IncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Olroth, Origen de la caída único /5
ExpeditionJewel
Requiere: Nivel 20
Rememoración de (1008000) hechos dignos de canciones del linaje de Vorana
Las pasivas dentro del radio están conquistadas por los kalguur
local unique jewel break timeless jewel calculators [0]
KeeperOfTheArc
Requiere: Nivel 62, 36 Fue, 36 Int
Armadura y escudo de energía aumentados un (240340)%
Regeneras (1525) de vida por segundo
Velocidad de regeneración de maná aumentada un (1525)%
Se alternan cada 5 segundos:
Recibes un 40% menos de daño de los impactos
Recibes un 40% menos de daño degenerativo
OlrothsResolve
Requiere: Nivel 60
Recuperación instantánea
Cargas aumentadas un (100150)% por cada uso
La recuperación de vida excesiva se agrega como protección durante 20 segundos
Olrovasara
Requiere: Nivel 65, 114 Fue
Agrega de 1 a (6080) de daño de rayo
+(300400) a la precisión
Velocidad de ataque aumentada un (530)%
Al impactar a un enemigo, gana daño de rayo agregado máximo equivalente al poder del enemigo durante 20 segundos, hasta un total de 500
Svalinn
Requiere: Nivel 60, 64 Fue
Otorga la habilidad: Levantar escudo
Otorga la habilidad: Nivel 14 Lanzar al bloquear
+(50100) a la barrera rúnica máxima
Armadura aumentada un (200300)%
La probabilidad de bloquear el daño es afortunada
Recibes el (020)% del daño de los impactos bloqueados
Olroth, Origen de la caída
CategoryUndeadNo muerto
IconEnemyArmourStrong IconEnemyResistanceColdStrong
i am boss of tier [3]
monster dropped item rarity +% [4800]
monster slain experience +% [0]
expedition relic mods do not apply [1]
monster dropped item quantity +% [800]
monster dropped item rarity +% [3200]
monster map key of at least same tier as current map drop chance % [25]
monster slain experience +% [9000]
unique monster guarantee one rare [1]
Olroth, Origin of the Fall
Spectre
AreaIsla oscura, Tumba kalgurana
Tags2HSharpMetal_onhit_audio, Lanzador de hechizos, fire_affinity, has_two_hand_sword, has_two_handed_melee, human, humanoid, light_armour, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, slashing_weapon, undead, ward_armour
Vida
352%
Resistencia
IconEnemyResistanceFire0 IconEnemyResistanceCold75 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
Damage
300%
Precisión
100%
Attack Distance
10 ~ 23
Tiempo de ataque
1.32 Second
Damage Spread
±20%
Experiencia
300%
Model Size
150%
Type
ExpeditionOlroth
Metadata
Olroth
Nivel
80
Vida
109,349
Damage
1,001
Daño de hechizos
1,001
Precisión
3,928
Tiempo de ataque
1.32
Experiencia
300,000
Minion Life
35,496
Minion Damage
5,329
Minion Armour
16,330
MeleeAtAnimationSpeedWithDirectionalKnockbackOlroth
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Ataque básico
Base Damage: 8011202
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 1.32 seg
Convierte el 15% del daño físico en daño de hielo
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
EAAOlrothCleave
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Ataque básico
Base Damage: 8011202
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 1.32 seg
Tiempo de recarga: 18 seg
Convierte el 15% del daño físico en daño de hielo
action attack or cast time uses animation length [1]
attack maximum action distance + [52]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
MPWOlrothCleave1
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable, AttackInPlace
Base Damage: 8011202
Probabilidad de impacto crítico: 5%
Daño de ataque: 85%
Tiempo de ataque: 1.32 seg
Inflige un 15% menos de daño de ataques
Convierte el 80% del daño físico en daño de hielo
Dispara 2 proyectiles adicionales
Perfora a todos los objetivos
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [152]
projectile uses contact position [1]
use scaled contact offset [1]
MPWOlrothCleave2
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable, AttackInPlace
Base Damage: 8011202
Probabilidad de impacto crítico: 5%
Daño de ataque: 85%
Tiempo de ataque: 1.32 seg
Inflige un 15% menos de daño de ataques
Convierte el 80% del daño físico en daño de hielo
Dispara 2 proyectiles adicionales
Perfora a todos los objetivos
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [152]
projectile uses contact position [1]
use scaled contact offset [1]
MPWOlrothCleave3
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable, AttackInPlace
Base Damage: 8011202
Probabilidad de impacto crítico: 5%
Daño de ataque: 85%
Tiempo de ataque: 1.32 seg
Inflige un 15% menos de daño de ataques
Convierte el 60% del daño físico en daño de hielo
Dispara 2 proyectiles adicionales
Perfora a todos los objetivos
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [152]
projectile uses contact position [1]
use scaled contact offset [1]
GAOlrothCleaveShrapnel3
Triggerable, Attack, AttackInPlace
Base Damage: 8011202
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 1.32 seg
is area damage [1]
MPWOlrothThrowOut
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Ataque básico
Base Damage: 8011202
Probabilidad de impacto crítico: 5%
Daño de ataque: 133%
Tiempo de ataque: 1.32 seg
Tiempo de recarga: 18 seg
Inflige un 33% más de daño de ataques
action attack or cast time uses animation length [1]
attack maximum action distance + [50]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
GPAOlrothThrowBack
Triggerable, Attack, AttackInPlace
Base Damage: 8011202
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 1.32 seg
Aplica sangrado
base is projectile [1]
maintain projectile direction when using contact position [1]
number of projectiles override [1]
projectile maximum range override [250]
projectile uses contact position [1]
projectiles not offset [1]
use scaled contact offset [1]
EAAOlrothDash1
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Ataque básico
Base Damage: 8011202
Probabilidad de impacto crítico: 5%
Daño de ataque: 150%
Tiempo de ataque: 1.32 seg
Tiempo de recarga: 12 seg
Inflige un 50% más de daño de ataques
Convierte el 15% del daño físico en daño de hielo
action attack or cast time uses animation length [1]
attack maximum action distance + [35]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
EAAOlrothDash2
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Ataque básico
Base Damage: 8011202
Probabilidad de impacto crítico: 5%
Daño de ataque: 115%
Tiempo de ataque: 1.32 seg
Tiempo de recarga: 12 seg
Inflige un 15% más de daño de ataques
Convierte el 15% del daño físico en daño de hielo
action attack or cast time uses animation length [1]
attack maximum action distance + [40]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
EAAOlrothDash3
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Ataque básico
Base Damage: 8011202
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 1.32 seg
Tiempo de recarga: 12 seg
Convierte el 15% del daño físico en daño de hielo
action attack or cast time uses animation length [1]
attack maximum action distance + [29]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
GAOlrothDash1
Triggerable, Attack, AttackInPlace
Base Damage: 8011202
Probabilidad de impacto crítico: 5%
Daño de ataque: 69%
Tiempo de ataque: 1.32 seg
Inflige un 31% menos de daño de ataques
is area damage [1]
GAOlrothDash2
Triggerable, Attack, AttackInPlace
Base Damage: 8011202
Probabilidad de impacto crítico: 5%
Daño de ataque: 127%
Tiempo de ataque: 1.32 seg
Inflige un 27% más de daño de ataques
Aturde a los enemigos
is area damage [1]
GAOlrothDash3
Triggerable, Attack, AttackInPlace
Base Damage: 8011202
Probabilidad de impacto crítico: 5%
Daño de ataque: 46%
Tiempo de ataque: 1.32 seg
Inflige un 54% menos de daño de ataques
is area damage [1]
GAOlrothPostDashSwing
Triggerable, Attack, AttackInPlace
Base Damage: 8011202
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 1.32 seg
Convierte el 15% del daño físico en daño de hielo
is area damage [1]
GAOlrothPostDashStab
Triggerable, Attack, AttackInPlace
Base Damage: 8011202
Probabilidad de impacto crítico: 5%
Daño de ataque: 149%
Tiempo de ataque: 1.32 seg
Inflige un 49% más de daño de ataques
Convierte el 15% del daño físico en daño de hielo
is area damage [1]
GAOlrothGroundSlamInitial
Triggerable, Attack, AttackInPlace
Base Damage: 8011202
Probabilidad de impacto crítico: 5%
Daño de ataque: 210%
Tiempo de ataque: 1.32 seg
Tiempo de recarga: 22 seg
Inflige un 110% más de daño de ataques
Convierte el 50% del daño físico en daño de hielo
action attack or cast time uses animation length [1]
attack maximum action distance + [12]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
base skill effect duration [15000]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
voll slam damage +% final at centre [70]
GAOlrothIntroSwing
Triggerable, Attack, AttackInPlace
Base Damage: 8011202
Probabilidad de impacto crítico: 5%
Daño de ataque: 80%
Tiempo de ataque: 1.32 seg
Inflige un 20% menos de daño de ataques
Aplica sangrado
is area damage [1]
SOOlrothSwordEmbed
Triggerable, AttackInPlace, Spell
Tiempo de lanzamiento: 1 seg
EDSOlrothGroundSlamAftershockSmall
Triggerable, Spell, Damage, AttackInPlace
Tiempo de lanzamiento: 1 seg
Inflige de 379.2 a 568.9 de daño físico
Convierte el 60% del daño físico en daño de hielo
base skill cannot be avoided by dodge roll or evaded or blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-70]
EDSOlrothGroundSlamAftershockLarge
Triggerable, Spell, Damage, AttackInPlace
Probabilidad de impacto crítico: 7%
Tiempo de lanzamiento: 1 seg
Inflige de 871.4 a 1307 de daño físico
Convierte el 60% del daño físico en daño de hielo
base skill cannot be avoided by dodge roll or evaded or blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-70]
voll slam damage +% final at centre [25]
GSOlrothSwordGrabExplosion
Triggerable, Spell, Damage, AttackInPlace
Probabilidad de impacto crítico: 7%
Tiempo de lanzamiento: 1 seg
Acumulación de congelamiento aumentada un 200%
Inflige de 871.4 a 1307 de daño de hielo
Inflige 953.1 de daño de hielo por segundo
action attack or cast time uses animation length [1]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"
extends "Metadata/Monsters/PinnacleBossBase"

Actor
{
	basic_action = "Emerge"
	basic_action = "Emerge2"
}

StateMachine
{
	define_shared_state =
	"
		awake;
		fight;
		sword_lost;
		point_light;
		invulnerable;
	"
}

Stats
{
	set_base_heavy_stun_duration_ms = 6066
	expedition_relic_mods_do_not_apply = 1
	set_monster_delay_item_drops_millis = 2250
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueExpeditionNew/Olroth/Olroth"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Olroth, Origin of the Fall",
    life = 3.52,
    damage = 3,
    damageSpread = 0.2,
    attackTime = 1.32,
    attackRange = 23,
    accuracy = 1,
    weaponType1 = "Two Hand Sword",
    skillList = {
        "MeleeAtAnimationSpeedWithDirectionalKnockbackOlroth",
        "GSOlrothSwordGrabExplosion",
        "EAAOlrothCleave",
        "EAAOlrothDash1",
        "EAAOlrothDash2",
        "EAAOlrothDash3",
        "GAOlrothDash1",
        "GAOlrothDash2",
        "GAOlrothDash3",
        "GAOlrothPostDashSwing",
        "GAOlrothPostDashStab",
        "GAOlrothGroundSlamInitial",
        "GAOlrothIntroSwing",
        "MPWOlrothCleave1",
        "MPWOlrothCleave2",
        "MPWOlrothCleave3",
        "GAOlrothCleaveShrapnel3",
        "MPWOlrothThrowOut",
        "GPAOlrothThrowBack",
        "SOOlrothSwordEmbed",
        "EDSOlrothGroundSlamAftershockSmall",
        "EDSOlrothGroundSlamAftershockLarge",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedWithDirectionalKnockbackOlroth"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSOlrothSwordGrabExplosion"] = {
    name = "GSOlrothSwordGrabExplosion",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "base_cold_damage_to_deal_per_minute",
        "hit_damage_freeze_multiplier_+%",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 3.1500000953674, 200, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAOlrothCleave"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.2,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {52, 15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAOlrothDash1"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.2,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {35, 15, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAOlrothDash2"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.2,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {40, 15, baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAOlrothDash3"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.2,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {29, 15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAOlrothDash1"] = {
    name = "GAOlrothDash1",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "global_maim_on_hit",
    },
    levels = {
        [1] = {baseMultiplier = 0.69, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAOlrothDash2"] = {
    name = "GAOlrothDash2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "always_stun",
        "global_maim_on_hit",
    },
    levels = {
        [1] = {baseMultiplier = 1.27, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAOlrothDash3"] = {
    name = "GAOlrothDash3",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "global_maim_on_hit",
    },
    levels = {
        [1] = {baseMultiplier = 0.46, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAOlrothPostDashSwing"] = {
    name = "GAOlrothPostDashSwing",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "is_area_damage",
    },
    levels = {
        [1] = {15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAOlrothPostDashStab"] = {
    name = "GAOlrothPostDashStab",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "is_area_damage",
    },
    levels = {
        [1] = {15, baseMultiplier = 1.49, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAOlrothGroundSlamInitial"] = {
    name = "GAOlrothGroundSlamInitial",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4.5,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "base_skill_effect_duration",
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
    },
    levels = {
        [1] = {12, -50, 50, 15000, 70, baseMultiplier = 2.1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAOlrothIntroSwing"] = {
    name = "GAOlrothIntroSwing",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "attacks_inflict_bleeding_on_hit",
    },
    levels = {
        [1] = {baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPWOlrothCleave1"] = {
    name = "MPWOlrothCleave1",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "number_of_additional_projectiles",
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "base_is_projectile",
        "use_scaled_contact_offset",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "always_pierce",
    },
    levels = {
        [1] = {152, 2, 80, baseMultiplier = 0.85, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPWOlrothCleave2"] = {
    name = "MPWOlrothCleave2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "number_of_additional_projectiles",
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "base_is_projectile",
        "use_scaled_contact_offset",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "always_pierce",
    },
    levels = {
        [1] = {152, 2, 80, baseMultiplier = 0.85, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPWOlrothCleave3"] = {
    name = "MPWOlrothCleave3",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "number_of_additional_projectiles",
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "base_is_projectile",
        "use_scaled_contact_offset",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "always_pierce",
    },
    levels = {
        [1] = {152, 2, 60, baseMultiplier = 0.85, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAOlrothCleaveShrapnel3"] = {
    name = "GAOlrothCleaveShrapnel3",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPWOlrothThrowOut"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.67,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "maim_on_hit_%",
        "attack_maximum_action_distance_+",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "global_maim_on_hit",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
    },
    levels = {
        [1] = {100, 50, baseMultiplier = 1.33, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GPAOlrothThrowBack"] = {
    name = "GPAOlrothThrowBack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "projectile_maximum_range_override",
        "number_of_projectiles_override",
        "base_is_projectile",
        "use_scaled_contact_offset",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "projectiles_not_offset",
        "attacks_inflict_bleeding_on_hit",
    },
    levels = {
        [1] = {250, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SOOlrothSwordEmbed"] = {
    name = "SOOlrothSwordEmbed",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EDSOlrothGroundSlamAftershockSmall"] = {
    name = "EDSOlrothGroundSlamAftershockSmall",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 60, -70, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EDSOlrothGroundSlamAftershockLarge"] = {
    name = "EDSOlrothGroundSlamAftershockLarge",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 60, -70, 25, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
FamilyPinnacleAtlasBoss
DomainsMonster (3)
GenerationTypeúnico (3)
Req. level1
Adds Tagspinnacle_boss
i am boss of tier [3]
monster dropped item rarity +% [4800]
monster slain experience +% [0]
FamilyMonsterActBoss
DomainsMonster (3)
GenerationTypeúnico (3)
Req. level1
Stats
  • i am boss of tier 3 3 Global
  • monster slain experience +% 0 0 Global
  • monster dropped item rarity +% 4800 4800 Global
  • expedition relic mods do not apply [1]
    FamilyExpeditionUnaffectedByRemnants
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • expedition relic mods do not apply 1 1 Global
  • monster dropped item quantity +% [800]
    monster dropped item rarity +% [3200]
    monster map key of at least same tier as current map drop chance % [25]
    monster slain experience +% [9000]
    unique monster guarantee one rare [1]
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • monster slain experience +% 9000 9000 Global
  • monster dropped item rarity +% 3200 3200 Global
  • monster dropped item quantity +% 800 800 Global
  • unique monster guarantee one rare 1 1 Global
  • monster map key of at least same tier as current map drop chance % 25 25 Global
  • keyval
    Actor.basic_actionEmerge, Emerge2
    StateMachine.define_shared_state =
    StateMachine.",
    StateMachine.awake;
    StateMachine.fight;
    StateMachine.sword_lost;
    StateMachine.point_light;
    StateMachine.invulnerable;
    Stats.base_heavy_stun_duration_ms6066
    Stats.expedition_relic_mods_do_not_apply1
    Stats.monster_delay_item_drops_millis2250
    Olroth Topic /8
    NPCNombre
    Determinación de Olroth¡Olroth el Audaz,
    incansable y leal,
    lucha por mí,
    lucha por ti!
    Llave del Relicario de OlrothConocían la verdad, pero no tenían elección.
    Tras varias generaciones, quizás, un día,
    habría una oportunidad
    Saga de Olroth
    Registro de OlrothSe abrió camino hacia los confines de la tierra...
    OlrothCrestEmblema del sol de OlrothThe Knights of the Sun defined what it
    means to be a hero in a world full of
    monsters, mysteries, and darkness.
    Bendición de OlrothPor liderar la expedición en busca de ese augurio carmesí,
    Cadigan III le otorgó a Olroth una bendición real de poder.
    De tener éxito, los Caballeros del sol serían alabados para siempre.
    Arrogancia de Olroth
    Convicción de Olroth
    Olroth, Origen de la caída Text Audio /140
    Nombre
    ¡Al ataque!
    OlrothAssaultRandom
    ¡Al ataque!
    OlrothAssault2
    ¡Al ataque!
    OlrothAssault3
    ¡Arde!
    OlrothBurnRandom
    ¡Arde!
    OlrothBurn2
    ¡Arde!
    OlrothBurn3
    ¡Soy la perdición en el umbral!
    OlrothIAmTheDoomRandom
    ¡Soy la perdición en el umbral!
    OlrothIAmTheDoom2
    ¡Soy la perdición en el umbral!
    OlrothIAmTheDoom3
    ¡No retrocedan!
    OlrothHoldTheLineRandom
    ¡No retrocedan!
    OlrothHoldTheLine2
    ¡No retrocedan!
    OlrothHoldTheLine3
    ¡No puedo rendirme!
    OlrothICannotYieldRandom
    ¡No puedo rendirme!
    OlrothICannotYield2
    Me he convertido en la oscuridad…
    OlrothIHaveBecomeTheDarknessRandom
    Me he convertido en la oscuridad…
    OlrothIHaveBecomeTheDarkness2
    Me he convertido en la oscuridad…
    OlrothIHaveBecomeTheDarkness3
    ¡Nunca me rendiré!
    OlrothIWillNeverYieldRandom
    ¡Nunca me rendiré!
    OlrothIWillNeverYield2
    ¡Nunca me rendiré!
    OlrothIWillNeverYield3
    ¡Nunca me rendiré!
    OlrothIWillNeverYield4
    ¡Nunca me rendiré!
    OlrothIWillNeverYield5
    ¡Nunca me rendiré!
    OlrothIWillNeverYield6
    ¡Nunca!
    OlrothNeverRandom
    ¡Nunca!
    OlrothNever2
    ¡Nunca!
    OlrothNever3
    ¡Por el rey!
    OlrothNever4
    ¡Por el rey!
    OlrothNever5
    ¡Por el rey!
    OlrothNever6
    ¡Purifica!
    OlrothPurifyRandom
    ¡Purifica!
    OlrothPurify2
    ¡Purifica!
    OlrothPurify3
    ¡Fuego estelar!
    OlrothStarfireRandom
    ¡Fuego estelar!
    OlrothStarfire2
    ¡Fuego estelar!
    OlrothStarfire3
    La maldición… brotó desde la montaña…
    OlrothTheCurseRandom
    La maldición… brotó desde la montaña…
    OlrothTheCurse2
    La maldición… brotó desde la montaña…
    OlrothTheCurse3
    ¡Traición!
    OlrothTraitorRandom
    ¡Traición!
    OlrothTraitor2
    ¡Traición!
    OlrothTraitor3
    ¡Triple filo!
    OlrothTripleBladeRandom
    ¡Triple filo!
    OlrothTripleBlade2
    ¡Triple filo!
    OlrothTripleBlade3
    ¡Baldíos!
    OlrothWastelandRandom
    ¡Baldíos!
    OlrothWasteland2
    ¡Baldíos!
    OlrothWasteland3
    ¿Quién… se atreve?
    OlrothWhoDares
    ¡Nos has condenado a todos!
    OlrothYouveDoomedUsAllRandom
    ¡Nos has condenado a todos!
    OlrothYouveDoomedUsAll2
    ¡Nos has condenado a todos!
    OlrothYouveDoomedUsAll3
    ¡Fallarás!
    OlrothYouWillFail
    La oscuridad… al fin…
    OlrothDarknessAtLast
    No puedo… morir…
    OlrothICannotDieRandom
    No puedo… morir…
    OlrothICannotDie2
    ¡Purifica!
    Olroth_Expedition_Cage_Random
    ¡Purifica!
    Olroth_Expedition_Cage_2
    ¡Purifica!
    Olroth_Expedition_Cage_3
    ¡Redención!
    Olroth_Expedition_Cage_4
    ¡Redención!
    Olroth_Expedition_Cage_5
    ¡Redención!
    Olroth_Expedition_Cage_6
    ¡Embustero!
    Olroth_Expedition_Dash_Random
    ¡Embustero!
    Olroth_Expedition_Dash_2
    ¡Entrégate!
    Olroth_Expedition_Dash_3
    ¡Entrégate!
    Olroth_Expedition_Dash_4
    ¡Nunca!
    Olroth_Expedition_Dash_5
    ¡Nunca!
    Olroth_Expedition_Dash_6
    Oscuridad...
    Olroth_Expedition_Death_Random
    Oscuridad...
    Olroth_Expedition_Death_2
    Oscuridad...
    Olroth_Expedition_Death_3
    Tú... fallarás...
    Olroth_Expedition_Defeated_1st_Random
    Tú... fallarás...
    Olroth_Expedition_Defeated_1st_2
    Tú... fallarás...
    Olroth_Expedition_Defeated_1st_3
    Me he convertido en la oscuridad...
    Olroth_Expedition_Defeated_1st_4
    Me he convertido en la oscuridad...
    Olroth_Expedition_Defeated_1st_5
    Yo... no puedo... morir...
    Olroth_Expedition_Defeated_1st_6
    Yo... no puedo... morir...
    Olroth_Expedition_Defeated_1st_7
    ¡Soy la perdición en el umbral!
    Olroth_Expedition_Emerge_Random
    ¡Soy la perdición en el umbral!
    Olroth_Expedition_Emerge_2
    ¡Soy la perdición en el umbral!
    Olroth_Expedition_Emerge_3
    El cielo rojo nos llama una vez más...
    Olroth_Expedition_Emerge_4
    El cielo rojo nos llama una vez más...
    Olroth_Expedition_Emerge_5
    El cielo rojo nos llama una vez más...
    Olroth_Expedition_Emerge_6
    ¡Te atreves a amenazar la llama!
    Olroth_Expedition_FlameDamaged_Random
    ¡Te atreves a amenazar la llama!
    Olroth_Expedition_FlameDamaged_2
    ¡No mereces piedad!
    Olroth_Expedition_FlameDamaged_3
    ¡No mereces piedad!
    Olroth_Expedition_FlameDamaged_4
    {¡Traidor!}{¡Traidora!}
    Olroth_Expedition_FlameDamaged_5
    {¡Traidor!}{¡Traidora!}
    Olroth_Expedition_FlameDamaged_6
    ¡¿Qué?! El trisquel se debilita...
    Olroth_Expedition_FlameDamaged_7
    ¡¿Qué?! El trisquel se debilita...
    Olroth_Expedition_FlameDamaged_8
    ¡Nos has condenado a todos!
    Olroth_Expedition_FlameDestroyed_Random
    ¡Nos has condenado a todos!
    Olroth_Expedition_FlameDestroyed_2
    ¡No! ¡Todavía queda algo de esperanza!
    Olroth_Expedition_FlameDestroyed_3
    ¡No! ¡Todavía queda algo de esperanza!
    Olroth_Expedition_FlameDestroyed_4
    ¡No cedas!
    Olroth_Expedition_Generic_Attack_Random
    ¡No cedas!
    Olroth_Expedition_Generic_Attack_2
    Las sombras nos siguen...
    Olroth_Expedition_Generic_Attack_3
    Las sombras nos siguen...
    Olroth_Expedition_Generic_Attack_4
    ¡Nos alzamos! ¡Caemos!
    Olroth_Expedition_Generic_Attack_5
    ¡Nos alzamos! ¡Caemos!
    Olroth_Expedition_Generic_Attack_6
    ¡Seré... tu perdición!
    Olroth_Expedition_Knockdown_Random
    ¡Seré... tu perdición!
    Olroth_Expedition_Knockdown_2
    ¡Eres un demonio... todos son iguales!
    Olroth_Expedition_Knockdown_3
    ¡Eres un demonio... todos son iguales!
    Olroth_Expedition_Knockdown_4
    La noche eterna continúa.
    Olroth_Expedition_PlayerKilled_Random
    La noche eterna continúa.
    Olroth_Expedition_PlayerKilled_2
    Estaba predicho... en las estrellas.
    Olroth_Expedition_PlayerKilled_3
    Estaba predicho... en las estrellas.
    Olroth_Expedition_PlayerKilled_4
    Esta era la única forma.
    Olroth_Expedition_PlayerKilled_5
    Esta era la única forma.
    Olroth_Expedition_PlayerKilled_6
    ¡Depravación!
    Olroth_Expedition_PulseCrack_Random
    ¡Depravación!
    Olroth_Expedition_PulseCrack_2
    ¡Depravación!
    Olroth_Expedition_PulseCrack_3
    ¡Infinidad!
    Olroth_Expedition_Purge_Random
    ¡Infinidad!
    Olroth_Expedition_Purge_2
    ¡Fuego estelar!
    Olroth_Expedition_Purge_3
    ¡Fuego estelar!
    Olroth_Expedition_Purge_4
    ¡Nunca lo entenderías!
    Olroth_Expedition_Risen_Random
    ¡Nunca lo entenderías!
    Olroth_Expedition_Risen_2
    ¡Nunca lo entenderías!
    Olroth_Expedition_Risen_3
    ¡Nunca me rendiré!
    Olroth_Expedition_Risen_4
    ¡Nunca me rendiré!
    Olroth_Expedition_Risen_5
    ¡Nunca me rendiré!
    Olroth_Expedition_Risen_6
    ¡No puedo rendirme!
    Olroth_Expedition_RisenAgain_Random
    ¡No puedo rendirme!
    Olroth_Expedition_RisenAgain_2
    ¡No puedo rendirme!
    Olroth_Expedition_RisenAgain_3
    ¡Arde!
    Olroth_Expedition_ScorchedEarth_Random
    ¡Arde!
    Olroth_Expedition_ScorchedEarth_2
    ¡Arde!
    Olroth_Expedition_ScorchedEarth_3
    ¡Corte!
    Olroth_Expedition_SwordProj_Random
    ¡Corte!
    Olroth_Expedition_SwordProj_2
    ¡Sufre!
    Olroth_Expedition_SwordProj_3
    ¡Sufre!
    Olroth_Expedition_SwordProj_4
    ¡Triple filo!
    Olroth_Expedition_SwordProj_5
    ¡Triple filo!
    Olroth_Expedition_SwordProj_6
    ¡Por el rey!
    Olroth_Expedition_SwordThrow_Random
    ¡Por el rey!
    Olroth_Expedition_SwordThrow_2
    ¡Por el rey!
    Olroth_Expedition_SwordThrow_3
    ¡Por el rey!
    Olroth_Expedition_SwordThrow_4

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    Olroth, Origin of the Fall

    Olroth, Origin of the Fall is the endgame boss of Expedition.

    Drops


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