which do not have levels.
Uhtred's Omen
Supports Skills which can gain levels, granting them many additional levels provided exactly one other support is used with the supported Skill. Does not support skills which do not have levels.
Uhtred's Augury
Supports Skills which can gain levels, granting them many additional levels provided exactly two other supports are used with the supported Skill. Does not support skills which do not have levels.
Amanamu's Tithe
Supports Persistent Minion Skills, granting a chance when Supported Minions die for you to gain an Abyssal Monster Modifier.
Deadly Resolve
Supports Channelling Skills you use yourself. While Channelling Supported Skills, periodically gain stages of Deadly Resolve. Expend a stage of Deadly Resolve when an enemy Hits you to Trigger a deadly slash towards that enemy, dealing more damage based on your Armour.
Multishot I
Supports Projectile skills, making them fire extra Projectiles. Also lowers Attack and Cast speed of supported skills, as well as lessening their damage.
Multishot II
Supports Projectile skills, making them fire extra Projectiles. Also lowers Attack and Cast speed of supported skills, as well as lessening their damage.
Nova Projectiles I
Supports Projectile Skills, making them fire Projectiles in a circle. Does not Support Skills which rain down Projectiles from above.
Projectile Acceleration I
Supports Projectile skills, making those Projectiles travel faster.
Projectile Acceleration II
Supports Projectile skills, making those Projectiles travel faster, and granting them a chance to Pierce Enemies.
Projectile Acceleration III
Supports Projectile skills, making those Projectiles travel faster, and causing increases and reductions to Projectile speed to also apply to Damage.
Pierce I
Supports Projectile skills, making their Projectiles Pierce an enemy but deal less damage after doing so.
Pierce III
Supports Projectile skills, making their Projectiles Pierce an unlimited number of enemies, losing damage as they do so.
Projectile Deceleration I
Supports Projectile skills, making those Projectiles travel more slowly.
Projectile Deceleration II
Supports Projectile skills, making those Projectiles travel more slowly.
Momentum
Supports any damaging skill that you use yourself, causing it to deal more damage if you move a sufficient distance while using the skill. Teleportation does not count towards the distance travelled.
Neural Overload
Supports any skill that Hits enemies. Nearby enemies are marked when they are Primed for Electrocution, and hitting a marked enemy with a supported skill will Electrocute them.
Electrocute
Supports any Skill which can deal Damage. Lightning Damage from Supported Skills can inflict Electrocute, but Supported Skills cannot inflict Shock.
Eonyr's Thunder
[DNT] Supports any Skill which can deal Damage. Lightning Damage from Supported Skills can inflict Electrocute, but Supported Skills cannot inflict Shock. Enemies slain while Electrocuted by Supported Skills explode, dealing a percentage of their maximum Life as Lightning damage.
Pin II
Supports any skill that Hits enemies, allowing its Physical damage to Pin enemies but making it unable to Stun, as well as granting Critial Hit Chance against Immobilised enemies.
Mana Bounty
Supports any skill that Hits enemies, causing enemies it kills to grant more Mana Flask charges.
Life Bounty
Supports any skill that Hits enemies, causing enemies it kills to grant more Life Flask charges.
Swift Affliction I
Supports any skill that deals damage, causing it to deal more non-Ailment damage over time but have a shorter duration.
Swift Affliction II
Supports any skill that deals damage, causing it to deal more non-Ailment damage over time but have a shorter duration.
Swift Affliction III
Supports any skill that deals damage, causing effects with a duration of one second or less to deal more non-Ailment damage over time.
Slow Potency
Supports any skill, causing inflicted Slows to be more powerful.
Cooldown Recovery I
Supports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions.
Cooldown Recovery II
Supports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions.
Ricochet I
Supports any Skill which creates Projectiles, giving those Projectiles a chance to Chain when impacting terrain.
Ricochet II
Supports any Skill which creates Projectiles, giving those Projectiles a chance to Chain when impacting terrain.
Ricochet III
Supports any Skill which creates Projectiles, causing those Projectiles to Chain when impacting terrain, at the cost of any additional Projectiles, as well as causing them to always Pierce.
Ferocity
Supports Skills that you use yourself. Supported Skills will consume a Frenzy Charge on use if possible, and will gain significant Skill Speed if they do. Supported Skills cannot generate Frenzy Charges.
Retreat I
Supports Skills which create Projectiles. Supported Skills deal more damage with Projectiles if you have struck with a Melee Hit in the last eight seconds, but cannot themselves deal Melee Damage.
Retreat II
Supports Skills which create Projectiles. Supported Skills deal more damage with Projectiles if you have struck with a Melee Hit in the last eight seconds, but cannot themselves deal Melee Damage.
Retreat III
Supports Skills which create Projectiles. Supported Skills deal more damage with Projectiles if you have struck with a Melee Hit in the last two seconds, but cannot themselves deal Melee Damage.
Commiserate
Supports Skills you use yourself or Trigger, which can cause Damaging Hits. Supported Skills inflict more powerful Ailments if you are afflicted with those Ailments when you inflict them, while also removing from you any Ailment that they inflict.
Blindside
Supports Skills which can cause Damaging Hits. Supported Skills are more likely to Critically Hit Blinded Enemies, and deal more Damage with Critical Hits against Blinded Enemies, but cannot themselves inflict Blind.
Tul's Stillness
Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Freeze Buildup.
Rakiata's Flow
Supports Skills that can cause Damaging Hits, causing those Hits to treat Enemy Elemental Resistances as inverted.
Atziri's Impatience
Supports Skills with Cooldowns, dramatically increasing the rate at which those Cooldowns Recover, but causing you to lose Life, Mana, and Energy Shield when they are used. Cannot Support Meta Skills or modify the Skills of Minions.
Tacati's Ire
Supports Skills which can cause Damaging Hits. Poison inflicted with Supported Skills deals Damage faster the higher your Rage.
Magnified Area I
Supports any skill with an area of effect, making it larger.
Magnified Area II
Supports any skill with an area of effect, making it larger.
Supercritical
Supports any skill that Hits enemies, causing it to deal more damage with Critical Hits but have less Critical Hit chance.
Oisín's Oath
Supports Skills which Hit enemies, causing their Mana Leech to recover based on Elemental damage instead of Physical damage.
Rapid Casting I
Supports Spells, causing them to cast faster.
Rapid Casting II
Supports Spells, causing them to cast faster.
Concentrated Area
Supports any skill with an area of effect, causing that area to be smaller but any area damage it deals to be higher.
Vilenta's Propulsion
Supports Spell Skills that fire Projectiles, causing increases and reductions to cast speed to also apply to Projectile speed.
Controlled Destruction
Supports Spells that Hit enemies, boosting their damage but preventing them from dealing Critical Hits.
Elemental Focus
Supports any skill that Hits enemies, causing it to deal more Elemental Damage but be unable to inflict Elemental Ailments.
Arcane Surge
Supports Spells you cast yourself, tracking the mana you spend to cast them. Spending enough mana grants a burst of Mana Regeneration and Cast Speed.
Inexorable Critical I
Supports any skill you use yourself that Hits enemies, causing it to accumulate Critical Hit chance over time.
Inexorable Critical II
Supports any skill you use yourself that Hits enemies, causing it to accumulate Critical Hit chance over time, but also reduce your Critical Damage Bonus.
Frost Nexus
Supports any skill that Hits enemies, causing it to create patches of Chilled Ground around Frozen enemies.
Shock Siphon
Supports any skill that Hits enemies, causing you to recover Energy Shield when it kills a Shocked enemy.
Pinpoint Critical
Supports any skill that Hits Enemies, causing it to Critically Hit more often but deal less damage with Critical Hits.
Elemental Discharge
Supports any Spell that Hits enemies, causing it to consume Elemental Ailments on hit to trigger an Elemental Discharge. Cannot support the skills of Minions.
Mana Flare
Supports any Spell that Hits enemies, causing it to trigger a Mana Flare on Critical Hit. The Mana Flare consumes your Mana to deal Fire damage. Cannot support the skills of Minions.
Ambush
Supports any skill that Hits enemies, making it more likely to Critically Hit enemies on full life.
Cold Exposure
Supports any skill that Hits enemies, causing it to inflict Exposure when it Critically Hits an enemy.
Physical Mastery
Supports Physical skills, granting them an additional level. Does not support skills which do not have levels.
Minion Mastery
Supports Minion skills, granting them an additional level. Does not support skills which do not have levels.
Wildshards I
Supports Projectile Spells. Supported Spells have a chance to fire many additional Projectiles in a circle.
Wildshards II
Supports Projectile Spells. Supported Spells have a chance to fire many additional Projectiles in a circle.
Sione's Temper
Supports Projectile Spells. Supported Spells have an increasingly higher chance to fire many additional Projectiles in a circle, resetting when they do.
Rising Tempest
Supports Skills which deal Damage, raising Elemental Damage dealt for each Skill used Recently of a different Elemental type. Cannot support Minion Skills.
Extraction
Supports Spell Skills which cause Damaging Hits. Using supported Spells will cause you to Sacrifice a portion of your Life on use, gaining extra Chaos Damage in exchange. Does not support Persistent Skills, Minion Skills, or Triggered Skills.
Zenith II
Supports Spell Skills. Supported Skills have increased Mana cost Efficiency and deal more damage while you are above 90% of your maximum Mana. Does not modify Skills used by Minions.
Bidding I
Supports Minion Skills. Supported Minions deal more damage and have increased Cooldown Recovery Rate with Command Skills.
Bidding II
Supports Minion Skills. Supported Minions deal more damage and have increased Cooldown Recovery Rate with Command Skills.
Bidding III
Supports Minion Skills. Supported Minions have significantly increased Cooldown Recovery Rate with Command Skills.
Profanity I
Supports Skills you use yourself. Supported Skills consume a Corpse on use, dealing more Chaos Damage if they do. Cannot support Triggered Skills or Reservation Skills.
Profanity II
Supports Skills you use yourself. Supported Skills consume many Corpses on use, dealing more Chaos Damage per Corpse consumed. Cannot support Triggered Skills or Reservation Skills.
Burgeon I
Supports Channelling Skills you use yourself, causing them to deal more damage the longer they have been Channelled.
Burgeon II
Supports Channelling Skills you use yourself, causing them to deal more damage the longer they have been Channelled.
Freezefork
Supports Skills which can fire Projectiles. Projectiles from Supported Skills always Fork when the initial Projectile Hits Frozen Enemies, but Supported Skills cannot build up Freeze themselves.
Verglas
Supports Skills you use yourself which can Hit Enemies. Supported Skills Gain a percentage of their Damage as Cold Damage when you destroy Ice Crystals.
Crackling Barrier
Supports Channelling Skills. While Channelling Supported Skills, you gain Lightning Thorns based off of your maximum Mana.
Volatility
Supports Skills you use yourself which can cause Damaging Hits. Supported Skills grant Volatility on Critical Hit.
Hulking Minions
Supports Skills which summon Persistent Minions. Supported Minions are larger, have more Life, and deal more Damage, but cost significantly more Spirit.
Catharsis
Supports any Skill you use yourself, causing supported Skill to detonate Volatility that is present on you. Supported Skill can only be used while you have a certain amount of Volatility and cannot support Skills which already have another Condition. Does not support Triggered Skills.
Gambleshot
Supports Skills which fire Projectiles that are not ground targeted. Projectiles from Supported Skills randomly Fork, Chain or Pierce.
Living Lightning
Supports Skills which cause Damaging Hits. Living Lightning Minions are created when dealing Lightning damage with Supported Skills - bundles of living electricity that target nearby enemies with Chaining Attacks. Enemies will not directly engage these Minions, and can pass through them. Does not modify skills used by Minions.
Living Lightning II
Supports Skills which cause Damaging Hits. Living Lightning Minions are created when dealing Lightning damage with Supported Skills - bundles of living electricity that target nearby enemies with Chaining Attacks. Enemies will not directly engage these Minions, and can pass through them. Does not modify skills used by Minions.
Esh's Radiance
Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Shock.
Atziri's Call
[DNT] Supports Spells you use yourself which Hit enemies. On Critical Hit with supported Spells, Trigger Atziri's Storm at the location of the nearest enemy.
Kurgal's Leash
Supports Commandable Minions causing you and the Supported Minion to gain Unholy Might when you Command them.
Varashta's Blessing
Supports any Skill that can deal Damage, causing it to deal more Damage per different Command Skill used.
Practical Magic I
Supports Skills which Hit enemies. Heavy Stunning an enemy with Supported Skills increases your Spell damage for a duration.
Practical Magic II
Supports Skills which Hit enemies. Heavy Stunning an enemy with Supported Skills increases your Spell damage for a duration.
Blazing Critical
Supports Skills you use yourself which Hit enemies. Critical Hits with Supported Skills imbue all of your Attacks with Fire damage for a duration.
Concussive Spells
Supports Spells which Hit enemies. Supported Skills Daze on Critically Hitting enemies with Physical damage.
Kelari, the Tainted Sands
Humanoid| Spectre | Y |
|---|---|
| Tags | earth_elemental, humanoid, medium_movement, sand_blood, Unarmed_onhit_audio |
Life
100%
Resistance
Damage
100%
Accuracy
100%
Critical Hits Chance
5%
Attack Distance
6 ~ 6
Attack Time
0 Second
Damage Spread
±20%
Experience
100%
Model Size
100%
Type
SandDjinn
Metadata
SandDjinn
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
7,757
Armour
2,413
Evasion Rating
708
Damage
233
Spell Damage
233
Accuracy
2,502
Attack Time
0
Experience
28,634
Minion Life
6,930
Minion Damage
969
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
KnifeThrowSandDjinn
Area, Spell, Physical, Damage, Cooldown, Projectile, CannotChain, GroundTargetedProjectile
Kelari's Brutality
Critical Hit Chance: 15%
Cast Time: 0.8 sec
Cooldown Time: 5 sec
Command Kelari to throw a volley of knives at the target location. The knives burrow into the ground, then erupt into the air after a short delay, dealing Spell damage.
Pierces all Targets
Projectiles cannot Split
Creates erupting blades within 3 metre radius
Creates 12 erupting blades
base is projectile [1]
base skill show average damage instead of dps [1]
is commandable skill [1]
projectiles fire at ground [1]
skill does not pathfind [1]
ExplosiveTeleportSandDjinn
Area, Spell, Physical, Damage, Cooldown
Kelari's Deception
Critical Hit Chance: 15%
Cast Time: 0.8 sec
Cooldown Time: 5 sec
Command Kelari to create a blast at the target location that deals Spell damage, and leave behind a clone that persists for a short duration. This skill can store multiple charges, and using it again while a clone from a previous use is still alive causes that clone to explode, dealing even more damage.
Explosion radius is 2.5 metres
50% more damage for each previous time this Skill has been used consecutively
base skill effect duration [4000]
base skill show average damage instead of dps [1]
is area damage [1]
is commandable skill [1]
skill does not pathfind [1]
HandSlamSandDjinn
Area, Spell, Physical, Damage, Channel, Cooldown, GainsStages
Kelari's Judgment
Critical Hit Chance: 15%
Cast Time: 0.5 sec
Cooldown Time: 12 sec
Channel and Command Kelari to Channel alongside you, creating blades that hang over the target location. The longer you Channel, the more blades Kelari will create. Upon release, his blades plunge into the ground and create shockwaves that deal Spell damage.
100% more Stun buildup
Shockwave length is 3.5 metres
25% more area of effect per stage
125% more Damage with Hits for each stage
4 maximum stages
base skill show average damage instead of dps [1]
channel start lock cancelling of cast time % [100]
djinn hand slam maximum area of effect +% final [20]
djinn hand slam minimum area of effect +% final [-20]
is area damage [1]
is commandable skill [1]
skill does not pathfind [1]
Object Type
version 2 extends "Metadata/Monsters/PlayerSummonedDjinnBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/MarakethSamdDjinn/SandDjinn"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Kelari, the Tainted Sands",
life = 1,
damage = 1,
damageSpread = 0.2,
attackTime = 0,
attackRange = 6,
accuracy = 1,
skillList = {
"KnifeThrowSandDjinn",
"ExplosiveTeleportSandDjinn",
"HandSlamSandDjinn",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["KnifeThrowSandDjinn"] = {
name = "Kelari's Brutality",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "[Command] Kelari to throw a volley of knives at the target location. The knives burrow into the ground, then erupt into the air after a short delay, dealing [Spell] damage.",
skillTypes = {
[SkillType.Area] = true,
[SkillType.Spell] = true,
[SkillType.Physical] = true,
[SkillType.Damage] = true,
[SkillType.Cooldown] = true,
[SkillType.Projectile] = true,
[SkillType.CannotChain] = true,
[SkillType.GroundTargetedProjectile] = true,
},
statDescriptionScope = "djinn_knife_throw/statset_0",
castTime = 0.8,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"djinn_knife_throw_number_of_knives_created",
"active_skill_base_area_of_effect_radius",
"base_is_projectile",
"is_commandable_skill",
"projectiles_fire_at_ground",
"always_pierce",
"projectiles_cannot_split",
"skill_does_not_pathfind",
"base_skill_show_average_damage_instead_of_dps",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 12, 30, critChance = 15, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ExplosiveTeleportSandDjinn"] = {
name = "Kelari's Deception",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "[Command] Kelari to create a blast at the target location that deals [Spell] damage, and leave behind a clone that persists for a short duration. This skill can store multiple charges, and using it again while a clone from a previous use is still alive causes that clone to explode, dealing even more damage.",
skillTypes = {
[SkillType.Area] = true,
[SkillType.Spell] = true,
[SkillType.Physical] = true,
[SkillType.Damage] = true,
[SkillType.Cooldown] = true,
},
statDescriptionScope = "djinn_explosive_teleport",
castTime = 0.8,
baseFlags = {
area = true,
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"active_skill_base_area_of_effect_radius",
"djinn_damage_+%_final_per_teleport_in_sequence",
"base_skill_effect_duration",
"is_area_damage",
"is_commandable_skill",
"skill_does_not_pathfind",
"base_skill_show_average_damage_instead_of_dps",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 25, 50, 4000, critChance = 15, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["HandSlamSandDjinn"] = {
name = "Kelari's Judgment",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "[Channelling|Channel] and [Command] Kelari to [Channelling|Channel] alongside you, creating blades that hang over the target location. The longer you [Channelling|Channel], the more blades Kelari will create. Upon release, his blades plunge into the ground and create shockwaves that deal [Spell] damage.",
skillTypes = {
[SkillType.Area] = true,
[SkillType.Spell] = true,
[SkillType.Physical] = true,
[SkillType.Damage] = true,
[SkillType.Channel] = true,
[SkillType.Cooldown] = true,
[SkillType.GainsStages] = true,
},
statDescriptionScope = "djinn_hand_slam",
castTime = 0.5,
baseFlags = {
area = true,
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"active_skill_base_area_of_effect_radius",
"sand_djinn_hand_slam_maximum_number_of_stages",
"channel_start_lock_cancelling_of_cast_time_%",
"djinn_hand_slam_minimum_area_of_effect_+%_final",
"djinn_hand_slam_maximum_area_of_effect_+%_final",
"djinn_hand_slam_area_of_effect_+%_final_per_additional_stage",
"djinn_hand_slam_damage_+%_final_per_additional_stage",
"apply_X_stacks_of_critical_weakness_on_hit",
"active_skill_hit_damage_stun_multiplier_+%_final",
"is_area_damage",
"is_commandable_skill",
"skill_does_not_pathfind",
"base_skill_show_average_damage_instead_of_dps",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 35, 4, 100, -20, 20, 25, 125, 4, 100, critChance = 15, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.