ออลรอธ ต้นกำเนิดความวินาศ ยูนิค /5
ระลึกถึง (100–8000) วีรกรรมที่คู่ควรแก่บทเพลงโดยวงศ์ตระกูล วอราน่า
พาสซีฟในรัศมี ถูกพิชิตโดย คาลเกอร์
พาสซีฟในรัศมี ถูกพิชิตโดย คาลเกอร์
Historic
local unique jewel break timeless jewel calculators [0]
เพิ่มค่าเกราะและ[[EnergyShield|โล่พลังงาน] (100–150)%
ฟื้นฟูพลังชีวิต (15–25) ต่อวินาที
เพิ่มอัตราการ ฟื้นฟูมานา (15–25)%
สลับกันทุก 5 วินาที:
ได้รับความเสียหาย ปะทะ ลดลง อีก 30%
ได้รับความเสียหายต่อเนื่อง ลดลง อีก 30%
ได้รับความเสียหาย ปะทะ ลดลง อีก 30%
ได้รับความเสียหายต่อเนื่อง ลดลง อีก 30%
การเติม ส่งผลทันที
เพิ่มจำนวนชาร์จ (100–150)% ต่อการใช้งาน
การเติมพลังชีวิตส่วนเกิน ถูกเพิ่มเป็น การตั้งรับ 10 วินาที
เสริมความเสียหาย สายฟ้า 1 ถึง (60–80)
อัตราความแม่นยำ +(300–400)
เพิ่มความเร็วในการโจมตี (5–30)%
เมื่อปะทะศัตรู จะได้รับการเสริมความเสียหาย สายฟ้า สูงสุด เท่ากับ พลังศัตรู 6 วินาที สูงสุด 500


เพิ่มค่าเกราะ (100–150)%
โอกาสบล็อค สูงสุด (-20–-10)%
โชคดี ในการคำนวณ โอกาสบล็อค
ออลรอธ ต้นกำเนิดความวินาศ

cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
ลดความเร็วในการโจมตี อีก 25%
ไม่ถูก ผลักออกไป
cannot be stunned while stunned [1]
ลดความเร็วในการโจมตี อีก 25%
ไม่ถูก ผลักออกไป
monster dropped item rarity +% [14700]
monster slain experience +% [0]
unique monster guarantee one rare [1]
expedition relic mods do not apply [1]
monster dropped item quantity +% [800]
monster dropped item rarity +% [10000]
monster map key of at least same tier as current map drop chance % [25]
monster slain experience +% [9000]
unique monster guarantee one rare [1]
monster slain experience +% [0]
unique monster guarantee one rare [1]
expedition relic mods do not apply [1]
monster dropped item quantity +% [800]
monster dropped item rarity +% [10000]
monster map key of at least same tier as current map drop chance % [25]
monster slain experience +% [9000]
unique monster guarantee one rare [1]
Olroth, Origin of the Fall
Spectre | N |
---|---|
Tags | 1HSword_onhit_audio, นักเวท, fire_affinity, has_two_hand_sword, has_two_handed_melee, human, humanoid, light_armour, melee, not_dex, not_int, physical_affinity, slashing_weapon, slow_movement, ward_armour |
พลังชีวิต
938%
ค่าเกราะ
+80%
Ailment Threshold
%
ค่าต้านทาน




Damage
400%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
10 ~ 23
Attack Time
1.32 Second
Damage Spread
±20%
ค่าประสบการณ์
400%
Model Size
115%
Type
ExpeditionOlroth
Metadata
Olroth
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลือก เลเวลมอนสเตอร์
เลเวล
68
พลังชีวิต
72,761
ค่าเกราะ
3,451
การหลบหลีก
477
โล่พลังงาน
0
Damage
932
ความเสียหายเวท
932
ความแม่นยำ
0
Attack Time
1.32
ค่าประสบการณ์
114,536
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedWithDirectionalKnockbackOlroth
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีพื้นฐาน
Base Damage: 746–1119
โอกาสปะทะคริติคอล: 5%
Attack Time: 1.32 {วิ}
แปลงความเสียหาย กายภาพ 20% เป็น น้ำแข็ง
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

EAAOlrothCleave
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีพื้นฐาน
Base Damage: 746–1119
โอกาสปะทะคริติคอล: 5%
Attack Time: 1.32 {วิ}
คูลดาวน์: 18 {วิ}
แปลงความเสียหาย กายภาพ 20% เป็น น้ำแข็ง
action attack or cast time uses animation length [1]
attack maximum action distance + [52]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
action attack or cast time uses animation length [1]
attack maximum action distance + [52]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

MPWOlrothCleave1
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 746–1119
โอกาสปะทะคริติคอล: 5%
ความเสียหายโจมตี: 85%
Attack Time: 1.32 {วิ}
โพรเจกไทล์ เจาะทะลุ ทุกเป้าหมาย
สร้างความเสียหาย โจมตี ลดลง อีก 15%
แปลงความเสียหาย กายภาพ 80% เป็น น้ำแข็ง
ยิงโพรเจกไทล์ เพิ่มเติม 2 ลูก
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [152]
projectile uses contact position [1]
use scaled contact offset [1]
สร้างความเสียหาย โจมตี ลดลง อีก 15%
แปลงความเสียหาย กายภาพ 80% เป็น น้ำแข็ง
ยิงโพรเจกไทล์ เพิ่มเติม 2 ลูก
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [152]
projectile uses contact position [1]
use scaled contact offset [1]
MPWOlrothCleave2
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 746–1119
โอกาสปะทะคริติคอล: 5%
ความเสียหายโจมตี: 85%
Attack Time: 1.32 {วิ}
โพรเจกไทล์ เจาะทะลุ ทุกเป้าหมาย
สร้างความเสียหาย โจมตี ลดลง อีก 15%
แปลงความเสียหาย กายภาพ 80% เป็น น้ำแข็ง
ยิงโพรเจกไทล์ เพิ่มเติม 2 ลูก
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [152]
projectile uses contact position [1]
use scaled contact offset [1]
สร้างความเสียหาย โจมตี ลดลง อีก 15%
แปลงความเสียหาย กายภาพ 80% เป็น น้ำแข็ง
ยิงโพรเจกไทล์ เพิ่มเติม 2 ลูก
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [152]
projectile uses contact position [1]
use scaled contact offset [1]
MPWOlrothCleave3
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 746–1119
โอกาสปะทะคริติคอล: 5%
ความเสียหายโจมตี: 85%
Attack Time: 1.32 {วิ}
โพรเจกไทล์ เจาะทะลุ ทุกเป้าหมาย
สร้างความเสียหาย โจมตี ลดลง อีก 15%
แปลงความเสียหาย กายภาพ 80% เป็น น้ำแข็ง
ยิงโพรเจกไทล์ เพิ่มเติม 2 ลูก
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [152]
projectile uses contact position [1]
use scaled contact offset [1]
สร้างความเสียหาย โจมตี ลดลง อีก 15%
แปลงความเสียหาย กายภาพ 80% เป็น น้ำแข็ง
ยิงโพรเจกไทล์ เพิ่มเติม 2 ลูก
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [152]
projectile uses contact position [1]
use scaled contact offset [1]
GAOlrothCleaveShrapnel3
Triggerable, Attack
Base Damage: 746–1119
โอกาสปะทะคริติคอล: 5%
Attack Time: 1.32 {วิ}
is area damage [1]
MPWOlrothThrowOut
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีพื้นฐาน
Base Damage: 746–1119
โอกาสปะทะคริติคอล: 5%
Attack Time: 1.32 {วิ}
คูลดาวน์: 18 {วิ}
สร้างสถานะ ขาหัก เมื่อปะทะ
สร้างสถานะ ขาหัก เมื่อปะทะ
action attack or cast time uses animation length [1]
attack maximum action distance + [50]
base skill cannot be blocked [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
สร้างสถานะ ขาหัก เมื่อปะทะ
action attack or cast time uses animation length [1]
attack maximum action distance + [50]
base skill cannot be blocked [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

GPAOlrothThrowBack
Triggerable, Attack
Base Damage: 746–1119
โอกาสปะทะคริติคอล: 5%
Attack Time: 1.32 {วิ}
สร้างสถานะ เลือดไหล
base is projectile [1]
maintain projectile direction when using contact position [1]
number of projectiles override [1]
projectile maximum range override [250]
projectile uses contact position [1]
projectiles not offset [1]
use scaled contact offset [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
number of projectiles override [1]
projectile maximum range override [250]
projectile uses contact position [1]
projectiles not offset [1]
use scaled contact offset [1]
EAAOlrothDash1
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีพื้นฐาน
Base Damage: 746–1119
โอกาสปะทะคริติคอล: 5%
Attack Time: 1.32 {วิ}
คูลดาวน์: 12 {วิ}
แปลงความเสียหาย กายภาพ 20% เป็น น้ำแข็ง
action attack or cast time uses animation length [1]
attack maximum action distance + [35]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
action attack or cast time uses animation length [1]
attack maximum action distance + [35]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

EAAOlrothDash2
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีพื้นฐาน
Base Damage: 746–1119
โอกาสปะทะคริติคอล: 5%
Attack Time: 1.32 {วิ}
คูลดาวน์: 12 {วิ}
แปลงความเสียหาย กายภาพ 20% เป็น น้ำแข็ง
action attack or cast time uses animation length [1]
attack maximum action distance + [40]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
action attack or cast time uses animation length [1]
attack maximum action distance + [40]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

EAAOlrothDash3
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีพื้นฐาน
Base Damage: 746–1119
โอกาสปะทะคริติคอล: 5%
Attack Time: 1.32 {วิ}
คูลดาวน์: 12 {วิ}
แปลงความเสียหาย กายภาพ 20% เป็น น้ำแข็ง
action attack or cast time uses animation length [1]
attack maximum action distance + [29]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
action attack or cast time uses animation length [1]
attack maximum action distance + [29]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

GAOlrothDash1
Triggerable, Attack
Base Damage: 746–1119
โอกาสปะทะคริติคอล: 5%
ความเสียหายโจมตี: 69%
Attack Time: 1.32 {วิ}
สร้างความเสียหาย โจมตี ลดลง อีก 31%
ท่วมท้น ค่าป้องกันกายภาพ 10%
สร้างสถานะ ขาหัก เมื่อปะทะ
is area damage [1]
ท่วมท้น ค่าป้องกันกายภาพ 10%
สร้างสถานะ ขาหัก เมื่อปะทะ
is area damage [1]
GAOlrothDash2
Triggerable, Attack
Base Damage: 746–1119
โอกาสปะทะคริติคอล: 5%
ความเสียหายโจมตี: 127%
Attack Time: 1.32 {วิ}
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 27%
สร้างสถานะ สตัน ต่อศัตรู
ท่วมท้น ค่าป้องกันกายภาพ 20%
สร้างสถานะ ขาหัก เมื่อปะทะ
is area damage [1]
สร้างสถานะ สตัน ต่อศัตรู
ท่วมท้น ค่าป้องกันกายภาพ 20%
สร้างสถานะ ขาหัก เมื่อปะทะ
is area damage [1]
GAOlrothDash3
Triggerable, Attack
Base Damage: 746–1119
โอกาสปะทะคริติคอล: 5%
ความเสียหายโจมตี: 46%
Attack Time: 1.32 {วิ}
สร้างความเสียหาย โจมตี ลดลง อีก 54%
สร้างสถานะ ขาหัก เมื่อปะทะ
is area damage [1]
สร้างสถานะ ขาหัก เมื่อปะทะ
is area damage [1]
GAOlrothPostDashSwing
Triggerable, Attack
Base Damage: 746–1119
โอกาสปะทะคริติคอล: 5%
Attack Time: 1.32 {วิ}
แปลงความเสียหาย กายภาพ 20% เป็น น้ำแข็ง
is area damage [1]
is area damage [1]
GAOlrothPostDashStab
Triggerable, Attack
Base Damage: 746–1119
โอกาสปะทะคริติคอล: 5%
ความเสียหายโจมตี: 149%
Attack Time: 1.32 {วิ}
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 49%
แปลงความเสียหาย กายภาพ 20% เป็น น้ำแข็ง
is area damage [1]
แปลงความเสียหาย กายภาพ 20% เป็น น้ำแข็ง
is area damage [1]
GAOlrothGroundSlamInitial
Triggerable, Attack
Base Damage: 746–1119
โอกาสปะทะคริติคอล: 5%
ความเสียหายโจมตี: 200%
Attack Time: 1.32 {วิ}
คูลดาวน์: 22 {วิ}
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 100%
แปลงความเสียหาย กายภาพ 60% เป็น น้ำแข็ง
ท่วมท้น ค่าป้องกันกายภาพ 40%
action attack or cast time uses animation length [1]
attack maximum action distance + [12]
base skill effect duration [15000]
cannot be blocked or dodged or suppressed [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
voll slam damage +% final at centre [100]
แปลงความเสียหาย กายภาพ 60% เป็น น้ำแข็ง
ท่วมท้น ค่าป้องกันกายภาพ 40%
action attack or cast time uses animation length [1]
attack maximum action distance + [12]
base skill effect duration [15000]
cannot be blocked or dodged or suppressed [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
voll slam damage +% final at centre [100]
GAOlrothIntroSwing
Triggerable, Attack
Base Damage: 746–1119
โอกาสปะทะคริติคอล: 5%
ความเสียหายโจมตี: 80%
Attack Time: 1.32 {วิ}
สร้างความเสียหาย โจมตี ลดลง อีก 20%
สร้างสถานะ เลือดไหล
is area damage [1]
สร้างสถานะ เลือดไหล
is area damage [1]
SOOlrothSwordEmbed
Triggerable
EDSOlrothGroundSlamAftershockSmall
Triggerable, Spell, Damage
สร้างความเสียหาย กายภาพ 34.6 ถึง 51.9
แปลงความเสียหาย กายภาพ 80% เป็น น้ำแข็ง
cannot be blocked or dodged or suppressed [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-70]
แปลงความเสียหาย กายภาพ 80% เป็น น้ำแข็ง
cannot be blocked or dodged or suppressed [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-70]
EDSOlrothGroundSlamAftershockLarge
Triggerable, Spell, Damage
โอกาสปะทะคริติคอล: 7%
สร้างความเสียหาย กายภาพ 79.51 ถึง 119.3
แปลงความเสียหาย กายภาพ 80% เป็น น้ำแข็ง
ท่วมท้น ค่าป้องกันกายภาพ 30%
cannot be blocked or dodged or suppressed [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-70]
voll slam damage +% final at centre [25]
แปลงความเสียหาย กายภาพ 80% เป็น น้ำแข็ง
ท่วมท้น ค่าป้องกันกายภาพ 30%
cannot be blocked or dodged or suppressed [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-70]
voll slam damage +% final at centre [25]
Object Type
version 2 extends "Metadata/Monsters/Monster" BaseEvents { on_construction_complete = "globals.olroth = this;" } Actor { basic_action = "Emerge" basic_action = "Emerge2" } StateMachine { /* Fight progression. Synced from controller to Olroth and relic. Only modify directly on controller, only trigger stuff from the controller. Only used on the others for AI. 0 = initial, pre-revive 1 = First phase, from initial revive to 1 hp 2 = Immunity phase 1, from heal to losing invuln 3 = Second phase 4 = Immunity phase 2 5 = Final phase 6 = Olroth dead */ define_shared_state = " awake; fight; sword_lost; point_light; invulnerable; " } Stats { set_monster_uses_map_boss_difficulty_scaling = 1 set_base_heavy_stun_duration_ms = 6066 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { create_state_awake_0 = " PlayAnimation( intro_01 ); PauseAnimation(); " on_or_create_state_sword_lost_1 = " RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/EPKs/OlrothEnergy_Gain.epk' ); AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/EPKs/OlrothEnergy_Lost.epk' ); " on_state_sword_lost_0 = " RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/EPKs/OlrothEnergy_Lost.epk' ); AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/EPKs/OlrothEnergy_Gain.epk' ); " create_state_sword_lost_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/EPKs/OlrothEnergy_Lost.epk' );" create_state_point_light_0 = " this.point_light = AddAttached( 'Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/OnAct/Light_Olroth.ao', aux_light_attach ); point_light.PlayAnimation( olroth_off_idle ); RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Expedition/general/EPKs/GlowFade.epk' ); AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Expedition/general/EPKs/GlowDead.epk' ); " create_state_point_light_1 = " this.point_light = AddAttached( 'Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/OnAct/Light_Olroth.ao', aux_light_attach ); point_light.PlayAnimation( olroth_on_idle ); " on_state_point_light_1 = " point_light.PlayAnimation( olroth_on ); point_light.QueueAnimation( olroth_on_idle ); " on_state_point_light_0 = " point_light.PlayAnimation( olroth_off ); point_light.QueueAnimation( olroth_off_idle ); AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Expedition/general/EPKs/GlowFade.epk' ); " on_or_create_state_point_light_1 = " RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Expedition/general/EPKs/GlowFade.epk' ); RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Expedition/general/EPKs/GlowDead.epk' ); " on_or_create_state_invulnerable_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/EPKs/Olroth_Shield.epk' );" on_or_create_state_invulnerable_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/EPKs/Olroth_Shield.epk' );" on_or_create_state_fight_7 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/EPKs/enrage.epk' );" on_or_create_state_fight_8 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/EPKs/enrage.epk' );" } Actor { on_start_Emerge = "AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/EPKs/EnhanceSword_Intro.epk', R_Weapon );" on_dealt_damage_package = " IfState( invulnerable, 1, { DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/olroth_barrier.ao' ); AddAttachedOffset( 'Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/olroth_barrier.ao', chest_jntBnd, 1.0, CalculateOrientation( source_location ), 0, 0, 0, false, false, true ); } ); " } Animated { on_sword_throw_01 = "AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/EPKs/EnhanceSword_Throw.epk', R_Weapon );" on_event_energy_lost_for_sword_throw_01 = "HideWeapons();" on_event_energy_gain_for_sword_throw_01 = "ShowWeapons();" on_event_contact_for_sword_throw_01 = "RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/EPKs/EnhanceSword_Throw.epk', R_Weapon );" on_event_swing_for_intro_01 = " Test( { RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/EPKs/EnhanceSword_Intro.epk', R_Weapon ); } ); " } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/relic_hellfire_zone.ao" preload_buff_visual = "olroth_righteous_fire" preload_buff_visual = "olroth_ground_sap" preload_misc_beam = "ExpeditionOlrothLightCageBeam" preload_misc_beam = "ExpeditionOlrothReviveBeam1" preload_misc_beam = "ExpeditionOlrothReviveBeam2" preload_misc_beam = "ExpeditionOlrothSingleLaserBeam" preload_misc_beam = "OlrothRelicJewelActivationBeam" preload_misc_object = "OlrothCrackedGround" } GlobalAudioParamEvents { life_percent_param = "OlrothLifePercentage" life_percent_is_boolean = true }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueExpedition/Olroth/Olroth"] = { name = "Olroth, Origin of the Fall", life = 9.38, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 4, damageSpread = 0.2, attackTime = 1.32, attackRange = 23, accuracy = 1, weaponType1 = "Two Hand Sword", skillList = { "MeleeAtAnimationSpeedWithDirectionalKnockbackOlroth", "EAAOlrothCleave", "EAAOlrothDash1", "EAAOlrothDash2", "EAAOlrothDash3", "GAOlrothDash1", "GAOlrothDash2", "GAOlrothDash3", "GAOlrothPostDashSwing", "GAOlrothPostDashStab", "GAOlrothGroundSlamInitial", "GAOlrothIntroSwing", "MPWOlrothCleave1", "MPWOlrothCleave2", "MPWOlrothCleave3", "GAOlrothCleaveShrapnel3", "MPWOlrothThrowOut", "GPAOlrothThrowBack", "SOOlrothSwordEmbed", "EDSOlrothGroundSlamAftershockSmall", "EDSOlrothGroundSlamAftershockLarge", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedWithDirectionalKnockbackOlroth"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_physical_damage_%_to_convert_to_cold", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {20, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAOlrothCleave"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.2, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "active_skill_base_physical_damage_%_to_convert_to_cold", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {52, 20, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAOlrothDash1"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.2, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "active_skill_base_physical_damage_%_to_convert_to_cold", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {35, 20, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAOlrothDash2"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.2, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "active_skill_base_physical_damage_%_to_convert_to_cold", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {40, 20, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAOlrothDash3"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.2, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "active_skill_base_physical_damage_%_to_convert_to_cold", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {29, 20, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAOlrothDash1"] = { name = "GAOlrothDash1", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "enemy_phys_reduction_%_penalty_vs_hit", "is_area_damage", "global_maim_on_hit", }, levels = { [1] = {10, baseMultiplier = 0.69, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAOlrothDash2"] = { name = "GAOlrothDash2", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "enemy_phys_reduction_%_penalty_vs_hit", "is_area_damage", "always_stun", "global_maim_on_hit", }, levels = { [1] = {20, baseMultiplier = 1.27, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAOlrothDash3"] = { name = "GAOlrothDash3", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "global_maim_on_hit", }, levels = { [1] = {baseMultiplier = 0.46, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAOlrothPostDashSwing"] = { name = "GAOlrothPostDashSwing", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_physical_damage_%_to_convert_to_cold", "is_area_damage", }, levels = { [1] = {20, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAOlrothPostDashStab"] = { name = "GAOlrothPostDashStab", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_physical_damage_%_to_convert_to_cold", "is_area_damage", }, levels = { [1] = {20, baseMultiplier = 1.49, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAOlrothGroundSlamInitial"] = { name = "GAOlrothGroundSlamInitial", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4.5, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_base_physical_damage_%_to_convert_to_cold", "base_skill_effect_duration", "voll_slam_damage_+%_final_at_centre", "enemy_phys_reduction_%_penalty_vs_hit", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "skill_cannot_be_interrupted", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", "cannot_be_blocked_or_dodged_or_suppressed", }, levels = { [1] = {12, -50, 60, 15000, 100, 40, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAOlrothIntroSwing"] = { name = "GAOlrothIntroSwing", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "attacks_inflict_bleeding_on_hit", }, levels = { [1] = {baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWOlrothCleave1"] = { name = "MPWOlrothCleave1", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "number_of_additional_projectiles", "active_skill_base_physical_damage_%_to_convert_to_cold", "base_is_projectile", "use_scaled_contact_offset", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", "always_pierce", }, levels = { [1] = {152, 2, 80, baseMultiplier = 0.85, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWOlrothCleave2"] = { name = "MPWOlrothCleave2", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "number_of_additional_projectiles", "active_skill_base_physical_damage_%_to_convert_to_cold", "base_is_projectile", "use_scaled_contact_offset", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", "always_pierce", }, levels = { [1] = {152, 2, 80, baseMultiplier = 0.85, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWOlrothCleave3"] = { name = "MPWOlrothCleave3", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "number_of_additional_projectiles", "active_skill_base_physical_damage_%_to_convert_to_cold", "base_is_projectile", "use_scaled_contact_offset", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", "always_pierce", }, levels = { [1] = {152, 2, 80, baseMultiplier = 0.85, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAOlrothCleaveShrapnel3"] = { name = "GAOlrothCleaveShrapnel3", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWOlrothThrowOut"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.67, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "maim_on_hit_%", "attack_maximum_action_distance_+", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", "global_maim_on_hit", "base_skill_cannot_be_blocked", }, levels = { [1] = {100, 50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GPAOlrothThrowBack"] = { name = "GPAOlrothThrowBack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "projectile_maximum_range_override", "number_of_projectiles_override", "base_is_projectile", "use_scaled_contact_offset", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", "projectiles_not_offset", "attacks_inflict_bleeding_on_hit", }, levels = { [1] = {250, 1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SOOlrothSwordEmbed"] = { name = "SOOlrothSwordEmbed", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EDSOlrothGroundSlamAftershockSmall"] = { name = "EDSOlrothGroundSlamAftershockSmall", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "active_skill_base_physical_damage_%_to_convert_to_cold", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "cannot_be_blocked_or_dodged_or_suppressed", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 80, -70, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EDSOlrothGroundSlamAftershockLarge"] = { name = "EDSOlrothGroundSlamAftershockLarge", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "active_skill_base_physical_damage_%_to_convert_to_cold", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "voll_slam_damage_+%_final_at_centre", "enemy_phys_reduction_%_penalty_vs_hit", "is_area_damage", "cannot_be_blocked_or_dodged_or_suppressed", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 80, -70, 25, 30, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBossSuper |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats |
ลดความเร็วในการโจมตี อีก 25%
Id | MonsterSlowerAttacksRareUnique |
---|---|
Family | IncreasedAttackSpeed |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack speed |
ไม่ถูก ผลักออกไป
Id | MonsterCannotBeKnockedBack |
---|---|
Family | CannotBeKnockedBack |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats |
monster dropped item rarity +% [14700]
monster slain experience +% [0]
unique monster guarantee one rare [1]
Id | MonsterUniqueT3Boss |
---|---|
Family | MonsterActBoss |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats |
expedition relic mods do not apply [1]
Id | ExpeditionUnaffectedByRemnants |
---|---|
Family | ExpeditionUnaffectedByRemnants |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats |
monster dropped item quantity +% [800]
monster dropped item rarity +% [10000]
monster map key of at least same tier as current map drop chance % [25]
monster slain experience +% [9000]
unique monster guarantee one rare [1]
Id | MonsterMapBossT3 |
---|---|
Family | MonsterMapBoss |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats |
ออลรอธ ต้นกำเนิดความวินาศ

ด่าน: สุสานคาลเกอร์
monster dropped item rarity +% [14700]
monster slain experience +% [0]
unique monster guarantee one rare [1]
expedition relic mods do not apply [1]
monster dropped item quantity +% [800]
monster dropped item rarity +% [10000]
monster map key of at least same tier as current map drop chance % [25]
monster slain experience +% [9000]
unique monster guarantee one rare [1]
monster slain experience +% [0]
unique monster guarantee one rare [1]
expedition relic mods do not apply [1]
monster dropped item quantity +% [800]
monster dropped item rarity +% [10000]
monster map key of at least same tier as current map drop chance % [25]
monster slain experience +% [9000]
unique monster guarantee one rare [1]
Olroth, Origin of the Fall
Spectre | N |
---|---|
Area | สุสานคาลเกอร์ |
Tags | 1HSword_onhit_audio, นักเวท, fire_affinity, has_two_hand_sword, has_two_handed_melee, human, humanoid, light_armour, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, slashing_weapon, ward_armour |
พลังชีวิต
938%
ค่าเกราะ
+80%
Ailment Threshold
%
ค่าต้านทาน




Damage
400%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
10 ~ 23
Attack Time
1.32 Second
Damage Spread
±20%
ค่าประสบการณ์
400%
Model Size
150%
Type
ExpeditionOlroth
Metadata
Olroth
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลือก เลเวลมอนสเตอร์
เลเวล
65
พลังชีวิต
61,092
ค่าเกราะ
2,893
การหลบหลีก
440
โล่พลังงาน
0
Damage
849
ความเสียหายเวท
849
ความแม่นยำ
0
Attack Time
1.32
ค่าประสบการณ์
86,028
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedWithDirectionalKnockbackOlroth
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีพื้นฐาน
Base Damage: 680–1019
โอกาสปะทะคริติคอล: 5%
Attack Time: 1.32 {วิ}
แปลงความเสียหาย กายภาพ 20% เป็น น้ำแข็ง
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

EAAOlrothCleave
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีพื้นฐาน
Base Damage: 680–1019
โอกาสปะทะคริติคอล: 5%
Attack Time: 1.32 {วิ}
คูลดาวน์: 18 {วิ}
แปลงความเสียหาย กายภาพ 20% เป็น น้ำแข็ง
action attack or cast time uses animation length [1]
attack maximum action distance + [52]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
action attack or cast time uses animation length [1]
attack maximum action distance + [52]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

MPWOlrothCleave1
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 680–1019
โอกาสปะทะคริติคอล: 5%
ความเสียหายโจมตี: 85%
Attack Time: 1.32 {วิ}
โพรเจกไทล์ เจาะทะลุ ทุกเป้าหมาย
สร้างความเสียหาย โจมตี ลดลง อีก 15%
แปลงความเสียหาย กายภาพ 80% เป็น น้ำแข็ง
ยิงโพรเจกไทล์ เพิ่มเติม 2 ลูก
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [152]
projectile uses contact position [1]
use scaled contact offset [1]
สร้างความเสียหาย โจมตี ลดลง อีก 15%
แปลงความเสียหาย กายภาพ 80% เป็น น้ำแข็ง
ยิงโพรเจกไทล์ เพิ่มเติม 2 ลูก
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [152]
projectile uses contact position [1]
use scaled contact offset [1]
MPWOlrothCleave2
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 680–1019
โอกาสปะทะคริติคอล: 5%
ความเสียหายโจมตี: 85%
Attack Time: 1.32 {วิ}
โพรเจกไทล์ เจาะทะลุ ทุกเป้าหมาย
สร้างความเสียหาย โจมตี ลดลง อีก 15%
แปลงความเสียหาย กายภาพ 80% เป็น น้ำแข็ง
ยิงโพรเจกไทล์ เพิ่มเติม 2 ลูก
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [152]
projectile uses contact position [1]
use scaled contact offset [1]
สร้างความเสียหาย โจมตี ลดลง อีก 15%
แปลงความเสียหาย กายภาพ 80% เป็น น้ำแข็ง
ยิงโพรเจกไทล์ เพิ่มเติม 2 ลูก
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [152]
projectile uses contact position [1]
use scaled contact offset [1]
MPWOlrothCleave3
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 680–1019
โอกาสปะทะคริติคอล: 5%
ความเสียหายโจมตี: 85%
Attack Time: 1.32 {วิ}
โพรเจกไทล์ เจาะทะลุ ทุกเป้าหมาย
สร้างความเสียหาย โจมตี ลดลง อีก 15%
แปลงความเสียหาย กายภาพ 80% เป็น น้ำแข็ง
ยิงโพรเจกไทล์ เพิ่มเติม 2 ลูก
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [152]
projectile uses contact position [1]
use scaled contact offset [1]
สร้างความเสียหาย โจมตี ลดลง อีก 15%
แปลงความเสียหาย กายภาพ 80% เป็น น้ำแข็ง
ยิงโพรเจกไทล์ เพิ่มเติม 2 ลูก
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [152]
projectile uses contact position [1]
use scaled contact offset [1]
GAOlrothCleaveShrapnel3
Triggerable, Attack
Base Damage: 680–1019
โอกาสปะทะคริติคอล: 5%
Attack Time: 1.32 {วิ}
is area damage [1]
MPWOlrothThrowOut
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีพื้นฐาน
Base Damage: 680–1019
โอกาสปะทะคริติคอล: 5%
Attack Time: 1.32 {วิ}
คูลดาวน์: 18 {วิ}
สร้างสถานะ ขาหัก เมื่อปะทะ
สร้างสถานะ ขาหัก เมื่อปะทะ
action attack or cast time uses animation length [1]
attack maximum action distance + [50]
base skill cannot be blocked [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
สร้างสถานะ ขาหัก เมื่อปะทะ
action attack or cast time uses animation length [1]
attack maximum action distance + [50]
base skill cannot be blocked [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

GPAOlrothThrowBack
Triggerable, Attack
Base Damage: 680–1019
โอกาสปะทะคริติคอล: 5%
Attack Time: 1.32 {วิ}
สร้างสถานะ เลือดไหล
base is projectile [1]
maintain projectile direction when using contact position [1]
number of projectiles override [1]
projectile maximum range override [250]
projectile uses contact position [1]
projectiles not offset [1]
use scaled contact offset [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
number of projectiles override [1]
projectile maximum range override [250]
projectile uses contact position [1]
projectiles not offset [1]
use scaled contact offset [1]
EAAOlrothDash1
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีพื้นฐาน
Base Damage: 680–1019
โอกาสปะทะคริติคอล: 5%
Attack Time: 1.32 {วิ}
คูลดาวน์: 12 {วิ}
แปลงความเสียหาย กายภาพ 20% เป็น น้ำแข็ง
action attack or cast time uses animation length [1]
attack maximum action distance + [35]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
action attack or cast time uses animation length [1]
attack maximum action distance + [35]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

EAAOlrothDash2
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีพื้นฐาน
Base Damage: 680–1019
โอกาสปะทะคริติคอล: 5%
Attack Time: 1.32 {วิ}
คูลดาวน์: 12 {วิ}
แปลงความเสียหาย กายภาพ 20% เป็น น้ำแข็ง
action attack or cast time uses animation length [1]
attack maximum action distance + [40]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
action attack or cast time uses animation length [1]
attack maximum action distance + [40]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

EAAOlrothDash3
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีพื้นฐาน
Base Damage: 680–1019
โอกาสปะทะคริติคอล: 5%
Attack Time: 1.32 {วิ}
คูลดาวน์: 12 {วิ}
แปลงความเสียหาย กายภาพ 20% เป็น น้ำแข็ง
action attack or cast time uses animation length [1]
attack maximum action distance + [29]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
action attack or cast time uses animation length [1]
attack maximum action distance + [29]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

GAOlrothDash1
Triggerable, Attack
Base Damage: 680–1019
โอกาสปะทะคริติคอล: 5%
ความเสียหายโจมตี: 69%
Attack Time: 1.32 {วิ}
สร้างความเสียหาย โจมตี ลดลง อีก 31%
ท่วมท้น ค่าป้องกันกายภาพ 10%
สร้างสถานะ ขาหัก เมื่อปะทะ
is area damage [1]
ท่วมท้น ค่าป้องกันกายภาพ 10%
สร้างสถานะ ขาหัก เมื่อปะทะ
is area damage [1]
GAOlrothDash2
Triggerable, Attack
Base Damage: 680–1019
โอกาสปะทะคริติคอล: 5%
ความเสียหายโจมตี: 127%
Attack Time: 1.32 {วิ}
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 27%
สร้างสถานะ สตัน ต่อศัตรู
ท่วมท้น ค่าป้องกันกายภาพ 20%
สร้างสถานะ ขาหัก เมื่อปะทะ
is area damage [1]
สร้างสถานะ สตัน ต่อศัตรู
ท่วมท้น ค่าป้องกันกายภาพ 20%
สร้างสถานะ ขาหัก เมื่อปะทะ
is area damage [1]
GAOlrothDash3
Triggerable, Attack
Base Damage: 680–1019
โอกาสปะทะคริติคอล: 5%
ความเสียหายโจมตี: 46%
Attack Time: 1.32 {วิ}
สร้างความเสียหาย โจมตี ลดลง อีก 54%
สร้างสถานะ ขาหัก เมื่อปะทะ
is area damage [1]
สร้างสถานะ ขาหัก เมื่อปะทะ
is area damage [1]
GAOlrothPostDashSwing
Triggerable, Attack
Base Damage: 680–1019
โอกาสปะทะคริติคอล: 5%
Attack Time: 1.32 {วิ}
แปลงความเสียหาย กายภาพ 20% เป็น น้ำแข็ง
is area damage [1]
is area damage [1]
GAOlrothPostDashStab
Triggerable, Attack
Base Damage: 680–1019
โอกาสปะทะคริติคอล: 5%
ความเสียหายโจมตี: 149%
Attack Time: 1.32 {วิ}
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 49%
แปลงความเสียหาย กายภาพ 20% เป็น น้ำแข็ง
is area damage [1]
แปลงความเสียหาย กายภาพ 20% เป็น น้ำแข็ง
is area damage [1]
GAOlrothGroundSlamInitial
Triggerable, Attack
Base Damage: 680–1019
โอกาสปะทะคริติคอล: 5%
ความเสียหายโจมตี: 200%
Attack Time: 1.32 {วิ}
คูลดาวน์: 22 {วิ}
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 100%
แปลงความเสียหาย กายภาพ 60% เป็น น้ำแข็ง
ท่วมท้น ค่าป้องกันกายภาพ 40%
action attack or cast time uses animation length [1]
attack maximum action distance + [12]
base skill effect duration [15000]
cannot be blocked or dodged or suppressed [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
voll slam damage +% final at centre [100]
แปลงความเสียหาย กายภาพ 60% เป็น น้ำแข็ง
ท่วมท้น ค่าป้องกันกายภาพ 40%
action attack or cast time uses animation length [1]
attack maximum action distance + [12]
base skill effect duration [15000]
cannot be blocked or dodged or suppressed [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
voll slam damage +% final at centre [100]
GAOlrothIntroSwing
Triggerable, Attack
Base Damage: 680–1019
โอกาสปะทะคริติคอล: 5%
ความเสียหายโจมตี: 80%
Attack Time: 1.32 {วิ}
สร้างความเสียหาย โจมตี ลดลง อีก 20%
สร้างสถานะ เลือดไหล
is area damage [1]
สร้างสถานะ เลือดไหล
is area damage [1]
SOOlrothSwordEmbed
Triggerable
EDSOlrothGroundSlamAftershockSmall
Triggerable, Spell, Damage
สร้างความเสียหาย กายภาพ 32.85 ถึง 49.27
แปลงความเสียหาย กายภาพ 80% เป็น น้ำแข็ง
cannot be blocked or dodged or suppressed [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-70]
แปลงความเสียหาย กายภาพ 80% เป็น น้ำแข็ง
cannot be blocked or dodged or suppressed [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-70]
EDSOlrothGroundSlamAftershockLarge
Triggerable, Spell, Damage
โอกาสปะทะคริติคอล: 7%
สร้างความเสียหาย กายภาพ 75.47 ถึง 113.2
แปลงความเสียหาย กายภาพ 80% เป็น น้ำแข็ง
ท่วมท้น ค่าป้องกันกายภาพ 30%
cannot be blocked or dodged or suppressed [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-70]
voll slam damage +% final at centre [25]
แปลงความเสียหาย กายภาพ 80% เป็น น้ำแข็ง
ท่วมท้น ค่าป้องกันกายภาพ 30%
cannot be blocked or dodged or suppressed [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-70]
voll slam damage +% final at centre [25]
GSOlrothSwordGrabExplosion
Triggerable, Spell, Damage
โอกาสปะทะคริติคอล: 7%
สร้างความเสียหาย น้ำแข็ง 75.47 ถึง 113.2
สร้างความเสียหาย น้ำแข็ง พื้นฐาน 82.6 ต่อวินาที
การปะทะ สร้างสถานะ แช่แข็ง ราวกับสร้างความเสียหาย เพิ่มขึ้น อีก 200%
action attack or cast time uses animation length [1]
is area damage [1]
สร้างความเสียหาย น้ำแข็ง พื้นฐาน 82.6 ต่อวินาที
การปะทะ สร้างสถานะ แช่แข็ง ราวกับสร้างความเสียหาย เพิ่มขึ้น อีก 200%
action attack or cast time uses animation length [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossBase" extends "Metadata/Monsters/PinnacleBossBase" Actor { basic_action = "Emerge" basic_action = "Emerge2" } StateMachine { /* Fight progression. Synced from controller to Olroth and relic. Only modify directly on controller, only trigger stuff from the controller. Only used on the others for AI. 0 = initial, pre-revive 1 = First phase, from initial revive to 1 hp 2 = Immunity phase 1, from heal to losing invuln 3 = Second phase 4 = Immunity phase 2 5 = Final phase 6 = Olroth dead */ define_shared_state = " awake; fight; sword_lost; point_light; invulnerable; " } Stats { set_base_heavy_stun_duration_ms = 6066 expedition_relic_mods_do_not_apply = 1 } BaseEvents { on_construction_complete = "globals.olroth = this;" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossBase" extends "Metadata/Monsters/PinnacleBossBase" StateMachine {} Actor { on_start_Emerge = "AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/EPKs/EnhanceSword_Intro.epk', R_Weapon );" on_end_Emerge = "RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/EPKs/EnhanceSword_Intro.epk', R_Weapon );" } GlobalAudioParamEvents { life_percent_param = "OlrothLifePercentage" life_percent_is_boolean = true }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueExpeditionNew/Olroth/Olroth"] = { name = "Olroth, Origin of the Fall", life = 9.38, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 4, damageSpread = 0.2, attackTime = 1.32, attackRange = 23, accuracy = 1, weaponType1 = "Two Hand Sword", skillList = { "MeleeAtAnimationSpeedWithDirectionalKnockbackOlroth", "GSOlrothSwordGrabExplosion", "EAAOlrothCleave", "EAAOlrothDash1", "EAAOlrothDash2", "EAAOlrothDash3", "GAOlrothDash1", "GAOlrothDash2", "GAOlrothDash3", "GAOlrothPostDashSwing", "GAOlrothPostDashStab", "GAOlrothGroundSlamInitial", "GAOlrothIntroSwing", "MPWOlrothCleave1", "MPWOlrothCleave2", "MPWOlrothCleave3", "GAOlrothCleaveShrapnel3", "MPWOlrothThrowOut", "GPAOlrothThrowBack", "SOOlrothSwordEmbed", "EDSOlrothGroundSlamAftershockSmall", "EDSOlrothGroundSlamAftershockLarge", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedWithDirectionalKnockbackOlroth"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_physical_damage_%_to_convert_to_cold", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {20, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSOlrothSwordGrabExplosion"] = { name = "GSOlrothSwordGrabExplosion", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_cold_damage_to_deal_per_minute", "freeze_as_though_dealt_damage_+%", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 3.1500000953674, 200, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAOlrothCleave"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.2, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "active_skill_base_physical_damage_%_to_convert_to_cold", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {52, 20, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAOlrothDash1"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.2, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "active_skill_base_physical_damage_%_to_convert_to_cold", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {35, 20, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAOlrothDash2"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.2, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "active_skill_base_physical_damage_%_to_convert_to_cold", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {40, 20, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAOlrothDash3"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.2, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "active_skill_base_physical_damage_%_to_convert_to_cold", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {29, 20, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAOlrothDash1"] = { name = "GAOlrothDash1", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "enemy_phys_reduction_%_penalty_vs_hit", "is_area_damage", "global_maim_on_hit", }, levels = { [1] = {10, baseMultiplier = 0.69, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAOlrothDash2"] = { name = "GAOlrothDash2", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "enemy_phys_reduction_%_penalty_vs_hit", "is_area_damage", "always_stun", "global_maim_on_hit", }, levels = { [1] = {20, baseMultiplier = 1.27, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAOlrothDash3"] = { name = "GAOlrothDash3", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "global_maim_on_hit", }, levels = { [1] = {baseMultiplier = 0.46, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAOlrothPostDashSwing"] = { name = "GAOlrothPostDashSwing", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_physical_damage_%_to_convert_to_cold", "is_area_damage", }, levels = { [1] = {20, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAOlrothPostDashStab"] = { name = "GAOlrothPostDashStab", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_physical_damage_%_to_convert_to_cold", "is_area_damage", }, levels = { [1] = {20, baseMultiplier = 1.49, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAOlrothGroundSlamInitial"] = { name = "GAOlrothGroundSlamInitial", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4.5, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_base_physical_damage_%_to_convert_to_cold", "base_skill_effect_duration", "voll_slam_damage_+%_final_at_centre", "enemy_phys_reduction_%_penalty_vs_hit", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "skill_cannot_be_interrupted", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", "cannot_be_blocked_or_dodged_or_suppressed", }, levels = { [1] = {12, -50, 60, 15000, 100, 40, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAOlrothIntroSwing"] = { name = "GAOlrothIntroSwing", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "attacks_inflict_bleeding_on_hit", }, levels = { [1] = {baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWOlrothCleave1"] = { name = "MPWOlrothCleave1", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "number_of_additional_projectiles", "active_skill_base_physical_damage_%_to_convert_to_cold", "base_is_projectile", "use_scaled_contact_offset", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", "always_pierce", }, levels = { [1] = {152, 2, 80, baseMultiplier = 0.85, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWOlrothCleave2"] = { name = "MPWOlrothCleave2", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "number_of_additional_projectiles", "active_skill_base_physical_damage_%_to_convert_to_cold", "base_is_projectile", "use_scaled_contact_offset", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", "always_pierce", }, levels = { [1] = {152, 2, 80, baseMultiplier = 0.85, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWOlrothCleave3"] = { name = "MPWOlrothCleave3", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "number_of_additional_projectiles", "active_skill_base_physical_damage_%_to_convert_to_cold", "base_is_projectile", "use_scaled_contact_offset", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", "always_pierce", }, levels = { [1] = {152, 2, 80, baseMultiplier = 0.85, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAOlrothCleaveShrapnel3"] = { name = "GAOlrothCleaveShrapnel3", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWOlrothThrowOut"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.67, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "maim_on_hit_%", "attack_maximum_action_distance_+", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", "global_maim_on_hit", "base_skill_cannot_be_blocked", }, levels = { [1] = {100, 50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GPAOlrothThrowBack"] = { name = "GPAOlrothThrowBack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "projectile_maximum_range_override", "number_of_projectiles_override", "base_is_projectile", "use_scaled_contact_offset", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", "projectiles_not_offset", "attacks_inflict_bleeding_on_hit", }, levels = { [1] = {250, 1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SOOlrothSwordEmbed"] = { name = "SOOlrothSwordEmbed", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EDSOlrothGroundSlamAftershockSmall"] = { name = "EDSOlrothGroundSlamAftershockSmall", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "active_skill_base_physical_damage_%_to_convert_to_cold", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "cannot_be_blocked_or_dodged_or_suppressed", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 80, -70, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EDSOlrothGroundSlamAftershockLarge"] = { name = "EDSOlrothGroundSlamAftershockLarge", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "active_skill_base_physical_damage_%_to_convert_to_cold", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "voll_slam_damage_+%_final_at_centre", "enemy_phys_reduction_%_penalty_vs_hit", "is_area_damage", "cannot_be_blocked_or_dodged_or_suppressed", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 80, -70, 25, 30, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
monster dropped item rarity +% [14700]
monster slain experience +% [0]
unique monster guarantee one rare [1]
Id | MonsterUniqueT3Boss |
---|---|
Family | MonsterActBoss |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats |
expedition relic mods do not apply [1]
Id | ExpeditionUnaffectedByRemnants |
---|---|
Family | ExpeditionUnaffectedByRemnants |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats |
monster dropped item quantity +% [800]
monster dropped item rarity +% [10000]
monster map key of at least same tier as current map drop chance % [25]
monster slain experience +% [9000]
unique monster guarantee one rare [1]
Id | MonsterMapBossT3 |
---|---|
Family | MonsterMapBoss |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats |
ออลรอธ Topic /3
NPC | ชื่อ |
---|---|
แดนนิก | วีรชนกลับมาแล้ว! เราต้องฟังเรื่องเล่าขานอันทรงเกียรติ ของเจ้าให้จงได้ เหมือนว่าการต่อสู้นั้นจะเป็นการต่อสู้แห่งยุคก็ไม่ปาน! เพลิงทริสเกียลถูกทำลายใช่ไหม? ใช่... ข้าว่าแล้ว เวร์แคลส์ท เป็นแดนทรกรรมนัก... เราได้แต่สู้ต่อไป ความมุ่งมั่นในการตรากตรำลำบากไปกับงานที่อาจไร้ที่จบ นี่ไม่ใช่ครั้งแรกที่ข้าคิดว่าการค้นหาอันยาวนานของเราจะจบลง และไม่ใช่ครั้งสุดท้ายเป็นแน่ |
แดนนิก | เหมือนว่าการต่อสู้นั้นจะเป็นการต่อสู้แห่งยุคก็ไม่ปาน! เพลิงทริสเกียลถูกทำลายใช่ไหม? ใช่... ข้าว่าแล้ว เวร์แคลส์ท เป็นแดนทรกรรมนัก... เราได้แต่สู้ต่อไป ความมุ่งมั่นในการตรากตรำลำบากไปกับงานที่อาจไร้ที่จบ นี่ไม่ใช่ครั้งแรกที่ข้าคิดว่าการค้นหาอันยาวนานของเราจะจบลง และไม่ใช่ครั้งสุดท้ายเป็นแน่ |
Olroth's Resolve | ออลรอธผู้หาญกล้า ไม่เหนื่อยล้าไม่ผันแปร เขาต่อสู้เพื่อข้า เขาต่อสู้เพื่อแก! |
ออลรอธ ต้นกำเนิดความวินาศ Text Audio /55
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Olroth, Origin of the Fall
Olroth, Origin of the Fall is the endgame boss of Expedition.
Drops
- Svalinn
- Keeper of the Arc
- Olroth's Resolve
- Olrovasara
- Heroic Tragedy (Difficulty 4)
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.