[DNT] Summon Sand Djinn
Nível: (1–20)
Requer: Nível (1–90)
[DNT] Fill me in
[DNT] Summon Sand Djinn
[DNT] Sand Djinn Command 1
Custo: (8–83) Mana
Habilidades podem ser gerenciadas no Painel de Habilidades
Level Effect /40
NívelRequerNívelBase DamageMinion Level
100100%, 100%, 100%2
230100%, 100%, 100%4
360100%, 100%, 100%6
4100100%, 100%, 100%8
5140100%, 100%, 100%10
6180100%, 100%, 100%12
7220100%, 100%, 100%14
8260100%, 100%, 100%16
9310100%, 100%, 100%18
10360100%, 100%, 100%20
11410100%, 100%, 100%22
12460100%, 100%, 100%24
13520100%, 100%, 100%26
14580100%, 100%, 100%28
15640100%, 100%, 100%30
16660100%, 100%, 100%32
17720100%, 100%, 100%34
18780100%, 100%, 100%36
19840100%, 100%, 100%38
20900100%, 100%, 100%40
210100%, 100%, 100%42
220100%, 100%, 100%44
230100%, 100%, 100%46
240100%, 100%, 100%48
250100%, 100%, 100%50
260100%, 100%, 100%52
270100%, 100%, 100%54
280100%, 100%, 100%56
290100%, 100%, 100%58
300100%, 100%, 100%60
310100%, 100%, 100%62
320100%, 100%, 100%64
330100%, 100%, 100%66
340100%, 100%, 100%68
350100%, 100%, 100%70
360100%, 100%, 100%72
370100%, 100%, 100%74
380100%, 100%, 100%76
390100%, 100%, 100%78
400100%, 100%, 100%80
Attribute /6

[DNT] Summon Sand Djinn

NomeExibir Descrições Completas
BaseType [DNT] Summon Sand Djinn
Class Gemas de Habilidades
TargetTypesAny
TypeMinion, CreatesMinion, Persistent, HasReservation, MinionsAreUndamagable, NoAttackInPlace
ItemTypeMetadata/Items/Gem/SkillGemAscendancySummonSandDjinn
ActiveSkillsCodesummon_sand_djinn
[DNT] Summon Sand Djinn
Nível: (1–20)
Requer: Nível (1–90)
[DNT] Fill me in
[DNT] Summon Sand Djinn
is resummoning minion [1]
skill desired initial amount [1]
[DNT] Sand Djinn Command 1
Custo: (8–83) Mana
base deal no damage [1]
can perform skill while moving [1]
command minion does not interrupt [1]
minions do not move to skill target [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]
skill is command [1]
Habilidades podem ser gerenciadas no Painel de Habilidades
Supported By /13
  • Active Type: Minion, CreatesMinion, Physical, Persistent, HasReservation, MinionsAreUndamagable, CommandableMinion, ReserveInAllSets
  • Finalizador de Combo II
    Reforça habilidades que criam lacaios, fazendo com que eles não consigam causar nem sofrer dano. Não funciona com habilidades que criam lacaios indestrutíveis.
    Ritual de Sacrifício
    Reforça habilidades físicas, concedendo um nível adicional. Não funciona com habilidades sem nível.
    Furúnculo
    Reforça habilidades de lacaios, concedendo um nível adicional. Não funciona com habilidades sem nível.
    Inflexível
    Suporta habilidades que criam Lacaios, fazendo com que suas habilidades que podem atingir Lacaios priorizem atacar os Lacaios da habilidade suportada.
    Amaldiçoar ao Bloquear
    Reforça habilidades que criam lacaios, fazendo com que suas habilidades que selecionam lacaios priorizem os criados pela habilidade reforçada, que também passam a ser sempre detonáveis.
    Lealdade
    Reforça habilidades de lacaio. Os lacaios reforçados causam mais dano e têm velocidade de recarga com habilidades de comando aumentada.
    Retribuição de Romira
    Reforça habilidades de lacaio. Os lacaios reforçados causam mais dano e têm velocidade de recarga com habilidades de comando aumentada.
    Disparos Carregados II
    Reforça habilidades de lacaio. Os lacaios reforçados têm velocidade de recarga com habilidades de comando consideravelmente aumentada.
    Reação Atrasada
    Suporta Lacaios que possuem habilidades de Comando. Lacaios suportados têm recuperação de recarga massivamente aumentada com habilidades de Comando que utilizarem, mas não causam dano com habilidades que não sejam de Comando.
    Coração de Gelo
    Suporta habilidades que invocam lacaios. Quanto mais tipos diferentes de lacaios revividos você invocar, mais dano os lacaios suportados causam.
    Relâmpago Vivo
    Suporta habilidades que invocam Lacaios Persistentes. Lacaios suportados são maiores, têm mais Vida e causam mais Dano, mas consomem significativamente mais Espírito.
    Coleira de Kurgal
    Reforça lacaios comandáveis, fazendo com que você e o lacaio ganhem Poder Profano sempre que você o comandar.
    Dízimo de Amanamu
    Reforça habilidades de lacaios recorrentes. Quando um lacaio reforçado morre, você pode receber um modificador de monstro abissal.
    [DNT] Sand Djinn
    Humanóide
    SpectreY
    Tagsearth_elemental, humanoid, medium_movement, sand_blood, Unarmed_onhit_audio
    Vida
    100%
    Resistência
    0 0 0 0
    Damage
    100%
    Precisão
    100%
    Attack Distance
    6 ~ 6
    Tempo de Ataque
    0 Second
    Damage Spread
    ±20%
    Experiência
    100%
    Model Size
    100%
    Type
    SandDjinn
    Metadata
    SandDjinn
    IsSummoned
    Y
    Nível
    68
    Vida
    7,757
    Damage
    233
    Dano Mágico
    233
    Precisão
    2,464
    Tempo de Ataque
    0
    Experiência
    28,634
    Minion Life
    6,930
    Minion Damage
    969
    Minion Armour
    2,413
    KnifeThrowSandDjinn
    Area, Spell, Physical, Damage, Cooldown, Projectile, CannotChain, GroundTargetedProjectile
    [DNT] Knife Toss
    Chance de Acerto Crítico: 8%
    Tempo de Conjuração: 0.8 seg
    Recarga: 5 seg
    [DNT] Throw a knife, knife go boom (sort of)
    Causa 14.56 a 21.84 de Dano Físico
    Perfura todos os Alvos
    Projéteis não podem se Partir
    base is projectile [1]
    is commandable skill [1]
    projectiles fire at ground [1]
    ExplosiveTeleportSandDjinn
    Area, Spell, Physical, Damage, Cooldown
    [DNT] Explode Teleport
    Chance de Acerto Crítico: 8%
    Tempo de Conjuração: 0.8 seg
    Recarga: 5 seg
    [DNT] Explode, Teleport, repeat. Profit?
    Causa 14.56 a 21.84 de Dano Físico
    [DNT] Explosion radius is 2.5 metres
    [DNT] Deals 100% more Damage per previous teleportation in sequence
    base skill effect duration [4000]
    explode teleport X stacks of critical weakness [1]
    is area damage [1]
    is commandable skill [1]
    HandSlamSandDjinn
    Area, Spell, Physical, Damage, Channel
    [DNT] Hand Slam
    Chance de Acerto Crítico: 8%
    Tempo de Conjuração: 0.5 seg
    Recarga: 10 seg
    [DNT] Channel your Hand onto the face of your enemies
    Causa 1935 a 2902 de Dano Físico
    active skill base area of effect radius [10]
    active skill base secondary area of effect radius [35]
    channel start lock cancelling of cast time % [100]
    is area damage [1]
    is commandable skill [1]
    sand djinn hand slam maximum number of stages [4]

    Object Type

    version 2
    extends "Metadata/Monsters/PlayerSummonedDjinnBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/PlayerSummonedDjinnBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/MarakethSamdDjinn/SandDjinn"] = {
        name = "[DNT] Sand Djinn",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 0,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "KnifeThrowSandDjinn",
            "ExplosiveTeleportSandDjinn",
            "HandSlamSandDjinn",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["KnifeThrowSandDjinn"] = {
        name = "[DNT] Knife Toss",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "[DNT] Throw a knife, knife go boom (sort of)",
        skillTypes = {
            [SkillType.Area] = true,
            [SkillType.Spell] = true,
            [SkillType.Physical] = true,
            [SkillType.Damage] = true,
            [SkillType.Cooldown] = true,
            [SkillType.Projectile] = true,
            [SkillType.CannotChain] = true,
            [SkillType.GroundTargetedProjectile] = true,
        },
        statDescriptionScope = "djinn_knife_throw",
        castTime = 0.8,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "base_is_projectile",
            "is_commandable_skill",
            "projectiles_fire_at_ground",
            "always_pierce",
            "projectiles_cannot_split",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 8, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, critChance = 8, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, critChance = 8, levelRequirement = 5, statInterpolation = {3, 3},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, critChance = 8, levelRequirement = 7, statInterpolation = {3, 3},  cost = { }, },
            [5] = {0.80000001192093, 1.2000000476837, critChance = 8, levelRequirement = 9, statInterpolation = {3, 3},  cost = { }, },
            [6] = {0.80000001192093, 1.2000000476837, critChance = 8, levelRequirement = 11, statInterpolation = {3, 3},  cost = { }, },
            [7] = {0.80000001192093, 1.2000000476837, critChance = 8, levelRequirement = 13, statInterpolation = {3, 3},  cost = { }, },
            [8] = {0.80000001192093, 1.2000000476837, critChance = 8, levelRequirement = 15, statInterpolation = {3, 3},  cost = { }, },
            [9] = {0.80000001192093, 1.2000000476837, critChance = 8, levelRequirement = 17, statInterpolation = {3, 3},  cost = { }, },
            [10] = {0.80000001192093, 1.2000000476837, critChance = 8, levelRequirement = 19, statInterpolation = {3, 3},  cost = { }, },
            [11] = {0.80000001192093, 1.2000000476837, critChance = 8, levelRequirement = 21, statInterpolation = {3, 3},  cost = { }, },
            [12] = {0.80000001192093, 1.2000000476837, critChance = 8, levelRequirement = 23, statInterpolation = {3, 3},  cost = { }, },
            [13] = {0.80000001192093, 1.2000000476837, critChance = 8, levelRequirement = 25, statInterpolation = {3, 3},  cost = { }, },
            [14] = {0.80000001192093, 1.2000000476837, critChance = 8, levelRequirement = 27, statInterpolation = {3, 3},  cost = { }, },
            [15] = {0.80000001192093, 1.2000000476837, critChance = 8, levelRequirement = 29, statInterpolation = {3, 3},  cost = { }, },
            [16] = {0.80000001192093, 1.2000000476837, critChance = 8, levelRequirement = 31, statInterpolation = {3, 3},  cost = { }, },
            [17] = {0.80000001192093, 1.2000000476837, critChance = 8, levelRequirement = 33, statInterpolation = {3, 3},  cost = { }, },
            [18] = {0.80000001192093, 1.2000000476837, critChance = 8, levelRequirement = 35, statInterpolation = {3, 3},  cost = { }, },
            [19] = {0.80000001192093, 1.2000000476837, critChance = 8, levelRequirement = 37, statInterpolation = {3, 3},  cost = { }, },
            [20] = {0.80000001192093, 1.2000000476837, critChance = 8, levelRequirement = 39, statInterpolation = {3, 3},  cost = { }, },
            [21] = {0.80000001192093, 1.2000000476837, critChance = 8, levelRequirement = 41, statInterpolation = {3, 3},  cost = { }, },
            [22] = {0.80000001192093, 1.2000000476837, critChance = 8, levelRequirement = 43, statInterpolation = {3, 3},  cost = { }, },
            [23] = {0.80000001192093, 1.2000000476837, critChance = 8, levelRequirement = 45, statInterpolation = {3, 3},  cost = { }, },
            [24] = {0.80000001192093, 1.2000000476837, critChance = 8, levelRequirement = 47, statInterpolation = {3, 3},  cost = { }, },
            [25] = {0.80000001192093, 1.2000000476837, critChance = 8, levelRequirement = 49, statInterpolation = {3, 3},  cost = { }, },
            [26] = {0.80000001192093, 1.2000000476837, critChance = 8, levelRequirement = 51, statInterpolation = {3, 3},  cost = { }, },
            [27] = {0.80000001192093, 1.2000000476837, critChance = 8, levelRequirement = 53, statInterpolation = {3, 3},  cost = { }, },
            [28] = {0.80000001192093, 1.2000000476837, critChance = 8, levelRequirement = 55, statInterpolation = {3, 3},  cost = { }, },
            [29] = {0.80000001192093, 1.2000000476837, critChance = 8, levelRequirement = 57, statInterpolation = {3, 3},  cost = { }, },
            [30] = {0.80000001192093, 1.2000000476837, critChance = 8, levelRequirement = 59, statInterpolation = {3, 3},  cost = { }, },
            [31] = {0.80000001192093, 1.2000000476837, critChance = 8, levelRequirement = 61, statInterpolation = {3, 3},  cost = { }, },
            [32] = {0.80000001192093, 1.2000000476837, critChance = 8, levelRequirement = 63, statInterpolation = {3, 3},  cost = { }, },
            [33] = {0.80000001192093, 1.2000000476837, critChance = 8, levelRequirement = 65, statInterpolation = {3, 3},  cost = { }, },
            [34] = {0.80000001192093, 1.2000000476837, critChance = 8, levelRequirement = 67, statInterpolation = {3, 3},  cost = { }, },
            [35] = {0.80000001192093, 1.2000000476837, critChance = 8, levelRequirement = 69, statInterpolation = {3, 3},  cost = { }, },
            [36] = {0.80000001192093, 1.2000000476837, critChance = 8, levelRequirement = 71, statInterpolation = {3, 3},  cost = { }, },
            [37] = {0.80000001192093, 1.2000000476837, critChance = 8, levelRequirement = 73, statInterpolation = {3, 3},  cost = { }, },
            [38] = {0.80000001192093, 1.2000000476837, critChance = 8, levelRequirement = 75, statInterpolation = {3, 3},  cost = { }, },
            [39] = {0.80000001192093, 1.2000000476837, critChance = 8, levelRequirement = 77, statInterpolation = {3, 3},  cost = { }, },
            [40] = {0.80000001192093, 1.2000000476837, critChance = 8, levelRequirement = 79, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExplosiveTeleportSandDjinn"] = {
        name = "[DNT] Explode Teleport",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "[DNT] Explode, Teleport, repeat. Profit?",
        skillTypes = {
            [SkillType.Area] = true,
            [SkillType.Spell] = true,
            [SkillType.Physical] = true,
            [SkillType.Damage] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "djinn_explosive_teleport",
        castTime = 0.8,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "apply_X_stacks_of_critical_weakness_on_hit",
            "active_skill_base_area_of_effect_radius",
            "djinn_damage_+%_final_per_teleport_in_sequence",
            "explode_teleport_X_stacks_of_critical_weakness",
            "base_skill_effect_duration",
            "is_area_damage",
            "is_commandable_skill",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 2, 25, 100, 1, 4000, critChance = 8, levelRequirement = 1, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 2, 25, 100, 1, 4000, critChance = 8, levelRequirement = 3.452, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 2, 25, 100, 1, 4000, critChance = 8, levelRequirement = 6.767, statInterpolation = {3, 3, 1},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 2, 25, 100, 1, 4000, critChance = 8, levelRequirement = 10.308, statInterpolation = {3, 3, 1},  cost = { }, },
            [5] = {0.80000001192093, 1.2000000476837, 2, 25, 100, 1, 4000, critChance = 8, levelRequirement = 14.075, statInterpolation = {3, 3, 1},  cost = { }, },
            [6] = {0.80000001192093, 1.2000000476837, 2, 25, 100, 1, 4000, critChance = 8, levelRequirement = 18.068, statInterpolation = {3, 3, 1},  cost = { }, },
            [7] = {0.80000001192093, 1.2000000476837, 2, 25, 100, 1, 4000, critChance = 8, levelRequirement = 22.287, statInterpolation = {3, 3, 1},  cost = { }, },
            [8] = {0.80000001192093, 1.2000000476837, 2, 25, 100, 1, 4000, critChance = 8, levelRequirement = 26.732, statInterpolation = {3, 3, 1},  cost = { }, },
            [9] = {0.80000001192093, 1.2000000476837, 2, 25, 100, 1, 4000, critChance = 8, levelRequirement = 31.403, statInterpolation = {3, 3, 1},  cost = { }, },
            [10] = {0.80000001192093, 1.2000000476837, 2, 25, 100, 1, 4000, critChance = 8, levelRequirement = 36.3, statInterpolation = {3, 3, 1},  cost = { }, },
            [11] = {0.80000001192093, 1.2000000476837, 2, 25, 100, 1, 4000, critChance = 8, levelRequirement = 41.423, statInterpolation = {3, 3, 1},  cost = { }, },
            [12] = {0.80000001192093, 1.2000000476837, 2, 25, 100, 1, 4000, critChance = 8, levelRequirement = 46.772, statInterpolation = {3, 3, 1},  cost = { }, },
            [13] = {0.80000001192093, 1.2000000476837, 2, 25, 100, 1, 4000, critChance = 8, levelRequirement = 52.347, statInterpolation = {3, 3, 1},  cost = { }, },
            [14] = {0.80000001192093, 1.2000000476837, 2, 25, 100, 1, 4000, critChance = 8, levelRequirement = 58.148, statInterpolation = {3, 3, 1},  cost = { }, },
            [15] = {0.80000001192093, 1.2000000476837, 2, 25, 100, 1, 4000, critChance = 8, levelRequirement = 64.175, statInterpolation = {3, 3, 1},  cost = { }, },
            [16] = {0.80000001192093, 1.2000000476837, 2, 25, 100, 1, 4000, critChance = 8, levelRequirement = 70.428, statInterpolation = {3, 3, 1},  cost = { }, },
            [17] = {0.80000001192093, 1.2000000476837, 2, 25, 100, 1, 4000, critChance = 8, levelRequirement = 76.907, statInterpolation = {3, 3, 1},  cost = { }, },
            [18] = {0.80000001192093, 1.2000000476837, 2, 25, 100, 1, 4000, critChance = 8, levelRequirement = 83.612, statInterpolation = {3, 3, 1},  cost = { }, },
            [19] = {0.80000001192093, 1.2000000476837, 2, 25, 100, 1, 4000, critChance = 8, levelRequirement = 90.543, statInterpolation = {3, 3, 1},  cost = { }, },
            [20] = {0.80000001192093, 1.2000000476837, 2, 25, 100, 1, 4000, critChance = 8, levelRequirement = 97.7, statInterpolation = {3, 3, 1},  cost = { }, },
            [21] = {0.80000001192093, 1.2000000476837, 2, 25, 100, 1, 4000, critChance = 8, levelRequirement = 105.083, statInterpolation = {3, 3, 1},  cost = { }, },
            [22] = {0.80000001192093, 1.2000000476837, 2, 25, 100, 1, 4000, critChance = 8, levelRequirement = 112.692, statInterpolation = {3, 3, 1},  cost = { }, },
            [23] = {0.80000001192093, 1.2000000476837, 2, 25, 100, 1, 4000, critChance = 8, levelRequirement = 120.527, statInterpolation = {3, 3, 1},  cost = { }, },
            [24] = {0.80000001192093, 1.2000000476837, 2, 25, 100, 1, 4000, critChance = 8, levelRequirement = 128.588, statInterpolation = {3, 3, 1},  cost = { }, },
            [25] = {0.80000001192093, 1.2000000476837, 2, 25, 100, 1, 4000, critChance = 8, levelRequirement = 136.875, statInterpolation = {3, 3, 1},  cost = { }, },
            [26] = {0.80000001192093, 1.2000000476837, 2, 25, 100, 1, 4000, critChance = 8, levelRequirement = 145.388, statInterpolation = {3, 3, 1},  cost = { }, },
            [27] = {0.80000001192093, 1.2000000476837, 2, 25, 100, 1, 4000, critChance = 8, levelRequirement = 154.127, statInterpolation = {3, 3, 1},  cost = { }, },
            [28] = {0.80000001192093, 1.2000000476837, 2, 25, 100, 1, 4000, critChance = 8, levelRequirement = 163.092, statInterpolation = {3, 3, 1},  cost = { }, },
            [29] = {0.80000001192093, 1.2000000476837, 2, 25, 100, 1, 4000, critChance = 8, levelRequirement = 172.283, statInterpolation = {3, 3, 1},  cost = { }, },
            [30] = {0.80000001192093, 1.2000000476837, 2, 25, 100, 1, 4000, critChance = 8, levelRequirement = 181.7, statInterpolation = {3, 3, 1},  cost = { }, },
            [31] = {0.80000001192093, 1.2000000476837, 2, 25, 100, 1, 4000, critChance = 8, levelRequirement = 191.343, statInterpolation = {3, 3, 1},  cost = { }, },
            [32] = {0.80000001192093, 1.2000000476837, 2, 25, 100, 1, 4000, critChance = 8, levelRequirement = 201.212, statInterpolation = {3, 3, 1},  cost = { }, },
            [33] = {0.80000001192093, 1.2000000476837, 2, 25, 100, 1, 4000, critChance = 8, levelRequirement = 211.307, statInterpolation = {3, 3, 1},  cost = { }, },
            [34] = {0.80000001192093, 1.2000000476837, 2, 25, 100, 1, 4000, critChance = 8, levelRequirement = 221.628, statInterpolation = {3, 3, 1},  cost = { }, },
            [35] = {0.80000001192093, 1.2000000476837, 2, 25, 100, 1, 4000, critChance = 8, levelRequirement = 232.175, statInterpolation = {3, 3, 1},  cost = { }, },
            [36] = {0.80000001192093, 1.2000000476837, 2, 25, 100, 1, 4000, critChance = 8, levelRequirement = 242.948, statInterpolation = {3, 3, 1},  cost = { }, },
            [37] = {0.80000001192093, 1.2000000476837, 2, 25, 100, 1, 4000, critChance = 8, levelRequirement = 253.947, statInterpolation = {3, 3, 1},  cost = { }, },
            [38] = {0.80000001192093, 1.2000000476837, 2, 25, 100, 1, 4000, critChance = 8, levelRequirement = 265.172, statInterpolation = {3, 3, 1},  cost = { }, },
            [39] = {0.80000001192093, 1.2000000476837, 2, 25, 100, 1, 4000, critChance = 8, levelRequirement = 276.623, statInterpolation = {3, 3, 1},  cost = { }, },
            [40] = {0.80000001192093, 1.2000000476837, 2, 25, 100, 1, 4000, critChance = 8, levelRequirement = 288.3, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HandSlamSandDjinn"] = {
        name = "[DNT] Hand Slam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "[DNT] Channel your Hand onto the face of your enemies",
        skillTypes = {
            [SkillType.Area] = true,
            [SkillType.Spell] = true,
            [SkillType.Physical] = true,
            [SkillType.Damage] = true,
            [SkillType.Channel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "active_skill_base_area_of_effect_radius",
            "active_skill_base_secondary_area_of_effect_radius",
            "sand_djinn_hand_slam_maximum_number_of_stages",
            "channel_start_lock_cancelling_of_cast_time_%",
            "is_area_damage",
            "is_commandable_skill",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 10, 35, 4, 100, critChance = 8, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 10, 35, 4, 100, critChance = 8, levelRequirement = 3.452, statInterpolation = {3, 3},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 10, 35, 4, 100, critChance = 8, levelRequirement = 6.767, statInterpolation = {3, 3},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 10, 35, 4, 100, critChance = 8, levelRequirement = 10.308, statInterpolation = {3, 3},  cost = { }, },
            [5] = {0.80000001192093, 1.2000000476837, 10, 35, 4, 100, critChance = 8, levelRequirement = 14.075, statInterpolation = {3, 3},  cost = { }, },
            [6] = {0.80000001192093, 1.2000000476837, 10, 35, 4, 100, critChance = 8, levelRequirement = 18.068, statInterpolation = {3, 3},  cost = { }, },
            [7] = {0.80000001192093, 1.2000000476837, 10, 35, 4, 100, critChance = 8, levelRequirement = 22.287, statInterpolation = {3, 3},  cost = { }, },
            [8] = {0.80000001192093, 1.2000000476837, 10, 35, 4, 100, critChance = 8, levelRequirement = 26.732, statInterpolation = {3, 3},  cost = { }, },
            [9] = {0.80000001192093, 1.2000000476837, 10, 35, 4, 100, critChance = 8, levelRequirement = 31.403, statInterpolation = {3, 3},  cost = { }, },
            [10] = {0.80000001192093, 1.2000000476837, 10, 35, 4, 100, critChance = 8, levelRequirement = 36.3, statInterpolation = {3, 3},  cost = { }, },
            [11] = {0.80000001192093, 1.2000000476837, 10, 35, 4, 100, critChance = 8, levelRequirement = 41.423, statInterpolation = {3, 3},  cost = { }, },
            [12] = {0.80000001192093, 1.2000000476837, 10, 35, 4, 100, critChance = 8, levelRequirement = 46.772, statInterpolation = {3, 3},  cost = { }, },
            [13] = {0.80000001192093, 1.2000000476837, 10, 35, 4, 100, critChance = 8, levelRequirement = 52.347, statInterpolation = {3, 3},  cost = { }, },
            [14] = {0.80000001192093, 1.2000000476837, 10, 35, 4, 100, critChance = 8, levelRequirement = 58.148, statInterpolation = {3, 3},  cost = { }, },
            [15] = {0.80000001192093, 1.2000000476837, 10, 35, 4, 100, critChance = 8, levelRequirement = 64.175, statInterpolation = {3, 3},  cost = { }, },
            [16] = {0.80000001192093, 1.2000000476837, 10, 35, 4, 100, critChance = 8, levelRequirement = 70.428, statInterpolation = {3, 3},  cost = { }, },
            [17] = {0.80000001192093, 1.2000000476837, 10, 35, 4, 100, critChance = 8, levelRequirement = 76.907, statInterpolation = {3, 3},  cost = { }, },
            [18] = {0.80000001192093, 1.2000000476837, 10, 35, 4, 100, critChance = 8, levelRequirement = 83.612, statInterpolation = {3, 3},  cost = { }, },
            [19] = {0.80000001192093, 1.2000000476837, 10, 35, 4, 100, critChance = 8, levelRequirement = 90.543, statInterpolation = {3, 3},  cost = { }, },
            [20] = {0.80000001192093, 1.2000000476837, 10, 35, 4, 100, critChance = 8, levelRequirement = 97.7, statInterpolation = {3, 3},  cost = { }, },
            [21] = {0.80000001192093, 1.2000000476837, 10, 35, 4, 100, critChance = 8, levelRequirement = 105.083, statInterpolation = {3, 3},  cost = { }, },
            [22] = {0.80000001192093, 1.2000000476837, 10, 35, 4, 100, critChance = 8, levelRequirement = 112.692, statInterpolation = {3, 3},  cost = { }, },
            [23] = {0.80000001192093, 1.2000000476837, 10, 35, 4, 100, critChance = 8, levelRequirement = 120.527, statInterpolation = {3, 3},  cost = { }, },
            [24] = {0.80000001192093, 1.2000000476837, 10, 35, 4, 100, critChance = 8, levelRequirement = 128.588, statInterpolation = {3, 3},  cost = { }, },
            [25] = {0.80000001192093, 1.2000000476837, 10, 35, 4, 100, critChance = 8, levelRequirement = 136.875, statInterpolation = {3, 3},  cost = { }, },
            [26] = {0.80000001192093, 1.2000000476837, 10, 35, 4, 100, critChance = 8, levelRequirement = 145.388, statInterpolation = {3, 3},  cost = { }, },
            [27] = {0.80000001192093, 1.2000000476837, 10, 35, 4, 100, critChance = 8, levelRequirement = 154.127, statInterpolation = {3, 3},  cost = { }, },
            [28] = {0.80000001192093, 1.2000000476837, 10, 35, 4, 100, critChance = 8, levelRequirement = 163.092, statInterpolation = {3, 3},  cost = { }, },
            [29] = {0.80000001192093, 1.2000000476837, 10, 35, 4, 100, critChance = 8, levelRequirement = 172.283, statInterpolation = {3, 3},  cost = { }, },
            [30] = {0.80000001192093, 1.2000000476837, 10, 35, 4, 100, critChance = 8, levelRequirement = 181.7, statInterpolation = {3, 3},  cost = { }, },
            [31] = {0.80000001192093, 1.2000000476837, 10, 35, 4, 100, critChance = 8, levelRequirement = 191.343, statInterpolation = {3, 3},  cost = { }, },
            [32] = {0.80000001192093, 1.2000000476837, 10, 35, 4, 100, critChance = 8, levelRequirement = 201.212, statInterpolation = {3, 3},  cost = { }, },
            [33] = {0.80000001192093, 1.2000000476837, 10, 35, 4, 100, critChance = 8, levelRequirement = 211.307, statInterpolation = {3, 3},  cost = { }, },
            [34] = {0.80000001192093, 1.2000000476837, 10, 35, 4, 100, critChance = 8, levelRequirement = 221.628, statInterpolation = {3, 3},  cost = { }, },
            [35] = {0.80000001192093, 1.2000000476837, 10, 35, 4, 100, critChance = 8, levelRequirement = 232.175, statInterpolation = {3, 3},  cost = { }, },
            [36] = {0.80000001192093, 1.2000000476837, 10, 35, 4, 100, critChance = 8, levelRequirement = 242.948, statInterpolation = {3, 3},  cost = { }, },
            [37] = {0.80000001192093, 1.2000000476837, 10, 35, 4, 100, critChance = 8, levelRequirement = 253.947, statInterpolation = {3, 3},  cost = { }, },
            [38] = {0.80000001192093, 1.2000000476837, 10, 35, 4, 100, critChance = 8, levelRequirement = 265.172, statInterpolation = {3, 3},  cost = { }, },
            [39] = {0.80000001192093, 1.2000000476837, 10, 35, 4, 100, critChance = 8, levelRequirement = 276.623, statInterpolation = {3, 3},  cost = { }, },
            [40] = {0.80000001192093, 1.2000000476837, 10, 35, 4, 100, critChance = 8, levelRequirement = 288.3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.